Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

You see, by being the only competitor in this race, Halo 5 are both highest rated and lowest rate exclusive first person shooter on Xbox one in 2015.
It only determine when being observed by, the external world at which time superposition collapses into one or another of the possible state.

Thanks! Pretty much exactly what I was thinking ;)
 
I know I'm making assumtions, but I'm going to estimate. I'd say with Amazon, around 450k Halo 5 bundle's WW. That equals 225 million. Then, we can assume 80% of sales were the standard copy (as thats just the way most people get it). So 175 million x 0.80= 140 million. So 140 million divided by 60 is 2.3 million. Then we could say the remainder sold at an average of 100$. That gives us 350k. So in all, this all gives us 3.1 million sales for Halo 5. Not that accurate, but I'd say it did around 3 million week one, which CERTAINLY isn't bad for any exclusive game. And I think this game will have better legs than Halo 4. So 8-10 million LTD prediction seems correct.
 
I know I'm making assumtions, but I'm going to estimate. I'd say with Amazon, around 450k Halo 5 bundle's WW. That equals 225 million. Then, we can assume 80% of sales were the standard copy (as thats just the way most people get it). So 175 million x 0.80= 140 million. So 140 million divided by 60 is 2.3 million. Then we could say the remainder sold at an average of 100$. That gives us 350k. So in all, this all gives us 3.1 million sales for Halo 5. Not that accurate, but I'd say it did around 3 million week one, which CERTAINLY isn't bad for any exclusive game. And I think this game will have better legs than Halo 4. So 8-10 million LTD prediction seems correct.

Are you saying that 20% of copies sold are collector's/limited edition? Is there a precedence for that? You are also ignoring other hardware like controller and other micro-transaction things.
 
Didn't Halo 3 launch with a lower instal base? What about Halo 2? If numbers are lower for Halo 5, then it very definitely is NOT the best a Halo game could do on Xbox One.

The X360 had about 13 million consoles sold in September 2007 (Sep 2007 is when the Wii passed it, and the Wii had 13.17 million consoles in September 2007). The xbox did sell 528k units of X360s in that month (people buying X360s for Halo 3). Apparently Halo sold 3.3 million copies in the first two weeks in the US, so let's roughly estimate that they sold 4 million worldwide through September with an install base of 13.7 million. (End of november MS would say they sold 5 million units worldwide for Halo 3).

So, 4 million copies sold out of 13.7 million copies - pre Worldwide Economic Recession

At the end of 2014; MS had 10 million units worldwide. Per Ars Technica - you're looking at 15 million X1s worldwide. So...if you factor in a rough 10% decrease in median household income between 2007 and 2013 (US)..Halo 4 should be looking at 3.5 to 4 million copies sold to keep up with Halo 3's numbers (trying to generally account for the economic changes since then) as well as competing games (CoD + Fallout 4 + Tomb Raider + Battlefront).

Super interesting note: the numbers MS has used for Halo 3 and 4 implies have ALWAYS included hardware - they just didn't note it separately. MS said for Halo 3 that it racked up worldwide sales of 300 million USD its first week (9-25-2007 to 10-1-2007) - but had sold 5 million copies world wide by November 30, 2007. Those numbers don't seem to match up if they are just games, do they?

I kind of think they've always been including the bundles in that "revenue grossed" bit - because they're comparing it to movies and book releases.

Not if the reported revenue numbers for all the previous games were only for software.

Based on the reported numbers for Halo 3 at launch, it seems unlikely it only included software. The hard worldwide numbers we got for Halo 3 launch were 5 million copies worldwide sold between 9/25 and 11/30 (2 months) - but 300 million dollars in the first week alone. If you wanted to establish a trendline, MS announced that Halo 3 had sold 8.1 million copies by Jan 3 2008. So in the month of December, it sold 3.1 million copies. So...even if you say 80% of the 5 million copies (4 million) were sold in the first week; you are looking at an average expenditure of $75 for each copy of what was a 59.99 game IIRC? That seems high, and I don't think people bought that many limited editions.
 
