[MCV] QA testers warn: Broken games fiasco of last year may repeat this Christmas

AAA Bugfest 2015™ - choose your candidate!


Results are only viewable after voting.
Predictions:

AC Syndicate will run mostly fine.
COD will run mostly fine after first patch and first week load.
Battlefront will have serious issues cause DICE can't help it but it won't be BF4 levels.
Halo will be fine for the most part, very few minor bugs. I just can't fathom 343 messing up. If they do...ohh boy...

Edit: Forgot Fallout...how could I forget. Yep, bugs galore on that one.
 
Fallout 4 must be buggy. It's a Bethesda open world game and if their amount of bugs is increased by the same amount as we've seen with other developers, it's gonna be legendary :)

Really looking forward to it, but there's no way I'm touching it until next year.
 
so what are they actually saying here - that upcoming games will not be flawless (duh), or that we will be seeing some fundamentally broken games again this christmas?

“The run up to this Christmas will be no different to the last one,”

well in that case i guess its time for popcorn.gif
 
Fallout 4 must be buggy. It's a Bethesda open world game and if their amount of bugs is increased by the same amount as we've seen with other developers, it's gonna be legendary :)

Really looking forward to it, but there's no way I'm touching it until next year.

Obviously the PS3 situation last generation was a problem for them, but otherwise, I'd argue their games have gotten less buggy over time.

I had far bigger issues with Daggerfall and even Morrowind at launch than I ever did with Oblivion, Fallout 3, and Skyrim. Most of my issues with their latest games have only cropped up after I started adding hundreds of mods.
 
Of course it's going to be battlefront and/or assassin's creed.

Fallout 4 will also be broken as shit, as is tradition for bethesda
 
Think this could be a pressure tactic done by the testing companies so their clients spend bigger amounts of money on heavier testing done by them.
Testing finds bugs all the time. When I see gamers say "how could they not find it". They very likely did, but it was a business decision to say t was acceptable.

With the freedom to patch anytime now, this has become the standard to meet a shipping date to get the money back and fix problems afterwards. The Batman fiasco for PC is pretty rare in that they chose to pull it until it was better. Other games, especially those from Bethesda, need to meet that deadline. And they will ship with bugs.
 
I think rainbow six will be a huge mess of exploits and unbalanced maps as well as network trouble.

The half step delay to December tells me the game isn't ready but they cannot afford to have it slip out of Christmas because assassins Creed is the only other thing they have and its probably expected to do worse because of unity last year.

I actually expect fallout 4 to be pretty good at launch for a Bethesda game. They are talking like the game has been pretty close to complete ever since late last year and they spent this year completing content and bugfixing.
 
I think AC and Halo are probably safe, they're still hurting after last year.

Bethesda hasn't learned after multiple disasters, I'd say they're the prime candidate. They'd deserve the backlash honestly.
That's what came to mind. Halo 5 is in a can't fail state after MCC and with Call of Duty and Battlefront in play. I expect Nintendo's games to be fine as well. Fallout 4 and Battlefront are likely going to be a mess on an epic scale.
 
Obviously the PS3 situation last generation was a problem for them, but otherwise, I'd argue their games have gotten less buggy over time.

I had far bigger issues with Daggerfall and even Morrowind at launch than I ever did with Oblivion, Fallout 3, and Skyrim. Most of my issues with their latest games have only cropped up after I started adding hundreds of mods.

i had to console teleport characters in skyrim in order to get a quest to play out correctly, and that was after downloading the unofficial patch in order to get the characters to speak for the same quest
 
How is Halo's track record besides MCC launching broken? I'm sure Fallout will have it's share of problems, but I wouldn't expect it to be totally broken. Star Wars? Sure, wouldn't be a dice game if it wasn't at least a little buggy and had some server problems at launch. It would be hilarious if AC:S was borked after what happened with Unity.
 
Well it's not exactly an either/or situation like many here are claiming.

There's a huge difference between a game with glitches/bugs, and a fundamentally broken release. Most people can deal with a game that releases with a small amount of bugs/glitches, especially huge open-world RPGs like Witcher 3 or Fallout 4.

But on the other hand a game like AC Unity, which had gamebreaking bugs on release, or Arkham Knight which straight up doesn't even work on PC and got released anyway - that stuff is inexcusable and the fact that they "got away" with it is bizarre.
Which bugs were game breaking on Unity? By my understanding game breaking bugs usually=bugs that make it so completion is impossible. Like the Pyres of Novigrad bug in W3, or taking Quiet on certain missions in MGSV. Arkham Knight was a completely unacceptable release on pc, they didn't get away with it because it hurt their profits for pc.

Halo and Star Wars are my bets.

I can't fathom Unisoft releasing Syndicaye broken after Unitys horror stories last year.
Like Besthesda they claimed that they've finished the content of the game earlier than ever and have been polishing ever since.
 
This isn't a "preorder" problem. This is a "we have the means to patch it" problem. And as such, it's really not going to go anywhere soon.

We shouldn't have another MCC on our hands any time soon, I would imagine, but another BF4? Absolutely! As much as people love to tell other people what to do with their money, even if those guys didn't preorder, they'd still buy it Day 1/midnight release. The preorder is only for extra content, deals, money, and convenience.

We're in a "new" age of games where "we'll fix it in post" is a possible, and viable, strategy. Publishers will use it. Until this is actually legislated in some form, there's really no stopping it.
 
Halo 5 is seriously the one game I don't expect to be a broken mess. Halo MCC was broken because it was rushed, made by many teams, and incorporated different games that ran on different versions of XBL together. It's likely why Gears Ultimate is JUST a remake of Gears 1. Lesson learned. Halo 5, on the other hand, has been all about performance and the sacrifices needed to be made to make that performance a top priority. It will likely run just as well if not better than Halo 4.
 
This fact of life is one reason why I always play games on a lagged schedule. I'll probably buy Dragon Age 3 sometime over the holidays and play that plus my collection of small, indie games until March or so and then I'll probably look into buying Battlefront and/or Fallout 4 depending on user reviews and/or sales.
 
Why is Battlefront a given?

Hardline seemed fine from what I heard and I didn't have any issues with BF3, BC2 or its Vietnam Nam expansion at launch. I get that you're only as good as your last game and think it's a positive thing that we look at them that way but acting like its brokenness is a foregone conclusion because DICE seems like hyperbole to me.
 
No way Halo5 launches in the same state as MCC or anywhere close to it. I think it'll be fine, I really can't see MS putting out two broken halos years apart, especially when they're behind in sales and need a good halo.

I can see Battlefront though, rushed out for the holiday and full of bugs because it'll sell like hot cakes regardless. AC is another top candidate considering how little we've seen of it this year.
 
Preorders has nothing to do with it. This is the holiday season rush. This is Mom, Dad, and Grandma buying little Jimmie his christmas present. This has everything to do with rushing a game out for the holiday sales deadline.
 
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