I preordered it because I want to preload on PS4 and play at midnight. I don't care about reviews, I know what I"m getting, more or less, with a Bethesda RPG, and I know I'll want to play it.
No, you don't know what you're getting.
I preordered it because I want to preload on PS4 and play at midnight. I don't care about reviews, I know what I"m getting, more or less, with a Bethesda RPG, and I know I'll want to play it.
No, you don't know what you're getting.
I'm not sure why pre-orders are still so popular. I'll only do it if previews are prevalent and reviews are out before a game launches. If Fallout 4 gets amazing reviews and positive reactions then I'm still going to be playing on day one - just refuse to give them cash in advance for a game we know nothing about.
If the cells on the Pip Boy map are as large as they were in Fallout 3, then going by a comparison made on Reddit, Fallout 4's map is almost four times larger than Fallout 3's - nearly two times larger in both dimensions.
It's also a lot more densely packed with locations, and the locations themselves are more unique and distinct from one another in terms of both aesthetics and loot found therein, apparently.
I think people were expecting a big boost to map size given it's a new hardware generation. Skyrim was also roughly the same size as Oblivion. The REALLY fascinating thing is that they justified the similar map size in Skyrim by saying "Sure, it's about the same size as Oblivion, but it has loads of mountains now which add verticality and slopes to the game, so there's actually a lot more land to explore because of the huge variations in height."
And they're now justifying Fallout 4's map size by saying "Sure, it's about the same size as Skyrim, but there are no mountains to get in the way now so there's a lot more land to explore."
So basically it's roughly the same as Oblivion =P
No, you don't know what you're getting.
If I'm not mistaken, and someone can correct me if I'm wrong, but Bioware trademarked the Mass Effect style dialogue wheel that it and Inquisitions uses.
No, you don't know what you're getting.
the embargo lifts on Monday at 7am CST so he'll have a pretty good idea on what he's getting
I've played every Bethesda RPG since Morrowind. They have a thing they do, there are incremental changes in each game, but it's still that thing. I know what I'm getting.
So...still massive and filled with stuff to do?
I've gotta say I find it pretty hilarious that all we heard before the game leaked was that Bethesda was terrible at writing, and now we have people upset that they don't have more dialogue choices.
"But I want more poorly written dialogue choices!"
People are funny.
Pre-order fully paid for and holding steady, Captain.
That's not what a trademark is.
(And even if they had patented it, there is tons of prior art that would make the patent useless)
What are you trying to say?
I've gotta say I find it pretty hilarious that all we heard before the game leaked was that Bethesda was terrible at writing, and now we have people upset that they don't have more dialogue choices.
"But I want more poorly written dialogue choices!"
People are funny.
Pre-order fully paid for and holding steady, Captain.
The dumbed down dialog looks even worse than I expected. At this rate Fallout 5 will have a paragon/renegade-like system and Fallout 6 will give you the option to watch the cutscene or shoot the NPC talking to you.
no way bro Todd made a shit ton of money from Skyrim so this game will be beastRight now he doesn't. Just because Bethesda has been creating their games equal in many aspects doesn't mean that pattern won't break.
The dumbed down dialog looks even worse than I expected. At this rate Fallout 5 will have a paragon/renegade-like system and Fallout 6 will give you the option to watch the cutscene or shoot the NPC talking to you.
Right now he doesn't. Just because Bethesda has been creating their games equal in many aspects doesn't mean that pattern won't break.
Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.
They have literally made the same game since Oblivion. All of a sudden they are going to abandon their design choices and say "Let's try something different!"
Nevermind that many have already seen a good amount of gameplay. It is a Bethesda game. Through and through.
I'm always amazed at Bethesda's ability to further simplify things. I'm also shocked that this game only runs at 30FPS considering it looks like RAGE on medium settings. How did Battlefield/Battlefront manage to pull of massive environments at 60FPS while looking way better?
Bethesda is few things if not consistent with their RPGs. What they do well, what they do not so well, the overall DNA of the experience -- It's the same each time. They've never managed to surprise me in any of their RPGs. And in this case I'm completely fine with it. I repeat -- More or less, I know what I'm getting.
It's pretty accurate, and the original games have much better examples of good dialog choices, etc. It'll be interesting to see if even Bethesda fanboys are disappointed. I mean, you can't make this up.Saw this on /v/, not sure how accurate it is:
I'm always amazed at Bethesda's ability to further simplify things. I'm also shocked that this game only runs at 30FPS considering it looks like RAGE on medium settings. How did Battlefield/Battlefront manage to pull of massive environments at 60FPS while looking way better?
People understand that fewer dialogue options doesn't preclude the possibility of more paths through a conversation right?
In a past Fallout game a conversation might give you 6/7 options for continuing a conversation only 2 or 3 times in a conversation. But, if you only have 4 options at once but get to utilize them 7/8 times in a conversation then hat actually leads to a -more- dynamic dialogue system.
The cost of fully voicing your character...
tell me more
NMA?That's some NMA level style hyperbole right there.
So is faction karma back?
And this all ignores that the previous two Fallout games weren't particularly deep in the dialog itself. All it did was throw a bunch of text at you that you could click through at your hearts content and be as inconsistent in your tone as you wanted. It wasn't a sacred calf that was integral to the overall gameplay. All it did was allow you to choose one of a few flavor texts that often had no impact and just satisfied RP purposes. That doesn't make the new system "dumbed down" - it makes it streamlined to fit with their desire for a voiced protag.
I just recall there being a lot of discussion sometime ago about why other games aren't using the Mass Effect style dialogue wheel, and that Bioware had patented it or whatever and that was why other companies weren't using it.
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??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.
Bethesda is few things if not consistent with their RPGs. What they do well, what they do not so well, the overall DNA of the experience -- It's the same each time. They've never managed to surprise me in any of their RPGs. And in this case I'm completely fine with it. I repeat -- More or less, I know what I'm getting.
You could obviously right.
Im just skeptical and very critical, like to everything in life.
My point was more that a trademark is not a patent, they are two wildly different things.
and the actual patent seems so broad that one could argue that the interface FO4 currently uses is infringing.
The conversation system comparison is weird.
You don't just have four choices, you have four choices which branch into more choices and those might branch of again.
Thats 12 conversational options in one conversation.
In F3 you asked one of ten questions and either returned to the menu with 9 unasked questions left, or you branched of into a far more limited conversation.
You didn't branch of into another giant menu of ten more responses.