A Pretty Panda
fuckin' called it, man
Isn't Sakurai himself pretty good at SFII as well? Like tournaments and stuff back in the day?
I'm sure plenty of people thought they were hot stuff in SF2
Isn't Sakurai himself pretty good at SFII as well? Like tournaments and stuff back in the day?
He has (Apex, CEO, Evo, Smashcon, TBH5). And almost all of them were Bo5 top 8-32. Except Evo of course.
"but he was also winning against a much smaller talent pool back then than Zero has been now"
Smaller, but not shallower.
"Yeah, but then you can't discount stuff like the weeklies ZeRo has won where he's been fighting the same talent he does at places like EVO."
Some of the same talent, but not all.
"And smaller almost always means shallower to an extent, since more talent is going to be present in a 2000 man tournament than a 600 man one""
Only if you're unaware of how shark-infested the MVC2 tournament scene used to be.
Generally a good idea not to comment on something if you don't know what you're talking about.
Flash dominated in the hardest game, at the point of time where the skill and the popularity was the highest.
I mean, Boxer's a bonjwa yeah but the level of play was much lower because it was a newer game.
Flash tho
I mean, Boxer's a bonjwa yeah but the level of play was much lower because it was a newer game.
I'm sure plenty of people thought they were hot stuff in SF2
At which point this becomes a value judgement. Does winning every tournament you enter over the course of a year, including much bigger tournaments make you more dominant? Or does being able to stay on top of a changing (but smaller) scene for several years in a row, even if you had your losses here and there? That's honestly a value judgement though"Ok, but you're still ignoring that Zero has won 5 Major tournaments this year for Smash 4, all with player bases comparable to or much bigger than EVO back then"
No one's ignoring it. It's just not as important as you make it out to be considering the relatively short time period.
faker bonjwa i'm dying
"And I'd personally argue that the number of gigantic tournaments he's won in a row is more important than there being a year between those tournaments. In the first place, the nature of the scene is far different now to back then, and there are far more and bigger tournaments with better talent nowadays than there were."
I don't really think you can definitively say the Smash 4 scene is all around *stronger* at their respective game than the MVC2 scene was at theirs.
It's a team game with far easier mechanics than Starcraft. Let's not devalue the term like that.He has five major titles, equivalent to BoxeR.
He'll probably surpass Flash next year.
It's a team game with far easier mechanics than Starcraft. Let's not devalue the term like that.
What does that even mean though? Now you're making arbitrary judgements on talent. It's impossible to make an objective comparison of the talent pools, because talent isn't measureable in any sense. Maybe those guys were only "monsters" because the rest of the talent was awful for their guys? Picking out the top 16 people in a scene is stupid because it ignores that they only became top 16 because the people below them were worse. You literally can't make any objective measures of talent, and at best you can only say how good people are relative to who else is there. That's why numbers are really the only metric we can use, because more players is almost certainly going to mean 2 things: More talent, and more competition, both of which raise the quality of a scene"But you can't say the other way either. Which scene is stronger is such a completely subjective and unmeasurable thing. The only real objective measure for the strength of a scene is the size, and while not foolproof by any means, it is significant. Having more talent means you're more likely to have more good talent. If 10% of the players in a 500 man scene could be considered amazing, there are half as many amazing players than if 5% could be considered amazing in a 2000 man scene."
Rather than make up fake numbers and percentages and "likelihoods" you could just look at what talent was actually present. Smash 4 is significantly larger than Third Strike used to be, but I wouldn't say the talent is better. Kuroda, Boss, RX, KO, MOV, Nuki, YSB, etc. Those guys are legitimately *monsters*. And not just because they had 1 good year.
they aren't nearly as complex as brood war. if u think otherwise ur deluding urself lol.
Fatal1ty am cry
Same could be said about Sm4sh with it's level of newness - especially given the level of competition is pretty week in terms of competitors. Nairo, Dabuz, Seagull (maybe) - that's it.
No, Seagull doesn't even consistently win weeklies. He's not up there. The thing about Smash 4 is that everyone is pretty set on their characters. ZeRo is always going to main the #1 character, even if he still plays Diddy sometimes. Nobody dominates with half of the cast or has a plethora of characters for any situation. Nairo is really the closest to anything like that, since he seems to effortlessly win every non-major tournament with any character he wants, as well as one of maybe two people in all of NA reaching top 8 in majors as Zero Suit. Smash 4 also has a comparatively weak international scene, as there just isn't enough money in it to make it feasible for Japanese players to compete regularly.
Yeah, but then you can't discount stuff like the weeklies ZeRo has won where he's been fighting the same talent he does at places like EVO. And smaller almost always means shallower to an extent, since more talent is going to be present in a 2000 man tournament than a 600 man one
Part of the inspiration for Smash Bros. is because he is still haunted by the guilt of bodying some couple in King of Fighters.
Again, how can you compare how good they are at their fighting games to how good the top of smash 4 is at theirs? What you're arguing is literally impossible to prove either way. And honestly, it's irrelevant to the question at hand anyways, which is about whether any other fighting player has been as dominant within their own scene. It comes off more like "Well, ZeRo is only super dominant in Smash 4 because he faces weak competition". Which whether it's true or not, does not stop ZeRo from being dominant. Because the question the OP asked wasn't whether he was the most impressive esports player, but the most dominant within their own scene"What does that even mean though? Now you're making arbitrary judgements on talent. It's impossible to make an objective comparison of the talent pools, because talent isn't measureable in any sense. Maybe those guys were only "monsters" because the rest of the talent was awful for their guys? Picking out the top 16 people in a scene is stupid because it ignores that they only became top 16 because the people below them were worse. You literally can't make any objective measures of talent, and at best you can only say how good people are relative to who else is there. That's why numbers are really the only metric we can use, because more players is almost certainly going to mean 2 things: More talent, and more competition, both of which raise the quality of a scene"
What this says to me is "I don't know any of those names, I've never watched any of those players play, and at best I've spent 30 minutes total playing those games" and we really can't have a serious discussion about talent pool and how good people are at their respective games when you're not even aware of the skill ceiling of those games compared to others.
