Halo 5 Multiplayer Coverage! (no campaign spoilers)

BTM

Member
It seems to handicap players who play solo.

I can't tell you how many times I just want to play Halo and none of my friends are on, so I hop on and get a few games in, and I go 2:1 or 1.5:1 KD and my teammates who are fucknuts go 1-9, 2-8, 7-17

I get their reasoning behind it, but still, kinda wish they added some weight to personal skill versus WINNING IS THE ONLY THING

I almost always play alone, but I'm going to try and hook up with some gaffers this time. Seems like that's the best way to go.
 
It seems to handicap players who play solo.

I can't tell you how many times I just want to play Halo and none of my friends are on, so I hop on and get a few games in, and I go 2:1 or 1.5:1 KD and my teammates who are fucknuts go 1-9, 2-8, 7-17

I get their reasoning behind it, but still, kinda wish they added some weight to personal skill versus WINNING IS THE ONLY THING
I think it's fair. There are plenty of people who are excellent slayers but not good team players and vice versa. Managing both is what makes you a great player (unless you only do ffa).
 

Lingitiz

Member
fighting in an ONI facility would be nice.

Wait

Halo-Reach-Sword-Base-ONI-302-Interior.jpg


on second thought...

Oh god. Swordbase was insanely bad. All of the maps in Reach were just terrible, aside from Reflection.
 
To be honest, I liked Reach maps a lot. I kind of made the jet pack my thing so certain issues did not plague me as they did to other players. You can solve a lot of problems with vertical movement, especially if other players do not use it at all.
 
I was always a fan of it, but let's just agree to disagree.

Well in Reach my experience on Reflection came down to Armor Lock nade spam in the hallways, Jetpackers on the pillars and the one guy Sprinting around with the Sword. Playing it in Arena was disgusting. Reach had some awful maps but I wouldn't put Reflection over 90% of them.

Ugh, Armor Abilities were so filthy.
 

Snackawho

Member
Reach maps sucked. Loved the game but the maps made it difficult sometimes. Inly ones I truly liked was powerhouse and sometimes reflection. It doesn't help that forge maps made up a prominent number of its matchmaking maps
 

link1201

Member
Some suggestions for any potential future human map locations:

I'd love to see a wider variety than the usual dozen military outposts and warehouses as well as the usual metal and brushed surface aesthetic.
I'd be down for the military academy in a forest aesthetic...trees and stone would be sweet.
 
I think it's fair. There are plenty of people who are excellent slayers but not good team players and vice versa. Managing both is what makes you a great player (unless you only do ffa).

Slaying and being a good team player go hand in hand IMO. An inability to kill people efficiently means you're not gonna get the objective done. There are of course cases where the kid who goes 3-22 gets 2 caps in a CTF game, but that's very atypical and usually means their teammates are picking up the slaying slack and clearing the way for the caps. Same for the guy who goes 30-8 in a CTF game, they're usually holding down power weapons and putting on an immense amount of pressure on the enemy and a lot of cover for their teammates. Of course, there's outliers where there's the asshole who only slays and won't even return or grab a flag if it means getting out of their favorite position, but I think that type of player is not that common, it definitely happens, but most players who can kill very efficiently are good players who want to help the team win.

I just wish they put like 25% into personal, 75% into team winning to advance ranks.

Think you're playing the wrong game m8.

Why's that? Because I occasionally play Halo solo?
 

Lingitiz

Member
Well in Reach my experience on Reflection came down to Armor Lock nade spam in the hallways, Jetpackers on the pillars and the one guy Sprinting around with the Sword.

Ugh, Armor Abilities were so filthy.

I like the map, by Reach standards. Overall that game was a frustrating and bland shitshow.

Having campaign and MP share playspaces was a terrible idea.

Anyways enough has been said about Reach already around here, no need to get more off topic.
 

matthieuC

Member
The only maps I like at reach launch were powerhouse and zealot. Everything else was pretty bad. Especially those forge maps.

BTW, I think Plaza will be the one of the best maps in H5. It's got a good style compared to everything else.
 
Why's that? Because I occasionally play Halo solo?

Because you want to rank up if you do good and lose while playing solo.

I agree that it sucks to play solo and not be rewarded for it, but a system based purely on wins makes the game more competitive.

The only maps I like at reach launch were powerhouse and zealot. Everything else was pretty bad. Especially those forge maps.

BTW, I think Plaza will be the one of the best maps in H5. It's got a good style compared to everything else.

