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[SPOILERS] Danganronpa: Another Episode Spoiler Thread | Desperate Times

During the credits, this picture can be seen:



Considering Jataro is unmasked it has to take place after the ending

Oh I uh...skipped the credits >_>;

Also what was up the possession thing it seemed so out of place in the overall series @_@
 
Also what was up the possession thing it seemed so out of place in the overall series @_@
That was one of my favorite parts. It was totally unexpected but I thought it worked.

Occult stuff already had a presence in the series, and this just further cemented that.
 
Beat the game like a week ago. Loved it. Is more "happy" than any of the endings of the other 2, and as someone who likes happy endings more than sombre ones, I left me with a good feel. Although my heart didnt stop beating during the final confrontation about breaking the controller, I knew they were going to force me to breae it at the end and fuck up Komaru. Thank god for Toko doing the right thing at that moment. And using the main theme for the final attack to the boss was a stroke of genius, really pumped me up.
I know some people just play this games for the despair and dark endings, but I thought it was a nice change of pace for the spin off, even If I also like the original 2 fucked up despair endings (even if I always see some glimmer of hope in them, because thats how I am).

As someone who didnt like Toko much in the original, wow. Amazing way to imporve and unlikable character. I really liked Komaru, but I had a problem, sometimes I liked her english voice, and other times it sounded strange, very high pitched and made the characetr more stupid than she seems to be.

I liked Shirokuma, but I didnt like much Korokuma. Felt that the game loose a lot of charm and personality from not featuring up and front original Monokuma, with his type of speak and his voice. But at the end, when you discover how they were really two parts of Monokuma as it was Junko controlling them all along, and started to recognize Junko's voice from her different personalities in Korokuma, and liked him more, as I understanded his character. Cant wait to see Monokuma again in its full glory in DR3, even if its not controlled by Junko, im sure he will speak similarly.
And I am crazy or did the monokuma armies have some phrases left in Japanese? I suppose thats is becuase basically they didnt ask Monkuma's voice actor to voice again and just got some old phrases for some moments they already had from past games, but it felt cheap and it spoiled me a little becuase I knew real Monokumas was not going to appear, instead of leaving that as a surprise.

The Doraemon Monokuma song sing be the kids is creepy as hell.

And Feep seem to had so much fun doing Byakuya this time lol

During the credits, this picture can be seen:



Considering Jataro is unmasked it has to take place after the ending

Wut?
Is this before the photo of Monaca dressed a Junko the Second that also appears in the credits?

I also had the suspicion the kids survive (becuase of how Monaca, and his brother, reacted to the "deaths") but after nothing appears in the game I thought, well, maybe they are really dead afterall lol
 
There's three photos during the credits that take place after the game. The reunited Warriors of Hope looking apprehensive, Haiji looking completely vacant as a bunch of adults smash things around him, and an older(?) Monaca sitting at a desk with some Monokuma kids in the background.

These photos can all be purchased in the gallery as well.
 
There's three photos during the credits that take place after the game. The reunited Warriors of Hope looking apprehensive, Haiji looking completely vacant as a bunch of adults smash things around him, and an older(?) Monaca sitting at a desk with some Monokuma kids in the background.

These photos can all be purchased in the gallery as well.

I only noticed the monaca one becuase I thibnk I was looking at my phone during the last part of the credits when I thought every image was going to be from the game.
 
I think Junko should be considered up there as one of the greatest antagonists in gaming. A shame mentioning her on a list is always a spoiler :(

Even if some people despise it because its gotten repetitive, I really like all her, surprise im the main villian, she has in all the games. Not because its a surprise (or rather, it isnt anyomer), but more because of how she acts during all those ending trials and scenes. The multiple personalities are fantastic.
 
Even if some people despise it because its gotten repetitive, I really like all her, surprise im the main villian, she has in all the games. Not because its a surprise (or rather, it isnt anyomer), but more because of how she acts during all those ending trials and scenes. The multiple personalities are fantastic.

