Fallout 4 has gone gold; leaked gameplay vids

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This seems to be another game where I will wait for the community thread to go up before I engage in any discussion.

Very hostile environment as of now.
 
- The new conversation system makes the game much simpler and it's not as immersive as the last games. (This image was posted with this comment: https://embed.gyazo.com/79bd627605bd3694ebd2c98419e241b2.jpg).

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.

Bethesda yet again simplifies something to its detriment. Absolutely not surprised to see this since this is a Bethesda tradition.
 
What is the average opinion on Witcher 3's writing and storytelling here? I think it's really good for a video game, but it's definitely not a revelation. Part of that is the fact that its source material is mediocre genre fiction, and I feel like CDPR succeeds in spite of that in a lot of ways.

The high points—Bloody Baron, Skellige succession—are great examples of how far open world storytelling has come, but the devs also miss the mark pretty often. Lots of side quests that just feel like filler, repetitive contracts, a frankly disappointing (in my opinion, of course) main storyline, some fairly bland and uninteresting main characters. I won't get into the disappointing race and gender aspects because I still think that you can write a good story—as CDPR did—that's full of those problems, but they're definitely present.

Again, I think W3 is a very good game on the whole. Maybe the best of the year so far. But I can't get on board with heaping praise on its storytelling and writing so uncritically. That said, I'm not sure I could come up with very many examples of games that equal W3 in these regards, so I think all the facile praise for it is probably just indicative of how far the medium has to go. Here's hoping F4 continues to push it forward, even if it won't do so technically.
 
Other one was like 20 hours in a day or two ago

If the conversations do, for whatever reason, get more complex and branching later on, I'm sure he would have started seeing them already.

Not writing them off myself just yet, just.. Trying to keep my expectations low when it comes to dialogue.

Word. Will have to see when reviews come out. I get why even the interface change is disappointing to many. Hoping it is a quality over quantity balance. Less choice, more interesting conversations with the choices available. Bethesda must be pissed so much is leaking already. Regular joe's don't have to sign NDAs.
 
Just read over the entire perk tree. That right there got me more hyped than any video I've seen. I love planing character builds. Looks like there could be some pretty great perk synergy.

Edit: Didn't more dialog options appear with higher charisma? Is it really a 1 to 1 comparison of a F3 screen shot dialog tree (with unknown stats) v. one F4 dialog tree (with unknown stats)?
Edit 2: Isn't that the very first part of the story when you are back in the past? Just because those four options are basic bitch, doesn't mean that is how all dialogue conversations will be. Limiting to four choices at once is no really that much of a limit. It could still branch from each selection.

My problem with this type of dialogue system spawned from mass effect isnt only having 4 options, as you said, because they can branch out. It's the fact that they reduce your sentences down to 1-3 word hints making it easy to misinterpret what that choice will actually say. I want to know exactly what my choice will say not a hint that might turn out different.

It's so bad that they tried to fix it in dragon age inquisition by adding symbols to show the type of tone it would be. But this made things so damn simple it may as well have just said "nice answer" "dickish answer" "bone this person answer" etc.

It left no thought to your choices what ever.

I guess at least it doesn't have the symbols in this but the other problem remains.
 
- The new conversation system makes the game much simpler and it's not as immersive as the last games. (This image was posted with this comment: https://embed.gyazo.com/79bd627605bd3694ebd2c98419e241b2.jpg).

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.
Ugh. I was planning to go all in on charisma/speech, too. That image makes me want to cry :(


It's not just that you only see four options at time, it's also that the responses seem to be reduced to the tired trope of choosing between obviously good, bad, or sarcastic options. I enjoy the occasional mini-dilemma of not being sure which is the best thing to say to a certain person, and the good/bad/sarcastic system seems to remove any chance of that.
 
What is the average opinion on Witcher 3's writing and storytelling here? I think it's really good for a video game, but it's definitely not a revelation. Part of that is the fact that its source material is mediocre genre fiction, and I feel like CDPR succeeds in spite of that in a lot of ways.

The high points—Bloody Baron, Skellige succession—are great examples of how far open world storytelling has come, but the devs also miss the mark pretty often. Lots of side quests that just feel like filler, repetitive contracts, a frankly disappointing (in my opinion, of course) main storyline, some fairly bland and uninteresting main characters. I won't get into the disappointing race and gender aspects because I still think that you can write a good story—as CDPR did—that's full of those problems, but they're definitely present.

