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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Wow if you complete the game 100%, develop everything and replay the Truth mission again you get
absolutely fucking nothing
!!!1!!one!!
 
Did anyone feel rushed during the quarantine plot stuff. The game basically tells you 'get code talker or your men will die' and then teases it for the next few missions. I felt like all my solider collecting base building had to be sidelined while I rushed through those missions as fast as possible. Up till that point I had been taking my time enjoying the game but all of a sudden it was this life or death thing. Sucked the fun out of it for a while.
 
Did anyone feel rushed during the quarantine plot stuff. The game basically tells you 'get code talker or your men will die' and then teases it for the next few missions. I felt like all my solider collecting base building had to be sidelined while I rushed through those missions as fast as possible. Up till that point I had been taking my time enjoying the game but all of a sudden it was this life or death thing. Sucked the fun out of it for a while.

Same, I blasted through the missions until the whole thing was over.
 
Did anyone feel rushed during the quarantine plot stuff. The game basically tells you 'get code talker or your men will die' and then teases it for the next few missions. I felt like all my solider collecting base building had to be sidelined while I rushed through those missions as fast as possible. Up till that point I had been taking my time enjoying the game but all of a sudden it was this life or death thing. Sucked the fun out of it for a while.

It put collecting people on hold because I didn't want to get Kikongo speakers I'd have to send directly to Quarantine or infect my brig, yes. But I think disruptive parts of the story like this were necessary to actually make the player care.

It's why Mission 43 was so good, every kill lowered your heroism by 60, but you had to do it, there was no safe way around it. You're going to lose soldiers you've recruited and care about, and you're going to feel the effects.
 
Did anyone feel rushed during the quarantine plot stuff. The game basically tells you 'get code talker or your men will die' and then teases it for the next few missions. I felt like all my solider collecting base building had to be sidelined while I rushed through those missions as fast as possible. Up till that point I had been taking my time enjoying the game but all of a sudden it was this life or death thing. Sucked the fun out of it for a while.

Eh, I quarantined everyone right away and then went and screwed around plenty on side ops. Only a few of my guys ended up dying, so it was no big deal to me.
 
I found it so weird that after I did the Quiet ending, the 46 mission just popped up on the mission menu and that was that. Noone told me to look at it or that there were new missions, it was just there. I feel like I've been missing something? there were no revelations before that either.

It felt really abrupt
 
Did anyone feel rushed during the quarantine plot stuff. The game basically tells you 'get code talker or your men will die' and then teases it for the next few missions. I felt like all my solider collecting base building had to be sidelined while I rushed through those missions as fast as possible. Up till that point I had been taking my time enjoying the game but all of a sudden it was this life or death thing. Sucked the fun out of it for a while.

I wanted even more of this sort of thing. It should have been a life-or-death shindig for half the game.

I found it so weird that after I did the Quiet ending, the 46 mission just popped up on the mission menu and that was that. Noone told me to look at it or that there were new missions, it was just there. I feel like I've been missing something? there were no revelations before that either.

It felt really abrupt

Nope. That's that. It is super-abrupt.
 
I found it so weird that after I did the Quiet ending, the 46 mission just popped up on the mission menu and that was that. Noone told me to look at it or that there were new missions, it was just there. I feel like I've been missing something? there were no revelations before that either.

It felt really abrupt
I think it would have made less sense if Kaz had said "Boss, we have a new mission for you. It's from your subconscious, asking you to relive waking up from the coma."

Although now that I write that, I so wish that had happened.
 
Skull Face, while dying before he had his chance to shine, was a great villain on face value. I mean, his name is literally Skull Face. His VA was great but his motivations seemed unclear. Was he just pissed because he did all the admin for Snake? Did that reach into his hatred for Zero? What was the point of keeping his XOF team secret (I think this is mentioned in a tape). His homeland and tongue were taken from him, so he, wanted to do the same to everyone else? Including English, which is what he spoke? I didn't really understand WHY he was the way he was, but I know that he was imposing for it.

His entire purpose is to take revenge on Zero for trying to rule the world with one medium, information control, and because it was based on English.

Skullface had to repeatedly had to learn new languages, and therefore new cultures and means of communication, to serve his superiors. And he also lost his original heritage, his original culture, and his original language when his community was literally destroyed.

