SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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That's unfortunate. I preferred the supernatural/unknown aspect as well. It made characters like Psycho Mantis, Vulcan Raven, Vamp, Sorrow, and Fortune really stand out from the rest. Grounding everyone into some kind of nano-machine reality sort of killed that uniqueness from them and made the bosses in later games stand out even less. I wonder what made him essentially retcon almost all of it(except for maybe The Sorrow). I felt like with a little more oomph and supernatural involved, Skull Face could have been a better antagonist

For some reason, Kojima seems to accept "psychic powers" as being plausible, but anything else has grounding.

Vamp? Nanomachines.

Fortune? Magnets.

Raven? I dunno, probably parasites.
 
Can someone tell me what happens to the Battle Gear after "field testing" it? Seems like it just vanishes.

You use it on the occasional combat ops missions. Yup, you will never see it again or find a use for it outside of that. It was cut from gameplay due to balancing issues.
 
J

JeremyEtcetera

Unconfirmed Member
For some reason, Kojima seems to accept "psychic powers" as being plausible, but anything else has grounding.

Vamp? Nanomachines.

Fortune? Magnets.

Raven? I dunno, probably parasites.

I agree. Idk why Kojima felt he needed to explain things that no one wanted answered.

Would it be more upsetting if he went the dark souls route with storytelling? I bet that could have happened in The Phantom Pain.

Also, Skull Face's speech about being Big Boss's shadow/dark side in this game just felt like Shishio's speech from Rurouni Kenshin(For those of you who might have seen the series). EDIT: https://www.youtube.com/watch?v=7LBnNw6Sf10 at 12:20 to about 14:30 in the video is what I mean. There are quite a few parallels.

My only problem with it is that with the way Skull Face carries himself in the game, he doesn't seem like the shadow-ops cleanup crew type. Shishio most definitely seemed like he experienced a thousand battles and had the presence of someone you did not want to fight. I never got that from Skull Face. He just seemed like a sad man with grand schemes. I guess I was expecting a rival to Big Boss. Another pupil who trained under the Boss which we didn't know about until now.
 
You use it on the occasional combat ops missions. Yup, you will never see it again or find a use for it outside of that. It was cut from gameplay due to balancing issues.
i can't imagine why lol when you can already raid with a mag tank, air strikes, mass smoke grenades launchers,stealth camo, and a headshotting buddy tandem while using Parasite armor special abilities

sounds like more an excuse for why it was prioritized not to be finished before more important stuff than an actual reason why it simply couldn't work at all lol
 
I replayed Mission 30 again last night and the level design at OKB impressed me a lot

I had no idea at some of the stealth options... there's even a sort of small sewer canal beneath the 3rd area, or a wall hole entrance into the side of the staircase shaft.

first time I did it I just spent 90 minutes killing 85 guards rambo E rank style , and the second time I put smoke grenades in my jeep and got a 3 minute S rank ;p
 

BadWolf

Member
I replayed Mission 30 again last night and the level design at OKB impressed me a lot

I had no idea at some of the stealth options... there's even a sort of small sewer canal beneath the 3rd area, or a wall hole entrance into the side of the staircase shaft.

first time I did it I just spent 90 minutes killing 85 guards rambo E rank style , and the second time I put smoke grenades in my jeep and got a 3 minute S rank ;p

Yeah, when I revisit locations I constantly see new approaches. The game is amazing about that kind of stuff.
 
free roaming every night against S rank guards has impressed me a lot with the general outpost design, too.

i feel like a lot of guardposts weren't just randomly designed to look cool or look believable, but were actually playtested to be defensive... I keep seeing well placed barriers that make enough sense that I feel like someone was specifically play testing and demoing it, and felt like... OK, we need a barrier here otherwise guards won't have enough cover from X angle, but then we need landmines from Y angle... the barriers to prevent traffic are almost always perfectly spread; almost always have equal and long LOS down main routes, or the right corner of an intersection or the right elevation. but especially the cover design.

you go back to places like the power factory, the back paths into the barracks, and there way new land mines or sentries are added is really well done. about my only complaint are too many conveniently placed fuel barrels but otherwise I feel almost like most of the guard posts and outposts were created by a MP FPS designer who was actually demoing the enemy side as a player making decisions based on actual gameplay utility and effectiveness of general layout and barrier placement.
 
Siding with the company would be dumb. But so is defending an artist who wastes money and don't do their job to put out a product. You know the thing that they are paid to do and what we pay for? Both the creative and business sides are important and should take the criticism when it's owed. In this case, both sides screwed up and both should receive blame.

