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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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i guess he just didnt care about Venom at all
and eva doesnt mention how Big Boss' first outer heaven got blown up by a renegade part of Cipher lead by a man without a face
also no one ever told Snake that Master and Big Boss used to be BFFs

EVA likes to mention in MGS4 (and Big Boss himself) how much Zero and BB ended up "hating" one another though and how they turned on one another (despite this never happening), which doesn't really fit in with how BB is in Peace Walker or MGSV though.
 
The payoff for the extremely long wait for this game was not worth the time spent thinking or being excited about it. I feel betrayed.

I bet every reviewer [most of them] in retrospect would score the game differently today than when they first completed it.

Anyway, can you get another chassis for your helicopter other than the Blackfoot?
 
Kojima probably just got done playing the Mexico scene in Red Dead Redemption, and was searching furiously for a place to insert a song with lyrics in the desert.

I don't think Kojima had a hand in any of this. Nothing about it feels "Kojima-esque", from the ultra slow walk from the helicopter platform to the car, to the awkwardly paced drive.

Kojima normally is a master of the smallest details, and perfect with using the theme song in some epic scene, but this is just.. garbage.
 
That entire scene feels cobbled together at the last minute to explain Skull Face's motives.
HUGE exposition dump, Big Boss not responding at all [even doing ambient animations where he casually stares at the camera with a "can you believe this shit" look on his face], the awkward silences, the bizarre use of Sins of the Father.

It's the worst place to use the theme of the game in the franchise.

In snake eater you get the song playing during the glorious ladder boss.

In MGS1 you get The best is yet to come as a glorious ending song

In MGS4 you get the Old Snake Love Theme used as the snake and liquid ocelot fight is coming to an end and they're each drawing their last breaths

In POOPS you get calling to the night used when the psychic girls predict Big Boss turning into a monster and making Metal Gear TX-55 in MG1 and reveals the futures of liquid and solid to him.

In peace walker heaven's divide comes on during one of the most tense missions in the game when you're almost at your objective but then a helicopter cuts you off out of no where and it plays during that battle. It was an awesome use of the track.

Did MGS2 even have a theme used outside the intro?

In MGSV you get a long car ride where no one says anything after a like 9 minute lecture from skullface.
 
EVA likes to mention in MGS4 (and Big Boss himself) how much Zero and BB ended up "hating" one another though and how they turned on one another (despite this never happening), which doesn't really fit in with how BB is in Peace Walker or MGSV though.

Well Big Boss did hate Zero until 2014. Never got the vibe that Zero hated him even in MGS4, more like feared him.

I don't think Kojima had a hand in any of this. Nothing about it feels "Kojima-esque", from the ultra slow walk from the helicopter platform to the car, to the awkwardly paced drive.

Kojima normally is a master of the smallest details, and perfect with using the theme song in some epic scene, but this is just.. garbage.

Remenber Konami doesn't really value their talent. They probably locked Kojima in a cage and told the C team to finish the game by March 2015.
 
Just beat it and honestly,

if they didn't do the whole Venom Snake not the real Big Boss plot-twist, the story would be much better off. There was no buildup until the final mission where all of a sudden, shocker, you weren't playing as Big Boss all this time. A more straightforward story without this twist would have been just as fine and worked better.

There are a lot of great story/gameplay moments in the game
- Intro (the first time)
- Honeybee and oh shit The Skulls
- Quiet boss fight
- Mission 43 holy shit this whole mission
- Mission 18

but really this hamfisted twist kinda sours me on a lot of the game. I don't completely hate it and honestly maybe it'll grow on me but really without the twist, the game would have been much better off story-wise and actually worked in terms of developing Big Boss's character development into a villain in the later games. I mean, he's been through some shit here until we realize it's the damn medic who's been through all of that.

Is there any hope of future story DLC or something to provide some closure for what is essentially the final Kojima Metal Gear game?
 
It's the worst place to use the theme of the game in the franchise.

In snake eater you get the song playing during the glorious ladder boss.

In MGS1 you get The best is yet to come as a glorious ending song

In MGS4 you get the Old Snake Love Theme used as the snake and liquid ocelot fight is coming to an end and they're each drawing their last breaths

In POOPS you get calling to the night used when the psychic girls predict Big Boss turning into a monster and making Metal Gear TX-55 in MG1 and reveals the futures of liquid and solid to him.

In peace walker heaven's divide comes on during one of the most tense missions in the game when you're almost at your objective but then a helicopter cuts you off out of no where and it plays during that battle. It was an awesome use of the track.

Did MGS2 even have a theme used outside the intro?