What does that even mean though? Now you're making arbitrary judgements on talent. It's impossible to make an objective comparison of the talent pools, because talent isn't measureable in any sense. Maybe those guys were only "monsters" because the rest of the talent was awful for their guys? Picking out the top 16 people in a scene is stupid because it ignores that they only became top 16 because the people below them were worse. You literally can't make any objective measures of talent, and at best you can only say how good people are relative to who else is there. That's why numbers are really the only metric we can use, because more players is almost certainly going to mean 2 things: More talent, and more competition, both of which raise the quality of a scene
I'm not comparing Smash to scenes like MOBA because they're totally different genres and comparing them is pointless. And the fact that Smash players tend to stick to smash is also irrelevant, because it's not like guys from the other fighting gsames are coming into Smash and being dominant either.By this argument the entire concept of this thread is flawed since competitive RTS, MOBA, and FPS champions play against competition pool orders of magnitude larger than anything Smash has ever drawn, right?
I also think some Smash advocates are really short selling on what the fighting game community used to be. Just because old school fighting game tournaments didn't admit 2000 people into the actual competition doesn't mean there wasn't a far bigger fighting game scene in the past than there is today.
Justin Wong and Daigo Umehara came on the heels of a period when fighting games were the dominant genre. Every gamer kid in the 90's had their opinions on Street Fighter, Mortal Kombat, Killer Instinct, Tekken, Virtua Fighter, and MvC. They were the Call of Duty/DOTA of that era. The internet based social media needed to rally everyone together at competitions didn't exist but there were incredibly intense regional competitions the champions of whom moved on to the next tier, condensing the talent pool until you had the best of the best playing each other regularly, forcing each other to improve. That kind of phenomenon breeds moments like the Evo 2004 SFIII match between Wong and Daigo that is the stuff of legends in competitive gaming.
Smash is the fighting game equivalent of sumo. The analogy works in so many ways, from the actual competitive style (ring outs) to the entirely unique set of techniques it requires. Wong and Umehara are both highly competitive at other fighting games outside their primary franchises for example. That doesn't happen with highly competitive Smash players. That isn't meant to denigrate Smash, it's just a highly focused, comparatively small, scene.
So before saying someone who competes within a scene that might number in the tens of thousands is the best esports player in history lets not forget that there are RTS champions who have drawn that many spectators to watch them play in Korea. There are three times as many people logged into the latest CoD and Battlefield at this very moment and that has been true for some version of CS for over a decade.
He's doing quite well, that should be respected and hopefully him getting the credit he deserves leads to people having more respect for Smash as a competitive game in general, but comparing any esports player to Michael Jordan is just goofy.
I'm not comparing Smash to scenes like MOBA because they're totally different genres and comparing them is pointless. And the fact that Smash players tend to stick to smash is also irrelevant, because it's not like guys from the other fighting gsames are coming into Smash and being dominant either.
And regardless, the issue at hand is how dominant a player is within their own scene, so the difficulty of the scene is largely irrelevant as long as the scene is big enough to justify being considered and called an esport
Fatal1-who?
Oh that dude who was once on the box of a sound card I bought.
Nairo is a really strong player and usually places top 3 and wins most tournaments that ZeRo isn't attending.Are any Smash 4 players besides Zero recognized as monsters? He feels like the only name I ever hear of in regards to the game which is a definite contrast to Melee.
Even when Justin dominated marvel, the other guys under him were legendary in their own right. Smash 4 feels like it's Zero and nobody else.
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Smash Tournaments? I guess it's a joke thread, right?
yeah, it does lol.Just because you're controlling more units doesn't make it more complex.
yeah, it does lol.
Call of Duty is an FPS first. Shooting is the core mechanic and the camera defines the type of shooter gameplay.
If a Call of Duty has 4-player coop, it's a party game by definition. I wouldn't say Call of Duty is a platformer though. CoD levels aren't build with vertical in mind.
So for Smash, platform is the core mechanic, and, for myself, I started playing this game with four people. For me, it's a party game moreso than a competitive fighting game.
Well you must cringe at everything then if you think Nike and Adidas sports commercials are cringey. Man, don't even let me know what you think of Old Spice commercials, or scenes at Late Night shows.
I mean...he was the best in several games at the height of fast paced FPS. Not the biggest fan of him either, but yeah...Fatal1-who?
Oh that dude who was once on the box of a sound card I bought.
I don't even know where to start with this. Are you really saying League "macro" is equal to Starcraft macro?No it doesn't.
Where Starcraft, you need to worry about micromanaging hundreds of units, League excels in strategies in team composition and being skilled in the 126 champion pool that's constantly growing. Compound that with having to work with or even carry teammates that adds even more complexity to being able to win the game.
Both games have resource management macro strategy.
Both games have objective play.
Both games have skill micromanagement.
League is as complex as Starcraft in terms of eSports.
No it doesn't.
Where Starcraft, you need to worry about micromanaging hundreds of units, League excels in strategies in team composition and being skilled in the 126 champion pool that's constantly growing. Compound that with having to work with or even carry teammates that adds even more complexity to being able to win the game.
Both games have resource management macro strategy.
Both games have objective play.
Both games have skill micromanagement.
League is as complex as Starcraft in terms of eSports.