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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Your soldiers, over time, learn each others languages. It's a trojan since the beginning of the game. It's also to make it harder to track the progenitor parasite-if all your soldiers are learning each others languages, then it becomes harder pin pointing it once the quarantine starts.

It's pretty neat.

Unless I misunderstood, it seemed to just be Kikongo speakers but the symptoms developed at different rates for each person. Thus, if you didn't get to Code Talker quickly, more and more Kikongo-speaking people (in quarantine or otherwise) would start to succumb to the parasites.

Ok I must have misremembered it then, because I swore Afrikaans was the problem when I looked at it given it was the overwhelmingly common language of the affected, but then Code Talker told me later it was Kikongo and I was confused about whether it had spread beyond Kikongo speakers or I was just a shitty version of the CDC.
 
Weren't they doing clean up work during Snake Eater in the shadows? Could have grabbed it then.

Did you read the quote? The members Cobra Unit explode when they die specifically so they don't leave a corpse behind. The bombs in them were designed to prevent that exact situation.
 
Well, if the strategy guide is to be believed, the other soldier was Mosquito:

http://metalgear.wikia.com/wiki/Mosquito.
So yeah, the only one who died was Chico, now I refuse to believe the pilot died either.

"Hey Kojima, you sure we should kill Chico, one of the most important characters in Peace Walker and Ground Zeroes, in a rather unceremoniously way with none of the other characters caring, but everyone else in the chopper should survive?"
 
this is what i am assuming. Skull face came in just to vacuum it all up

"From the writers of 'Mrs. Doubtfire,' comes the harrowing story of a one-man clean-up crew..."

"OH HEL-WHOOOOOOOO?!"

<Skull-Face sucks up a leaf covered shoulder into his vaccum cleaner>

"Mrs. Skull-Face."

A FILM DIRECTED BY HIDEO KOJIMA
 
If you haven't seen the others

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Dear lawd, Quiet looks amazing

Well, if the strategy guide is to be believed, the other soldier was Mosquito:

http://metalgear.wikia.com/wiki/Mosquito.
That's in the guide? I have the guide and don't recall reading that. Not doubting you, though.

That wiki page actually says Mosquito grew disillusioned with BB because he thought BB sold out Mother Base. The wiki says he thinks that because BB wasn't present during GZ. If Mosquito had accompanied BB on the GZ mission, he would know why BB was absent.
 
Ok I must have misremembered it then, because I swore Afrikaans was the problem when I looked at it given it was the overwhelmingly common language of the affected, but then Code Talker told me later it was Kikongo and I was confused about whether it had spread beyond Kikongo speakers or I was just a shitty version of the CDC.

In hindsight, it's actually a pretty cool yet simple mechanic, having to identify what is causing the virus spreading around. First thing you'd look is at how they look...then stats....then languages. Someone going into it blind has to do detective work.

.....I'm watching the Giant Bomb playthrough of it, and that's one of the parts I"m most excited to see the player tackle since he's going in blind.
 
Man those 2D gifs are amazing.

Well then what the hell was the point of a bomb that wouldn't prevent the exact thing it's put in place to prevent!?

Dunno, maybe they didn't think the cleaners would be that thorough lol?

&#332;kami;180224886 said:
So yeah, the only one who died was Chico, now I refuse to believe the pilot died either.

"Hey Kojima, you sure we should kill Chico, one of the most important characters in Peace Walker and Ground Zeroes, in a rather unceremoniously way with none of the other characters caring, but everyone else in the chopper should survive?"

Chico was hardly important in Peace Walker outside of the Monster Hunter stuff.

It was in GZ that he had any impact at all and after the Paz tapes I really don't give a shit that he died in the chopper tbh.
 
Did you read the quote? The members Cobra Unit explode when they die specifically so they don't leave a corpse behind. The bombs in them were designed to prevent that exact situation.

You don't disappear after you blow up, there's pieces and stuff left -_-
Exactly. I imagine the cleanup part of the job involved removing any leftover matter from the blown-up bodies.

Pretty shitty job to have. No wonder Skull Face was bitter, lol.
 
That's in the guide? I have the guide and don't recall reading that. Not doubting you, though.

That wiki page actually says Mosquito grew disillusioned with BB because he thought BB sold out Mother Base. The wiki says he thinks that because BB wasn't present during GZ. If Mosquito had accompanied BB on the GZ mission, he would know why BB was absent.

Yeah, I believe it is in the "Special" section in the back, if I'm remembering correctly. Could be somewhere else in there though... I'll give it a double-check look in a bit.
 
