Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Thanks for clearing that up. I really appreciate all your effort in giving us this stuff!

Any insight on the stages part of my question, finally, from the data?

I haven't seen any info on unannounced stages yet- I'm actually surprised with the announcer files they found there weren't files of her saying the stage names.

If there's weather like the Bogard leak said, it's not present in the beta stage files... like alternate sky textures, etc. People have been looking around the parts of stages we can't access yet with 3DS Max though, I hope someone will do like a youtube stage tour video. Or even better, just mod in a free roaming camera- modding for this game is moving very fast.
 
I haven't seen any info on unannounced stages yet- I'm actually surprised with the announcer files they found there weren't files of her saying the stage names.

If there's weather like the Bogard leak said, it's not present in the beta stage files... like alternate sky textures, etc. People have been looking around the parts of stages we can't access yet with 3DS Max though, I hope someone will do like a youtube stage tour video. Or even better, just mod in a free roaming camera- modding for this game is moving very fast.

I also find it odd the announcer isn't the standard announcer for the stages/characters/etc. I can only guess she'll be an optional announcer.
 
I haven't seen any info on unannounced stages yet- I'm actually surprised with the announcer files they found there weren't files of her saying the stage names.

If there's weather like the Bogard leak said, it's not present in the beta stage files... like alternate sky textures, etc. People have been looking around the parts of stages we can't access yet with 3DS Max though, I hope someone will do like a youtube stage tour video. Or even better, just mod in a free roaming camera- modding for this game is moving very fast.

I'm not convinced this stage weather information leak was accurate. I'm thinking they just added the info on the select screen for flavor, much like the useless character bio information.

I don't care about weather effects. I don't need the extra effects. I just want the frame rate to not look like crap on all the stage animations. The 30 fps animations ruin the stages for me. Karin's stage could be the best, but to me it's the worst as a result. Even the SF4 stages look nicer to me, because everything is smooth.

I'm not sure what the hang-up could be. I'd take toned-down lighting if everything stayed 60.
 
And then Ibuki and Makoto join SFIV as not-babies

I see this a lot and it's wrong. Makoto, Ibuki, Yang/Yun etc. are around the same age in SF4 and SF3. Let me explain why;

Mel Masters is born at the end of Super Street Fighter 4. In Street Fighter 3: New Generation he's 3 years old. So there's a three year gap between SSF4 and SF3:NG. Makoto, Ibuki and the others are only around 3 years younger in 4 then they are in 3. Is it odd that they're exactly the same in both games? Yeah, it probably is, but they definitely shouldn't be 'babies'.
 
I'm not convinced this stage weather information leak was accurate. I'm thinking they just added the info on the select screen for flavor, much like the useless character bio information.

I don't care about weather effects. I don't need the extra effects. I just want the frame rate to not look like crap on all the stage animations. The 30 fps animations ruin the stages for me. Karin's stage could be the best, but to me it's the worst as a result. Even the SF4 stages look nicer to me, because everything is smooth.

I'm not sure what the hang-up could be. I'd take toned-down lighting if everything stayed 60.
They just don't need that many background characters, really.

Oh man, I was liking that breakdown in Rashid's theme just before the sample ended

Mika's theme is nice and energetic, sounds like a good rendition of her Alpha 3 theme.
Beowulf's theme is better :V
 
I don't care about weather effects. I don't need the extra effects. I just want the frame rate to not look like crap on all the stage animations. The 30 fps animations ruin the stages for me. Karin's stage could be the best, but to me it's the worst as a result. Even the SF4 stages look nicer to me, because everything is smooth.
The bystanders in SFIV on average also had better proportions than V's. That kid in the China stage being one of the worst offenders.
 
I'm assuming they reference it for the initial story, then after just turn the games in to a dream match.

Also, who actually cares about story in a fighting game anyways?

If developers did people would as well. Just because Capcom's SF story team is less competent than me in sf does not mean story should not be a consideration.

That said, they should have made 4 the retcon point and put the story from there.
 
So are we all going with Fan now instead of Zen? So many people on here told me the new char's name was 100% Zen.

People's expectations sometimes change when new information comes to light.

I still have my money on King Tut as the final boss though.
 
I'm assuming they reference it for the initial story, then after just turn the games in to a dream match.

Also, who actually cares about story in a fighting game anyways?
One of the most important aspects of a fighting game, besides the fighting, is the characters, right?

I'm more interested in how the story affects the characters than the story itself. Because yeah, Street Fighter stories...
 
One of the most important aspects of a fighting game, besides the fighting, is the characters, right?

I'm more interested in how the story affects the characters than the story itself. Because yeah, Street Fighter stories...

Yeah but I stop caring after the gameplay.
 
Yeah but I stop caring after the gameplay.

Characters are a gateway to the gameplay. If somebody thinks all the chracters are shit they gameplay won't shine for them. Hell if not for like 5 characters I'd hate SF. But I have them and they are all awesome and I like the game.
 
