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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Absolutely.

Hayter was flawed but he put his vocal signature on the series. Consider something wild like... Take the PS1 Resident Evil. If you'd had Kiefer Sunderland, Nolan North and Troy Baker doing all the voices instead of the guys we had, sure technically they would have annihilated the performances from the original but fuck it - it was part of the games charm, warts and all

Exactly. Hayter was perfect for a series as goofy as Metal Gear. His voice became iconic for a reason. Outside of Japan, he became the voice of Metal Gear.
 
The Quiet boss fight is actually pretty damn easy since you can just Rocket Punch her in the head safely from cover.
Lol. Didn't think of that. I think I ended up just calling a tank in.
And there are powerful moments (Quiet saving the boss by speaking English, Paz's last tape) but because everything in this game is segmented as episodes, it's tough to feel anything because it's disjointed. And the episodes are more filler than killer.
The pacing of the game was certainly pretty damn wonky.
 
Getting killed in one hit is fantastic? I'm sorry, but it's cheap and not fun at all.

If one hit didn't kill you and you were very close to death it'd be fine.
I didn't mind. I was used to that since the European extreme boss fight against Olga. Sure it's frustrating, but like everything else on this world, once you understand something, it becomes easier.
Quiet extreme and Metalic Archaia Extreme are my go to when I want independent soldiers to raise their stats.
 
You know how you do an open world stealth game?
Everyone in the open world is looking for YOU. And you need to hide from everyone. An alert at every corner.

On to something completely different... This game has made me distrust Yongyea and also I can't listen to Kinda Funny talk about this game... Greg Millet calling people that didn't like MGSV trolls didn't sit too well with me. It's very log headed to think that way.


YongYea completely lost me when he tried to compare the situation to the backlash against LOST's ending. I get that there are people who think the ending was stupid and lame and are outraged over it but overall the whole conversation seems a lot more nuanced than that.
 
The Quiet boss fight is actually pretty damn easy since you can just Rocket Punch her in the head safely from cover.

I assume you have to do a lot of upgrading to be able to reach that far.
I found Quiet on extreme to be one of the best battles in the whole series, harder than The End and none of the tedious waiting around from Crying Wolf. One wrong move and you're dead, that's intense. I particularly enjoyed sneaking up and punching her, that seemed to do the most damage actually.
 
Quiet boss fight on extreme is just fantastic, you should try it if you didn't. I'm not a fan of TLOU, I did beat it once and got bored at the end, and I don't think that
David
boss fight was exceptional, it was good, but not amazing. RE4 is fantastic though, I have finished it many times.

Because you can play this game so many ways, once I stopped being a wuss and fought the Skulls up close, I had a much more enjoyable boss fighting experience than I did my first time thru [rocket launcher and a horse].

KwXGcSc.gif
 
YongYea completely lost me when he tried to compare the situation to the backlash against LOST's ending. I get that there are people who think the ending was stupid and lame and are outraged over it but overall the whole conversation seems a lot more nuanced than that.

+10

He seemed quite anxious and desperate haha... i guess he was shocked to see so many negative thumbs on his review.

Because you can play this game so many ways, once I stopped being a wuss and fought the Skulls up close, I had a much more enjoyable boss fighting experience than I did my first time thru [rocket launcher and a horse].

KwXGcSc.gif

I have to agree... i hated the skulls.. until i leaned you can go CQC in epic moments. Pretty fun fights after that.
 
Lol. Didn't think of that. I think I ended up just calling a tank in.

The pacing of the game was certainly pretty damn wonky.

I called in an Airstrike on Extreme

I have to agree... i hated the skulls.. until i leaned you can go CQC in epic moments. Pretty fun fights after that.

After a few hours playing a game a certain way, you tend to forget that the game gives you so many ways to tackle a problem if your not afraid to try and get your hands dirty instead of keeping your distance and playing it safe.

But CQCing those guys felt so good. Especially after all the damn trouble they give you throughout the game.
The Skull-Girls can be CQC'd too, but you have to make sure you've taken out the others or they rant in your line of sight to snipe you.
 
As Metal Gear progressed, the gameplay got better but the story got worse.
When we talk about about MGS4, which is a very polarizing game.. Most of us get chills when we arrive at Shadow Moses. Memories like that will never leave us.
There's nothing in MGSV that emotionally lingers like that. And there are powerful moments (Quiet saving the boss by speaking English, Paz's last tape) but because everything in this game is segmented as episodes, it's tough to feel anything because it's disjointed. And the episodes are more filler than killer.

Then you have people that say the game is to fan service-y and was relying on older, better games lol. As for the Hayter and Keifer debate, I'm siding with Hayter because if people listen to interviews with Hayter he said that he was told to use that Old Snake voice. I mean, his Winter Soldier performance sounds like young snake.
 