In hindsight, it's actually a pretty cool yet simple mechanic, having to identify what is causing the virus spreading around. First thing you'd look is at how they look...then stats....then languages. Someone going into it blind has to do detective work.

.....I'm watching the Giant Bomb playthrough of it, and that's one of the parts I"m most excited to see the player tackle since he's going in blind.

Drew's has already figured out the twist and hit a bear in the nuts. I'm sure he'll have fun with that part of the game.
 
When I played that part, I mistakenly assumed there was a new English strain (I was right in the end!) and put

The+Professional+Gary+Oldman+everyone.gif


in the brig.

Well except the couple of dudes here or there that didn't speak english.

It took a loooong while.
 
really want a Phoenix Wright game done with MGS characters now. First case is Miller teaching Solid the ropes of lawyering, and the second case is solving Miller's murder
That'd be a fun way to finally answer the question of whether Ocelot or Liquid killed Miller.

Watch, it turns out to be Drebin's shaved monkey in the diaper.
 
It's a two-part solution. Bomb kills the man to avoid him falling into enemy hands, and the cleanup crew handles the rest.

No, it's not a two part solution! It's explicitly stated that the bomb was there to leave no corpse, same as the Frogs in MGS4.

I'm sorry, but how can you view Big Boss surviving MG1 as some huge plot hole that needed filing in and not consider this a plot hole? That is some damn impressive cognitive dissonance.
 
No, it's not a two part solution! It's explicitly stated that the bomb was there to leave no corpse, same as the Frogs in MGS4.

I'm sorry, but how can you view Big Boss surviving MG1 as some huge plot hole that needed filing in and not consider this a plot hole? That is some damn impressive cognitive dissonance.
They didn't lie. The bomb leaves no corpse. Nothing immediately identifiable as a member of Cobra Unit. But I don't see how it's a gross retcon to say there was still a cleanup crew for the rest. Heck, it could be something as simple as cleaning up the area so it's not evident a bomb detonated in the first place.
 
They didn't lie. The bomb leaves no corpse. Nothing immediately identifiable as a member of Cobra Unit. But I don't see how it's a gross retcon to say there was still a cleanup crew for the rest. Heck, it could be something as simple as cleaning up the area so it's not evident a bomb detonated in the first place.

Actually, and I could be remembering this wrong, but didn't Code-Talker specifically mention remains of a Cobra member that used photosynthesis? Like, that was the first bits of remains he was given to study? Obviously that's The End, sure, and yeah, he's exploded like the rest.

But did we see his dentures explode?

THERE'S THE MISSING LINK.

Half-joking, but at this point that could very well have been it. Of course, that doesn't account for the others at all, but still, half-joking and whatnot.
 
I gotta be honest.

Even if you took out the confusing character motivation, and some of the weird issues it makes with continuity, I still don't think MGSV's story would be good. I still think it would be lame.

Part may be due to what I want from a Metal Gear Solid game. I'll be honest, other than the end of MGS2, I've never cared about the meta commentary of the series. Kojima planting butterfly kisses on my face, and telling me I'm Big Boss does nothing for me.

The reason I play the series is for the characters, and the character have never been so basic. To the point where the moments that are supposed to adhere us to them, come off really bizarre in contrast to the rest of the story.

Like the scene where Ocelot sees a soldier firing a gun like he used to, and points out how stupid that maneuver is.

And then he goes on to become the trenchcoat wearing revolver spinning idiot we love. This serious down to earth Ocelot doesn't make any sense.
 
Did you read the quote? The members Cobra Unit explode when they die specifically so they don't leave a corpse behind. The bombs in them were designed to prevent that exact situation.

There's always gonna be rests of the person who exploded.

Hell, sometimes a bomb itself will leave parts of its mechanisms behind after exploding.

There's just no way to put a bomb in someone and have them leave absolutely nothing behind.

It is 100% plausible they recovered parts of the Cobras and gathered parasites from them.
 
I'm going for all the S-ranks of Chapter 1, and I've got them all except Hellbound, which I've been stuck at for hours.

I can perfect stealth all the way to Sahelanthropus with ease, and at that stage I get so fucking stuck it's ridiculous. The way this section is designed is just so, so poor. The idea is to draw him away from the chopper, hide, and then sneak back. But once he loses your scent, he sprints back to the chopper like a motherfucker and guards it, which utterly defeats the point of drawing him away.

So what the hell are you meant to do other than wait for a goddamn sandstorm? Someone please tell me there's a tactic here. I have no problem hiding from him, I have a problem getting back to the chopper before he runs back to it.

