But how many copies were sold, Microsoft? Where are the receipts?!
They never said anything about Halo 4 numbers either.
But how many copies were sold, Microsoft? Where are the receipts?!
Hey people from the UK sales thread!
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The war zone game mode is built around reqs and you don't even need to spend a penny to get packs and you don't even need reqs to do well in warzone
You call having to put several hundred hours in to a game to unlock all cosmetic unlockables (that are RnG at that), un-intrusive?
After the awful loss from last night you went for the jugularSorry, I'm a Hawks fan, lol.
Such stupid pr. The most watched stream thing is weird too, it didn't even make it to first spot on twitch, with overwatch being top on the release date.
Microsoft's PR is working on far too many people in this thread.
You have a point. But there is also this:
Where it notes the best selling digital game ever on the Xbox store. Does not specify platform in this instance. While it's likely not the biggest Halo launch of all time, it does have the best digital sales for any game on the Xbox store. Which is still a significant achievement.
Didn't they sold halo branded accessories like controllers? They are probably counting bundles too, but that vague statement does not automatically means they are counting the whole bundle price towards the total.Otherwise there shouldn't be any "hardware" in that sentence.
Really, it's one of the best PR spin I ever saw. Genius, as I said.
You have a point. But there is also this:
Where it notes the best selling digital game ever on the Xbox store. Does not specify platform in this instance. While it's likely not the biggest Halo launch of all time, it does have the best digital sales for any game on the Xbox store. Which is still a significant achievement.
For a little perspective:
Destiny made 500 Mio. $ in 24h
GTA V made 800 Mio. $ in 24h
Both only in software sales obviously and 1 day and not a whole week.
MS sells roughly 125.000 XBO in a normal week at about 350$ which is 43.750.000 $ in revenue.
As we expected, tremendous spin. And it's working, too.
6 gazillion bullets fired!
I can't wit for the NPD thread and seeing all the "but teh Revenue!" posts.
It's a successful game with definite PR spin in its press release. Not worth this much vitriol. *shrug*
I believe that was one day, games only, 4 consoles, no special controllers or headphonesWasn't Destiny's sell through only 325 million in 5 days?
You must be kidding me. It's the worst. Randomly generated packs that change gameplay is less intrusive than hats? That's some nonsense right there.
Wasn't Destiny's sell through only 325 million in 5 days?
I literally cannot believe that you're doing this.
QFTIt's a successful game with definite PR spin in its press release. Not worth this much vitriol. *shrug*
Not really. If it meant what you are saying it means, it would have to be worded as such:
It's a successful game with definite PR spin in its press release. Not worth this much vitriol. *shrug*
Especially in light of Halo being an M-rated series.
Also I'm not sure why they included the line about "professional gamers as young as 13", just seems like a weird thing to throw in there.
It's a successful game with definite PR spin in its press release. Not worth this much vitriol. *shrug*
After the awful loss from last night you went for the jugular
Re-reading, this line "fastest-selling Xbox One exclusive game to-date" makes me think it did do better than Titanfall on the Xbox One, at least at some point anyway, be it in the first 24 hours, or the first week or whatever. I'd imagine NPD will show a very healthy figure, possibly 1 million or more. I can't remember what Titanfall's opening number was, but I remember it being something close to that.
Especially in light of Halo being an M-rated series.
Titanfall isn't XB1 exclusive though.
Yes? You have to spend a lot of time to unlock all the cosmetic shit in other Halo games as well.
I disagree with you on the Warzone weapon/vehicle cards too btw, but I can see why someone can think it's 'intrusive'.
Why not just say how many sold?
Last weeks Halo 5: Live earned a GUINNESS WORLD RECORDS title for the most watched video game launch broadcast, setting a precedent with more than 330,000 unique streams on the evening of the broadcast. Additionally, content from the broadcast generated 5.5 million total views throughout the week. This resulted in a spike in digital sales of Halo 5: Guardians, leading to it becoming the best-selling digital game ever in the Xbox Store for an opening week.
Re-reading, this line "fastest-selling Xbox One exclusive game to-date" makes me think it did do better than Titanfall on the Xbox One, at least at some point anyway, be it in the first 24 hours, or the first week or whatever. I'd imagine NPD will show a very healthy figure, possibly 1 million or more. I can't remember what Titanfall's opening number was, but I remember it being something close to that.
One week after launching worldwide
... ok
Halo 5: Guardians has made history as the biggest Halo launch
... basically means they never put more Halo related hardware and software into stores for a Halo game, doesn't mean they actually sold them through
and fastest-selling Xbox One exclusive game to-date
... to be expected, with larger install bases almost every mainstream exclusive is gonna be the new fastest-selling. Should put it above 1 million copies for week one
, with more than $400 million in global sales of Halo 5: Guardians games and hardware,
... we had to include Halo 5 console bundles and controllers to fix the numbers
pushing the franchise to over $5 billion lifetime
... but it's not 400 million sold through in games and hardware. Just sold-in.
With the highest week one attach rate for a Microsoft first party title on Xbox One
... so how many first party titles have there been? Forza 5, Forza 6, MCC, Gears Ultimate, Kinect Sports Rivals, Rare Replay, Lococycle. I think MCC was the best of those and topped out at 1 million for its first week.
the game was the most played of any game on Xbox One, as well as the most played on Xbox Live.
... during the 27th of October from 11:00am to 11:03am. Or something like that.
Yeah, definitely some spinning involved in this PR. But it's an awesome game and deserves sales. Just add more Masterchief. Halo without Masterchief ain't Halo, it's Halo: Team Osiris.
Really? You call having gameplay items that change the balance of a game mode altogether, being bolstered by micro transactions as un-intrusive? You call having to put several hundred hours in to a game to unlock all cosmetic unlockables (that are RnG at that), un-intrusive?
Lets just say I vehemently disagree.
Haven't you heard, you enjoy a game more if it sold well.I have been playing Halo 5 the past week, and have been enjoying it before I ever heard this press release this morning. I wouldn't need PR to tell me if I should enjoy a game or not anyways.
DUDE!
That's why this is being called PR spin!
It's needlessly obfuscating, hence this thread tearing it apart!
Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling exclusive game to-date on Xbox One
Halo 5: Guardians has made history as the biggest Halo launch and fastest-selling Xbox One exclusive game to-date.
Titanfall isn't XB1 exclusive though.
I don't think we had numbers for Titanfall. I looked in the NPD thread for March 2014 and it said that there were 1.4 million total units of XBox One software sold for the month so... Maybe?
Either way, a year and a half later, something like Halo should be beating a new IP of a similar genre with a bigger install base to sell to comfortably.
Wasn't Destiny's sell through only 325 million in 5 days?