Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

Fun fact... I'm also the guy that uncovered those DLC models.

Well at the very least they didn't launch Ultra with it glaringly obvious all the DLC costumes packs were completed. Of course we then saw them updating the Steam Depot for Ultra with the filesize of the costume DLC months before they actually went on sale... in the case of the Halloween costumes- those were added to the Steam Depot back in January.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

Only people with no idea about how game development works would entertain the idea that a bunch of character modellers are going to sit on their hands in the Capcom offices for months until the game launches before starting work on DLC characters. People were upset with SFxT because the game was already heavily monetising gameplay features through the gems etc, and the huge roster of locked DLC characters on top just made for a PR disaster.

EDIT: oh god, yeah the Vita exclusivity period as well, what a mess.
 
There's nothing wrong with Poison's moveset...just her walkspeed
Couldn't agree more. I tend to play quick characters so that was insufferable.

just for fun updated roster pic

Fuerte doesn't play like a street fighter character, if he was to come back Capcom would have to change a lot about him in order to make him more normal
I like it!

I think if they were to bring back Fuerte, his playstyle would look a lot like Rashid's
Yup. If Necalli rules out Viper I think Rashid rules out Fuerte.
 
So is this the quickest we've stopped talking about a character after their reveal? I wasn't around for Zangief being unleashed on the unsuspecting public but I know people were pouring salt everywhere over vega for a bit at least :P

Did anyone said how DANGEROUS it is to breath fire with a beard ?
 
Being literally the only character with that move in the history of SF- if they were planning on using her in the near future, you'd want to keep as many unique attributes as possible.

Fireballs weren't unique to Ryu/Ken, even in SF2.

I could think of some nuts shit viper could do with out seismo

Also girl got cyclops lazers
 
Couldn't agree more. I tend to play quick characters so that was insufferable.

I don't know why, but playing her felt even slower and more required to throw fireballs than Sagat. Maybe I would have gotten used to it if I gave her time I guess.

As for Sim's beard and firebreathing, nah, his beard is the illusion, the fire is real.
 
As an aside, the whole snarky "I dont know why she is popular..... Oh wait nvm I do" thing? There's a few different ways to interpret that but I'm a little tired of seeing those kinds of comments brought up around female or feminine characters (e.g. bridget.) I feel they reflect more poorly on the poster who makes them than on the character they're commenting on :/

Well there are different ways to interpret it :P , but some posters seems to have gotten mad salty and started saying stuff about boobs lol. I actually do think the ambiguity ( IIRC this is what Ono stated? ) in her gender makes her unique and brings diversity to the roster. Far too many of her fans trying to prove none of that exists and its just a mistake on Capcom USAs part , removing her unique trait and becoming a generic pink haired female character.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

It's not surprising that some amount of work for the next characters would be done by launch. I assume it would cost a lot more money if they had to reassemble a dev team, reel in voice actors again and all that jazz (especially if they have any relevance in story mode) every x months or so just to make characters one by one. I guess this is pretty much common knowledge by now.

Having an entire cast done that's locked behind DLC makes people feel cheated, but the way they're going to present them now seems a lot more reasonable. Especially if you can put in the work to get them for free. Like you said, they seem to have learned their lesson.
 
Fair enough but there was several pieces of content that we know are done that weren't found, like other characters or stage data, so they obviously attempted to control what files were and weren't in the beta download.

I'm not suggesting modelers should sit there not working. I'm ecstatic SFV is getting the best post-launch support SF has ever gotten. But it does make me raise an eyebrow that they are telling us a couple of these guys won't be ready until next fall at least, when we can already find some of their data now. And not just any character mind you, but characters that rank really high in popularity polls.
 
I love the way Poison played. I love her character design.

she's pretty similar to Charlie, though, so they'd probably have to tweak her a lot.
 
Fair enough but there was several pieces of content that we know are done that weren't found, like other characters or stage data, so they obviously attempted to control what files were and weren't in the beta download.