Yeah her voice actress is phenomenal lol Sadly I don't see how they can bring her back in DR3 :(
 
Yeah her voice actress is phenomenal lol Sadly I don't see how they can bring her back in DR3 :(
Maybe im wrong, but inst her normal voice the same as Toko voice actress, and the other personalities done by other voice actress.
I mean, in english at least, never heard her in japanese.

Also I know jou can put the game with japanese voices, but how does the cinematic works when they have 0 subtitles when playing in english.

I thought that was horribly cheap, way to make it even more difficult for non english native people understanding the whole game. Theres lots of europeans that can understand english by reading but have a hard time if its only voices.
If NISA wants to treat europe as shit and not tranlaste to PAL5, ok (ts really not ok, but Im fed up of their excuses), but at least put some damn subtitles in the cinematics.
 
Maybe im wrong, but inst her normal voice the same as Toko voice actress, and the other personalities done by other voice actress.
I mean, in english at least, never heard her in japanese.

Also I know jou can put the game with japanese voices, but how does the cinematic works when they have 0 subtitles when playing in english.

I thought that was horribly cheap, way to make it even more difficult for non english native people understanding the whole game. Theres lots of europeans that can understand english by reading but have a hard time if its only voices.
If NISA wants to treat europe as shit and not tranlaste to PAL5, ok (ts really not ok, but Im fed up of their excuses), but at least put some damn subtitles in the cinematics.

The cinematics have subtitles? I am playing the game with japanese voices and there are subtitles everywhere. lol wut.
 
The cinematics have subtitles? I am playing the game with japanese voices and there are subtitles everywhere. lol wut.

The English versions of the cutscenes don't have subtitles because the cutscenes didn't have subtitles originally. All of the subtitled cutscenes with the Japanese voice DLC have had their video re-encoded to do so. I'm guessing the engine has no support for it. So if you wanted English cutscenes subtitled you'd need a whole new DLC for that, and the game would have to support three different audio options instead of two.
 
The English versions of the cutscenes don't have subtitles because the cutscenes didn't have subtitles originally. All of the subtitled cutscenes with the Japanese voice DLC have had their video re-encoded to do so. I'm guessing the engine has no support for it. So if you wanted English cutscenes subtitled you'd need a whole new DLC for that, and the game would have to support three different audio options instead of two.

Oh I see I misread that. Never played Danganronpa in English. Really stupid for European countries where the game is only in English. Makes sense now that I had to download 1,8gb for the voiceover...
 
The English versions of the cutscenes don't have subtitles because the cutscenes didn't have subtitles originally. All of the subtitled cutscenes with the Japanese voice DLC have had their video re-encoded to do so. I'm guessing the engine has no support for it. So if you wanted English cutscenes subtitled you'd need a whole new DLC for that, and the game would have to support three different audio options instead of two.

So that is the problem, I didnt even know you need to download the japanese voices.
 
You do realize that'd imply Junko became a mother when she was 10 or so right

Even for this game I think that'd be a little too much

ITT we learn that I am bad at math. You're right, probably too much. I mean, I already thought so before I realized the age issue, but definitely now.
 
Finally finished this. It was alright. Definitely my least favoirte of the 3. On the bright side I can finally search Danganronpa again without fear of spoilers.

Should I read DR Zero, Kirigi, or that novel that unlocked at the end next? Was that novel written specifically for this game?
 
Finally finished this. It was alright. Definitely my least favoirte of the 3. On the bright side I can finally search Danganronpa again without fear of spoilers.

Should I read DR Zero, Kirigi, or that novel that unlocked at the end next? Was that novel written specifically for this game?
The events of Ultra Despair Hagakure take place at the same time of the events of the game. It's definitely worth a read. (Why not, right?)

Zero is awesome, but I can't speak to Kirigiri, because there's no translation for it yet.
 
I want to read Ultra Despair Hagakure but how essential is it to the DR stories?
 