Powerhouse, Zealot and Countdown were all serviceable maps (for Reach) that had poor weapon placement. Can't believe Bungie put a Sword AND a Shotgun on a map with 4 lifts.
 

Bsigg12

Member
The only maps I like at reach launch were powerhouse and zealot. Everything else was pretty bad. Especially those forge maps.

BTW, I think Plaza will be the one of the best maps in H5. It's got a good style compared to everything else.

Plaza looks great. I think Fathom will be one of my favorite maps to play on though.
 
Oh god. Swordbase was insanely bad. All of the maps in Reach were just terrible, aside from Reflection.

Only one i liked in vanilla was Powerhouse. That map was easily flexible to all types of games no matter the amount of players, and yet no one ever picked it!
 

FyreWulff

Member
Who could've known taking the multiplayer maps directly from areas in the campaign could be such a bad idea?

Other way around. Multiplayer maps were made for multiplayer first, then were arted up at the same time they were integrated into the campaign spaces.

The only map that started as a campaign space first was Boneyard.
 
Because you want to rank up if you do good and lose while playing solo.

Yup. I simply said I wished they put a little weight into personal performance. This system makes me NEVER want to play ranked solo.

If say, me going 3:1, or 4:1 in 4 losing slayer games in a row, got me SOME advancement towards the next rank, it would lessen the agony and frustration of the losses. That's all.
 

Draconian

Member
Other way around. Multiplayer maps were made for multiplayer first, then were arted up at the same time they were integrated into the campaign spaces.

The only map that started as a campaign space first was Boneyard.

Oh really? That's especially shocking to me because Halo 3 has good maps. It's like in a space of 3 years, Bungie forgot how to make a decent map.
 
So rank is based completely on winning. If you play with the same team your entire 10 games to get ranked, will you have the same rank as everyone else? Or does placement matter at all?
 

Bsigg12

Member
So rank is based completely on winning. If you play with the same team your entire 10 games to get ranked, will you have the same rank as everyone else? Or does placement matter at all?

Your first 10 placement matches look at your performance. Everything after that is based on winning and losing.
 
Yup. I simply said I wished they put a little weight into personal performance. This system makes me NEVER want to play ranked solo.

If say, me going 3:1, or 4:1 in 4 losing slayer games in a row, got me SOME advancement towards the next rank, it would lessen the agony and frustration of the losses. That's all.

Again, I agree. I don't want to play ranked solo either, but then I'd never want to play Halo solo in a competitive setting unless I'm guaranteed to match up against other solo players. In the past, it's usually meant a party of 4 matching me and a few other randoms and it's not fun for anyone. A ranking system is useless at that point.
 
Youe first 10 placement matches look at your performance. Everything after that is based on winning and losing.

Oh shit, I like this. Thanks. One more question if you can answer it: it looks at the rankings of players on the opposite team to help rank you right? What if everyone is unranked on both teams?
 

RowdyReverb

Member
I really like the shorter range of the motion tracker. I think it will lead to less instances of "chase the red dot" while still granting situational awareness in close quarters combat where you can get disoriented.
 

Bsigg12

Member
Oh shit, I like this. Thanks. One more question if you can answer it: it looks at the rankings of players on the opposite team to help rank you right? What if everyone is unranked on both teams?

You can see how many matches they've played on their way to getting ranked. If everyone is playing their first game, your playing on the luck of the draw on who you'll play.

If you tank your 10 placement matches to try and cripple your ranking up front, you're doing yourself a disservice because you could be placed in Bronze but after you smash some people a couple games in a row, your CSR will shoot up to what it really should be and you will be back against players around your actual skill.


As far as the first part of your question, would you be able to rephrase it? I can't wrap my head around what you're looking for.
 

jeffc919

Member
Really dumb question...but in arena does everybody start with AR plus pistol and you get the other stuff by picking them up on the map, or is there some choice in what you pick for your build like in Halo 4?

Also, any good sites to recommend with an overview of weapons, abilities, etc. for arena?
 
Really dumb question...but in arena does everybody start with AR plus pistol and you get the other stuff by picking them up on the map, or is there some choice in what you pick for your build like in Halo 4?

Also, any good sites to recommend with an overview of weapons, abilities, etc. for arena?

It's AR pistol starts across the board.
 
Again, I agree. I don't want to play ranked solo either, but then I'd never want to play Halo solo in a competitive setting unless I'm guaranteed to match up against other solo players. In the past, it's usually meant a party of 4 matching me and a few other randoms and it's not fun for anyone. A ranking system is useless at that point.