I'm not suggesting modelers should sit there not working. I'm ecstatic SFV is getting the best post-launch support SF has ever gotten. But it does make me raise an eyebrow that they are telling us a couple of these guys won't be ready until next fall at least, when we can already find some of their data now. And not just any character mind you, but characters that rank really high in popularity polls.
We don't really know if they are done, just that there are files mentioning them.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

Well, they might be done with the models or they could still working on the models. Nothing in the data could impliy that thier movesets are done. It's possible that they haven't start working on the movesets yet. Wait, they might been working on a character since we assume that they might release one character during February for fight money.

Edited: There is another possibly that they could use those characters' models for the story mode.
 
4 SF4/2 SSF4 + Seth, Oni, Gouken, Decapre, Poison

The amount of "viable" SF4 returnees is substantially lower than that, though.

Abel - Laura essentially obsoletes him.
Seth- Disliked design that's just a mashup of character moves.
Oni- Alternate Universe version of Akuma
Decapre- Dolls haven't been repeating, we'd be more likely to see a new doll in SF5.
Rufus- Rufus. (Like, if we're going to put in a Divekick character, there are far more popular options)
Viper- Seismos were given away, likely not seeing her any time soon.

That leaves El Fuerte, Hakan, Juri, Gouken, Poison. It's not actually a large pool.

Most of the cast from any game in the series is viable, the V-system and willingness from Capcom to redesign even long-established characters is proof of that. The only cast members who will have a harder time are "boss" characters that are no longer as plot relevant (Seth, Oni, Gouken, probably Gill). There are so many great possibilities for characters like Viper, Abel, Hakan, Juri etc in V's system though.

shinobi602 said:
Fair enough but there was several pieces of content that we know are done that weren't found, like other characters or stage data, so they obviously attempted to control what files were and weren't in the beta download.

I'm not suggesting modelers should sit there not working. I'm ecstatic SFV is getting the best post-launch support SF has ever gotten. But it does make me raise an eyebrow that they are telling us a couple of these guys won't be ready until next fall at least, when we can already find some of their data now. And not just any character mind you, but characters that rank really high in popularity polls.

Rigging and modelling the characters is just one small step in the chain though. In this game characters can have entire game mechanics unique to them (e.g. parry, command dashes, transformations, "vacuum" moves, pseudo-flight,etc). Basically a whole ton of special-use cases that need to be coded per character, bugfixed and tested. That's on top of all the usual work in animation, hitboxes, balancing, etc. From that point of view I think staggered 2 month releases is pretty damn impressive work.
 
Fair enough but there was several pieces of content that we know are done that weren't found, like other characters or stage data, so they obviously attempted to control what files were and weren't in the beta download.

I'm not suggesting modelers should sit there not working. I'm ecstatic SFV is getting the best post-launch support SF has ever gotten. But it does make me raise an eyebrow that they are telling us a couple of these guys won't be ready until next fall at least, when we can already find some of their data now. And not just any character mind you, but characters that rank really high in popularity polls.

When it takes so long to make characters, wouldn't you plan out which ones you'd want early on? Going to take a lot of work to get them in the game. It's not like they're sitting around after launch going, "Okay, I guess we can start a few more characters now. Who are we putting in?"
 
I'm not suggesting modelers should sit there not working. I'm ecstatic SFV is getting the best post-launch support SF has ever gotten. But it does make me raise an eyebrow that they are telling us a couple of these guys won't be ready until next fall at least, when we can already find some of their data now. And not just any character mind you, but characters that rank really high in popularity polls.

There's no rule that content has to be released as soon as it's done, so I'm not sure how this really matters, especially in this case where they seem to be trying to establish a consistent release sechdule. Safer to have a bit of a queue as heaven forbid something happens and they miss a month. People would go bananas.
 
Did anyone said how DANGEROUS it is to breath fire with a beard ?
They have now :P

Well there are different ways to interpret it :P , but some posters seems to have gotten mad salty and started saying stuff about boobs lol. I actually do think the ambiguity ( IIRC this is what Ono stated? ) in her gender makes her unique and brings diversity to the roster. Far too many of her fans trying to prove none of that exists and its just a mistake on Capcom USAs part , removing her unique trait and becoming a generic pink haired female character.
Hours left posted a thread a good while back on a pair of videos that did a pretty good job of covering the whole story of Poison's gender. I'm none too fussed about it myself but I never have been, I just thought she looked cool when I was little and I guess that impression never left me. I think it's the hat and the big hair XD
The personality they later gave her in SF3 and Snk vs Capcom Chaos just really sold her as a character to me though. I got a giggle out of a good few of her lines.
 