I want to read Ultra Despair Hagakure but how essential is it to the DR stories?
It gives a bit more background into what happened right after DR1, particularly for Hiro, and some more insight into his powers. Also gives some background info on another one of the original cast and their loved one that was held captive.

It's a short story so it shouldn't take anyone that long to get through.
 
Just finished.

I'm kinda eh. There were some decent moments scattered here and there but overall I feel like the game oscilated wildly between painfully saccharine and ham-handed edginess; in other words, total adolescence.

Toko/Komaru was decent. Some of the cutscenes were cool - the Leader kid (i forgot his name lol) destroying his own hand, and Kotoko being triggered cutscenes were really effective in their creepiness, as was Toko saving her. The final scene with the buildup of PRESS DA BUTTON was initially irritating and continued to be irritating with Haiji being a total fucking moron, but the screens themselves - the sudden camera shots and the giant glaring PRESS DA BUTTON prompts - were really well done and I definitely felt a sense of tension.

Monaca was a pretty great villain, but tbh I ended up liking Kotoko the most. Her backstory was absolutely not well handled though at all. Honestly it might have had more effective if they had left it to more implications than they even did.

I think one of the other things is that the other games were... well, I don't want to say more restrained, but because murder was among a self-contained group and relatively rare it was so much more shocking. Here, death ceased to really have any shock power whatsoever. Even when Monaca pulled her trump card to force Komaru into despair, it was so ridiculously eh at that point I really struggled to connect with the characters (didn't help that you don't know the parents, so you don't really care, and also that that scene would've been absurdly easy to fake).

Also, Towa Group is officially the fucking stupidest corp in the history of anything, and their family even fucking stupider to boot.
 
Finally finished this, but I need to sleep, so quick impressions.

1.) THE BOYS LIVED?! How?! Kind of out of left field & it kind of ruins their arc when it was left in the air what the hell happened to them. Part of me wonders if they'll play some role in DR3, possibly as students.

2.) LOL I don't know why, but I got a good laugh seeing the Komaru "motivation" CG pictures being freakin' 300 & 800 coins, the most expensive of all the CG shots.

3.) Ya know, for all the Kurokuma stuff in the LE, I feel like he didn't really contribute much. Shirokuma felt like he had a purpose, trying to save everyone & keep peace among the survivors (though damn at the fact it was Junko all this time, I thought it was gonna be some precursor to Monomi from DR2), but Kurokuma was there to...........I don't even remember, be their "advisor" or something?

4.) I kind of feel disappointed we didn't see more DR2 characters. It was kind of a nice surprise to see Hajime in his real-life form in the Epilogue, but maybe I got my hopes up since this was more about the events after DR1 instead of "here's how DR2 came to be".

5.) Monaca smiling with those creepy eyes = most freaky portrait in the game. I swear, the facial expressions in this series are great at times.

6.) That was a neat detail you guys pointed out about Komaru's model changing from being scared to determined later in the game. I didn't really notice since I got distracted & didn't play this for about a week until coming back & finishing up from Ch. 4.

7.)
So like others, the main issue I had regarding the game's grim tone was how they handled Kotoko's background.

I don't think I'm being the one with a dirty mind when I say I quickly realized why she preferred sweet chestnuts and had an utter disdain for salty ones, and salty flavors in general. It's too blunt; it lacks subtlety. A lot of the tragic backgrounds behind the Warriors of Hope lacked subtlety, unfortunately.
Glad I wasn't the only one. It took me a while, but then it just hit me & was like ".......OOOOOOOHHHHHHHHHHHHHHHHHHHH" after making the connections.

More final thoughts over the week, as I need to A rank Ch. 2, 3, & 4, then clean up on the collectibles.

Edit: Oh, & screw some of those challenge rooms, ESPECIALLY that one in Ch. 4 where you gotta sneak & find the singing kid. AI in the game seriously needed to be ironed out, hated when I had to restart because it didn't do what it was suppose to do, which then lowers my rank despite the fact it was the GAME'S FAULT.