I assume you have to do a lot of upgrading to be able to reach that far.
Nah you just need the Tier 2 upgrade and its very manageable. It's a slightly tedious way to do it because it takes a while to recharge the energy but it isn't that bad as you have to preposition so much anyway.

It should be very easy with the maxed out rocket punch.
 
It's patently disingenuous. Your sweeping, stupid generalization was the very portrait of insincerity. That wasn't really an argument that anyone was making or was interested in making. Don't want to approach a topic in good faith? GTFO.

You're right though, you're not disguising your fanboyism. You're just wearing it on your sleeve without any shame.

Actually I'd argue that the very type of criticism I'm arguing against and decrying comes from "fanboyism".

I mean specifically that MGSV is a very different take on the MGS formula and some people seem to be having real issues because its so different.

Taking MGS4 for example, which by being massively narrative-heavy, heavily scripted and set-pieced, and laboriously tying up ever dangling plot-thread (to its own detriment) is pretty much the polar opposite of this game.

If that game left a major sub-plot hanging the way V does, I'd genuinely be in agreement that its an egregious problem.

However, as this game is episodic, free-form, and largely governed by an all-encompassing base building meta-game I dont find the lack of a splashy final act (assuming you conveniently ignore eps 30/31) to be an issue.

More pointedly MGSV is a game which is all about retrying the same scenarios using different tools and techniques, its a very mechanics heavy design. Contrast that with 4 which made replaying sections pretty impractical due to the lengthy reinstalls between chapters.
 
Kiefer sounds great as Big Boss. The intro scene, the monologues on tapes, the few cutscenes where he talks - they all sound great. "I gave her a light, she took the long way home." Fucking fantastic.

The sparse dialog is a problem, but the sparse story throughout the whole game is a problem. The game being incomplete is a problem.

That's not even what he says...

If Hayter has a marble gargling problem, Sutherland has a mumbling problem.
 
Then you have people that say the game is to fan service-y and was relying on older, better games lol. As for the Hayter and Keifer debate, I'm siding with Hayter because if people listen to interviews with Hayter he said that he was told to use that Old Snake voice. I mean, his Winter Soldier performance sounds like young snake.
That's just an example, I could have used the big boss and solid snake confrontation... Which is nice... Isn't?
 
Then you have people that say the game is to fan service-y and was relying on older, better games lol. As for the Hayter and Keifer debate, I'm siding with Hayter because if people listen to interviews with Hayter he said that he was told to use that Old Snake voice. I mean, his Winter Soldier performance sounds like young snake.

He doesn't sound like young Snake there. He sounds like young Snake here.

He just makes this terrible choice where he growls the last syllables in every sentence. He didn't do that in MGS1, but it's certainly there in MGS3 and more prevalent as the games went on.
 
+10

He seemed quite anxious and desperate haha... i guess he was shocked to see so many negative thumbs on his review.

I'm not familiar with the guy outside of that review but at certain places I was questioning if I'd even played the same game as him.

I fucking hate how people are trying to color our disappointment with MGSV being "its just MGS nerds don't like the story" Yes, I found certain aspects of MGS story (mainly the ending) to be rubbish. But that's not the only reason. The empty superfluous open world, the repetitive missions, the waiting times between everything and the unfinished second half are what make it a massive disappointment.

Keep hiding behind that amazing game play though.
 
He doesn't sound like young Snake there. He sounds like young Snake here.

He just makes this terrible choice where he growls the last syllables in every sentence. He didn't do that in MGS1.

He sounds the same in every line... there is no emotion.. or intention. its just delivering a line with some pauses. How is this good VA? The colonel does great VA.

I'm not familiar with the guy outside of that review but at certain places I was questioning if I'd even played the same game as him.

I fucking hate how people are trying to color our disappointment with MGSV being "its just MGS nerds don't like the story" Yes, I found certain aspects of MGS story (mainly the ending) to be rubbish. But that's not the only reason. The empty superfluous open world, the repetitive missions, the waiting times between everything and the unfinished second half are what make it a massive disappointment.

Keep hiding behind that amazing game play though.

To me it felt like he just played the game for a few hours and thats it. I had the same impression of the game for most of Chapter 1... where everything is well paced, and you keep running into new things and new challenges. Its very cool. But after a while, and a lot of people have pointed it out, the side ops become redundant... the mission structure doesn't really change and Chapter 2 is just a cluster mess.

I am with you. Love the game for its gameplay... but it has some serious flaws that people should own and point out. Because these flaws.. they run deep.

Like you said... i was disappointed the more i played the game. Not more excited. Which is kinda sad. Considering how much of a fan i am to the series.
 
We've finally got there guys! We now have Metal Gear fans comparing MGS1 and 2 to Resident Evil 1 to justify Hayter's poor performances.

