Fallout 4 has gone gold; leaked gameplay vids

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I've gotta say I find it pretty hilarious that all we heard before the game leaked was that Bethesda was terrible at writing, and now we have people upset that they don't have more dialogue choices.

"But I want more poorly written dialogue choices!"

People are funny.


Pre-order fully paid for and holding steady, Captain.
 
I'm not sure why pre-orders are still so popular. I'll only do it if previews are prevalent and reviews are out before a game launches. If Fallout 4 gets amazing reviews and positive reactions then I'm still going to be playing on day one - just refuse to give them cash in advance for a game we know nothing about.

This is a good stance, and I definitely respect you for it. Pre-ordering is stupid, even if you "know" what you're getting.

That said, I've pre-ordered the game. Lol.
 
If the cells on the Pip Boy map are as large as they were in Fallout 3, then going by a comparison made on Reddit, Fallout 4's map is almost four times larger than Fallout 3's - nearly two times larger in both dimensions.

It's also a lot more densely packed with locations, and the locations themselves are more unique and distinct from one another in terms of both aesthetics and loot found therein, apparently.

That sounds great actually, more densely packed with locations. You know what it is...each time a developer starts to brag about how big the open world is...i see it as great news. GTA V for example, i was so happy to see the countryside returning but in the end i barely spent time there. More things to see and do in a map that is not much bigger if at all than previous games...isn't all that bad then.

I think people were expecting a big boost to map size given it's a new hardware generation. Skyrim was also roughly the same size as Oblivion. The REALLY fascinating thing is that they justified the similar map size in Skyrim by saying "Sure, it's about the same size as Oblivion, but it has loads of mountains now which add verticality and slopes to the game, so there's actually a lot more land to explore because of the huge variations in height."

And they're now justifying Fallout 4's map size by saying "Sure, it's about the same size as Skyrim, but there are no mountains to get in the way now so there's a lot more land to explore."

So basically it's roughly the same as Oblivion =P

Damn...and here i believed Skyrim and Fallout 3 were much bigger than Oblivion.
 
The dumbed down dialog looks even worse than I expected. At this rate Fallout 5 will have a paragon/renegade-like system and Fallout 6 will give you the option to watch the cutscene or shoot the NPC talking to you.
 
If I'm not mistaken, and someone can correct me if I'm wrong, but Bioware trademarked the Mass Effect style dialogue wheel that it and Inquisitions uses.

That's not what a trademark is.

(And even if they had patented it, there is tons of prior art that would make the patent useless)
 
the embargo lifts on Monday at 7am CST so he'll have a pretty good idea on what he's getting

I've played every Bethesda RPG since Morrowind. They have a thing they do, there are incremental changes in each game, but it's still that thing. I know what I'm getting.

Right now he doesn't. Just because Bethesda has been creating their games equal in many aspects doesn't mean that pattern won't break.
 
When we get some example from later in the game, then this dialog choice thing will be on my radar. That picture means nothing.
 
So...still massive and filled with stuff to do?

It's big, and given the number of buildings open to exploration it seems like this will be more packed with exploration opportunities than any of their games so far, but they definitely need to step the game size up for the next Elder Scrolls game - a series that relies heavily on vistas and a sense of scale. Especially since it looks likely to be set in Hammerfell, and being able to see from one side of the desert to the other from a good vantage point would ruin any sense of immersion.

The Witcher 3 had over three times as much playable space as Skyrim. GTAV was around twice the size of Skyrim. I know there's a lot more interaction in Beth's games (it's why TES is my favourite series) but they definitely need to start increasing their map sizes again. Fallout 4 should feel fine given the similarity in landscape, but I don't think it'll go over so well in another TES game.
 
I've gotta say I find it pretty hilarious that all we heard before the game leaked was that Bethesda was terrible at writing, and now we have people upset that they don't have more dialogue choices.

"But I want more poorly written dialogue choices!"

People are funny.


Pre-order fully paid for and holding steady, Captain.

Yes, because the solution people wanted to shit writing was scrap the writing. Congrats you pre ordered a game
 
That's not what a trademark is.

(And even if they had patented it, there is tons of prior art that would make the patent useless)

I just recall there being a lot of discussion sometime ago about why other games aren't using the Mass Effect style dialogue wheel, and that Bioware had patented it or whatever and that was why other companies weren't using it.
 