Why the fuck would I know the sign of cancer
Only puzzle I was truly stuck on. Bleh.
 
Just finished. I enjoyed the game for what it was, but the lack of deaths really annoyed me. All the "bad guys" survived to fight again without consequence, and there was only 1 major character death in the whole game. Basically, it didn't resolve much and just seemed like a setup for DR3.
 
Just finished. I enjoyed the game for what it was, but the lack of deaths really annoyed me. All the "bad guys" survived to fight again without consequence, and there was only 1 major character death in the whole game. Basically, it didn't resolve much and just seemed like a setup for DR3.
2 deaths (Hina's brother and Chihiro's dad) but I get what you mean.

The fact that all the Warriors of Hope survived is a bit suspect. For all the edginess they tried to incorporate, they couldn't commit to killing off such young characters. I get why, but it took a bit of the bite out of the game.
 
Now that Team Danganronpa exists, I wonder if we should expect to see any "silly" spin-off titles (not counting mobile crap) or if future games will maintain a consistent tone.

oIF7yYl.gif
 
Now that Team Danganronpa exists, I wonder if we should expect to see any "silly" spin-off titles (not counting mobile crap) or if future games will maintain a consistent tone.

oIF7yYl.gif

They made Another Episode because they did not want to make another VN type game back then. So. I would not be surprised if we get more spin-offs.
However. Don't think they will be silly things like "Danganronpa: dancing for hope" or "Despair Salon" with Junko, Mukuro and Genocider
 
man i went through the game thinking those pics showing the remnants of despair in the game were real
Yeah, this was my biggest disappointment. I was hoping that we'd get to see some of the DR2 characters in their despair form, but all we got was Hajime with his long hair at the very end (well & also Nagisa). But again, I think it was my fault for assuming this was more "how DR2 came to be" than "what happened after DR1".

What did the picture look like?
 
Daaammmnnn, yeah, I was kind of hoping one or a few of them would've been a boss battle or something. Totally digging those portraits & makes me even more disappointed we didn't get to see them before the events of DR2.

Maybe we'll get another spin-off game that's more about leading up to the events of DR2 or something that tries to connect DR2 to DR3.

Edit: WOW, the BGM Gallery is completely screwed up. I'm guessing "DSO_" means songs from previous DR games, yet for some reason, they don't play the right music. "Priest" plays "Argument [HOPE VS DESPAIR]" & "Near Towa Hills' Top Floor" plays "100 Mile Junk Food Dash", & if you select that song, it plays "Weekly Despair Magazine", so something must've gone wrong when they were naming theme.

Oh, & "Crying for Love in Hell" is the wrong song, considering it's on the OST. "Ultra Delusional Girls" is incorrect, as it's listed as "DSO_Despair Syndrome", & another song plays if you choose Ultra Delusional Girls.
 
Yeah, before playing the game I saw the fanart of Mikan in despair mode and I thought it was real.
So when I finished the game, I was pretty disappointed.
 
They made Another Episode because they did not want to make another VN type game back then. So. I would not be surprised if we get more spin-offs.
However. Don't think they will be silly things like "Danganronpa: dancing for hope" or "Despair Salon" with Junko, Mukuro and Genocider

Too bad, because that sounds super stupid and funny at the same time. Dancing has already been done, but the salon thing could be interesting. I havent played, but lots of people talk wonders about the fashion nintendo games.
 
I actually thought it was kind of a neat cameo when Genocide Jill used the barber shop attack to create the hair styles of the boys from DR1. Took me a while to discover it since I didn't use her very much until my clean-up playthrough of getting everything else.

I could've sworn there was talk of a RPG, which I think would be cool since it'd make use of the Ultimates' skills.
 
Too bad, because that sounds super stupid and funny at the same time. Dancing has already been done, but the salon thing could be interesting. I havent played, but lots of people talk wonders about the fashion nintendo games.