Yes, Resident Evil 1's voice acting is legendary because it is so awful and corny, however, this is not the same reason why the Metal Gear games are memorable. MGS1 and 2 are essentially serious dramas, and the performances in those games are genuine. Hayter was actually good in MGS1 because he actually gave a strong believable performance.

MGS3 is a play of the 60s spy genre, so it's fair to say that its intentionally corny. Lets not however kid ourselves by pretending the Metal Gear franchise is a huge joke just so that we can give Hayter a free pass on his performance.
 
Because you can play this game so many ways, once I stopped being a wuss and fought the Skulls up close, I had a much more enjoyable boss fighting experience than I did my first time thru [rocket launcher and a horse].
Yeah, the Skulls blew until I started doing CQC against them. Still not my favorite, but much more digestible once I realized that it was just as viable.
I'm not familiar with the guy outside of that review but at certain places I was questioning if I'd even played the same game as him.

I fucking hate how people are trying to color our disappointment with MGSV being "its just MGS nerds don't like the story" Yes, I found certain aspects of MGS story (mainly the ending) to be rubbish. But that's not the only reason. The empty superfluous open world, the repetitive missions, the waiting times between everything and the unfinished second half are what make it a massive disappointment.

Keep hiding behind that amazing game play though.
I find the characterization annoying since I'm not an MGS nerd at all :P

More importantly, it's possible to have generally enjoyed your time with the game and still critique it. That's the mark of being a grown-up: recognizing the flaws in things you like.
 
He doesn't sound like young Snake there. He sounds like young Snake here.

He just makes this terrible choice where he growls the last syllables in every sentence. He didn't do that in MGS1, but it's certainly there in MGS3 and more prevalent as the games went on.

Well people age, you know? My point was that he could reach somewhere near that vicinity with good direction. Of course he isn't going to sound the same as 1998, lmao.
 
He doesn't sound like young Snake there. He sounds like young Snake here.

He just makes this terrible choice where he growls the last syllables in every sentence. He didn't do that in MGS1.

It's all on direction.

Hey David, no need to make Snake sound aged or sick or anything. Just talk semi-normal.

And Troy... when doing these tapes, pick a voice...either do a russian or Joel from the Last of Us. I'd prefer in between with a little Ocelot pizzaz

And Robin... Miller's angry and I know its been 9 years, but is he Batman now or can he just be regular Kaz thats just mad. You know what... do Batman then do regular Kaz when he's talking about Hamburgers.
 
It worked for who Solid Snake is. He's a cold, super-tier soldier. Good voice acting doesn't have to be able being enthusiastic, but you should sound genuine. MGS1 sounds genuine, "You twist your elbow to absorb the recoilugh" doesn't.

Na... listen to the colonel\. really, its not enthusiastic. but emphasizes certain parts of words to bring emotion. this scene that was linked,works.. because other people have strong deliveries. even if Hayter doesn't. Sorry... but flat VA... doesn't speal cold, super tier soldier.
 
Well people age, you know? My point was that he could reach somewhere near that vicinity with good direction. Of course he isn't going to sound the same as 1998, lmao.

But when he does the same awful voice and makes the same awful vocal delivery decisions in Dragon Age it's clear that it isn't just the direction; he has a warped idea of what the Snake voice is, and the voice has become a parody of itself over time.
 
if hayter was in mgsv, it would have reached shit tier.

sutherland was good, and worked with what little material he had.

I'll take "shit tier" Hayter over mumbling, bored as hell Kiefer ten times out of ten.

Kiefer isn't terrible in TPP, he's worse than that, he's bland.

Oh, and about half the time he actually DID have lines, he manage to screw up intonation.
 
But when he does the same awful voice and makes the same awful vocal delivery decisions in Dragon Age it's clear that it isn't just the direction; he has a warped idea of what the Snake voice is, and the voice has become a parody of itself over time.

But then you got examples in interviews, panels and shit where he sounds much better or in other video games depending on the direction. Who knows maybe Bioware were massive fans of his growling MGS voice lol.
 
The only way I was able to consistently trigger him moving to a snipeable position visible from near the landing site was to cause an alert and hope that he ran down stairs.

The issue here is that it usually cost me the S rank or it took too much luck.

There are 3 boarded up windows on the floor he is on and he always spawns next to the middle one. My early attempts involved me trying to snipe him through the reddish metal plates on the window with the highest penetration sniper but it wouldn't work.

You can snipe from here, he should appear every time.
 
I'll take "shit tier" Hayter over mumbling, bored as hell Kiefer ten times out of ten.

Kiefer isn't terrible in TPP, he's worse than that, he's bland.

Oh, and about half the time he actually DID have lines, he manage to screw up intonation.

THIS is exactly how I imagine the recording sessions went down with Keifer.
 
The mentioned Boss fight in The Last of Us would have been a good approach to a Skull Face boss in The Phantom Pain, now that I think about it.