Again, I think W3 is a very good game on the whole. Maybe the best of the year so far. But I can't get on board with heaping praise on its storytelling and writing so uncritically. That said, I'm not sure I could come up with very many examples of games that equal W3 in these regards, so I think all the facile praise for it is probably just indicative of how far the medium has to go. Here's hoping F4 continues to push it forward, even if it won't do so technically.

People have generally really liked TW3's writing, myself included. It has some of the best side quests I've ever seen in any game.

But that's not the topic of this discussion, now is it lol
 
With these revelations about conversations and the Charisma stat, I've adjusted my SPECIAL in order to get underwater breathing. Took 1 point each out of Charisma and Agility to bump Endurance to 5:

S: 4
P: 6
E: 5
C: 3
I: 2
A: 3
L: 5
 
I never thought Mass Effect dialogue trees to be Lackluster, so I guess you could say I'm not disappointed by Fallout 4 dialogue decisions.

It wasn't until E3 when this was first revealed that I even knew people didn't like this method. Haven't played through Fallout 3 since '09, so I guess I might realize the limitations as I'm playing through 4.
 
I never though Mass Effect dialogue trees to be Lackluster, so I guess you could say I'm not disappointed by Fallout 4 dialogue decisions.

It wasn't until E3 when this was first revealed that I even knew people didn't like this method. Haven't played through Fallout 3 since '09, so I guess I might realize the limitations as I'm playing through 4.

But in Mass Effect, you could at least ask multiple questions and have a conversation with someone.
 
I know that's not what everyone values the most and that's fine but dialogue options are my favourite part in a Fallout game, if those are no good I probably won't enjoy it. Pretty worried. :/
 
It's really hard to judge the size based on this. It looks kind of small at first glance, but then we have nothing to compare it to to get proper scale.

I thought the same, but then I remembered that a lot of Boston is intact. The map is going to be really dense in some areas, lots of building to explore and what have you.
 
Word. Will have to see when reviews come out. I get why even the interface change is disappointing to many. Hoping it is a quality over quantity balance. Less choice, more interesting conversations with the choices available. Bethesda must be pissed so much is leaking already. Regular joe's don't have to sign NDAs.

Honestly, the interface change is the one thing I'm particularly concerned about. Less choices isn't necessarily THAT bad if, like you say, the conversations are more interesting and longer and whatever, but it's the fact that your reply is presented with only a word or two in the dialogue screen scares me.

Like someone mentioned, Bioware had to add ICONS in DA:I to make the tone of each choice clear. Should be obvious that the system has some real problems. I don't want to start quick-saving before every conversation just in case the reply I happen to choose isn't what I thought it was going to be.
 
I haven't seen the videos yet other than reading some user comments.

People are saying it looks terrible, what did Bethesda do with the Skyrim money etc.

Hmm... Not sure if I should cancel my pre-order now.
 
I know that's not what everyone values the most and that's fine but dialogue options are my favourite part in a Fallout game, if those are no good I probably won't enjoy it. Pretty worried. :/

Yep, I don't see anything wrong with the system as it was NV. If that dialogue screenshot translates across the entire game.....dam
 
But in Mass Effect, you could at least ask multiple questions and have a conversation with someone.

Wait a second, you can't do that in Fallout 4? How do we know?

That seems weird. Surely there would be 'I have a question' -> 3 questions + a 'nevermind' option dialogue cycles.
 
Never played a Fallout game before but that looks pretty bad. Will probably still keep my preorder though and hope for the best.
 
Exactly. This isn't just a huge step back from FO3 and NV, it's a huge step back for the entire genre.

Also people claiming the limited dialogue choices are because of a voiced protagonist need to look at this GIF. Mass Effect also has both male and female protagonists, so having both options doesn't limit dialogue choices.

I am interested as to why they went this route with the game? I wonder if they have statistics that show the vast majority of people don't use the dialogue system in their games?
 
Wait a second, you can't do that in Fallout 4? How do we know?

That seems weird. Surely there would be 'I have a question' -> 3 questions + a 'nevermind' option dialogue cycles.

It's been confirmed by leakers. They answered one of the questions and the conversation ended and they couldn't ask the others.

Every dialogue option we've seen so far in the game sticks with that and you can't go back.
 
What are you going to do about the VO?

The game is subtitled so it shouldn't be too difficult to extract that and start working from there as well as muting the player character during direct NPC interactions. Then you can design UI in a list format with summarised subtitles for each option for what the character would say. I'm actually keen to try this myself, I've been programming for just over 10 years now but never tried making a mod for a Bethesda game. If Bethesda hasn't reduced the exposed mod API then this should be all possible AFAIK.
 