So when Zero is trying to rule the world with informatics based on English, something which would destroy innumerable languages and cultures and heritages like Skullface's own heritage was destroyed, Skullface understood that Zero is his true enemy.

It is a analogue to real-world information control through the real-world English-language cultural imperialism.

This is what the game is ultimately about thematically, thought control (similar to MGS2) through language (rather than information highway control, dissemination of news and the "hyper-reality" over the internet, in MGS2).

The game specifically says at a couple of points at least that people's thoughts are governed by their language, which is true. Culture is "coded" into language, as are ideas from that culture, so losing the language means losing an entire culture. Even from the very start of the game this is the argument being made:

"It is no nation we inhabit, but a language.
Make no mistake; our native tongue is our true fatherland."
-Emil Cioran, Romanian Philosopher


This is the basis for so many domestic affairs aboriginal problems in the world (Code Talker is a Navajo, and makes a point to say that his "Code" or his language is abused by the CIA for purposes of war, but his language as a whole, and therefore his culture, is dying) who lose their culture through cultural imperialism by Westernized doctrines by the majorities in their countries.

This is why the whole parasites thing eliminating specific languages is even a thing. It is the literal weaponization of cultural imperialism that Skullface suffered against in his youth and several times after when he had to constantly learn new languages based on his new employers.

Despite Skullface not being characterized very well, his character's motivations are probably the best thing about the story in this game, even more so than the twist of Venom Snake.

Kojima is basically saying through this game that information control, through creating a "hyper-reality", can be achieved by, for example, Western democracies dominating the world with the English language.

And if or when that happens in the real world, if it is not already achieved to some extent (it is), it means that the culture of the English language, and the understanding of the world through the English language becomes the standard for the whole world.

This unites the world under the English language. But as Skullface, and Kojima, are posing is that while uniting the world under one language, it imprisons everyone under one culture.

If the world is dominated by a single language, that means it is also dominated by a single culture, a single understanding of the world through the lens of that one language, and this comes from the idea of cultural imperialism.

"I was born in a small village. I was still a child when we were raided by soldiers - foreign soldiers. Torn from my elders I was made to speak their language. With each new post my masters changed along with the words they made me speak. With each change - I changed too. My thoughts, personality, How I saw right and wrong... Words Can Kill."

"Time and again the country was ruled by a foreign tongue. When he was a young boy he lost his native language. The bedrock for any developing child. His country, His family, His face - His identity. Everything was stolen from him."

"Since ancient times every civilizations ruler has had the same idea. When people unite under one will - they become stronger than the sums of their parts. And what do rulers use to bring people together? Language."

"This world will become one - I have found the way. Race, Tribal affiliations, National borders. Even our faces will be irrelevant. The world that The Boss envisioned will finally become a reality. And it will make mankind whole again..."

"America is a country of ;liberty. A meeting of immigrants. Instead of simply assimilating its citizens live alongside others. So the major sought a system that used information: Words - To control the subconscious."

"In his eyes the greatest symbiotic parasite the worlds ever known isn't microbial - it's linguistic. Words are what keep civilization, our world - alive. Free the world, Not by taking mens lives. But by taking their tongues."

"With this i'll rid the world of infestation. Sans Lingua Franca - The world will be torn asunder, And then it shall be free."

"The chain of retaliation is what will truly bind this world together as one"

"*Les Enfants Terrible* Zero called it"
http://www.gamefaqs.com/boards/681794-metal-gear-solid-v-the-phantom-pain/71996393

Skullface's idea of returning the world to "zero" and bringing freedom to all people was by taking their tongues, figuratively, and their language, literally, through the vocal cord parasites.

A lingua franca /ˌlɪŋɡwə ˈfræŋkə/[1] (Italian: [ˈliŋɡwa ˈfraŋka]; plural lingua francas), also known as a bridge language, common language, trade language or vehicular language, is a language or dialect systematically (as opposed to occasionally, or casually) used to make communication possible between persons not sharing a native language or dialect, in particular when it is a third language, distinct from both native languages.
https://en.wikipedia.org/wiki/Lingua_franca

Interestingly, as Zero, Skullface, and Big Boss all strive to unite the world using somewhat similar and somewhat different means, they all equally misunderstand The Boss' intentions to keep the world the same and keep it in balance.

