What is EBDX/M2DX?
It’s only a completely uncensored, back to the Japanese text, completely reprogrammed in a bajillion ways, redrawn and palletted enemies, new enemy sprites, new colored maps, difficulty way increased, new items added, psi animations changed, new psi added, enemies much more difficult, and a BILLION other things done Earthbound!
Here is a list of ASM changes:
- Enemies can now have offense and defense higher than 255, and this will also work with Neutralizer/Pale Green Light and Mirror.
-Rock Candy can now modify Luck.
-Flash now properly blinds enemies.
-Shops now show Offense and Guts being changed with weapons and Defense and Luck changed with others, instead of just Offense and Defense.
-“Auto Battle” and “Run Away” text realigned.
-Added an attack that does damage and paralyzes.
-Added an attack that does damage and diamondizes.
-Added an attack that does damage and poisons.
-Added an attack that does damage and immobilizes.
-Added a move that raises both one’s offense and defense.
-Added a move that always kills the target, but acts like a physical blow.
-Added code that allows Belch to take a certain amount of damage before being able to be affected by Fly Honey.
-Added a move that let’s enemies run away from the fight.
-Some enemies now have Death Protection, preventing auto kills from Flash, and now uses a Paralysis check instead of Flash check when it tries to paralyze them with Flash. Death Protection shrouds the HP/PP of the enemy when Spied as well, and lowers the damage they take from poison.
-Equip window now shows Speed, Guts, and Luck changes.
-Added new functionality to Bottle Rockets where they have a 60% miss rate per “hit” and will now hit random enemies on screen per hit for a flat 120 base damage.
-Electric-based enemies are now immune to Thunder, metallic enemies now take double damage from it.
-Spy now shows max/current HP and PP, all stats and vulnerabilities, and whether or not an enemy has Death Protection.
-Shield Killer now always hits, and now does damage based on amount of layers of shield on its target.
-Insect Spray auto kills insects, Rust Promoter paralyzes metallic enemies.
-Added PK Beam which deals 100/200/auto death (or 300 damage)/300 damage to a row of enemies. Bypasses PSI Shield. Reflected by Franklin Badge.
-Added Speed Up which give +25% speed to a max of +50%.
-Mirror now always works against non-bosses, and any PSI moves used while Mirroring are free.
-HP/PP window boxes lowered by a tile to make room for larger enemy sprites.
-Can now teleport to Dusty Dunes and H.H.Village without ruining the Clumsy Robot teleport scene.
-Defense down never fails.
-Waking up from sleep is now a 1/6th chance, but any direct damage will always wake up the sleeper.
-Mushroomization and Possession statuses now curable with new Fungicide and Holy Water items.
-Add an expanded Battle Actions and PSI Ability Table that allows many of these things to be possible.
-Revamped Jeff to have a ‘Tools’ system and command in battle which puts all his special items there.
-Equippable items now give different resistances.
-Yo-yo items now hit an entire row of enemies.
- Status attacks now have Luck checks. (Flash, Paralysis, Hypnosis, and Brainshock excluded)
- Auto Battle removed.