Ah well. Why not? Lets see. Despair Salon
Mostly play as Mukuro. Greet customers ,Manage the salon and make sure they pay.
Protect your little sister and Genocider when they "accidentally" kill / drive people to despair and get rid of them (or their bodies).
Try to talk to Makoto without making yourself look like a fool.

Junko does the dressing and make-up.
Always tries to bring her customers to the greatest of despair using messed up make up, costumes and Junko's signature manipulative words . Also insert some overly convoluted plans and motives

Genocider as the barber. Constantly insult girls with big breasts.
Giving people hairstyles mimicking old DR characters or other weird haircuts.
Desparately try (and mostly fail) to avoid killing cute boys or being too much of a perverted fujoshi

I actually thought it was kind of a neat cameo when Genocide Jill used the barber shop attack to create the hair styles of the boys from DR1.

Liked that too. Also how I came up with the despair beauty salon thing. Loved Genocider's over the top super attacks. That Scissor spirit bomb.

I could've sworn there was talk of a RPG, which I think would be cool since it'd make use of the Ultimates' skills.

I remember that from an interview with..I think.. The writer of Danganronpa? I think it was him. I would be fine with it.

I would kill for a DR fighting game.

That would be fine too. Fukawa/genocider, Peko, Sakura, Mukuro would easily fit aleady.
 
I finished the game, the one thing I didn't like is how the three boys of the Warriors of Hope were alive at the very end.

Meh, you already made a fucked up game, it's FINE to kill them off.


I also assume they made this game to create a new villain, as they don't know what to do without Junko.


now if you'll excuse me, I'm buying the motivation Komaru CGs.
 
So I noticed something watching the Best Friends playthrough that I must have missed before. Toko thinking the torture room was odd as well as there being no signs that anyone had been in the back room; does that imply that the adults' loved ones weren't actually tortured to death and that the footage was somehow doctored? But how the hell does that work because it would still mean the kids found out the identities of the Resistance adults, which was what Toko was questioning in the first place?
 
So I noticed something watching the Best Friends playthrough that I must have missed before. Toko thinking the torture room was odd as well as there being no signs that anyone had been in the back room; does that imply that the adults' loved ones weren't actually tortured to death and that the footage was somehow doctored? But how the hell does that work because it would still mean the kids found out the identities of the Resistance adults, which was what Toko was questioning in the first place?

I assume they were actually tortured since they knew exactly who would be in the resistance. They left the childless adults alive and shirokuma was bringing them together.
 
vvMy thoughts:

