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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

I guess I'm the only one that sees more like 10 to 12 characters a year in DLC. I'm looking at it with the perspective of Street Fighter x Tekken, where they had 12 DLC characters mostly finished at launch with all their moves, assets, endings, etc.

It's more cost effective to produce the DLC characters during the initial development window... I doubt they'll be like KI and produce them one by one post launch. Once they hit year 3 I'm sure they'll slow down... but in the first year I think we're pretty much getting 1 character a month.
 
Looks like I'm the only one who likes yearly updates. Personally I would have perfered them releasing 6-8 characters at once every feb-April. At the very least I would like to have them in smaller bundles post evo and post capcom cup.
 
I guess I'm the only one that sees more like 10 to 12 characters a year in DLC. I'm looking at it with the perspective of Street Fighter x Tekken, where they had 12 DLC characters mostly finished at launch with all their moves, assets, endings, etc.

It's more cost effective to produce the DLC characters during the initial development window... I doubt they'll be like KI and produce them one by one post launch. Once they hit year 3 I'm sure they'll slow down... but in the first year I think we're pretty much getting 1 character a month.

Not really. Doing it during development means having it smashed into the schedule, getting in the way of the character balancing and development currently going on.

I'd far better for them to just start after the game launches, especially when people will be finding broken things left and right.
 
Not really. Doing it during development means having it smashed into the schedule, getting in the way of the character balancing and development currently going on.

I'd far better for them to just start after the game launches, especially when people will be finding broken things left and right.

You can balance them one at a time as they are dropped into the roster... but it just makes sense financially to produce all the assets when you have the full staff. The on disc DLC characters for SF x T were largely unbalanced- but pretty much complete in every other regard.

They might be doing things differently this time and keep a staff of designers and artists on call during the lifespan of the game as well as whatever animation house is likely producing endings, cutscenes, etc... but I don't think that will be the case.
 
EDIT: I think the title is missing a word.

Deal with it? ;)

I won't even put my hope in the DLC. We'll probably get Juri, Sagat, Akuma, Sakura and Guile before we even get credible 3S related rumors. I can see the first 3S character hitting in 2017 and it'll probably be Dudley or one of the females.

The only 3S characters I'd like to see as DLC would be Yun/Yang/Remy.
But Remy was always just kind of Guile and I always wished that I could play Yang with Yun's visual design.

as long as Hugo doesnt come back, or El Fuerte

I'm on board with this.

--

The last couple of reveals have really deadened any hype I had... doubt the last two will bring it back to life at this point.
 
She could be good this time

This time? She was pretty good in every version outside of Super....

I guess I'm the only one that sees more like 10 to 12 characters a year in DLC. I'm looking at it with the perspective of Street Fighter x Tekken, where they had 12 DLC characters mostly finished at launch with all their moves, assets, endings, etc.

Nah I agree. They'll want to keep the momentum going pretty early, you'll want someone like Akuma out fairly early so people on steam who buy it don't refund it in two weeks since "OMG Akuma soon!!".

Console SFIV came out 8 months after arcade and had 8 additional characters (and yeah Seth and Gouken were unplayable characters but whatever)

Super came out 14 months after console SFIV and added 10 characters.

lol if people think they'll do 6 a year....
 
Given that Capcom want to follow the E-Sports model (read LoL), I doubt they'll release packs with multiple characters. Didn't Capcom show a slide back in their presentation saying that individual characters will be released? (Same presentation that announced that the game will have 16 characters)

I expect a new character every 2-3 months, alongside a balance patch. This way there's more longevity in the game, and top tiers don't get stabilished for too long. It'd force players to either stick to their guns and rely on skill, or have a good all around knowledge of all fighters (similar to how MOBA players do)

yep, it's gonna be like LoL and be doper for it.

a nice, steady stream of cool characters and balance updates.

cant wait.
 
Where's Juri?
 
Isn't that what Smash 4 normally does? They release a bunch of DLC wth a balance patch every 40 or so days (so a little over a month).
It's a little less frequent I think but yeah, it definitely can work if you're not forcing people to relearn tons of combos and such.
 
This is the first time I'm worried about my favorite character making it in. I highly doubt it will since abysmal players complain about it.
 
You can balance them one at a time as they are dropped into the roster... but it just makes sense financially to produce all the assets when you have the full staff. The on disc DLC characters for SF x T were largely unbalanced- but pretty much complete in every other regard.

They might be doing things differently this time and keep a staff of designers and artists on call during the lifespan of the game as well as whatever animation house is likely producing endings, cutscenes, etc... but I don't think that will be the case.

This is different than SFxT. It would make more sense financially for them to hide the characters on the disc and finish it that way.

Thing is, Capcom already stated they aren't going to work on DLC until after the game. I imagine it won't be anything more than conceptual planning and hiring the correct people. The amount of ire they'd gain wouldn't be worth the PR shitstorm they'd get from hiding a bunch of characters on the disc again.

Also, they probably have a longtail contract with Dimps and co. like they did with SF4. That would split the costs up considerably, unlike having the full staff around and having them work on even more stuff. You can't just cut costs by cramming the studio work into a few months of development time for DLC. You still have to pay them for their efforts.
 