I'm fighting here, not clubbing!
Different musoc makes things interesting. To restrict all fights to orchestration,rock and battle rap is silly. A plethora or songs that dont fall underthose that effectly communicate hype and movement. And sometimes its not about communicating the fight but the atmosphere of an area. More things than just fighting goes into music. Fight with the wind in cvs2 is my fave cvs2 song because its not some super fight song. Its could work for a buncha different types of games.but it communicates a mood i really like
 
Characters are a gateway to the gameplay. If somebody thinks all the chracters are shit they gameplay won't shine for them. Hell if not for like 5 characters I'd hate SF. But I have them and they are all awesome and I like the game.
If there was some dude in SF4 who played exactly like Chun did and she wasn't there, i'd still play them. I don't care who they are, just how they play.
 
I'm glad I'm not the only one who for some reason imagined fan fighting with a ribbon or scarf ala Amane as someone put it. My mind keeps going to that but then I remember we kind of already have Rose.

The first chinese style weapons I can think of with multiple joints are a whip chain or even just a rope but that overlaps waaay too much with birdie's chain :/
Still in the same sort of area but a little bit different I guess is the Meteor Hammer:
Meteor_hammer.JPG
Though this would be used differently from Birdie's chain I suspect it's probably still too close for Capcom or most other people though.

Next thought was the Sanjiegun or 'tri-sectional staff':
It's not a weapon you see very often admittedly and the only game I've think I've seen it in was Soul Edge, though in that case it was a weird way of censoring li-long's nunchucks rather than being a proper representation of the weapon :P
I guess on that note that Nunchucks are a possibility too.

One other possibility of course is just crazy long sleeves like in the house of flying dagger vid that ppor linked at the top of the page :P
 
If there was some dude in SF4 who played exactly like Chun did and she wasn't there, i'd still play them. I don't care who they are, just how they play.

Would you play Street Fighter but with only hitboxes visible? I mean, I probably would for the novelty of it but it would get old pretty fast.
 
Would you play Street Fighter but with only hitboxes visible?

What does that have to do with me not caring about the story?

To clarify I like KOF despite the story not mattering since it's just a dream match. Story itself is a non-issue.
 
I haven't tried out Skullgirls because the character designs (and art style) don't appeal to me (and games like Arcana Hearts where it's underage school girls fighting)... Maybe someday..
 
What does that have to do with me not caring about the story?

Not caring about the story isn't quite the same as not caring about character design. If you don't mind Chun-Li not looking like Chun-Li, then I guess we could make Street Fighter look like 3D Ballz for all you care.
 
^^^^
I prefer Zhang Yimou's dramas tbh. Coming Home and Raise The Red Lantern body Hero and Flying Daggers.
Not caring about the story isn't quite the same as not caring about character design. If you don't mind Chun-Li not looking like Chun-Li, then I guess we could make Street Fighter look like 3D Ballz for all you care.

Follow the whole conversation before jumping in. I was saying story doesn't matter, someone suggested that immediately after gameplay is story which is what lead to me saying I stop caring after gameplay (in that context).

Anyways caring about story in video games, in general, is pretty laughable.
 
I'm guessing the reason something like happens so often is because it's very difficult to scour all of the information out when you're building the game, perhaps?

It can be if it's not planned ahead of time. Obviously, I don't work in their dev team to know how they operate. But it's possible to design a separate data branch that's only dedicated to contain specific content and nothing else. In turn have a master branch that contains all of the game content intended for launch. Then there's any possible code dependabilities we're not taking into account here.
 
The argument over the importance of story in Street Fighter keeps getting brought up and I think people may confuse character with story. As fighting games aren't a great genre to tell a story (cutscenes broken up by shoehorned is a poor storytelling method in videogames), they rely a lot on the characters themselves. You can convey a lot about a character's personalities, motivations, and relationships with other fighters with their visual design, animations, dialogue, etc.

I think a successful fighting game has characters with qualities like those found in Team Fortress 2 or Punch-Out!! Personally, it's not important to me that there's an ever changing story that influences the character motivations, especially when they change characters for the worse or outright kill them off. If you can tell a successful story with stakes that doesn't hinder the rest of the game then great, go for it. However, I don't want characters I like to change drastically or vanish from the game because "it makes sense plotwise" due to a mediocre storyline in the last game. I also don't prefer rosters filled by characters that HAVE to show up because a character their tied to in the story already made it in.
 
Follow the whole conversation before jumping in. I was saying story doesn't matter, someone suggested that immediately after gameplay is story which is what lead to me saying I stop caring after gameplay (in that context).

Anyways caring about story in video games, in general, is pretty laughable.

I guess I always roll up the way characters are designed, how their motivations are presented and how they relate to other characters in the "story" category. These technically don't have anything to do with game play, but I think they're important in establishing the appeal of a fighting game as a product and I'm not going to talk shit about someone liking a character for reasons other than pure mechanics.

You're right though, I absolutely do not give a shit about the specifics around another SF tournament and I certainly couldn't be arsed about SF's timeline being consistent.
 
Anyways caring about story in video games, in general, is pretty laughable.

I wouldn't generalize like that. Visual novels would be boring as fuck without a good story, but I don't really care too much for a deep story when it comes to fighting games.
 
I thought I didn't care for story in fighting games until I realised the reason I love Jeffry McWild is his quest for revenge against the Satan Shark.
 
I really want to see a SFV versions of Rose, Rolento with a different military design and Cody in a Final Fight design without handcuffs and lame prison uniform.
 
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