Saw this on /v/, not sure how accurate it is:

nE6Bv75.jpg

I'm always amazed at Bethesda's ability to further simplify things. I'm also shocked that this game only runs at 30FPS considering it looks like RAGE on medium settings. How did Battlefield/Battlefront manage to pull of massive environments at 60FPS while looking way better?
 
I am not impressed with graphics. May be this is in line with Fallout graphics but I was expecting something a little more flashy. I have not pre-ordered the game and will wait for reviews on PS4 reviews as I am worried about getting the Skyrim treatment.
 
What are you trying to say?

Bethesda is few things if not consistent with their RPGs. What they do well, what they do not so well, the overall DNA of the experience -- It's the same each time. They've never managed to surprise me in any of their RPGs. And in this case I'm completely fine with it. I repeat -- More or less, I know what I'm getting.
 
I've gotta say I find it pretty hilarious that all we heard before the game leaked was that Bethesda was terrible at writing, and now we have people upset that they don't have more dialogue choices.

"But I want more poorly written dialogue choices!"

People are funny.


Pre-order fully paid for and holding steady, Captain.

It's almost like people need something to be upset about. But who would be like that.

I'm more excited than I have ever been after watching those videos!
 
The dumbed down dialog looks even worse than I expected. At this rate Fallout 5 will have a paragon/renegade-like system and Fallout 6 will give you the option to watch the cutscene or shoot the NPC talking to you.

That's some NMA level style hyperbole right there.

Right now he doesn't. Just because Bethesda has been creating their games equal in many aspects doesn't mean that pattern won't break.

They have literally made the same game since Oblivion. All of a sudden they are going to abandon their design choices and say "Let's try something different!"

Nevermind that many have already seen a good amount of gameplay. It is a Bethesda game. Through and through.
 
Posts like these make me sad. I mean there are hundreds of games where you can shoot things. But Fallout is very specifically about role playing. Fallout 1 and 2 set the template, which was fantastic, and which sequels should ideally adhere to. New Vegas even managed that in 3D AAA space. Bethesda is regressing, and people who enjoy more than just shooting are disheartened by that.

Agreed.
 
They have literally made the same game since Oblivion. All of a sudden they are going to abandon their design choices and say "Let's try something different!"

Nevermind that many have already seen a good amount of gameplay. It is a Bethesda game. Through and through.

You could obviously right.

Im just skeptical and very critical, like to everything in life.
 
I'm always amazed at Bethesda's ability to further simplify things. I'm also shocked that this game only runs at 30FPS considering it looks like RAGE on medium settings. How did Battlefield/Battlefront manage to pull of massive environments at 60FPS while looking way better?

WAY different games, Bethesda's require a level of interactivity that VASTLY dwarfs any standard FPS. Not quite a fair comparison
 
Bethesda is few things if not consistent with their RPGs. What they do well, what they do not so well, the overall DNA of the experience -- It's the same each time. They've never managed to surprise me in any of their RPGs. And in this case I'm completely fine with it. I repeat -- More or less, I know what I'm getting.

I was asking Fantomena what he was trying to say because I thought the crux of his argument might be steeped in some 'principles' bs about pre-order culture that suggests some hardline for what counts and doesn't count as the reasonable spending decision of a conscious adult. I've played the last three Elder Scrolls games, I've played the last two Fallout games, I've seen the E3 showing, and I've seen most of the leaks. Technically, I don't know what the game is, because I haven't beaten it yet, but I sure know enough to be okay with the fact that I've already bought it.
 
Saw this on /v/, not sure how accurate it is:



I'm always amazed at Bethesda's ability to further simplify things. I'm also shocked that this game only runs at 30FPS considering it looks like RAGE on medium settings. How did Battlefield/Battlefront manage to pull of massive environments at 60FPS while looking way better?
It's pretty accurate, and the original games have much better examples of good dialog choices, etc. It'll be interesting to see if even Bethesda fanboys are disappointed. I mean, you can't make this up.
 
People understand that fewer dialogue options doesn't preclude the possibility of more paths through a conversation right?