I have no problem blaming them both but the bolded is problematic to me. Kojima has delivered on 5 other games, more if you count the older ones. GZ and MGSV gameplay proves he was gonna deliver again and somehow Konami gets cold feet.

Given the scale of fans' expectations for what MGSV was to contain they should have drove full in.
 

Azzanadra

Member
I mean, Konami has been acting the villain for the past year or so. And Kojima wanted to be a perfectionist in terms of polish and whatever. Konami said no, so they're the bad guy.

Which I mean, they really are.

To be fair, I don't think any company would have tolerated Kojima's shenanigans. Based on how the game turned out upon release, they would literally need another 5 years to "complete" it. Seeing how the game is divided into chapters, I am assuming Chapter 2 and 3 were supposed to be at least half of Chapters 1's length.

After like what, five years, I think any other video game publisher would want it out the gate. The only company I think would maybe have given them a little more time is Sony, and I'm basing that assumption on their treatment of "The Last Guardian". And unlike TLG, MGS sells. Don't get me wrong though, I hate Konami as much as anyone else, its just that Kojima's vision was a little too big for its own good.

.....or Kojima could have avoided all this backlash by removing the chapter 3 slide from the game files, and having no "chapter" system at all. Make everything up to mission 31 the "main" game and everything after is just "secret" stuff and bonus content- much like Peace Walker's "secret" ending.
 
The more I think about it I think the better way to do the Phantom twist would have been to have the playable character wake from his coma years earlier then Big Boss instead of around the same time.

The story is the same but instead you are doing Big Boss stuff while the real BB is still in hospital. And the game ends with him waking up.


I dunno. Should stop thinking about it. The story is a mess and its imposable to know where Kojimas shitty writing stops and Konami's "Ship it down damn it" cuts come in.
 

MechaX

Member

I want the reason why Big Boss goes underground only to go back to leading a U.S. black ops organization Cipher and a lot of the government knew about, and why Kaz eventually goes back to work for him despite the falling out.

I want that reason now.
 
 
"As the 'General' said, Outer Heaven was conceived as an unofficial military reserve to keep various anti-American forces in check. But what he didn't say was that he himself was once an Outer Heaven mercenary, and a fervent disciple of Big Boss. His connections with the U.S. government date back to that period. After Outer Heaven fell, he drifted from country to country -- then came back, this time as the 'big boss' himself. Maybe all this explains why he chose Outer Heaven of all places to resurrect Galuade..."
Ghost Babel has this neat feature outside of the VR Missions where you can play in the same missions and environments as the story but with special conditions and you're timed. You're not actually Snake, though, you're a VR trainee being turned into Snake so you look just like him.

Anyway your reward is an nearly omniscient narrator giving you tons of exposition that isn't in the main cutscenes, like the above about one of Big Boss's men tried to become the new big boss by interfering in African civil wars and becoming a hero.
 

KOMANI

KOMANI
I want the reason why Big Boss goes underground only to go back to leading a U.S. black ops organization Cipher and a lot of the government knew about, and why Kaz eventually goes back to work for him despite the falling out.

I want that reason now.
Tweet Kojima. It's his story.
 
 
Ghost Babel has this neat feature outside of the VR Missions where you can play in the same missions and environments as the story but with special conditions and you're timed. You're not actually Snake, though, you're a VR trainee being turned into Snake so you look just like him.

Anyway your reward is an nearly omniscient narrator giving you tons of exposition that isn't in the main cutscenes, like the above about one of Big Boss's men tried to become the new big boss by interfering in African civil wars and becoming a hero.

Kojima is just Fukushima's phantom.

Is there any easy, preferably legal way to play Ghost Babel in this day and age?
 

Sub_Level

wants to fuck an Asian grill.
 
Ghost Babel has this neat feature outside of the VR Missions where you can play in the same missions and environments as the story but with special conditions and you're timed. You're not actually Snake, though, you're a VR trainee being turned into Snake so you look just like him.

Anyway your reward is an nearly omniscient narrator giving you tons of exposition that isn't in the main cutscenes, like the above about one of Big Boss's men tried to become the new big boss by interfering in African civil wars and becoming a hero.

Speaking of which, this is an old article that 90+% of the people here have prolly seen but its a good one.

VOvOTfm.gif


dun dun dun
 

Ishida

Banned
For some reason, Kojima seems to accept "psychic powers" as being plausible, but anything else has grounding.

Vamp? Nanomachines.

Fortune? Magnets.

Raven? I dunno, probably parasites.

Vamp: Only fast healing explained with nanomachines.