The Boss dies according to her true mission, which is her beliefs, in MGS3 to preserve the world as it is, not to unite it or reduce it or to create absolute freedom (anarchy).
 
I think it would have made less sense if Kaz had said "Boss, we have a new mission for you. It's from your subconscious, asking you to relive waking up from the coma."

Although now that I write that, I so wish that had happened.

I mean, I get what you're saying

but it was just there, how did venom snake suddenly know

it's just so damned abrupt and it feels out of place to me
 
I think it would have made less sense if Kaz had said "Boss, we have a new mission for you. It's from your subconscious, asking you to relive waking up from the coma."

Although now that I write that, I so wish that had happened.
It could have been Ocelot instead coming in and saying something to the extent of "Boss, here's a tape you received. I think you should listen to it."

And listening it causes 46 to unlock and instantly start.
 
I feel like I've been missing something? there were no revelations before that either.

It felt really abrupt

it's called cut content.

I also just quarantined everyone.
But I did make it a point to get to the code talker mission, because I spent all that time putting 70+ soldiers in quarantine.
 
I mean, I get what you're saying

but it was just there, how did venom snake suddenly know

it's just so damned abrupt and it feels out of place to me

I'm assuming Venom Snake doesn't know until around 1995 when Operation Intrude (MGS) happens, which is when the mirror and cassette from the "Man who sold the World" scene takes place, and Mission 46 is just to reveal the twist to the player and not Venom Snake.

Hopefully a chapter 3 comes out and further explains this stuff.
 
I need to ask this question correctly...

I finished mission 46 last night and got the 'second ending'

However, there is a specific cut-scene I've been expecting that I haven't seen yet.

During the 'coming in part 2' intro, they clearly show Paz, seemingly alive and well and they were surprised to see her. I never saw this scene and I thought I was going to see what the fuck that was all about.

Mission 46 is the last thing I did last night....do I still have more scenes or endings to see?
On the chance that you haven't been fully spoiled, her appearance is exclusive to a series of side-ops pertaining to extracting the wandering MSF soldiers. You can visit her immediately after constructing the medical facility on Mother Base where her room is accessible on the second floor with the doorway signified with a blue light. In order to view all of her scenes, you have to wait twenty-four hours with the phantom cigar or depart/arrive back to Mother Base repeatedly as you can solely view a single scene for each photo/mission you've finished with about ten in total. I heard that sometimes you can get a few special scenes outside of those tied to her quest and I triggered one where Paz appears to have a
grotesque irritation around her stitches and Ocelot appears to state it's possibly a result of self-infliction
. As a special tip to completely end her quest on the chance you're going for it, the final photograph is
stuck along the hallway wall leading to her room
.
 
I'm assuming Venom Snake doesn't know until around 1995 when Operation Intrude (MGS) happens, which is when the mirror and cassette from the "Man who sold the World" scene takes place, and Mission 46 is just to reveal the twist to the player and not Venom Snake.

Hopefully a chapter 3 comes out and further explains this stuff.

Part of the cut chapter 3 was on the behind the scenes Bluray in the Collectors edition.
You can find it on Youtube Mission 51.

The mission/chapter
wraps up Eli and the stolen Metal Gear
with unfinished cutscenes and concept art.
 
personally for me I think a big downfall was the cassette tapes. Some of those tapes especially the significant ones should have been cut scenes I feel. I am stimulated with visuals so when I watch something i listen 100% of the time, due to the cassette tapes I listened but there were a lot of the times when I zoned out and would either go back and rewind it or just say fuck it. If they had more cut scenes than tapes I think there would have been more to the game.
 
You don't need to protect Kojima like he's some precious princess being threatened. You don't work at Kojima Productions, you don't work at Konami, you don't know anything either. So stop telling people to stop "blaming Kojima" when you yourself are so happy to jump to the "this is all on Konami" accusation. It makes you look like a tool of a fanboy. If you want to debate, be rational. If not, go away.

on point

this is why it eventually gets impossible to discuss the game

everyone acts as if thet knew the whole story behind it
 
Part of the cut chapter 3 was on the behind the scenes Bluray in the Collectors edition.
You can find it on Youtube Mission 51.

The mission/chapter
wraps up Eli and the stolen Metal Gear
with unfinished cutscenes and concept art.