In MGSV you get a long car ride where no one says anything after a like 9 minute lecture from skullface.

MGS2 had the instrumental track of Can't Say Goodbye to Yesterday when Raiden and Rose speak right before Solid Snake's speech. Such a better ending than TPP, oh wait it's supposed to be the "real" ending of Metal Gear Solid.
 
Fucking 'POOPS', lol.

As I suggested in my MGSV re-invisioning playing Sins of the Father over a moment of torture might have been good. Imagine if the Hell House was filled with MSF soldiers who had been experimented on. You open the door, it closes behind you and this plays.

God damn.
 
The reactions in here really point out the people who only ever really liked this series for it's poorly written, anime-like plot.
 
The car ride dialogue wise was good from skull face, apart from the fact that Kiefer Snake just sat there as if nothing was happening.

When "Sins of the Father" kicked in I felt it was trying WAYYYY to hard to emulate MGS3 with Snake Eater on the ladder.
 
I don't think Kojima had a hand in any of this. Nothing about it feels "Kojima-esque", from the ultra slow walk from the helicopter platform to the car, to the awkwardly paced drive.

Kojima normally is a master of the smallest details, and perfect with using the theme song in some epic scene, but this is just.. garbage.

I'm totally blaming Kojima for this. I feel like he wanted to do something more "Hollywood" style, down to the fucking lens flares and the abysmal shaky camera. He wanted to get away from the more "game-y" style of his previous games and "go out with a bang", complete with what is popular right now (Open worlds, famous voice actors, etc.).

A lot of people say that MGS4 is fan service and the result of fan pandering. I'd say that MGSV is the result of trying to pander to a completely different audience thant the usual Metal Gear fanbase. Which was clearly a mistake, or at least the wrong way to approach it.
 
No neglect your girlfriend for a video game hype lol.

Because I was too obsessed with the new Metal Gear and my priorities were fucked. Don't worry, I got what was coming to me & more. Like I said, the worst emotional trauma of my life. Lost my girlfriend/bestfriend to another guy.

Just beat it and honestly,

if they didn't do the whole Venom Snake not the real Big Boss plot-twist, the story would be much better off.

You're in the majority here, I think. I agree. It would be much better off. I wonder if anyone at KojiPro ever approached Kojima and told him what a shit idea that was.
 
So the biological materials cap is 200k.

Yeah it's the same for all the other resources, even vehicles and things like turrets. Don't ask me how I know these things.

The reactions in here really point out the people who only ever really liked this series for it's poorly written, anime-like plot.

At least the previous games had stories with definitive endings without terrible pacing and terrible characters. Those games were memorable. The only thing memorable about the story of TPP is literally "WHOOOOO" and Ocelot's rain scene.
 
Just finished episode 46.
God damn what a fuckin piece of shit, mother fuckin fuck, son of a shit. Now I feel that I hate the whole game after pulling this crap.

/rant

But seriously this was stupid on so many levels. Like how can some no lifer medic become Big Boss just like that and even inherit all his abilities and skills? Ruined the legend of Big Boss right there, now anyone can become him. Even worse, he himself agrees to it and essentially make a clone of himself. Yet he resents his child clones. WTF Kojima? Kojima's obsession with pulling stunts and crazy twists ruined this series.

Btw, is there anything more after episode 46?
 
Because I was too obsessed with the new Metal Gear and my priorities were fucked. Don't worry, I got what was coming to me & more. Like I said, the worst emotional trauma of my life. Lost my girlfriend/bestfriend to another guy.

That sucks - I'm sorry to hear that brother.

I wonder if Kojima would even care if you explained that to him - a true Phantom Pain.
 
Just finished episode 46.
God damn what a fuckin piece of shit, mother fuckin fuck, son of a shit. Now I feel that I hate the whole game after this pulling this crap.

/rant

But seriously this was stupid on so many levels. Like how can some no lifer medic become Big Boss just like that and even inherit all his abilities and skills? Ruined the legend of Big Boss right there, now anyone can become him. Even worse, he himself agrees to it and essentially make a clone of himself. Yet he resents his child clones. WTF Kojima? Kojima's obsession with pulling stunts and crazy twists ruined this series.

Btw, is there anything more after episode 46?

Nope sadly :/
 
I've been wanting to click this link for this thread for about a week now, having finally got through mission 30 all I can say is.

Holy crap what a terrible story. I mean seriously, very little of this connected with me and I've loved the series from the beginning. The whole parasite stuff just felt like a bad resident evil clone and the ending with the truck conversation stuff.... sigh.