1. I consistently enjoyed Nagisa. He was never a low-point for me, unlike pretty much every other character besides Toko.
2. It got really annoying with how often the game kept trying to reuse the "omg I can't do this anymore" with Komaru.
3. They really did a terrible job with Kotoko. It's not that they blatantly depicted a victim of child molestation, but that the other half of her character was tongue-in-cheek sexual humour.
4. I thought that they were having Haiji be into young girls to ramp up the player's dislike for him - because I really didn't like him ever - but no, it's just a character trait that they put in as a lark.
5. I hope Nagito is the big bad of Danganronpa 3. Specifically, I want it to turn out that (spoilering, just in case this turns out right and someone comes back angry that I planted the idea lol :P)
Nagito was the one who turned Junko and Mukuro into Ultimate Despair, because he wanted to kill them and become the Ultimate Hope in doing so.
6. I don't mind Jataro and Masaru too much. Jataro was kind of okay. I think if the game was only Kotoko (minus the stupid sexualization), Monaca, and Nagisa, our villains would have been great.
7. I really wanted to have a Remnant of Despair or two (Nagito and Izuru aside) to have shown up, if only to give some more connections to DR2. Then again, that could present the problem with the story, as Monaca wanted to bring the Remnants of Despair to Towa City.
8. I wish Nagito got a couple more bigger insights into the story.
9. The way they handled Asahina's brother and Chihiro's dad was disgraceful. They were literally there to fill in the death count and to be used to glean information. Also fanservice. It would have been a lot more compelling if they both made it back to the main base and ended up dying in the attack.
10. Shirokuma wasn't very good. I got a little more into him when I realized that he was piloting Big Bang Monokuma, but his sacrifice was not only empty, but Super High School Level Empty because he didn't even die. Imagine if Shirokuma popped out of Big Bang Monokuma despite having supposedly died!
11. Kurokuma should have done much more, especially when he was presented as being significant by the promotional stuff.
12. Considering how lukewarm I am about the game, I definitely regret buying the collector's box, haha.
13. Please never make a shooter, ever again. This game did not have good gameplay.
14. This game made me very, very angry due to gameplay stuff. The lasers in the Monokuma factory were mega flawed, as they would go through spots that seem blatantly safe. Several of the challenges were also quite unfair, like one which I believe was "electrocute all Monokumas at once", and I guess I did it in a weird way so the game didn't recognize that I did it. To my knowledge, I did not use bullets that were disallowed.
15. Sooo much filler. Game could have easily been six hours shorter and lost almost nothing of value.
16. I enjoyed Toko and Komaru's friendship.
17. The doujinshi fantasies that Toko has are on point.
18. Hearing that they might do an RPG-style game, I would not mind that. RPGs are a lot simpler to make competently than a third-person shooter - you don't need to look out for as many problems.
19. Monaca was good, though I ultimately feel kind of bothered by the fact that the game built up to "antagonist who doesn't have the mettle to be an antagonist." And that's the thing - even as the most plotting and competent of the antagonists, she still felt too easily matched.
20. The Izuru thing was a bit milquetoast for me - more of a "oh, look" than anything. Because I as the player know that he is not going to appear in a game after this.
21. Let's bookend with "I want Nagisa to be the protagonist of Danganronpa 3." Kotoko, Jataro, and Masaru can be absent, but I'd straight up like to see the game as handled by Nagisa, a character whose motives are different from those of Makoto, Komaru, and Hajime.
 
vvMy thoughts:5. I hope Nagito is the big bad of Danganronpa 3. Specifically, I want it to turn out that (spoilering, just in case this turns out right and someone comes back angry that I planted the idea lol :P)
Nagito was the one who turned Junko and Mukuro into Ultimate Despair, because he wanted to kill them and become the Ultimate Hope in doing so.
.
Huh? What do you mean, "turn?" Unless he's a time traveler or really a lot older than he appears/claims to be and is really Junko's father or some shit, everything we know about Junko suggests that she was ALWAYS Ultimate Despair. It's simply who she is--there was never a moment in her life when she knew hope. It's a concept that's completely foreign to her and impossible for her to experience, and always was. DR1 spent a good amount of time focusing on that point, and everything since then only reinforces it when she shows up. Someone having made Junko "Ultimate Despair," instead of that always being who she was, would pretty much contradict one of the core plot points linking all of the games. Hajime and Makoto somehow turning out to be siblings is more likely than changing Junko's backstory on such a fundamental level.

Edit: I mean, I guess he could have messed with their memories or something to make them think that was the case, when that wasn't their true backstories, but based on AE he doesn't seem to have the connections to pull that type of thing off (wiping memories seems to be one thing in this game, but that would also require him to have access to something like the Hope Restoration Program at least several years before it should have been used, or be able to perform the same surgery that was peformed on Hajime, and him having the connections to pull off either of those two things to fuck up their memories that bad at those times is a bit of a stretch, especially since he doesn't seem to have much success when in comes to persuation and usally ends up having to do things himself) and it would be upturning the entire series, so I can't see it.
 
I assume they were actually tortured since they knew exactly who would be in the resistance. They left the childless adults alive and shirokuma was bringing them together.

Ah true, Shirokuma is definitely a factor there. Held out a bit of hope that maybe the shoddy portrayal of the adults was justified because it was all a lie, but nope, their actions are still 100% understandable and yet the game doesn't reflect that at all.