Oh, I know...I'm just hoping Chapter 3 gets finished and release at some point based on the success of the game.
 
Ishida, what in the hell in this was worst than Meryl and Johnny?? :) just messin with ya

.

To be honest, I believe the plot twist of this game was way worse than Meryl and Johnny. Meryl and Johnny is one scene. The twist of this game not only affects a scene, it affects the plot of the game itself and even dares to infect the original Metal Gear.

As I said before, we all have our different "breaking points". Personally, I believe that a scene that is meant to be very serious and meta, and fails, is a lot worse that a scene that was obviously made to be stupid on purpose.
 
personally for me I think a big downfall was the cassette tapes. Some of those tapes especially the significant ones should have been cut scenes I feel. I am stimulated with visuals so when I watch something i listen 100% of the time, due to the cassette tapes I listened but there were a lot of the times when I zoned out and would either go back and rewind it or just say fuck it. If they had more cut scenes than tapes I think there would have been more to the game.

The tapes are a textbook example of why you should show instead of tell, especially when it comes to important story bits.

Someone a couple of pages back said that Kiefer had a lot more lines recorded, but Kojima didn't use them. Why would he do that? Was it because of Mad Max? Did he even have time to adjust everything?
 
personally for me I think a big downfall was the cassette tapes. Some of those tapes especially the significant ones should have been cut scenes I feel. I am stimulated with visuals so when I watch something i listen 100% of the time, due to the cassette tapes I listened but there were a lot of the times when I zoned out and would either go back and rewind it or just say fuck it. If they had more cut scenes than tapes I think there would have been more to the game.

After MGS4 I think Kojima wanted his game as accessible as possible.
That meant optional story moments.

Plus if this was a typical MGS game I don't think you would have gotten a cutscene anyway. More than likely you would have gotten a mandatory codec call.

At least you could listen to the tapes while you were infiltrating another enemy post.
 
After MGS4 I think Kojima wanted his game as accessible as possible.
That meant optional story moments.

Plus if this was a typical MGS game I don't think you would have gotten a cutscene anyway. More than likely you would have gotten a mandatory codec call.

At least you could listen to the tapes while you were infiltrating another enemy post.

Yeah until Ocelot opens his dumb mouth to tell you AN ENEMY SNIPER...for the hundredth time and drowns out the tape.
 
YES! YES!
FUCK ME! SUCK MY DICK! SUCK ALL MY DICKS! THE LEFT THE RIGHT THE LEFT! SUCK IT! I finally managed to beat [Extreme] Code Talker after like a few hours of failed sniper duels. I sniped everyone of them, saved Code Talker and got all side objectives without anyone even seeing me, just using sleeping gas granades because I was to lazy to call my tranq sniper in all in one desperate try. I am so proud about doing good in a game. Oh my god. Feels so weirdly good. YYEEEAARRT
09B4749972452F632EF69665D199C8649AB4BC1F
 
Oh, I know...I'm just hoping Chapter 3 gets finished and release at some point based on the success of the game.

CEO sees less money going in and more money coming back as a success, hence the direction to mobile.

No amount of money made on MGSV will convince Konami to continue pouring money into MGS.
And with KojiPro already disbanded. I'll be surprised if they have anyone left to give us added content anywhere close to being as polished as what we got.
 
After MGS4 I think Kojima wanted his game as accessible as possible.
That meant optional story moments.

Plus if this was a typical MGS game I don't think you would have gotten a cutscene anyway. More than likely you would have gotten a mandatory codec call.

At least you could listen to the tapes while you were infiltrating another enemy post.

I get he shied away with them because a lot of people disliked how long they were, however to me metal gear is a better franchise when it is on some sort of leash and holds the hand of the player from time to time. I get also listening to the tapes when infiltrating but that also is where the lack of focus and concentration comes in.
 
To be honest, I believe the plot twist of this game was way worse than Meryl and Johnny. Meryl and Johnny is one scene. The twist of this game not only affects a scene, it affects the plot of the game itself and even dares to infect the original Metal Gear.

As I said before, we all have our different "breaking points". Personally, I believe that a scene that is meant to be very serious and meta, and fails, is a lot worse that a scene that was obviously made to be stupid on purpose.

