Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

Hey people from the UK sales thread!

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I literally cannot believe that you're doing this.
 
The war zone game mode is built around reqs and you don't even need to spend a penny to get packs and you don't even need reqs to do well in warzone


You don't need to spend a penny in Clash of clans too. Doesn't mean the microtransactions arent intrusive and game changing. We've had threads where people were affected by the Req packs.

http://www.neogaf.com/forum/showthread.php?t=1133444

Still don't see how it is less intrusive than hats. In fact I think it's one of the worst types of microtransactions. Randomly generated packs that affect gameplay. Not sure why people are happy about this, it seems so counter intuitive. Anyway this is greatly OT. If you want to discuss it do it in the thread above.
 
You call having to put several hundred hours in to a game to unlock all cosmetic unlockables (that are RnG at that), un-intrusive?

Yes? You have to spend a lot of time to unlock all the cosmetic shit in other Halo games as well.

I disagree with you on the Warzone weapon/vehicle cards too btw, but I can see why someone can think it's 'intrusive'.
 
Microsoft's PR is working on far too many people in this thread.

I have been playing Halo 5 the past week, and have been enjoying it before I ever heard this press release this morning. I wouldn't need PR to tell me if I should enjoy a game or not anyways.
 
You have a point. But there is also this:


Where it notes the best selling digital game ever on the Xbox store. Does not specify platform in this instance. While it's likely not the biggest Halo launch of all time, it does have the best digital sales for any game on the Xbox store. Which is still a significant achievement.

depending on whether they are including bundle codes in that total.

There isn't much of interest in the press release in terms of hard numbers, so there isn't much to talk about beyond who is on what team.
 
Otherwise there shouldn't be any "hardware" in that sentence.



Really, it's one of the best PR spin I ever saw. Genius, as I said.
Didn't they sold halo branded accessories like controllers? They are probably counting bundles too, but that vague statement does not automatically means they are counting the whole bundle price towards the total.
 
You have a point. But there is also this:


Where it notes the best selling digital game ever on the Xbox store. Does not specify platform in this instance. While it's likely not the biggest Halo launch of all time, it does have the best digital sales for any game on the Xbox store. Which is still a significant achievement.

Entirely possible, though I can't comment on digital sales because those are never given out, as opposed to leaked retail sale numbers in NPD threads.

Estimates on digital sales for such a large title were anywhere from 20% to 30% on the highend, from the UK thread.
 
For a little perspective:

Destiny made 500 Mio. $ in 24h
GTA V made 800 Mio. $ in 24h

Both only in software sales obviously and 1 day and not a whole week.

MS sells roughly 125.000 XBO in a normal week at about 350$ which is 43.750.000 $ in revenue.

Wasn't Destiny's sell through only 325 million in 5 days?
 
Numbers would be great but I think this is going to be the trend going forward for everyone.

Either way been having fun with the game so far.

edit:
As we expected, tremendous spin. And it's working, too.

6 gazillion bullets fired!

I've always liked those type of stats.

200k bosses killed
500k warhogs destroyed
1 million Spartans teabagged
 
Re-reading, this line "fastest-selling Xbox One exclusive game to-date" makes me think it did do better than Titanfall on the Xbox One, at least at some point anyway, be it in the first 24 hours, or the first week or whatever. I'd imagine NPD will show a very healthy figure, possibly 1 million or more. I can't remember what Titanfall's opening number was, but I remember it being something close to that.
 
You must be kidding me. It's the worst. Randomly generated packs that change gameplay is less intrusive than hats? That's some nonsense right there.

Dude. You don't need to buy the packs. It's not intrusive because you don't need to use it.
 
I literally cannot believe that you're doing this.

Real talk, all of his posts in the UK sales thread are the only reason I clicked on this thread or have any interest in Halo 5 sales at all. I had two separate people, one of whom isn't even a GAF member, link me to that the UK sales thread because it got posted at other forums to mock GAF. I love this place lol
 
Why again are gamers here mad that a gaming company made a game that is making money?

Can't we be happy that our medium is still going strong?
 
"with more than $400 million in global sales of Halo 5: Guardians games and hardware"

That's what happens when there's no split screen.
 
Re-reading, this line "fastest-selling Xbox One exclusive game to-date" makes me think it did do better than Titanfall on the Xbox One, at least at some point anyway, be it in the first 24 hours, or the first week or whatever. I'd imagine NPD will show a very healthy figure, possibly 1 million or more. I can't remember what Titanfall's opening number was, but I remember it being something close to that.

Titanfall isn't XB1 exclusive though.
 
Yes? You have to spend a lot of time to unlock all the cosmetic shit in other Halo games as well.

I disagree with you on the Warzone weapon/vehicle cards too btw, but I can see why someone can think it's 'intrusive'.

Look, it's not something I have out for Halo specifically. I actually stopped playing The Last of Us MP because of this shit. I don't want anyone to have any potential gameplay advantage over me because they happen to have spent money on micro transactions. That shit rubs me the wrong way. And just as in LoU people could essentially buy better load outs, in Halo 5 you can just buy packs that make your chances of getting better weapons, vehicles, unlockables etc much greater. It takes long enough saving up for these packs that it incentivises buying them even more, and that annoys me.