I know I'm making assumtions, but I'm going to estimate. I'd say with Amazon, around 450k Halo 5 bundle's WW. That equals 225 million. Then, we can assume 80% of sales were the standard copy (as thats just the way most people get it). So 175 million x 0.80= 140 million. So 140 million divided by 60 is 2.3 million. Then we could say the remainder sold at an average of 100$. That gives us 350k. So in all, this all gives us 3.1 million sales for Halo 5. Not that accurate, but I'd say it did around 3 million week one, which CERTAINLY isn't bad for any exclusive game. And I think this game will have better legs than Halo 4. So 8-10 million LTD prediction seems correct.

Any math built on that many assumptions is effectively useless. You could be (and most likely is) wrong on multiple of them and not taking a lot of variables into account.

I'd agree with the final number of 3 million based on gut feeling though.
 
Not if the reported revenue numbers for all the previous games were only for software.

You might as well say: Not if they made everything up and actually made $3,45 of revenue from the launch.
As for now it should be logical to believe that they are honest in what they say (it's a publicly traded company after all).
 
You might as well say: Not if they made everything up and actually made $3,45 of revenue from the launch.
As for now it should be logical to believe that they are honest in what they say (it's a publicly traded company after all).

What he's saying is that the things being used to qualify both metrics are different. Past Halo games PR was software revenue where as this is software plus hardware.
 
People wanted the truth.

you-cant-handle-the-truth.jpg
 
The only thing more embarrassing than Microsofts spin is the fact that people in this forum want others to be super positive because they love microsoft

LOL I see bluedawg is back on his crusade to shame those who like what he dislikes. Tsk tsk.
What is this, the fourth thread you've done this?
 
What he's saying is that the things being used to qualify both metrics are different. Past Halo games PR was software revenue where as this is software plus hardware.

And what I'm saying is that if MS says this is the biggest Halo launch then this is the biggest Halo launch (software, hardware, whatever). Unless someone proves otherwise of course.
 
The X360 had about 13 million consoles sold in September 2007 (Sep 2007 is when the Wii passed it, and the Wii had 13.17 million consoles in September 2007). The xbox did sell 528k units of X360s in that month (people buying X360s for Halo 3). Apparently Halo sold 3.3 million copies in the first two weeks in the US, so let's roughly estimate that they sold 4 million worldwide through September with an install base of 13.7 million. (End of november MS would say they sold 5 million units worldwide for Halo 3).

So, 4 million copies sold out of 13.7 million copies - pre Worldwide Economic Recession

At the end of 2014; MS had 10 million units worldwide. Per Ars Technica - you're looking at 15 million X1s worldwide. So...if you factor in a rough 10% decrease in median household income between 2007 and 2013 (US)..Halo 4 should be looking at 3.5 to 4 million copies sold to keep up with Halo 3's numbers (trying to generally account for the economic changes since then) as well as competing games (CoD + Fallout 4 + Tomb Raider + Battlefront).

Super interesting note: the numbers MS has used for Halo 3 and 4 implies have ALWAYS included hardware - they just didn't note it separately. MS said for Halo 3 that it racked up worldwide sales of 300 million USD its first week (9-25-2007 to 10-1-2007) - but had sold 5 million copies world wide by November 30, 2007. Those numbers don't seem to match up if they are just games, do they?

I kind of think they've always been including the bundles in that "revenue grossed" bit - because they're comparing it to movies and book releases.



Based on the reported numbers for Halo 3 at launch, it seems unlikely it only included software. The hard worldwide numbers we got for Halo 3 launch were 5 million copies worldwide sold between 9/25 and 11/30 (2 months) - but 300 million dollars in the first week alone. If you wanted to establish a trendline, MS announced that Halo 3 had sold 8.1 million copies by Jan 3 2008. So in the month of December, it sold 3.1 million copies. So...even if you say 80% of the 5 million copies (4 million) were sold in the first week; you are looking at an average expenditure of $75 for each copy of what was a 59.99 game IIRC? That seems high, and I don't think people bought that many limited editions.