I haven't seen the videos yet other than reading some user comments.

People are saying it looks terrible, what did Bethesda do with the Skyrim money etc.

Hmm... Not sure if I should cancel my pre-order now.

As someone who loved 3, the videos look great to me. It comes across like to a lot of GAF Bethesda can do no good. I'd wait and watch some videos and decide what you think.
 
link to a stitched together map from some leaked videos.

https://i.imgur.com/ukMy9of.jpg
We know for a fact that, that's not the full map. Look at some early screens of the map.

Edit: There's this bit as well.

CibA65X.jpg
 
It's been confirmed by leakers. They answered one of the questions and the conversation ended and they couldn't ask the others.

Every dialogue option we've seen so far in the game sticks with that and you can't go back.

What?

That just seems like bad design. I can't imagine why that would be the case.
 
Like really, who is gonna be like "Oh voice acting, I have to play Fallout now"

This is seriously the dumbest thing they could have done to this game. I don't know about this one anymore, if it's as bad as it seems.
 
It would be nice to get a vid of a proper conversation in the game to get a real sense of what they're reporting.
 
It's been confirmed by leakers. They answered one of the questions and the conversation ended and they couldn't ask the others.

Every dialogue option we've seen so far in the game sticks with that and you can't go back.

What the fuck, I didn't know that

Sounds like I really do have to start quick-saving before every conversation
 
It's been confirmed by leakers. They answered one of the questions and the conversation ended and they couldn't ask the others.

Every dialogue option we've seen so far in the game sticks with that and you can't go back.

Yiiiiiiiikes

There has GOT to be some misunderstanding here. That'd be terrible.
 
We know for a fact that, that's not the full map. Look at some early screens of the map.

It looks pretty good considering the leaked footage is what showed it off, there was a lot of mainland to the south that wasn't in the box but i would think that's outer boundaries / DLC area.

We know for a fact that, that's not the full map. Look at some early screens of the map.

Edit: There's this bit as well.

CibA65X.jpg

That is the local map, not the overall area map.
 
Like really, who is gonna be like "Oh voice acting, I have to play Fallout now"

This is seriously the dumbest thing they could have done to this game. I don't know about this one anymore, if it's as bad as it seems.

It does seem like a weird choice, especially when there are only two voices, one male and one female. Outside of grunts I don't see how someone speaking with not your voice increases immersion.
 
My problem with this type of dialogue system spawned from mass effect isnt only having 4 options, as you said, because they can branch out. It's the fact that they reduce your sentences down to 1-3 word hints making it easy to misinterpret what that choice will actually say. I want to know exactly what my choice will say not a hint that might turn out different.

It's so bad that they tried to fix it in dragon age inquisition by adding symbols to show the type of tone it would be. But this made things so damn simple it may as well have just said "nice answer" "dickish answer" "bone this person answer" etc.

It left no thought to your choices what ever.

I guess at least it doesn't have the symbols in this but the other problem remains.

Fair point. I haven't banked much time in ME games, so I can't speak much to them as the gold standard in dialogue trees, however, we all categorize responses in our heads to those "nice" "dickish" "investigate" categories whether the game does it for us or not. I like when a game cuts to the chase and makes systems more enjoyable for it. This F4 tree could def be over simplified and that would be a bummer. But without clicking through a few dozen trees myself or watching hours of leaked footage I can't conclude if I like the F3 or F4 tree better. A great parallel is FF13 combat. It distilled the combat to its essence and eliminated redundant button presses and pulled back the curtain on the illusion of choice in typical FF combat. Because of that, they created the most streamlined, enjoyable combat in any FF game (just my opinion of course). This change was met with 50/50 love hate response. We could still see that here. A lot of people may end up loving the new trees becaus it trims the fat.
 
It looks pretty good considering the leaked footage is what showed it off, there was a lot of mainland to the south that wasn't in the box but i would think that's outer boundaries / DLC area.
It does, but there's loads to the left of the stiched map that's missing.

Edit: Seen your edit and how's it the local map when the screenshot was taken outside of the little red rocket hut?
 
It's been confirmed by leakers. They answered one of the questions and the conversation ended and they couldn't ask the others.

Every dialogue option we've seen so far in the game sticks with that and you can't go back.

wut? So I say "Good Morning" to him an he says "morning to you!" and goes? ;D
What is that lol. I am not that strict and usually skip some text here and there but wow if that is true that would be a gigantic downer. More than any graphic decision they made.
 
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