The gameplay is still a blast though.
 
I'm totally blaming Kojima for this. I feel like he wanted to do something more "Hollywood" style, down to the fucking lens flares and the abysmal shaky camera. He wanted to get away from the more "game-y" style of his previous games and "go out with a bang", complete with what is popular right now (Open worlds, famous voice actors, etc.).

I thought the lens flare in Star Trek was bad. There was so much of it. I understand the gameplay element of it: a searchlight directly on you flaring up means you better take some cover. But in cutscenes, it was way overboard.

And the CAMERA! Always shaking. Always moving. He can't just let it sit.
 
Wait what

Just click the original posts and you can find the string of conversation there.

That sucks - I'm sorry to hear that brother.

I wonder if Kojima would even care if you explained that to him - a true Phantom Pain.

I doubt it. He probably wouldn't care or even read what I had to say to him. But yes, "The Phantom Pain" as a title & theme for this game has much more meaning to me because of what happened. This all happened early December last year.
 
Listening to 'Sins of the Father' annoys me. Apart from "Words that kill, would you speak them to me" the game earns none of those lyrics. "Let me suffer now, and never die". "The sins never die, can't wash this blood of our hands". "Let the world fear us all, it's just means to an end".

God dammit, Kojima.
 
I've been wanting to click this link for this thread for about a week now, having finally got through mission 30 all I can say is.

Holy crap what a terrible story. I mean seriously, very little of this connected with me and I've loved the series from the beginning. The whole parasite stuff just felt like a bad resident evil clone and the ending with the truck conversation stuff.... sigh.

The gameplay is still a blast though.

bail out, there is more to the story and it gets worse
 
You're in the majority here, I think. I agree. It would be much better off. I wonder if anyone at KojiPro ever approached Kojima and told him what a shit idea that was.
Funny story, Kojima wanted to kill Otacon and Snake by executing them but KojiPro staff members told him that was awful.

I wonder where those sane people are...maybe he pushed them away?
 
The reactions in here really point out the people who only ever really liked this series for it's poorly written, anime-like plot.

What?

I mean it's a foregone conclusion that the game has good gameplay and it's pretty fun, but this is the spoiler thread, we talk about the story. On top of that, yes, obviously the "anime" plot is a huge part of Metal Gear otherwise they would just be military stealth games with minor sci-fi elements. There's a characteristic mix of intelligent modern history and campy-as-all-hell silly humor that defines the series but is mostly absent from V.

And anyway, by pretty much anyone's standards the plot of MGSV is terrible - but even if that wasn't the case, it's not really a crime to hope for a decently paced and somewhat poignant conclusion to a series known for telling stories in exactly that manner.

I don't know what else you'd come to this thread hoping to talk about other than Metal Gear's plot....
 
Ponytail is better but I will agree it doesn't look right with the sneaking suit.

roadhousestill54.jpg


Sam Elliott's "time to get serious" pony tail in Roadhouse > Patrick Swayze's 360 degree feathered mullet

Sam Elliott should have voiced Old Snake in MGS4.
 
I did the Search for the Children 05 mission, but while it was saving after extracting the kid, I fell off the cliff and died. When I reloaded from the checkpoint I was in the middle of the base and all the normal soldiers were there (instead of being empty with just some zombie solders). I never got any cassette tapes afterward and I haven't gotten a cutscene when returning to Mother Base yet. I figured I would have due to Eli's threats. Did I miss out on stuff, or does the cutscene happen later on and not right away?

I did mission 38 and some side ops in the mean time and nothing progressed in terms of Eli. Thank you.
 
because you haven't finished the damn questline ???

it ends with with Paz losing her shit and pulling her guts out in the "room", and then an explosion happens and you come to and the room was actually "In Construction" the whole time.

some soldiers even comment on you going to a room thats Under Construction , with them saying there must be something hidden there

protip: venom snake is losing his mind. PAZ IS DEAD.

Wow I never finished that questline because I thought I knew the ending but that is actually kind of legitimately crazy, I'm surprised.
 
Im still trying to figure out why they didn't resolve Quite's arc. Like she is infected with the English strain and she just...disappears? Like thats it?

Skull Face was totally cheated though. All this build up to him being one of the biggest baddies and he just gets squished. I don't understand it.

I don't understand how this was supposed to answer our questions about the series.

The whole Eli thing is just fucking stupid, along with mantis. Nither one of them remembers this shit?
 
The best is yet to come is prolly my favorite song to end a game.

So many feels when it plays in MGS4.

Live Snake. Live.
 