Great and informative post! I didn't realise they were likely including hardware in Halo 3 launch revenue, and I think many others would have missed that as well.

That actually makes it seem like Halo 5 numbers are probably pretty damn good. If Halo 3 revenue included bundles as well and was $300 mill vs Halo 5s $400 doesn't that mean there is a very good chance Halo 5 is selling better than Halo 3? Obviously there are variables that are difficult to account for like total consoles sold, microtransactions etc
 
And what I'm saying is that if MS says this is the biggest Halo launch then this is the biggest Halo launch (software, hardware, whatever). Unless someone proves otherwise of course.

I mean... if the past Halo games are software only and the current one is software and hardware, the comparison is in favor of 5 to begin with.

If MS says it is... lol.

MS PR is a work of beauty. We really don't have any idea what exactly "biggest launch" entails.
 
The X360 had about 13 million consoles sold in September 2007 (Sep 2007 is when the Wii passed it, and the Wii had 13.17 million consoles in September 2007). The xbox did sell 528k units of X360s in that month (people buying X360s for Halo 3). Apparently Halo sold 3.3 million copies in the first two weeks in the US, so let's roughly estimate that they sold 4 million worldwide through September with an install base of 13.7 million. (End of november MS would say they sold 5 million units worldwide for Halo 3).

So, 4 million copies sold out of 13.7 million copies - pre Worldwide Economic Recession

At the end of 2014; MS had 10 million units worldwide. Per Ars Technica - you're looking at 15 million X1s worldwide. So...if you factor in a rough 10% decrease in median household income between 2007 and 2013 (US)..Halo 4 should be looking at 3.5 to 4 million copies sold to keep up with Halo 3's numbers (trying to generally account for the economic changes since then) as well as competing games (CoD + Fallout 4 + Tomb Raider + Battlefront).

Super interesting note: the numbers MS has used for Halo 3 and 4 implies have ALWAYS included hardware - they just didn't note it separately. MS said for Halo 3 that it racked up worldwide sales of 300 million USD its first week (9-25-2007 to 10-1-2007) - but had sold 5 million copies world wide by November 30, 2007. Those numbers don't seem to match up if they are just games, do they?

I kind of think they've always been including the bundles in that "revenue grossed" bit - because they're comparing it to movies and book releases.



Based on the reported numbers for Halo 3 at launch, it seems unlikely it only included software. The hard worldwide numbers we got for Halo 3 launch were 5 million copies worldwide sold between 9/25 and 11/30 (2 months) - but 300 million dollars in the first week alone. If you wanted to establish a trendline, MS announced that Halo 3 had sold 8.1 million copies by Jan 3 2008. So in the month of December, it sold 3.1 million copies. So...even if you say 80% of the 5 million copies (4 million) were sold in the first week; you are looking at an average expenditure of $75 for each copy of what was a 59.99 game IIRC? That seems high, and I don't think people bought that many limited editions.

Well, well, well, it seems someone finally understands that Microsoft has always been including everything Halo 3, everything Halo 4, everything Halo Reach, and now everything Halo 5 into each new title's release when they announce how much money had been made.
 
Great and informative post! I didn't realise they were likely including hardware in Halo 3 launch revenue, and I think many others would have missed that as well.

That actually makes it seem like Halo 5 numbers are probably pretty damn good. If Halo 3 revenue included bundles as well and was $300 mill vs Halo 5s $400 doesn't that mean there is a very good chance Halo 5 is selling better than Halo 3? Obviously there are variables that are difficult to account for like total consoles sold, microtransactions etc


That post is missing to much info .
For eg did he think halo 3 only sold 350k copies in the rest of the world not counting USA\UK during launch .
Since we know it sold 350 k during UK launch.
Then you have exchange rates to think about around that time .
The pound was worth 2 usa dollars in 2007 now it only worth 1.5 dollars .
Plus you also have special editions you have to account for .
 
