What an objective way to look at stuff you don't likeAn interactive software that is fun to play.
so Double Fine hasn't made a game in a decade?
I think what Arion is trying to say is that from a game design perspective its essentially the work of one person.
Every single PC thread on GAF
Every. Single. Time.
Not to mention in a city with literally 1/3rd the costs of the Bay Area with much better job security. Seems like a good deal to me.
Except it's really not - and that wouldn't make it 'not a game'. Hell, even his definition of all games having to be 'fun' (an entirely subjective idea anyway) is flat out wrong.
Just because you don't like something, doesn't mean it no longer gets to be the thing it is.
DOTA2 is a game - a lot of people find it fun. More people than play most other games actually. And it's also a game with a whole team behind it constantly updating, tweaking and balancing it because it's so Goddamn complex. You know, in the only ways that a game can be - by having dozens of built-in rule sets and mechanics.
I'm not spamming "oh he's gonna make no games" or "oh he's gonna make hats" (which is pretty misinformed too)
Half the messages here are this, it's pretty sad
At Valve? I was under the impression that there isn't much job security because they do things in such a different way that people end of leaving often because they don't mesh well with how Valve works.
Muir can probably pull it off. I wonder if he will be leading any projects there.
Icefrog has been running the show for what, a decade now? Hes probably the best multiplayer game designer in the world. And I'm not necessarily agreeing with that poster - Dota is an awesome game and I've been playing consistently since 2007. But I can't see dozens of people working on game design for dota 2. They release roughly one or two heroes per year and I imagine that Icefrog is deciding the vast majority of balance changes.
Theres tons of creative game design types at valve. So what are they working on? It sure as hell isn't counterstrike and TF2
Valve barely loses employees with high frequency. There have only been two times where people have left Valve in notable numbers. The first was when Valve had a shake up that was actually spoken of in public by Gabe Newell before it actually happened. The second was when Facebook purchased Oculus and several people left to join
Recently ? Source 2, map overhaul, texture upgrades, bug fixing, new heroes, new features (in and out of the core game), UI improvements, hero remodels, etc.
Maybe I just have a poor grasp of game design? I generally thought that the people working on level design, game design, etc aren't going to be the people working on UI improvements and porting the engine.
Maybe I just have a poor grasp of game design? I generally thought that the people working on level design, game design, etc aren't going to be the people working on UI improvements and porting the engine.
Good for him, but for someone who enjoys his designs, this is at first glance not benefitting me.
As is the case with every Valve thread, its pages are filled with a bunch of tired old jokes about how Valve 'makes no games'. I know we're not supposed to backseat mod and if my complaint is out of line I'll accept the consequences but I really have to ask, are the mods ever going to do something about it?
While around 50-75% of the complaining usually stems from posters who are dissatisfied with their lack of singleplayer output, I do imagine the current update rate (and the content of the updates) for their multiplayer service titles is adding notably to the disillusionment.
The bar for service games is pretty high these days.
Maybe I just have a poor grasp of game design? I generally thought that the people working on level design, game design, etc aren't going to be the people working on UI improvements and porting the engine.
YepI'm also under the impression that Dota 2 content updates slowed to a crawl due to getting Source 2 out the door (double the work creating events and content for two engines). I'm guessing we'll see more from them once they actually get the thing in a decent state.
They were talking about source 2 back then. Obviously it had some delay ("early next year"), but it pretty much took priority over other contentOne more thing: we on the Dota 2 team have a number of updates in the works right now that we’re really excited about, some for the rest of this year, and a big update for early next year. But we’re pretty sure we won’t be able to make enough progress on the larger update if we put it down to work on Diretide – so we’ve decided that we’re not going to ship a Diretide event this year. We know that last year we weren’t clear enough in our communication about this, so this year we wanted to be up front about it early. Next year will bring monumental changes to Dota 2, and we’re confident that when you’ve seen what we’ve been working on, you’ll agree it was worth it.
I didn't mean mass exodus so much as people not lasting long. I thought I remembered reading about it that they hire talented people who have trouble working in the open-ended environment of Vale and will sometimes leave after a few months because not everyone can work that way. It was one of the articles about why Half Life 3 may not come out because no one gets assigned to it, they choose their own projects.
Brad Muir seems about as flexible as a person as you can get though.
There is no way that IceFrog just makes all the decisions without an approval process and people there to vet the ideas. That's not how a company like Valve would do things. I'm sure he has final say, but there's no way he's the sole game designer there.
Why do you say that? Valve hired Icefrog with the sole purpose of running their dota team.
You have proof that he is solely doing just Dota, in a company where few people are only allowed to work on one project?
I can't wait for the meltdowns that thread will bring.I really fucking hope they aren't all working on L4D lol.
What? Not even close, but I think you're being delusional on purpose. Poor guy.Every single PC thread on GAF
Every. Single. Time.
lmao.... get real dude. I thought people are "allowed" to work on whatever the hell they want.
Besides, I think the burden of proof is on you to prove that Icefrog IS working on something else, because it makes zero sense.
I can't wait for the meltdowns that thread will bring.
I'm more excited for the L4D3 thread than I am for L4D3
Because it's not HL3 and it's not a straightforward single player game experienceWhy would L4D3 bring meltdowns?
I can't wait for the meltdowns that thread will bring.
I'm more excited for the L4D3 thread than I am for L4D3
Because it's not HL3 and it's not a straightforward single player game experience
@MrMooEar So you're telling me... That we're not gonna get anymore fun, quirky Muir games, and just hats?
:'(
End of an era. Have fun!
@Mr_Centauri I wouldn't say that.!
I can't wait for the meltdowns that thread will bring.
I'm more excited for the L4D3 thread than I am for L4D3
And it will be great. But multiplayer Valve isn't very popular around these parts...Huh... well I guess we should prepare then because if I had to guess that game is next in line to come out.
I don't think these are necessarily mutually exclusive. People can be upset about the state of a service, but still like something enough to keep playing it for quite some time.True, though beside the Reborn engine hiccups, most of the people actually playing Valve's games don't seem to be that disillusioned. I mean if people were really unhappy then Dota 2 and CS:GO wouldn't be as popular as they are, right?
But yes, this is a very easy problem to fix.I'm also under the impression that Dota 2 content updates slowed to a crawl due to getting Source 2 out the door (double the work creating events and content for two engines). I'm guessing we'll see more from them once they actually get the thing in a decent state.
It took 7 posts. More than I expected!
We are not going to "do anything about" people making (maybe unfunny, but basically harmless) jokes about a slightly exaggerated but generally reasonable inference, no.