Fortune: Deflected missiles without the use of the electromagnetic device.

Raven: Supernatural, as of now.
 

SJRB

Gold Member
Vamp: Only fast healing explained with nanomachines.

Fortune: Deflected missiles without the use of the electromagnetic device.

Raven: Supernatural, as of now.

I suppose one could argue that the Patriots re-activated Fortune's device because otherwise "Liquid" would've killed her, Solid Snake and Raiden and the exercise would be prematurely terminated.

Also, the Vamp retcon is such bullshit, I still refuse to consider the "surprise, it's nanomachines" explanation as canon.
 

Not Spaceghost

Spaceghost
I can't believe that the moment that baby psycho mantis gets within a 50 mil radius of Kaz he isn't instantly over taken by Kaz's desire for revenge.

It has to overpower Eli's by a factor of at least 1 billion.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Was this "Fukushima is the real talent" being thrown around before this game? Because it seems to be everywhere now and I don't recall ever seeing it before.

I'm sure there is a kernel of truth to it. Kojima is a fantastic director and idea man, but it would make sense if he had another writer to reign in his less fantastic writing and crazy ideas in the games that had much more cohesive stories.
 

JayEH

Junior Member
Was this "Fukushima is the real talent" being thrown around before this game? Because it seems to be everywhere now and I don't recall ever seeing it before.

I'm sure there is a kernel of truth to it. Kojima is a fantastic director and idea man, but it would make sense if he had another writer to reign in his less fantastic writing and crazy ideas in the games that had much more cohesive stories.

It's been a thing since after PW at least with images like this.

fig:people:tomokazu_fukushima_2.jpg
 

KOMANI

KOMANI
Was this "Fukushima is the real talent" being thrown around before this game? Because it seems to be everywhere now and I don't recall ever seeing it before.

I'm sure there is a kernel of truth to it. Kojima is a fantastic director and idea man, but it would make sense if he had another writer to reign in his less fantastic writing and crazy ideas in the games that had much more cohesive stories.
There were articles written after MGS4 as well.
 

SJRB

Gold Member
I can't believe that the moment that baby psycho mantis gets within a 50 mil radius of Kaz he isn't instantly over taken by Kaz's desire for revenge.

It has to overpower Eli's by a factor of at least 1 billion.

Of course. The whole "Eli is overwhelmingly enraged for revenge" stuff is such nonsense, the kid is 12 years old. Kaz beats everyone by a country mile, even Volgi- o I mean "THE MAAAN ON FIIRE".

Chalk another one up on the "things the game doesn't give a fuck about".
 

foxtrot3d

Banned
It's been a thing since after PW at least with images like this.

I legitimately don't understand the PW hate, the game is awesome and the story is great. I accepted the mecha bosses as a limitation of the PSP and Kojima's desire to have Co-Op play. But, if you can accept that leap of logic the rest of the story is told extremely well and closes BB's character arc off ending with him finally becoming the villain we know from MG1.
 

Jintor

Member
still love the game never, ever bothers explaining the skull wormhole hand parasite guns or whatever

like, it barely bothers explaining the magical cloaking ability of parasites, the armour generating ability, etc

but it never even addresses that they all have wormholes in their hands. Maybe it's metallic aracniea or whatever the fuck. I don't know. total bullshit.
 

JayEH

Junior Member
I legitimately don't understand the PW hate, the game is awesome and the story is great. I accepted the mecha bosses as a limitation of the PSP and Kojima's desire to have Co-Op play. But, if you can accept that leap of logic the rest of the story is told extremely well and closes BB's character arc off ending with him finally becoming the villain we know from MG1.

Same here, I really enjoyed it. The bosses are the only real negative I found with the game.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
I legitimately don't understand the PW hate, the game is awesome and the story is great. I accepted the mecha bosses as a limitation of the PSP and Kojima's desire to have Co-Op play. But, if you can accept that leap of logic the rest of the story is told extremely well and closes BB's character arc off ending with him finally becoming the villain we know from MG1.
I don't know, The Boss AI and how much gravity it was given as a real representation of The Boss was a little too left field and unbelievable. PW was no worse than MGS4 with its zaniness though. The "codec team" (read: tape team) was pretty good, although Chico was annoying as hell.

Also that image is great, haha. Always hated the text dump of the B&B stories by Drebin. Definitely a lazy way to tell their story to the player. In MGS2 most of Dead Cell's origins were learned via optional codec, and in MGS1 FOXHOUND had their own death speech. Drebin could just be making that shit up for all we know. And it wasn't optional, or delivered in multiple codecs, it was thrown in your face all at once and mandatory, by some guy with zero relation to the characters he was talking about.
 