Balance patches every few months (barring gamebreaking issues) would be silly. People didn't even start learning how to *really* play SF4 (as in, learning what's really possible in the game and taking advantage of it) until just before Super came out.
 
Killer Instinct gets 8 characters within it's season. And that comes with their own stages and costumes/accessories.

That would be awesome if we could have that for Street Fighter V. Realistic with Capcom, we might get 6-7 characters per season which shouldn't be so bad.

Balance patches every few months (barring gamebreaking issues) would be silly. People didn't even start learning how to *really* play SF4 (as in, learning what's really possible in the game and taking advantage of it) until just before Super came out.

That's what Smash 4 is suffering with. Balance patches came around per 2 months or so. Now we just got a huge change in shield mechanism and Diddy just got gamebreaking issue, which help him become invincible to opponents' grabs.
 
Balance patches every few months (barring gamebreaking issues) would be silly. People didn't even start learning how to *really* play SF4 (as in, learning what's really possible in the game and taking advantage of it) until just before Super came out.

i don't think the updates will be super frequent or huge, but i could see tweaks ~2 times a year
 
Fighting game balance needs to be in batches, you can't just single out characters and do this or that, that's how you end up with Netherrealm games.

6 months between changes is the minimum so you can actually assess the state of a game like Street Fighter IMO
 
That would be awesome if we could have that for Street Fighter V. Realistic with Capcom, we might get 6-7 characters per season which shouldn't be so bad.

So how do people think Capcom will handle DLC stages? The current crop of stages we have seem to be shared between two or more characters so I doubt any DLC character that comes around will be have a stage packed in with them. Will they just give them away for free?
 
2 new characters every 2 months. Balance patch twice a year (save for quick fixes for broken stuff).

This is what I would like.

Lets say game released in February
April - Alex and Urien
June - Juri and Akuma
August - Guile and Abel - Balance Update
October - Sakura and Blanka
December - Q and Oro
February - Balrog and Sagat - Balance Update

They should stick to something like this. Between the 2 months they can release new colours, costumes, challenge trials and stages.
 
2 new characters every 2 months. Balance patch twice a year (save for quick fixes for broken stuff).

This is what I would like.

Lets say game released in February
April - Alex and Urien
June - Juri and Akuma
August - Guile and Abel - Balance Update
October - Sakura and Blanka
December - Q and Oro
February - Balrog and Sagat - Balance Update

They should stick to something like this. Between the 2 months they can release new colours, costumes, challenge trials and stages.
Just a thought, remember that one rumored list that had a few characters too many but listed Zangief, Dhalsim, Alex, Urien, & Juri. Maybe Alex, Urien, & Juri are the first 3 DLC characters planned. But then again, said list was missing Vega.
 
2 new characters every 2 months. Balance patch twice a year (save for quick fixes for broken stuff).

This is what I would like.

Lets say game released in February
April - Alex and Urien
June - Juri and Akuma
August - Guile and Abel - Balance Update
October - Sakura and Blanka
December - Q and Oro
February - Balrog and Sagat - Balance Update

They should stick to something like this. Between the 2 months they can release new colours, costumes, challenge trials and stages.

That's a long wait for Guile and Sagat :(
 
So how do people think Capcom will handle DLC stages? The current crop of stages we have seem to be shared between two or more characters so I doubt any DLC character that comes around will be have a stage packed in with them. Will they just give them away for free?

I have no clue about that so I would guess about 2 to 4 stages per year. That's a problem. Some people just skipped stages DLC for Smash Bros because they know that their friends are going to buy it so they could play on that stage online if their friends picked it. It potentially could happens here with Street Fighter V. Some people would skip on stages because they probably going to rely on other people to buy it. It's tough to figure out what to go with the stages for downloadable contents.
 
Anything more than once a year for big balance patches is too much, especially with Capcom Pro Tour going around. I expect one big patch after each CPT season, with small bug fixes and ironing out overly broken stuff between.
 
It's ridiculous to call any change a nerf at this point. Even saying some stuff wasn't too good, as if he can judge that...please. They just turned Necalli into a charge character, that's the balancing phase we're at right now.
 
It's ridiculous to call any change a nerf at this point. Even saying some stuff wasn't too good, as if he can judge that...please. They just turned Necalli into a charge character, that's the balancing phase we're at right now.

I mean even if he had a lot of time with the game i honestly wouldn't trust that stuff from him, he's not a great player or anything.
 
Just checked out Max's nerf vid. Glad that EX Bull Revenger got some much needed love.

Also, eat shit
Cammy
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Holy fuck at those Cammy nerfs. The loss of back heavy punch replaced with mid punch with no forward hitbox. Brought to you by the same ass wipes who decided to have her close HK be negative on hit throughout all versions of SFIV.
 
I mean even if he had a lot of time with the game i honestly wouldn't trust that stuff from him, he's not a great player or anything.