I agree. I hope they institute a solo players only, team playlist.

I just think this really hamstrings players because for people who want to play at a above average/high level but also advance their rank, like me, are basically forced to make a schedule with their friends around this game.

I'm just saying, there are instances where I would like to just get some Halo games in because no one I know is online, this system makes me not ever want to do that...which inhibits my Halo play...which inhibits my joy.

But whatever, this is the way it is I guess.
 
You can see how many matches they've played on their way to getting ranked. If everyone is playing their first game, your playing on the luck of the draw on who you'll play.

As far as the first part of your question, would you be able to rephrase it? I can't wrap my head around what you're looking for.

What I mean is as far as I know your rank placement is dependant on the rank of people you play. So if you're playing diamond rank people the whole time (the initial 10 games) and you win most games, you'll get ranked higher than if you're playing bronze rank people and you win most games. But what if you're playing non ranked people your initial 10 games?
 
Really dumb question...but in arena does everybody start with AR plus pistol and you get the other stuff by picking them up on the map, or is there some choice in what you pick for your build like in Halo 4?

Also, any good sites to recommend with an overview of weapons, abilities, etc. for arena?

Fair Starts in Arena. Everyone gets an AR and Magnum combo with equal and abilities and no buffs, all weapons and powerups are map pickups.

Warzone, however, is a different beast.

EDIT: Beaten like Morning Wood
 

Striker

Member
Oh really? That's especially shocking to me because Halo 3 has good maps. It's like in a space of 3 years, Bungie forgot how to make a decent map.
Maps in Halo 3 were mostly poor too. Maybe Halo 2's quality was just a mirage, afterall, or a lot of those ideas behind those maps were from people who left or did other things. Like Snowbound, for pete's sake.
 

E92 M3

Member
Will arena have a social playlist? Many times I like to play alone, but don't want to sacrifice rank. What I love about Destiny and COD is that I can play without having to worry about rank all the time.

Halo has always been more stressful because winning is everything and I always go for top rank.

Will be great to have a social arena mode.
 
I agree. I hope they institute a solo players only, team playlist.

I just think this really hamstrings players because for people who want to play at a above average/high level but also advance their rank, like me, are basically forced to make a schedule with their friends around this game.

I'm just saying, there are instances where I would like to just get some Halo games in because no one I know is online, this system makes me not ever want to do that...which inhibits my Halo play...which inhibits my joy.

But whatever, this is the way it is I guess.

Yea the whole scheduling to play with friends is one thing I'm anxious about coming in from Destiny, where I don't really need a team to play (although it's suicide to go into some of the modes without one).

In Reach, I really enjoyed solo-queing into Invasion. Might be able to do that for Warzone, but I dunno about playing super sweaty Arena by myself if it's gonna match me with tryhards.

magnum was 5 shot kill in the beta right? even that felt good.

4 shot kill.... drooling.

Yea that's what has me excited. low aim assist 4sk pistol is legit.
 

Lingitiz

Member
Maps in Halo 3 were mostly poor too. Maybe Halo 2's quality was just a mirage, afterall, or a lot of those ideas behind those maps were from people who left or did other things. Like Snowbound, for pete's sake.

Yeah Halo 3 really had some questionable maps but nowhere near the awful quality of Reach. 3 at least gave us The Pit and Guardian which I liked.

Sandtrap is the worst though.
 

jeffc919

Member
Again, I agree. I don't want to play ranked solo either, but then I'd never want to play Halo solo in a competitive setting unless I'm guaranteed to match up against other solo players. In the past, it's usually meant a party of 4 matching me and a few other randoms and it's not fun for anyone. A ranking system is useless at that point.

I really hope their matchmaking takes parties into account, avoiding parties vs solos, and they have just neglected to mention that so far.
 
God i hated most of the reach maps. Thats the biggest reason i didnt enjoy that MP.

Countdown was the only decent map to me. Everything else was mediocre to bad. That's not the case with Halo 5 to me, the beta maps were fun and everything else looks good too. Though I'd like to see some more natural environments.
 

Striker

Member
Yeah Halo 3 really had some questionable maps but nowhere near the awful quality of Reach. 3 at least gave us The Pit and Guardian which I liked.

Sandtrap is the worst though.
Loved Powerhouse and Zealot. Each was able to do objective modes fairly well, which is what matters. Never thought highly of Guardian. One sided, not balanced too great for anything like Oddball or 1-flag.

Neither Reach or Halo 3 had many great ones really. And somehow Halo 4 was even worse.
 
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