I dunno, I'm less than willing to give Kojima the benefit of the doubt and say that Meryl/Johnny scene was so cringey intentionally, but yeah at least it's one skippable scene in one game.
 
CEO sees less money going in and more money coming back as a success, hence the direction to mobile.

No amount of money made on MGSV will convince Konami to continue pouring money into MGS.
And with KojiPro already disbanded. I'll be surprised if they have anyone left to give us added content anywhere close to being as polished as what we got.

Not sure if it's clear how much work is left for Chapter 3...I'm not completely ruling it out but ya, it probably wont happen.
 
I don't mind cassettes as a replacement of codec calls.

I mind that, despite there being a ton of cassette conversations, what's there still doesn't feel nearly as substantial as the old stuff. I am inclined to blame part of that on how them trying to minimize Sutherland's involvement meant that Snake is in very little of them.

one of my biggest problems with the game, any time there was a cutscene I literally stated "well, I have seen this already" Left nothing to surprise or imagination
The only benefit to it is that them being shown out of context/order meant that people probably went in expecting the story to play out much differently (like how the thing with Quiet being interrogated made me think she either turned heel later or you had to rescue her a lot earlier than you actually did)

But then the preconceived story probably ended up being better than the actual end result, so it was a wash in the end.
 
I wanted even more of this sort of thing. It should have been a life-or-death shindig for half the game.
i hear ya I just felt the pacing was a bit off. I liked the concept but they basically teased it as 'blast through the next few missions until you get code talker' which is what I did. I felt it could have been handled better. I know I can always go back for the s rank but the first time through the mission is always my favourite. I feel a bit cheated.
 
You destroyed their anti-air radar?

It wasn't one of the targets, but that's put a hole in their air surveilance. The chopper will be able to get in close now.


Why is there only ONE line for destroying AA radars
 
So... since i don't want to play on ps4 just yet... and pc doesn't support the tablet thingie. Is there a way to get a 100% tapes on to the tablet? i just want to listen to them on my way to and from work.
 
You destroyed their anti-air radar?

It wasn't one of the targets, but that's put a hole in their air surveilance. The chopper will be able to get in close now.


Why is there only ONE line for destroying AA radars
It's like they forgot to remove the tutorial dialogue from certain mechanics and just let it replay every time. Could you imagine 'snake press the action button to climb' every time you were near a box lol
 
Kaz's plot line was clearly leading towards some big reveal, possibly that he was still working with Cipher during Ground Zeroes and got burned again.

His stuff is also definitely unfinished.

we had this whole "BIG BOSS IS WATCHING YOUUUUUUUU" snitch thing going that went nowhere.
 
I just finished listening to all the post-46 tapes. Holy shit wut? It's not enough for Kojima that this whole switcharoo was what the real Big Boss wanted. He has to add -another- layer to that by saying that Ocelot was actually working for Zero all along, because Zero was the only one who could help Big Boss, even though Big Boss was trying to kill Zero. So the entire switcharoo was really Zero's idea, including the hospital location and everything. And Ocelot then sold the idea to Big Boss who agreed. And Miller was also working for Zero, but only because Zero was helping Big Boss, and once they were all back on their feet they vowed to kill Zero. Errrrr.... okay. Lol.


As I joked earlier, unless Miller has Daredevil type blindness, that doesn't make a lick of sense.

There is nothing to indicate he has such a large disability as blindness.

Edit: Don't forget that he was going into active warzones with combat troops right before Chapter 1.

I think you misunderstand. I always took it that Miller was healthy and fine until he got captured. Then while being tortured in captivity he lost an arm, a leg, and was blinded. The man you rescued is totally broken. Maybe that's why he's so bad at his job. Lol.
 
Can anyone tell me how you get the cutscene where someone aims at venom from another chopper ? I am totally not remebering it. In the nuclear trailer, cant link atm.
 
I've finished this now, well, quiet mission is outstanding but I have the 'truth' ending; Feeing quite indifferent to it, need time to reflect. i guess the issue is that MGS3 really set up the Big Boss stuff quite well, both Peace Walker and TPP are not really needed. If they had shown Big Bosses descent to evil effectively then a sequel would have been justified, but they didn't nail this.

My immediate reaction is that GZ is better, and deserves a lot more praise from fans.
 
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