Listening to 'Sins of the Father' annoys me. Apart from "Words that kill, would you speak them to me" the game earns none of those lyrics. "Let me suffer now, and never die". "The sins never die, can't wash this blood of our hands". "Let the world fear us all, it's just means to an end".

God dammit, Kojima.
Listening to Sins of the Father, Quiet's Theme, Nuclear, and Elegia makes me depressed now. So much expectation, so much promise.
 
Did Portable Ops ironically actually further the story of MGS3 better than Peace Walker and MGSV despite having really bad retcons of its own? Surprisingly, yes. It also felt more like a classic Metal Gear than either PW and MGSV ever did...never thought I'd say that, since I was never a fan of PO, but I have new found respect for that game now.

Portable Ops actually had the best story of all the post MGS3 Big Boss' games.


I actually completely agree with this. PO get's treated pretty harshly by the fanbase for its controls, but I've always thought it was a true sequel to MGS3 whereas PW and MGSV just try to retroactively ruin it. Granted, I haven't played it since high school so the memory is extremely fuzzy, but PO Snake felt like a natural evolution from his MGS3 self and Gene was a pretty good villain whose connections to The Boss didn't feel too contrived. I'd obviously still prefer if the Big Boss saga ended at 3, but PO is by far the worthiest sequel out of what we were given.
 
Finished everything. The biggest problem with the narrative is that there is zero character agency in the narrative. It's hard to care for anyone in the story when they're just people who force their way into the plot because you picked them up somewhere. No rhythm to the plot arc at all. Pretty much nothing is ever built up, so there's no satisfaction of it developing into a climax. For all the complaints that the game has "no ending" or is "unfinished" I don't think it's even possible to have a satisfying ending which will make the game feel finished given the structure it has.

The only time I felt a character arc was actually developed and concluded in an effective way is ironically Quiet's story. She's a bad design, with really embarrassing elements throughout the entire game, but she's also the only character who was introduced from the start of the game in a way the player might not immediately recognize, and returns later as an ambiguous ally. After all the crap about vocal cord parasites, language, the English strain, I felt that tying it all up with her being the carrier and not wanting to speak because of that, made a lot of sense. Having a mission where you team with her "one last time" to take out a ton of vehicles was pretty fun, and while the way it ends might be sort of predictable, I was glad that she didn't just take a bullet for you, but had to actually speak English to save you, before exiling herself forever. For someone as hamfisted as Kojima, I was also happy to see her ending left open, where no one knows if the words she spoke to save you was enough to cause the parasites to react.

The rest of the story though, was pretty hot garbage. Huey is a pointlessly detestable character, Miller overreacts to everything, and by the time they play the "you're not Big Boss" card, it's more like a "who the fuck cares" thing. There's really no need to try so hard to fit everything into continuity and rationalize shit. But whatever. The funniest thing about Eli as a kid getting away with the most advanced Metal Gear in the entire series, is that we really have to wonder now why the fuck he would just settle for Rex in MGS. Otacon is a shit engineer! Lol. :P
 
Funny story, Kojima wanted to kill Otacon and Snake by executing them but KojiPro staff members told him that was awful.

I wonder where those sane people are...maybe he pushed them away?

yet ive seen people in gaf saying he shouldve killed them

dammed if you do, dammed if you don't.
 
.And anyway, by pretty much anyone's standards the plot of MGSV is terrible

i loved it, should i feel bad? Sure there's lot of problem with the missing content, but i find people way too harsh with the story.... but hey that's just me

I still understand the rage of people who doesn't like it since we were waiting for it for so long...
 
i loved it, should i feel bad? Sure there's lot of problem with the missing content, but i find people way too harsh with the story.... but hey that's just me

I still understand the rage of people who doesn't like it since we were waiting for it for so long...

Nah I like it as well.

Though going back and watching old trailers, I feel for the people who wanted a "nuclear" theme for Big Boss.
 
Funny story, Kojima wanted to kill Otacon and Snake by executing them but KojiPro staff members told him that was awful.

I wonder where those sane people are...maybe he pushed them away?


Kojima needs to not bend to the will of people who don't know good story or characterizations. His creating Raiden was based off trying to get women to like his character, since they don't like snake. So let's shoehorn a titanic love story subplot!
 
Listening to 'Sins of the Father' annoys me. Apart from "Words that kill, would you speak them to me" the game earns none of those lyrics. "Let me suffer now, and never die". "The sins never die, can't wash this blood of our hands". "Let the world fear us all, it's just means to an end".

God dammit, Kojima.

I sorta echo that sentiment. The song is great, but it's completely wasted on this game and its plot.
 
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