It is far easier to beat this guy in mission 31 (which I got first time on Extreme, too) than it is to hide from him. That just doesn't seem right.
 
They didn't lie. The bomb leaves no corpse. Nothing immediately identifiable as a member of Cobra Unit. But I don't see how it's a gross retcon to say there was still a cleanup crew for the rest. Heck, it could be something as simple as cleaning up the area so it's not evident a bomb detonated in the first place.

But my point is, why are you so willing to go through mental gymnastics to make such a blatant plot hole acceptable, but also say that Big Boss surviving his vague death in MG1 and returning in MG2 was something that needed to be further explained?

The way you keep presenting the events of MGSV makes me feel like I must have accidentally slept though 3/4s of the game. You keep extrapolating things that aren't really implied in the game itself. You're making the game more interesting in your head than it is in reality.

For example: In MGSV Eli has a grand total, in the entire game, of about 4 or 5 lines. How are we supposed to feel or know anything about him? How do you analyze something so insignificant?
 
But once he loses your scent, he sprints back to the chopper like a motherfucker and guards it, which utterly defeats the point of drawing him away.
I'll check what advice the guide has in a moment, but I just want to say this line made me laugh.
 
I gotta be honest.

Even if you took out the confusing character motivation, and some of the weird issues it makes with continuity, I still don't think MGSV's story would be good. I still think it would be lame.

Part may be due to what I want from a Metal Gear Solid game. I'll be honest, other than the end of MGS2, I've never cared about the meta commentary of the series. Kojima planting butterfly kisses on my face, and telling me I'm Big Boss does nothing for me.

The reason I play the series is for the characters, and the character have never been so basic. To the point where the moments that are supposed to adhere us to them, come off really bizarre in contrast to the rest of the story.

Like the scene where Ocelot sees a soldier firing a gun like he used to, and points out how stupid that maneuver is.

And then he goes on to become the trenchcoat wearing revolver spinning idiot we love. This serious down to earth Ocelot doesn't make any sense.

Agreed completely. MGS3 hit home so hard because of Snake, Eva, The Boss, Ocelot and Volgin. All super-memorable characters, all with seriously fascinating relationships with each other that mattered and developed at pace.

MGSV has absolutely nothing like this save for the bond between Quiet and Venom, which matters nothing to the overall plot of revenge against Skullface.
 
But my point is, why are you so willing to go through mental gymnastics to make such a blatant plot hole acceptable, but also say that Big Boss surviving his vague death in MG1 and returning in MG2 was something that needed to be further explained?

The way you keep presenting the events of MGSV makes me feel like I must have accidentally slept though 3/4s of the game. You keep extrapolating things that aren't really implied in the game itself. You're making the game more interesting in your head than it is in reality.

For example: In MGSV Eli has a grand total, in the entire game, of about 4 or 5 lines. How are we supposed to feel or know anything about him? How do you analyze something so insignificant?
Wait, when did I say anything about Eli? I don't think I've even talked about him in this thread.

And all of the stuff about Skull Face's plans, etc, are explained in the game and reinforced by the guide. No extrapolation.

And I never said the multiple deaths of BB was ever something that -had- to be explained. I just like how they -did- explain it.

I also like the idea of XOF in Snake Eater and the way Cobra Unit worked. But I can understand some people preferring those things stay a mystery.

They weren't things that absolutely had to be explained, but the explanations they're given and the material in-game follow a logic that works.
 
But my point is, why are you so willing to go through mental gymnastics to make such a blatant plot hole acceptable, but also say that Big Boss surviving his vague death in MG1 and returning in MG2 was something that needed to be further explained?

Not much mental gymnastics needed. Where exactly were they going to get a bomb (in 1964) that not only blew the person up but also completely erased all traces of him? There was no such thing.

The bomb blows up and flesh and bones fly all over the place. Simple as that. The point was not to have a fully intact body for anyone to recover.

There is no plot hole there.
 
I gotta be honest.

Even if you took out the confusing character motivation, and some of the weird issues it makes with continuity, I still don't think MGSV's story would be good. I still think it would be lame.

Part may be due to what I want from a Metal Gear Solid game. I'll be honest, other than the end of MGS2, I've never cared about the meta commentary of the series. Kojima planting butterfly kisses on my face, and telling me I'm Big Boss does nothing for me.

The reason I play the series is for the characters, and the character have never been so basic. To the point where the moments that are supposed to adhere us to them, come off really bizarre in contrast to the rest of the story.

