Alebrije
Member
I don't like change that lowers the bar and sets an entire genre backwards, no.

I don't like change that lowers the bar and sets an entire genre backwards, no.
Made a conversation tree for posting in this thread:
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Made a conversation tree for posting in this thread:
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Considering the improved shadow distance in the E3 demos, that was on PC.
Made a conversation tree for posting in this thread:
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Do we have screenshots of the dialogue interface on PC?
Maybe its just a console thing.
I don't like the layout, especially if you will have more text for each option.
Edit:
lol c'mon now
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After pressing 'A' is there a "wait for a Steam sale" option?
Made a conversation tree for posting in this thread:
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This is beyond wrong. Each VA voiced over 13,000 lines of dialogue. That's more than most games. The entire game has over 111k lines of dialogue, almost 4x times that of TW3. More than Skyrim and FO3 combined.
They spend over 3 years with the lead VAs for the game. Most games spend only a few months at the end of development.
Whatever reason they chose this style of conversation, it's not because they cheaped out on the VA.
There's annother post from the spanish guy that may interest people who are planning on playing the game on consoles, it's regarding stability and frames.
He starts by saying that the game runs stable and fluid. And that he's in a zone that is packed with stuff like tall buildings, ruins, fires, sun lighting(like sun effects) and many enemies. When there's alot going on in that zone there are times when the game "mini freezes" for less than a second. It is the first time during his 30 hours of playing that this happens. He mentions again that the zone he's in has alot of stuff going on.
Also prior to this he gives his impressions on a quest he just started that seems really good.
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??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.
Didn't Alpha Protocol have a similar situation? I remember that was one of the few games where I had regular trouble with some of the responses. Never an issue with BioWare games and only some occasional misunderstandings with TellTale's games.
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??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.
I'm personally looking forward to this PS2 game with Sesame Street level dialogue options.
I actually really like this change. The dialogue box/menu thing in FO3/NV is very ugly.
This is the Fallout we all voted on by buying fucking Skyrim. Enjoy it.
Fuck this game and the hell with Bethesda.
I actually really like this change. The dialogue box/menu thing in FO3/NV is very ugly.
This is the Fallout we all voted on by buying fucking Skyrim. Enjoy it.
Fuck this game and the hell with Bethesda.
Burn the witch
You know what else is ugly? Fallout 4.
I actually really like this change. The dialogue box/menu thing in FO3/NV is very ugly.
I can't believe this is real. So we get voices in return for a completely butchered experience. Seriously starting to doubt this game now.
Makes plenty of sense.Willing to bet that focus group testing lead to the fact that a majority of players actually don't engage in the conversations beyond surface level queries.
The 'average' gamer is probably there for the free-roam, the loot, the silly shit you can do. The quests are all too much readin'. Hence the new system.
This is the Fallout we all voted on by buying fucking Skyrim. Enjoy it.
Fuck this game and the hell with Bethesda.
Makes plenty of sense.
I honestly believe that eventually, the majority of those complaining about the dumbing down will end up enjoying the time they spend with the game anyway.
Oh man, the reviews are going to be so interesting. I'm definitely going to wait for them before getting the game, if I do so this month.
It seems people are upset due to losing the illusion of control.
While the dialogue system seems to be very, very disappointing, some of the hyperbole in this thread is absolutely sensational
Bethesda lowering the bar on their games isn't hyperbole at all, they've been doing that for every game they've released after Morrowind. Stripping out game mechanics, simplifying this and taking away that. In the case of dialog, we've gotten plenty of impressions from people who've been playing for tens of hours and that's honestly better than the whole lot of nothing Bethesda's given us. It sounds shallow and thin and for a western RPG by one of the supposedly premier developers in the genre, that is a huge step backwards.
Then why not have even more dialogue options? Why this route?
Makes plenty of sense.
I honestly believe that eventually, the majority of those complaining about the dumbing down will end up enjoying the time they spend with the game anyway.
How so?
Im pretty sure it will get 90+ scores. Are people expecting reviewers to criticize the game significantly?
You're starting to sound like the opposite of that other gibberer that was banned earlier for trolling
We don't know. We haven't even seen a full conversation yet. We have no real idea how this works in practice. All we have is a translation of Spanish leaker. Not say he's wrong or anything, but it's not exactly very a clear picture of things.