Viper is not just Seismo.

Her gloves produce electricity.
She has jet boots.
She can burst out flames out of her heels.
Bitch can fly.
Bitch can shoot LAZERZZ.

WHAT MORE DO YOU WANT
 
Like Rashid, Viper uses high tech (Captain Commando) gear, they can pretty much give her whatever they want as a move. In Marvel they gave her the laser special, for example.
 
Like Rashid, Viper uses high tech (Captain Commando) gear, they can pretty much give her whatever they want as a move. In Marvel they gave her the laser special, for example.

Exactly.
Also, she has a FOCUS ATTACK integrated in her move list! That could be a V for her.


The only possible SFIV reps are: Juri, Viper, Abel and Poison.
We're getting at least 2 of them.
Juri is a lock.
Viper, Abel and Poison are all viable choices.
 
Exactly.
Also, she has a FOCUS ATTACK integrated in her move list! That could be a V for her.


The only possible SFIV reps are: Juri, Viper, Abel and Poison.
We're getting at least 2 of them.
Juri is a lock.
Viper, Abel and Poison are all viable choices.

What about Rufus? Hopefully even fatter than ever.
 
Exactly.
Also, she has a FOCUS ATTACK integrated in her move list! That could be a V for her.


The only possible SFIV reps are: Juri, Viper, Abel and Poison.
We're getting at least 2 of them.
Juri is a lock.
Viper, Abel and Poison are all viable choices.

Wait, maybe I missed something. I know Juri's abbreviations were found in the beta files, but what makes you so certain of those two assumptions?
 
Wait, maybe I missed something. I know Juri's abbreviations were found in the beta files, but what makes you so certain of those two assumptions?

I think it's just a prediction for the lifetime of V. (that's how I read it anyway)

Also, Hakan's coming back, ya'll!
 
I wouldn't mind seeing Gouken come back in some form. I found his moveset to be one of the best out of the newcomers (a new zoner take on the classic shoto formula). I don't like that they retconned his death though... maybe give his moveset to his daughter from the manga.
 
What about Rufus? Hopefully even fatter than ever.
I still have no idea how Rufus made it to SFxT. Probably solely to be Bob's rival.

Wait, maybe I missed something. I know Juri's abbreviations were found in the beta files, but what makes you so certain of those two assumptions?

Two reasons, the silhouettes Capcom revealed had 6 characters and at least 4 of them were obvious enough that they overlapped with the datamined characters.

Secondly, Juri is just incredibly popular, unique (in gameplay and appearance) AND well-received. For example, Viper is popular but not even close to being universally liked. Juri's chances are simply the highest out of the SFIV characters and we still don't have a single rep yet.
 
I wouldn't mind seeing Gouken come back in some form. I found his moveset to be one of the best out of the newcomers (a new zoner take on the classic shoto formula). I don't like that they retconned his death though... maybe give his moveset to his daughter from the manga.

For a second I misread that as Gouki and was all "Akuma had a kid? woah!" XD
femaleakuma.gif

I actually kind of liked Gouken's moveset so I'd be all up for Oujo-san/Fuka :3 That said, they got rid of Karin's counter so I'm dubious if the moveset would still contain it :/
 
That's what I'm assuming as well. I wonder how far capcom will take the story mode and if we will get long cutscenes..

That's why I'm still waiting to see their stance on story mode. We already know what they said but I just want to see a trailer based on it.

I'm intrigued by Ono's comments about wanting to do better than MK story mode.
 
Viper is not just Seismo.

Her gloves produce electricity.
She has jet boots.
She can burst out flames out of her heels.
Bitch can fly.
Bitch can shoot LAZERZZ.

