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PS5 ROM keys leaked

Sony:
Oh No Fire GIF
 
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What does this mean? Bloodborne has to be confirmed for PC now? :messenger_beaming:
Console modding & PC emulation will be much faster (probably still take years to perfect) I'm assuming, since emulation devs can now understand exactly how games communicate with the console hardware & build their emulators based on that.
 
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This doesn't sound like something Sony can patch with a software update either since it's a hardware lvl leak, the keys are burned into every retail PS5 they've sold so far. It's permanent.
 
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Their games are being released on pc why bother?

Can you even hack a PS5 to play these games?
 
Illusion 60fps (and 120, I believe) patches for when Playing Bloodborne on PS5. I don't think he was able to modify the rendering resolution though. Stuck at 1080p. ShadPS4 still suffers from shader compilation which undoes all the good of a higher frame rate to the point where even 30fps on base PS4 is preferable. A sturterfest the entire play through whilst it is compiling, and then again when you update your driver or emulator after a few versions. Hacked PS5 is the best way.

I sold my OG system when I got the Pro. Should have kept it ☹️
 
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Can you even hack a PS5 to play these games?
If this news is accurate, this would be one of the first steps to making that happen. I'm personally less excited about the piracy aspect and more excited about the PS5's now inevitable ability to run emulation platforms and homebrew code. It'd still be a ways off I would think, but given the nature of the PS5 architecture I can imagine it would eventually be possible to run something like SteamOS on a PS5 or PS5 Pro.
 
A lot of people apply fw updates automatically, it's a good news for enthusiasts and small homebrew bubble, but that's it.

PS4 was hacked for years, barely disrupted the platform.

True. And most PS5 users won't even hear about this news. Much less be able to jailbreak a console.
Still, for the enthusiasts and homebrew community this is great news.
 
Programmer but not security expert by all means. I remember Sony could revoke keys from blurays, so they might be able to do the same here, as in new games would not be able to play in banned consoles. What I don't fully understand is why PS5 needs a private key, shouldn't they have only a public key to check against the private key held by Sony in HQ?
 
I think I just heard my old PS5's heartbeat start to pound again. It's been in a box since I got the Pro.
I assume this means - Stay off the internet!!!
They'll attempt to patch it up.
 
For console modding and homebrew, sounds nice (if there's an interest in it even?)

For emulation, there's even less interesting prospects. Astro Bot and Demon's Souls remake, maybe GT7?

Still, probably has Sony shitting bricks a little.
 
Looking forward to the 60fps patches for games like RDR2, CTR & Bloodborne. Not because I'm going to use them myself, I want to see the discourse among PS users.
 
This basically, if the information is correct, allows the PS5 to run any code. And we're not talking about something that can be easily fixed by a firmware update. Very, very, big oof.
Isn't a firmware update able to flash new ROM keys? Pretty sure it is.
 
Programmer but not security expert by all means. I remember Sony could revoke keys from blurays, so they might be able to do the same here, as in new games would not be able to play in banned consoles. What I don't fully understand is why PS5 needs a private key, shouldn't they have only a public key to check against the private key held by Sony in HQ?
The console itself has a security processor that's got a private key burned into it's read only memory (ROM). This allows the console to verify (and thus, play) games that are inserted into the console from discs or to verify the authenticity of digital games while offline. This has to be possible unless Sony is ready to require an internet connection and disallow any offline play.

As it's engineered now, you can purchase a PS5 console and a game on a disc, never connect it to the internet, and still play that game. The console itself is the state of authority to determine what is genuine, such as the game on that disc. If they used a central online public key, the console could potentially be hacked using a man-in-the-middle attack that would tell the console that arbitrary code was actually valid.

Isn't a firmware update able to flash new ROM keys? Pretty sure it is.
They can absolutely patch this with a firmware update by generating a new security key and flashing it to this chip, but the problem of being able to run existing disc-based games offline (as I outlined above) goes into a catch-22 state. If you change this key, all existing disc-based games will now be considered unauthorized code. Every game (both disc and digital) would also have to be patched online to work with the new security key. Trying to run a disc based game offline (without the latest title update that has the new keys) on a patched console would throw an error.

They'll have to weigh doing this against the potential fallout of piracy vs the number of customer support issues they would face. Either way, this means people who are offline or on a firmware version that hasn't patched the new security key should be able to run whatever code they want. Having root-level access even means potentially installing modified (cracked) versions of the consoles later firmware revisions, as it is possible to do with the Switch and was popular on the PS3.
 
Couple of months for now... PC COD/Fortnite players will turn off cross-platform matchmaking because there's so much cheating on consoles.
 
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