Luckily Naughty Dog have seen the error of their ways (I fucking hope) and claim they will no longer have gameplay affecting shit behind micro transactions, and that's how it should be. Hopefully if enough people throw up a stink, 343i will do the same, but given the receptiveness of many Halo fans to micro transactions (which is bewildering in itself), I somehow doubt it.
 
Yeah....this-

Last week’s Halo 5: Live earned a GUINNESS WORLD RECORDS™ title for the most watched video game launch broadcast, setting a precedent with more than 330,000 unique streams on the evening of the broadcast. Additionally, content from the broadcast generated 5.5 million total views throughout the week. This resulted in a spike in digital sales of Halo 5: Guardians, leading to it becoming the best-selling digital game ever in the Xbox Store for an opening week.

kinda reeks of desperation. Shoulda left it out. :P
 
Re-reading, this line "fastest-selling Xbox One exclusive game to-date" makes me think it did do better than Titanfall on the Xbox One, at least at some point anyway, be it in the first 24 hours, or the first week or whatever. I'd imagine NPD will show a very healthy figure, possibly 1 million or more. I can't remember what Titanfall's opening number was, but I remember it being something close to that.

I don't think we had numbers for Titanfall. I looked in the NPD thread for March 2014 and it said that there were 1.4 million total units of XBox One software sold for the month so... Maybe?

Either way, a year and a half later, something like Halo should be beating a new IP of a similar genre with a bigger install base to sell to comfortably.
 
Where are you people getting controller + req packs being included in the gross amount? Cant see it in the PR.

$400+ million for a Halo launch over a week is still spectacular. All but confirms Halo is a juggernaught franchise.

Im personally having a blast, the multiplayer has recaptured Halo 2 for me.
 
One week after launching worldwide

... ok

Halo 5: Guardians has made history as the biggest Halo launch

... basically means they never put more Halo related hardware and software into stores for a Halo game, doesn't mean they actually sold them through

and fastest-selling Xbox One exclusive game to-date

... to be expected, with larger install bases almost every mainstream exclusive is gonna be the new fastest-selling. Should put it above 1 million copies for week one

, with more than $400 million in global sales of Halo 5: Guardians games and hardware,

... we had to include Halo 5 console bundles and controllers to fix the numbers

pushing the franchise to over $5 billion lifetime

... but it's not 400 million sold through in games and hardware. Just sold-in.

With the highest week one attach rate for a Microsoft first party title on Xbox One

... so how many first party titles have there been? Forza 5, Forza 6, MCC, Gears Ultimate, Kinect Sports Rivals, Rare Replay, Lococycle. I think MCC was the best of those and topped out at 1 million for its first week.

the game was the most played of any game on Xbox One, as well as the most played on Xbox Live.

... during the 27th of October from 11:00am to 11:03am. Or something like that.

Yeah, definitely some spinning involved in this PR. But it's an awesome game and deserves sales. Just add more Masterchief. Halo without Masterchief ain't Halo, it's Halo: Team Osiris.

Lol the effort made by some people to be pessimistic is incredible.
 
I'm just not sure what success is for H5 as defined by GAF. It feels like the sales threads are more veiled console warring than anything else. Maybe it's just the fallout from MCC.

It's obviously going to sell well but anyone who expected it to break records is going to be disappointed. There are less Xboxes and there is more competition for FPS and beyond.

But any publisher in the industry would jump at the chance for the IP. So it's still valuable just not as valuable as before.
 
Really? You call having gameplay items that change the balance of a game mode altogether, being bolstered by micro transactions as un-intrusive? You call having to put several hundred hours in to a game to unlock all cosmetic unlockables (that are RnG at that), un-intrusive?

Lets just say I vehemently disagree.

You clearly haven't played it for more than a round. I used about 2 tank cards and 3 ghost cards, and I got booted out of both tanks and one of the ghosts as soon as I got in the middle of the fight. Weapon/vehicles cards are pretty much useless. Costmetics even less so, which makes no sense for people to spend "hundreds of hours" like you say for unlocking cosmetics. If you think spending hundreds of hours on unlocking useless crap, then you need to take a step back and look at the bigger picture. Is it worth spending that much time to get some armor that looks 20-30% different than another armor that you already have? Or get an armor that you don't even see when you are playing and only see it on the killscreen or main menu?

I have been playing Halo 5 the past week, and have been enjoying it before I ever heard this press release this morning. I wouldn't need PR to tell me if I should enjoy a game or not anyways.
Haven't you heard, you enjoy a game more if it sold well.

DUDE!

That's why this is being called PR spin!

It's needlessly obfuscating, hence this thread tearing it apart!

I'm sorry, but you're just seeing what you want to see.
If they meant "biggest launch on Xbox One, and not biggest launch in history", they would have said this:

Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling exclusive game to-date on Xbox One

not this:

Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date.
 
I don't think we had numbers for Titanfall. I looked in the NPD thread for March 2014 and it said that there were 1.4 million total units of XBox One software sold for the month so... Maybe?

Either way, a year and a half later, something like Halo should be beating a new IP of a similar genre with a bigger install base to sell to comfortably.

It was < 1.1 million w/ bundles as someone mentioned earlier.
 
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