WHAT MORE DO YOU WANT

Laura has electric punches that are better they lead to take downs. It is also quite similar where the HP version is diagnal and the LP version is straight

Necalli has the Seismo
 
So is this the quickest we've stopped talking about a character after their reveal? I wasn't around for Zangief being unleashed on the unsuspecting public but I know people were pouring salt everywhere over vega for a bit at least :P

I mean, we had two streams of the Sim build today and nobody wanted to pick the guy. Cool design update, but not a popular character to use (same w/ the other 2 you referenced). I don't think it should come as any surprise.

Laura has electric punches that are better they lead to take downs. It is also quite similar where the HP version is diagnal and the LP version is straight

Necalli has the Seismo

Waiting for you to say Sim breathing fire invalidates burn kick or something. Necali has a ground attack, but it's not used the way the seismo is and has far less utility. It's kind of like saying Guile has a fireball. Well, sure, he has a projectile and it comes out of his hands and goes full screen, but...that doesn't make him redundant to Ryu.
 
I mean, we had two streams of the Sim build today and nobody wanted to pick the guy. Cool design update, but not a popular character to use (same w/ the other 2 you referenced). I don't think it should come as any surprise.



Waiting for you to say Sim breathing fire invalidates burn kick or something. Necali has a ground attack, but it's not used the way the seismo is and has far less utility. It's kind of like saying Guile has a fireball. Well, sure, he has a projectile and it comes out of his hands and goes full screen, but...that doesn't make him redundant to Ryu.

He's a very difficult character to use for beginners. Not surprising.
 
Beard or no
Sim is sim

Yeah, but this version actually makes me want to give him an honest try for the first time ever.

This game, man. I actually want to play characters I never gave a shit about, (Sim, Vega to a lesser extent) far and away my favorite versions of Dictator and Ken, I finally get some returning favorites from my childhood in Birdie and Mika, the new characters kick ass, and I have next to no interest in playing my SFIV main. (Gief)

Cammy is garbage forever, though.
 
The last character is a newcomer and also the boss right?

Or has it been determined that necalli is the boss?
Nothing's determined yet, but I'm gonna go with thinking that the boss for Street Fighter V is the guy that goes evil super saiyan with a billion glowing Vs around his body for now
 
The last character is a newcomer and also the boss right?

Or has it been determined that necalli is the boss?

Couple schools of thought here-

First off, yes the last character to be revealed will be a new character. His/Her folder structure goes by the name FAN.

There has never been a mainline Street Fighter game that's launched with a playable last boss- that's why I'm hesitant to call Necalli (although that does seem like a logical choice).

We know Urien is one of the DLC characters, for me personally I think the last boss is Urien and he'll be the first DLC character.
 
The Dreamcast sales definitely indicate that SF3 itself had problems that went far beyond just being a 2D game. Other titles were selling 3-5x what it was doing.

Yes, BRAND NEW games featuring crossovers of legendary IP sold better on Dreamcast than the 2-year-old-at-the-time SF3. For some reason Terry Bogard punching Ryu for the first time ever in a BRAND NEW GAME managed to get more sales than a game released to consoles TWO YEARS after it debuted. Shocking.

Meanwhile, A3 which sold 1 million on PS1, sold similarly to SF3 on Dreamcast.

If the issue were "open and shut" it wouldn't be reignited every 5 minutes.

SF3 wasn't a hit, and that's okay.

Yet, somehow its characters are heavily requested and discussed 18 years after their debut.

If those characters weren't a hit then, they sure as hell are now. It's only been a day, and people are talking more about SF3 characters than Dhalsim.
 
Yes, BRAND NEW games featuring crossovers of legendary IP sold better on Dreamcast than the 2-year-old-at-the-time SF3. For some reason Terry Bogard punching Ryu for the first time ever in a BRAND NEW GAME managed to get more sales than a game released to consoles TWO YEARS after it debuted. Shocking.

Meanwhile, A3 which sold 1 million on PS1, sold similarly to SF3 on Dreamcast.

If the issue were "open and shut" it wouldn't be reignited every 5 minutes.



Yet, somehow its characters are heavily requested and discussed 18 years after their debut.

If those characters weren't a hit then, they sure as hell are now. It's only been a day, and people are talking more about SF3 characters than Dhalsim.

SF3 wasn't a hit, and that's okay.
.
 
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