The Quiet boss fight on extreme was okay. Once you get the hang of aiming it's pretty easy to cheese it, though. Run, dive to cover, aim, take cover from bullet, shoot, repeat. And there isn't a lot of 'character' in the fight, unlike typical boss fights; something like MGS2's Fatman boss fight might not be all that well designed, but it's interesting and the personality of the boss shines through.

I really liked the fight on extreme. I think MGS 2 and MGS 4 boss fights were not good, but I understand and agree about the personality thing. Maybe a fight against baby Mantis with some fourth wall breaking stuff?
 
Yeah, the Skulls blew until I started doing CQC against them. Still not my favorite, but much more digestible once I realized that it was just as viable.

I find the characterization annoying since I'm not an MGS nerd at all :P

More importantly, it's possible to have generally enjoyed your time with the game and still critique it. That's the mark of being a grown-up: recognizing the flaws in things you like.

It's easier for people who overly praised the game to just pretend there is no grey area than to actually think critically about their views and the game itself.

Plus like you said you can still like/enjoy a thing while tearing aspects of it to shreds of critique it.
 
But then you got examples in interviews, panels and shit where he sounds much better or in other video games depending on the direction. Who knows maybe Bioware were massive fans of his growling MGS voice lol.

In this compilation he does that terrible 'end-of-sentence' growling thing throughout.

I have nothing against Hayter but his Snake voice became a parody of itself.

People may not like Kiefer for his un-enthused performance, I understand that. But I'll take a dull Kiefer delivery over Hayter taking me out of the scene and making me think "no human being sounds like that, not a single one" when he opens his mouth.
 
In this compilation he does that terrible 'end-of-sentence' growling thing throughout.

I have nothing against Hayter but his Snake voice became a parody of itself.

People may not like Kiefer for his un-enthused performance, I understand that. But I'll take a dull Kiefer delivery over Hayter taking me out of the scene and making me think "no human being sounds like that, not a single one" when he opens his mouth.

This is also a good example. Just feels empty.

Which is weird. Because the rest of the case usually has pretty good VA.
 
That's not even what he says...

If Hayter has a marble gargling problem, Sutherland has a mumbling problem.

I was typing on my phone. My thumb swiped "home" instead of "down."

That line was fantastic. That whole section, including the suggestion to heal wounds in battle, and 'you're looking at yourself'... all great. No other voice actor would have made those lines better. That's all the proof I need to say he was great for the part.

The rest of the game is Kiefer working with the material in front of him, or was simply cut from the game.
 
In this compilation he does that terrible 'end-of-sentence' growling thing throughout.

I have nothing against Hayter but his Snake voice became a parody of itself.

People may not like Kiefer for his un-enthused performance, I understand that. But I'll take a dull Kiefer delivery over Hayter taking me out of the scene and making me think "no human being sounds like that, not a single one" when he opens his mouth.

talking in a low growl is quality voice acting according to some.
 
I'll take "shit tier" Hayter over mumbling, bored as hell Kiefer ten times out of ten.

Kiefer isn't terrible in TPP, he's worse than that, he's bland.

Oh, and about half the time he actually DID have lines, he manage to screw up intonation.

Don't agree with you completely, but Kiefer's KEPTYAWAIDINGHA always makes me sensibly chuckle.
 
I was typing on my phone. My thumb swiped "home" instead of "down."

That line was fantastic. That whole section, including the suggestion to heal wounds in battle, and 'you're looking at yourself'... all great. No other voice actor would have made those lines better. That's all the proof I need to say he was great for the part.

The rest of the game is Kiefer working with the material in front of him, or was simply cut from the game.

Yea.. i really like the prologue work. Even in GZ he had some really good lines. Apart from the obvious Ocellit and Shurfife. lol

BUt.. i still think he really pours a lot more emotion and meaning to his lines. Too bad what he had to work with was very little and maybe not even well directed. The pull the trigger cutscene with Quiet was pretty awesome.
talking in a low growl is quality voice acting according to some.

I feel i can't take you seriously until you turn super saiyan Chinner.
 
I don't know that Hayter's voice acting can really be criticized in a game where Huey just straight up has Otacon's voice and chews the scenery so hard that you can't get the deposit back.
 
Alfonso Valles (he voiced Snake in the spanish version of MGS1) will always be the GOAT Snake voice. Too bad we only got him for one game...

Oh well, at least he got to voice the best game in the franchise from a story perspective, so it's not that bad.

Spanish... and i am talking like Mexico VA work... has always been really really good. Including the adaptation of screenplays to make more sense to the audience. Love all the Dub work the do. I'm afraid i can't say the same for English most of the time.
Alfonso Valles did Snake's voice for Spain. Castillian I guess you'd call it? Anyway, he was really good. In fact, MGS1 dubbing is kind of legendary around here.
 
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