KOMANI

KOMANI
Same here, I really enjoyed it. The bosses are the only real negative I found with the game.
I liked the bosses. They were made for co op as well. They were fresh of breath air for me after fighting a fox hound, dead cell, b&b, the Cobras
 

JayEH

Junior Member
I liked the bosses. They were made for co op as well. They were fresh of breath air for me after fighting a fox hound, dead cell, b&b, the Cobras

That was my problem with them, their reliance on co op. I understand this was Kojima basically wanting to make monster hunter but I just like my metal gear experience solo.
 

foxtrot3d

Banned
I don't know, The Boss AI and how much gravity it was given as a real representation of The Boss was a little too left field and unbelievable. PW was no worse than MGS4 with its zaniness though. The "codec team" (read: tape team) was pretty good, although Chico was annoying as hell.

Also that image is great, haha. Always hated the text dump of the B&B stories by Drebin. Definitely a lazy way to tell their story to the player. In MGS2 most of Dead Cell's origins were learned via optional codec, and in MGS1 FOXHOUND had their own death speech. Drebin could just be making that shit up for all we know. And it wasn't optional, or delivered in multiple codecs, it was thrown in your face all at once and mandatory.

Why is it so hard to believe that they were capable of building an AI that could mimic The Boss' thought patterns and persona? We already know in MGS2 and 4 that they eventually build a few AI's which are much more advanced than the Mammal Pod. I felt it was a nice way of foreshadowing the Patriot AI while also telling a meaningful personal story about Big Boss. Also, it's not like the AI is the same as a walking talking person, even Big Boss understands this. However, it should theoretically analyze, decide, and answer questions based upon The Boss' personality. That is of course why BB was obsessed with the AI, because it had the potential to answer the questions that only The Boss could have answered for him.
 

KOMANI

KOMANI
That was my problem with them, their reliance on co op. I understand this was Kojima basically wanting to make monster hunter but I just like my metal gear experience solo.
Completely understand. But it's good to experiment. Even with TPP, I might not like the outcome, but I'm glad they took the risk to experiment.
I do wish they didn't retroactively screw with past storylines.
 

Neiteio

Member
still love the game never, ever bothers explaining the skull wormhole hand parasite guns or whatever

like, it barely bothers explaining the magical cloaking ability of parasites, the armour generating ability, etc

but it never even addresses that they all have wormholes in their hands. Maybe it's metallic aracniea or whatever the fuck. I don't know. total bullshit.
I'm trying to remember: Do we see anyone other than the sniper Skulls use that technology? Because the way the sniper Skulls use it, it just looks like they pick up and reveal a gun that was always there but that was covered in some sort of optic camo like themselves.
 
I'm trying to remember: Do we see anyone other than the sniper Skulls use that technology? Because the way the sniper Skulls use it, it just looks like they pick up and reveal a gun that was always there but that was covered in some sort of optic camo like themselves.

The first Skulls you see in the rescue Kaz mission do it, too. They reach into a mystical Wolbachia Diné wormhole in their hands and draw an assault rifle out of it.
 
Just collected the 11 photos. So what a fucking pointless bunch of errands! So Paz
was a figment of my imagination? Why? What was the point? I didn't learn anything new. All I got was a trophy for my troubles.
What was the godsamn purpose?
 

Chariot

Member
Just collected the 11 photos. So what a fucking pointless bunch of errands! So Paz
was a figment of my imagination? Why? What was the point? I didn't learn anything new. All I got was a trophy for my troubles.
What was the godsamn purpose?
You'll see eventually. Maybe.
 
 
Ghost Babel has this neat feature outside of the VR Missions where you can play in the same missions and environments as the story but with special conditions and you're timed. You're not actually Snake, though, you're a VR trainee being turned into Snake so you look just like him.

Anyway your reward is an nearly omniscient narrator giving you tons of exposition that isn't in the main cutscenes, like the above about one of Big Boss's men tried to become the new big boss by interfering in African civil wars and becoming a hero.

Huh. Interesting.

Could that have been...Venom Snake? Could Kojima, after learning the truth about Fukushima and himself, have tried to emulate Fukushima after the split? Is MGSV a love letter?
 
The first Skulls you see in the rescue Kaz mission do it, too. They reach into a mystical Wolbachia Diné wormhole in their hands and draw an assault rifle out of it.

I think you can also see Skulls do it during gameplay if you look closely. I know I've at least seen them magic up some guns in the truck hijacking mission.
 
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