5. I hope Nagito is the big bad of Danganronpa 3. Specifically, I want it to turn out that (spoilering, just in case this turns out right and someone comes back angry that I planted the idea lol :P)
Nagito was the one who turned Junko and Mukuro into Ultimate Despair, because he wanted to kill them and become the Ultimate Hope in doing so.

There is ZERO indication of anything even close to this happening and would be a retcon of epic proportions considering Danganronpa Zero. Junko was influenced by nothing but her own twisted mind.

21. Let's bookend with "I want Nagisa to be the protagonist of Danganronpa 3." Kotoko, Jataro, and Masaru can be absent, but I'd straight up like to see the game as handled by Nagisa, a character whose motives are different from those of Makoto, Komaru, and Hajime.

Might be interesting if done well, but I don't know if I'd want to play as a straight-up villain antagonist (that isn't a twist) as it would honestly be hard to care about how they'd react to Monokuma's despair prodding. Hell, there might even be a bit of a catharsis factor there, which is no way to empathize with a main character.
 
vvMy thoughts:

5. I hope Nagito is the big bad of Danganronpa 3. Specifically, I want it to turn out that (spoilering, just in case this turns out right and someone comes back angry that I planted the idea lol :P)
Nagito was the one who turned Junko and Mukuro into Ultimate Despair, because he wanted to kill them and become the Ultimate Hope in doing so.
That's so out of character for him, considering how self-deprecating he is, if anything
he joined Ultimate Despair under the assumption that hope would overcome it anyway.

7. I really wanted to have a Remnant of Despair or two (Nagito and Izuru aside) to have shown up, if only to give some more connections to DR2. Then again, that could present the problem with the story, as Monaca wanted to bring the Remnants of Despair to Towa City.
In one/some of the earlier drafts for the story Peko, Kazuichi, and Gundam were going to appear.

9. The way they handled Asahina's brother and Chihiro's dad was disgraceful. They were literally there to fill in the death count and to be used to glean information. Also fanservice. It would have been a lot more compelling if they both made it back to the main base and ended up dying in the attack.
It's implied Taichi also survived, but in one of the earlier drafts, Mrs. Fujisaki was going to be the designed of the Hacking Gun, so they could've just put him in charge of upgrades or something.

21. Let's bookend with "I want Nagisa to be the protagonist of Danganronpa 3." Kotoko, Jataro, and Masaru can be absent, but I'd straight up like to see the game as handled by Nagisa, a character whose motives are different from those of Makoto, Komaru, and Hajime.
1) Nagisa isn't really protagonist material, he still hates adults and is more than likely prone to violence.
2) You say that like all 3 protagonists have the same 'motive' (assuming I'm correct in what you're defining motive as)
3) His 'motive' isn't really that far of from Hajime's tbh since they both suffer from intense anxiety of failure, the main difference coming from Nagisa coming from an abusive background and being talented.

There is ZERO indication of anything even close to this happening and would be a retcon of epic proportions considering Danganronpa Zero. Junko was influenced by nothing but her own twisted mind.
That's not exactly true, given Mukuro's testimony in DR:IF it sounds more like Junko was influenced by their own abusers, and this seems to be supported by DR0 since
Ryoko isn't created as someone who's inherently twisted.
 
With Nagisa:

1. I meant more that of the motives that the three protagonists thus far have had, Nagisa's would be very dissimilar.
2. I don't know that Nagisa would be a villain protagonist as much. Firstly, he is very much the most reasonable of the four, so it's possible that his villainous thoughts may have cooled off (at least somewhat). Secondly, Nagisa was probably also supported by the others, including Kotoko who had a greater perspective on everything Monaca was doing. I think they could pull it off to make him a reformed(ish) villain who has a new purpose (perhaps confronting Monaca).