Like the scene where Ocelot sees a soldier firing a gun like he used to, and points out how stupid that maneuver is.

And then he goes on to become the trenchcoat wearing revolver spinning idiot we love. This serious down to earth Ocelot doesn't make any sense.

+100

Yeah, I was looking forward to this game because as the Big Boss finale, it should've wrapped up all these character's relationships with one another leading into the rest of the series. Hell, with MGS3 being my first MG game I played, I got invested in the series to see his story end and all I got was a sparkly turd and broken dreams.
 
I'm going for all the S-ranks of Chapter 1, and I've got them all except Hellbound, which I've been stuck at for hours.

I can perfect stealth all the way to Sahelanthropus with ease, and at that stage I get so fucking stuck it's ridiculous. The way this section is designed is just so, so poor. The idea is to draw him away from the chopper, hide, and then sneak back. But once he loses your scent, he sprints back to the chopper like a motherfucker and guards it, which utterly defeats the point of drawing him away.

So what the hell are you meant to do other than wait for a goddamn sandstorm? Someone please tell me there's a tactic here. I have no problem hiding from him, I have a problem getting back to the chopper before he runs back to it.

It is far easier to beat this guy in mission 31 (which I got first time on Extreme, too) than it is to hide from him. That just doesn't seem right.

There are two LZs. Send the chopper to the one you're not at; wait until he goes there, then call it back to the one you're at.

He can't get back in time.
 
Not much mental gymnastics needed. Where exactly were they going to get a bomb (in 1964) that not only blew the person up but also completely erased all traces of him? There was no such thing.

The bomb blows up and flesh and bones fly all over the place. Simple as that. The point was not to have a fully intact body for anyone to recover.

There is no plot hole there.
1964 with jet platforms straight out of Johnny Quest and a guy that can go back into combat broken body parts and some light radiation
 
Just cleared it. Have 111 hours clocked in on steam (how many are idled?) . It was a great ride but started feeling a bit repetitive at the end. I would always tranq everyone until like the last 6-8 missions. It just didn't feel worth it. I also never built everything on MB to 4/4, felt like I never go enough materials. 70% done.

Is it ever explicitly explained who put up the posters at MB? All signs point to crazy Miller but it came off to me initially like it's taking slight at Phantom Boss.

Yeah Chico dying was pretty disappointing. I wanted to seem him become a real soldier with a S++ stat or something.

Also didn't it feel like the there weren't any real screwed up/grim moments in Phantom Pain compare to Ground Zeroes? Like all the shit Paz goes through was rough to listen to. But the tapes in PP seemed to never reach that level.
 
Huey was straight-up trying to murder dozens of people with the parasites?

I don't think it was intentional, just Huey tried to cover his ass after it happened. Huey didn't know radiation from the scanners or whatever could mutate the parasites so while he was trying to help (or feed his lust for knowledge) he ended up causing a second outbreak but kept deflecting and denying it because he didn't want people to dislike him even more.
 
My biggest problem with the parasites is going back to explain the Cobra Unit. You didn't need to explain why The Pain had Bee powers or why The Fear was a weirdo. I was fine just assuming that WW2 super soldiers were just fucking magic. Why not?

I wouldn't have minded the parasite retcons if they were limited to The End. He already had a weird symbiotic relationship with organisms living on his skin, parasites aren't much of a stretch from there. And they could have even sidestepped the issue of them harvesting material from his (completely destroyed) body by stating it was collected during his frequent deathlike comas.

This has probably been posted, but man, I would have done 70% less eye-rolling in this outfit -

uYKhxVi.jpg


Credit.

I actually think that's a good deal worse than her current outfit - it's not as practical as the Gray XOF fatigues while lacking the personality of the original's torn stockings. The original outfit with a crop top instead of the bikini and something other than a thong would have been okay - it'd still be impractical, but not as ridiculous as how her current one comes off as.

Making her more obviously inhuman would have helped as well - having her skin open up with obviously unnatural gaping pores whenever she 'drank' would have been a nice touch, for example.

It's kinda weird that the white kids are the best child soldiers.

At least in Raiden's case, it was more to do with the special attention Solidus gave him rather than his ~genetic superiority~. In retrospect, having him not be white might have been a better idea; they would have barely had to change anything in MGS2 beyond one of his nicknames, being voiced by Phil LaMarr instead of Flynn and having Ames mistake him for Fortune instead of Olga.

I wonder how different the reaction to Raiden would have been in the Western fanbase if that were the case...
 
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