why do people keep saying Keh-ren when its pronounced Kah-rin
Because I'm 'Murri-can.
why do people keep saying Keh-ren when its pronounced Kah-rin
Urien
Q
Alex
Oro
I guess I'm the only one that sees more like 10 to 12 characters a year in DLC. I'm looking at it with the perspective of Street Fighter x Tekken, where they had 12 DLC characters mostly finished at launch with all their moves, assets, endings, etc.
It's more cost effective to produce the DLC characters during the initial development window... I doubt they'll be like KI and produce them one by one post launch. Once they hit year 3 I'm sure they'll slow down... but in the first year I think we're pretty much getting 1 character a month.
Not really. Doing it during development means having it smashed into the schedule, getting in the way of the character balancing and development currently going on.
I'd far better for them to just start after the game launches, especially when people will be finding broken things left and right.
EDIT: I think the title is missing a word.
I won't even put my hope in the DLC. We'll probably get Juri, Sagat, Akuma, Sakura and Guile before we even get credible 3S related rumors. I can see the first 3S character hitting in 2017 and it'll probably be Dudley or one of the females.
as long as Hugo doesnt come back, or El Fuerte
She could be good this time
I guess I'm the only one that sees more like 10 to 12 characters a year in DLC. I'm looking at it with the perspective of Street Fighter x Tekken, where they had 12 DLC characters mostly finished at launch with all their moves, assets, endings, etc.
Given that Capcom want to follow the E-Sports model (read LoL), I doubt they'll release packs with multiple characters. Didn't Capcom show a slide back in their presentation saying that individual characters will be released? (Same presentation that announced that the game will have 16 characters)
I expect a new character every 2-3 months, alongside a balance patch. This way there's more longevity in the game, and top tiers don't get stabilished for too long. It'd force players to either stick to their guns and rely on skill, or have a good all around knowledge of all fighters (similar to how MOBA players do)
Isn't that what Smash 4 normally does? They release a bunch of DLC wth a balance patch every 40 or so days (so a little over a month).Balance patch 2-3 months is wayyy to frequent
It's a little less frequent I think but yeah, it definitely can work if you're not forcing people to relearn tons of combos and such.Isn't that what Smash 4 normally does? They release a bunch of DLC wth a balance patch every 40 or so days (so a little over a month).
Where's Juri?
You can balance them one at a time as they are dropped into the roster... but it just makes sense financially to produce all the assets when you have the full staff. The on disc DLC characters for SF x T were largely unbalanced- but pretty much complete in every other regard.
They might be doing things differently this time and keep a staff of designers and artists on call during the lifespan of the game as well as whatever animation house is likely producing endings, cutscenes, etc... but I don't think that will be the case.
Killer Instinct gets 8 characters within it's season. And that comes with their own stages and costumes/accessories.
Balance patches every few months (barring gamebreaking issues) would be silly. People didn't even start learning how to *really* play SF4 (as in, learning what's really possible in the game and taking advantage of it) until just before Super came out.
Balance patches every few months (barring gamebreaking issues) would be silly. People didn't even start learning how to *really* play SF4 (as in, learning what's really possible in the game and taking advantage of it) until just before Super came out.
That would be awesome if we could have that for Street Fighter V. Realistic with Capcom, we might get 6-7 characters per season which shouldn't be so bad.
Just a thought, remember that one rumored list that had a few characters too many but listed Zangief, Dhalsim, Alex, Urien, & Juri. Maybe Alex, Urien, & Juri are the first 3 DLC characters planned. But then again, said list was missing Vega.2 new characters every 2 months. Balance patch twice a year (save for quick fixes for broken stuff).
This is what I would like.
Lets say game released in February
April - Alex and Urien
June - Juri and Akuma
August - Guile and Abel - Balance Update
October - Sakura and Blanka
December - Q and Oro
February - Balrog and Sagat - Balance Update
They should stick to something like this. Between the 2 months they can release new colours, costumes, challenge trials and stages.