In a past Fallout game a conversation might give you 6/7 options for continuing a conversation only 2 or 3 times in a conversation. But, if you only have 4 options at once but get to utilize them 7/8 times in a conversation then that actually leads to a -more- dynamic dialogue system.
 
tons of reactions from people who havent played the game for even one second itt

dunno, i can understand concern over certain gameplay systems (dialogue for example) but to immediately say fallout 4 is a regression seems awfully presumptuous at this point in time
 
People understand that fewer dialogue options doesn't preclude the possibility of more paths through a conversation right?

In a past Fallout game a conversation might give you 6/7 options for continuing a conversation only 2 or 3 times in a conversation. But, if you only have 4 options at once but get to utilize them 7/8 times in a conversation then hat actually leads to a -more- dynamic dialogue system.

tell me more
 
The cost of fully voicing your character...

Mass Effect does the dialogue wheel better and last time I saw Shepard male and female where fully voiced.

They just needed a fucking button that open a tree brach of questions on the other buttons for you to ask, and go back if you wanted, just like in ME.

Its not like Bethesda is poor or has a small studio, last time I checked their RPGs sold millions. The voiced and using a dialogue wheel excuses ont fly with the horrible job Bethesda has done implementing them when others do the same in a much better way.
 
And this all ignores that the previous two Fallout games weren't particularly deep in the dialog itself. All it did was throw a bunch of text at you that you could click through at your hearts content and be as inconsistent in your tone as you wanted. It wasn't a sacred calf that was integral to the overall gameplay. All it did was allow you to choose one of a few flavor texts that often had no impact and just satisfied RP purposes. That doesn't make the new system "dumbed down" - it makes it streamlined to fit with their desire for a voiced protag.

I don't know why book writers even bother to make their books over 200 pages long, it's all just flavor text that serve no purpose when the end result is the same.

Ya man, http://fallout.wikia.com/wiki/Beyond_the_Beef

All flavor text

What's next you going to tell me reactivity doesn't matter in rpg's either?
 
I just recall there being a lot of discussion sometime ago about why other games aren't using the Mass Effect style dialogue wheel, and that Bioware had patented it or whatever and that was why other companies weren't using it.

My point was more that a trademark is not a patent, they are two wildly different things.

and the actual patent seems so broad that one could argue that the interface FO4 currently uses is infringing.
 
79bd627605bd3694ebd2c98419e241b2.jpg



??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.

That looks a bit worrying, but I'm gonna be optimistic and assume that most of the game's dialogue isn't like that. Gonna get the game regardless since I'm a big Fallout fan, but I hope the dialogue is not all like that.

Ah well, no use worrying about it I guess. Like the art style so far and I'm gonna focus on the positives for as long as I can haha.
 
Bethesda is few things if not consistent with their RPGs. What they do well, what they do not so well, the overall DNA of the experience -- It's the same each time. They've never managed to surprise me in any of their RPGs. And in this case I'm completely fine with it. I repeat -- More or less, I know what I'm getting.

I have to say they surprised me a little with Skyrim after playing Fallout 3. I was seeing some things going forward in there.
 
The conversation system comparison is weird.

You don't just have four choices, you have four choices which branch into more choices and those might branch of again.
Thats 12 conversational options in one conversation.

In F3 you asked one of ten questions and either returned to the menu with 9 unasked questions left, or you branched of into a far more limited conversation.
You didn't branch of into another giant menu of ten more responses.
 
So Fallout is doomed :

PS2 graphics
It's now a shooter not and RPG
No need dialogs (due to the one above)
Dog on fire kills immersion

Missed somethig else?
 


Not to beat a dead horse here, but that picture is comparing the first bit of optional dialogue in Fallout 4 with rather dense quest chatter that appears deep into the other games. The following would seem to be the more apt comparison:


Sure the dialogue is not written in such detail on the 'wheel', but given that you hear your character speak in fully fleshed out sentences, is the difference really all that meaningful? In any case, chances are the more robust dialogue sequences in Fallout 4 will feature an "investigate" tab.
 
The conversation system comparison is weird.

You don't just have four choices, you have four choices which branch into more choices and those might branch of again.
Thats 12 conversational options in one conversation.

In F3 you asked one of ten questions and either returned to the menu with 9 unasked questions left, or you branched of into a far more limited conversation.
You didn't branch of into another giant menu of ten more responses.

You "branch" (that is to say, move on to the next section of dialogue) to another three different versions of "Go on." and a single question.
 
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