You don't have to be a top 8 tournament player to comment or give feedback on balance/system changes. Hell most of the FGC's technicians(who find tech) aren't very good at said fighting games, but they know a good thing or not good when they see it/get their hands on it.
 
Holy fuck at those Cammy nerfs. The loss of back heavy punch replaced with mid punch with no forward hitbox. Brought to you by the same ass wipes who decided to have her close HK be negative on hit throughout all versions of SFIV.

I dont get her changes, she wasnt that good to begin with. I'd have thought she'd get stronger tools if anything.

But its still early so theres plenty of time for balance.
 
I mean even if he had a lot of time with the game i honestly wouldn't trust that stuff from him, he's not a great player or anything.

What's with this? Someone brings up criticism against the game and, once again, a player's skill level is brought up.

I think Max's vid is great and gives us insight in how Capcom wants to balance the game. Trust? What's to trust? He's just giving info and his opinion. And, going from the vid, I think Max is right to be wary of some of these changes. Last thing we want is a nerfed and watered down fighter where characters feel like husks of their former selves. Kinda like sf4.

Ok, with that out of the way, that Cammy back hard punch nerf is...concerning.
 
RS is dead, brahs.

Maybe if we buy a shit ton of SFV copies they'll think about it...

No, that's when they might start thinking about SFVI. If we're lucky.

Ono also stated for many years that he wants to make a Darkstalkers, and even Kojima said after every game since MGS1 that he would like to switch to something else.

Personal opinion of a dev isn't enough to make a new game that costs several dozens of millions. A lot of things inside of a company should be in line to greenlight the development of a game, being the main one to have numbers to prove that there is enough market for it and if the company has enough money to invest there.

Darkstalkers or Rival Schools weren't big sellers even where the fighting games were a huge deal and Capcom was in great shape financiallly. Now only SF, Mortal Kombat and Tekken have a decent audience, and Capcom didn't even have enough money to make this game for themselves, they needed Sony's help to release it before 2018.

All true, but we're still living in a world where there are some indie fighting games with fans (Skullgirls and the upcoming Rising Thunder especially) and where series like Killer Instinct and Guilty Gear are being brought back (successfully) as well. Heck, even Clayfighter is making a return I believe. Clayfighter! Both Rival Schools and especially Darkstalkers deserved to return before many of those in my opinion, and perhaps would have even done well enough to gather an audience. There should be room enough for two Capcom fighting game IP's if we can have Clayfighter and KI, shouldn't there?


Which is exactly where Vega, Zangief and Cammy should have remained if you ask me.

Sorry guys, I'm feeling bitter today because of finally getting to the moment in MGSV where that game's story and content have started to hold back my enjoyment of the gameplay (like so many people here have experienced I think).
 
I dont get her changes, she wasnt that good to begin with. I'd have thought she'd get stronger tools if anything.

But its still early so theres plenty of time for balance.

I can understand the loss of jab into whatever if it's universal. Back hp nerf is too much for no reason.
 
Holy fuck at those Cammy nerfs. The loss of back heavy punch replaced with mid punch with no forward hitbox. Brought to you by the same ass wipes who decided to have her close HK be negative on hit throughout all versions of SFIV.

I'm cool with whatever keeps "SPYRO AIR-O!" from constantly blaring through my speakers. Character was way overplayed in IV and exponentially more obnoxious than Ken/Ryu.

Edit: more specifically, I found her obnoxious to listen to and still did in the V beta.
 
I thought this was debunked and it was actually handled character-by-character?
It looks like it's universal amongst most of the cast from footage I've been seeing, only Nash can do this because of his target combos but those aren't links.
 
What's with this? Someone brings up criticism against the game and, once again, a player's skill level is brought up.
Uhm what? I'm just saying that i wouldn't trust balance opinions from him, especially since we're about minus 6 months into the game.
I think Max's vid is great and gives us insight in how Capcom wants to balance the game. Trust? What's to trust? He's just giving info and his opinion. And, going from the vid, I think Max is right to be wary of some of these changes. Last thing we want is a nerfed and watered down fighter where characters feel like husks of their former selves. Kinda like sf4.

Yeah we wouldn't want anything too similar to the game that has the best balance ever and is about the most watched fighting game.

Also what's that about husks of their former selves? What former selves? The game didn't come out, if you thought 3 hours with the beta would give you a good insight into what the game balance is gonna develop into you're in a for a big surprise.
 
Uhm what? I'm just saying that i wouldn't trust balance opinions from him, especially since we're about minus 6 months into the game.
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No, you said you don't trust balance opinions from him because "he's not a great player or anything"

And yes, SF4 is wildly watched and balanced, but the balance is around the sub systems in the game. A game that some people don't like and feel isn't SF. A great game balanced around focus attacks, invincible back dashes, and option selects is still a game with those things in it.
 
VTUn3ci.jpg
 
No, you said you don't trust balance opinions from him because "he's not a great player or anything"

Uhm he's not, i'm not deflecting criticism to the game by saying he's not a good player, i'm just saying that top players are so often wrong about this stuff i wouldn't expect anything from someone that is not much more than above average.
 
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