2 new characters every 2 months. Balance patch twice a year (save for quick fixes for broken stuff).
This is what I would like.
Lets say game released in February
April - Alex and Urien
June - Juri and Akuma
August - Guile and Abel - Balance Update
October - Sakura and Blanka
December - Q and Oro
February - Balrog and Sagat - Balance Update
They should stick to something like this. Between the 2 months they can release new colours, costumes, challenge trials and stages.
So how do people think Capcom will handle DLC stages? The current crop of stages we have seem to be shared between two or more characters so I doubt any DLC character that comes around will be have a stage packed in with them. Will they just give them away for free?
Why is he calling lights into mediums a nerf when it was an entire system change so everyone got hit with it.Just checked out Max's nerf vid. Glad that EX Bull Revenger got some much needed love.
Also, eat shit.Cammy
That's a long wait for Guile and Sagat![]()
It's ridiculous to call any change a nerf at this point. Even saying some stuff wasn't too good, as if he can judge that...please. They just turned Necalli into a charge character, that's the balancing phase we're at right now.
Sagat? He's just another Ryu clone. /s
Just checked out Max's nerf vid. Glad that EX Bull Revenger got some much needed love.
Also, eat shit.Cammy
I mean even if he had a lot of time with the game i honestly wouldn't trust that stuff from him, he's not a great player or anything.
Holy fuck at those Cammy nerfs. The loss of back heavy punch replaced with mid punch with no forward hitbox. Brought to you by the same ass wipes who decided to have her close HK be negative on hit throughout all versions of SFIV.
Why is he calling lights into mediums a nerf when it was an entire system change so everyone got hit with it.
I mean even if he had a lot of time with the game i honestly wouldn't trust that stuff from him, he's not a great player or anything.
RS is dead, brahs.
Maybe if we buy a shit ton of SFV copies they'll think about it...
Ono also stated for many years that he wants to make a Darkstalkers, and even Kojima said after every game since MGS1 that he would like to switch to something else.
Personal opinion of a dev isn't enough to make a new game that costs several dozens of millions. A lot of things inside of a company should be in line to greenlight the development of a game, being the main one to have numbers to prove that there is enough market for it and if the company has enough money to invest there.
Darkstalkers or Rival Schools weren't big sellers even where the fighting games were a huge deal and Capcom was in great shape financiallly. Now only SF, Mortal Kombat and Tekken have a decent audience, and Capcom didn't even have enough money to make this game for themselves, they needed Sony's help to release it before 2018.
in SF4
I dont get her changes, she wasnt that good to begin with. I'd have thought she'd get stronger tools if anything.
But its still early so theres plenty of time for balance.
Holy fuck at those Cammy nerfs. The loss of back heavy punch replaced with mid punch with no forward hitbox. Brought to you by the same ass wipes who decided to have her close HK be negative on hit throughout all versions of SFIV.
It looks like it's universal amongst most of the cast from footage I've been seeing, only Nash can do this because of his target combos but those aren't links.I thought this was debunked and it was actually handled character-by-character?
It looks like it's universal amongst most of the cast from footage I've been seeing, only Nash can do this because of his target combos but those aren't links.
Uhm what? I'm just saying that i wouldn't trust balance opinions from him, especially since we're about minus 6 months into the game.What's with this? Someone brings up criticism against the game and, once again, a player's skill level is brought up.
I think Max's vid is great and gives us insight in how Capcom wants to balance the game. Trust? What's to trust? He's just giving info and his opinion. And, going from the vid, I think Max is right to be wary of some of these changes. Last thing we want is a nerfed and watered down fighter where characters feel like husks of their former selves. Kinda like sf4.
Uhm what? I'm just saying that i wouldn't trust balance opinions from him, especially since we're about minus 6 months into the game.
.
No, you said you don't trust balance opinions from him because "he's not a great player or anything"