With Nagito/Junko:

I don't mean it in literal terms of making her Ultimate Despair, more that he wanted to help cultivate it. In having it like that, all that changes is that Nagito becomes a far greater evil than we may have expected, and Junko's evil is just established as having been given a small push.

Also, didn't Nagito express frustration that he wasn't the one to do in Junko? While he is self-deprecating, I think it's entirely likely that it's all part of his schtick: he may think little of himself, but he also thinks that the people who produce the most hope are the "little people," the underdog. If we operate on the idea of him giving Junko "merely a push", it also goes along with the idea of him thinking little of himself. After all, Danganronpa 2 has him on many occasions giving Hajime that "little push" to the truth.
 
With Nagisa:

1. I meant more that of the motives that the three protagonists thus far have had, Nagisa's would be very dissimilar.
2. I don't know that Nagisa would be a villain protagonist as much. Firstly, he is very much the most reasonable of the four, so it's possible that his villainous thoughts may have cooled off (at least somewhat). Secondly, Nagisa was probably also supported by the others, including Kotoko who had a greater perspective on everything Monaca was doing. I think they could pull it off to make him a reformed(ish) villain who has a new purpose (perhaps confronting Monaca).

With Nagito/Junko:

I don't mean it in literal terms of making her Ultimate Despair, more that he wanted to help cultivate it. In having it like that, all that changes is that Nagito becomes a far greater evil than we may have expected, and Junko's evil is just established as having been given a small push.

The more you try rationalize Junko's evil the weaker her character becomes

Especially when Nagito is the one to do that when we all know that Junko is the author of his (and pretty much everyone's) destiny.
 
The more you try rationalize Junko's evil the weaker her character becomes

Especially when Nagito is the one to do that when we all know that Junko is the author of his (and pretty much everyone's) destiny.

It's not really a rationalization of her evil. The idea that she is just entirely full of despair from her inception is still retained; in the end, the only thing Nagito would really do is to get the ball rolling. I'm just a big fan of the idea of the greatest threat in the series being a person who represents hope, and I think that goes well with how the game turns on its heads a lot of the characters and situations (such as finding out that the creator of the air purifiers created the Monokumas, discovering the truth of the Remnants of Despair, seeing that the Future Foundation is somewhat morally grey, Nagisa's father working for Hope's Peak Academy, etc.). I feel that having the true villain simply be Despair ends up just sticking to a script.

In basically everything he has been in, Nagito's role was to manipulate and trick characters in order to move them towards the superior outcome. He's the perfect archtype for the kind of character who operates from the background. I'd ultimately be disappointed if we don't get to see more examples of Nagito's manipulation.
 
It's not really a rationalization of her evil. The idea that she is just entirely full of despair from her inception is still retained; in the end, the only thing Nagito would really do is to get the ball rolling. I'm just a big fan of the idea of the greatest threat in the series being a person who represents hope, and I think that goes well with how the game turns on its heads a lot of the characters and situations (such as finding out that the creator of the air purifiers created the Monokumas, discovering the truth of the Remnants of Despair, seeing that the Future Foundation is somewhat morally grey, Nagisa's father working for Hope's Peak Academy, etc.). I feel that having the true villain simply be Despair ends up just sticking to a script.

An insignificant nothing like him could never responsible for getting the ball rolling though. Plus, I think you're kind of misunderstanding what kind of person he is. As twisted as he is, he doesn't have the level of malice needed to orchestrate these kind of events—It would be a stretch to call him evil.

I mean it, Nagito being even remotely responsible for Junko's decision to plunge the world into Despair is a mucho bad decision. As much as I like him, she's pretty much on a higher tier than him as far as being a threat.

It's to difficult to even classify her as human at this point; she's like an entity.
 
You say that, but he literally almost made the new Junko, and is now trying to turn Monaca into a Junko who is more Junko than Junko ever Junko'd. For someone who can't do it, he was arguably more important than any character to start the ball rolling for Another Episode and, judging by the epilogue for this game, Danganronpa 3 may very well be driven in very large part by him.
 
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