Dunno, the sheer quantity of spin in that spin suggests that in terms of raw copies sold Halo 5 underperformed relative to its predecessors.

Roll on the NPDs, and the subsequent meltdown.
 
The X360 had about 13 million consoles sold in September 2007 (Sep 2007 is when the Wii passed it, and the Wii had 13.17 million consoles in September 2007). The xbox did sell 528k units of X360s in that month (people buying X360s for Halo 3). Apparently Halo sold 3.3 million copies in the first two weeks in the US, so let's roughly estimate that they sold 4 million worldwide through September with an install base of 13.7 million. (End of november MS would say they sold 5 million units worldwide for Halo 3).

So, 4 million copies sold out of 13.7 million copies - pre Worldwide Economic Recession

At the end of 2014; MS had 10 million units worldwide. Per Ars Technica - you're looking at 15 million X1s worldwide. So...if you factor in a rough 10% decrease in median household income between 2007 and 2013 (US)..Halo 4 should be looking at 3.5 to 4 million copies sold to keep up with Halo 3's numbers (trying to generally account for the economic changes since then) as well as competing games (CoD + Fallout 4 + Tomb Raider + Battlefront).

Super interesting note: the numbers MS has used for Halo 3 and 4 implies have ALWAYS included hardware - they just didn't note it separately. MS said for Halo 3 that it racked up worldwide sales of 300 million USD its first week (9-25-2007 to 10-1-2007) - but had sold 5 million copies world wide by November 30, 2007. Those numbers don't seem to match up if they are just games, do they?

I kind of think they've always been including the bundles in that "revenue grossed" bit - because they're comparing it to movies and book releases.



Based on the reported numbers for Halo 3 at launch, it seems unlikely it only included software. The hard worldwide numbers we got for Halo 3 launch were 5 million copies worldwide sold between 9/25 and 11/30 (2 months) - but 300 million dollars in the first week alone. If you wanted to establish a trendline, MS announced that Halo 3 had sold 8.1 million copies by Jan 3 2008. So in the month of December, it sold 3.1 million copies. So...even if you say 80% of the 5 million copies (4 million) were sold in the first week; you are looking at an average expenditure of $75 for each copy of what was a 59.99 game IIRC? That seems high, and I don't think people bought that many limited editions.

giphy.gif
 
The X360 had about 13 million consoles sold in September 2007 (Sep 2007 is when the Wii passed it, and the Wii had 13.17 million consoles in September 2007). The xbox did sell 528k units of X360s in that month (people buying X360s for Halo 3). Apparently Halo sold 3.3 million copies in the first two weeks in the US, so let's roughly estimate that they sold 4 million worldwide through September with an install base of 13.7 million. (End of november MS would say they sold 5 million units worldwide for Halo 3).

So, 4 million copies sold out of 13.7 million copies - pre Worldwide Economic Recession

At the end of 2014; MS had 10 million units worldwide. Per Ars Technica - you're looking at 15 million X1s worldwide. So...if you factor in a rough 10% decrease in median household income between 2007 and 2013 (US)..Halo 4 should be looking at 3.5 to 4 million copies sold to keep up with Halo 3's numbers (trying to generally account for the economic changes since then) as well as competing games (CoD + Fallout 4 + Tomb Raider + Battlefront).

Super interesting note: the numbers MS has used for Halo 3 and 4 implies have ALWAYS included hardware - they just didn't note it separately. MS said for Halo 3 that it racked up worldwide sales of 300 million USD its first week (9-25-2007 to 10-1-2007) - but had sold 5 million copies world wide by November 30, 2007. Those numbers don't seem to match up if they are just games, do they?

I kind of think they've always been including the bundles in that "revenue grossed" bit - because they're comparing it to movies and book releases.



Based on the reported numbers for Halo 3 at launch, it seems unlikely it only included software. The hard worldwide numbers we got for Halo 3 launch were 5 million copies worldwide sold between 9/25 and 11/30 (2 months) - but 300 million dollars in the first week alone. If you wanted to establish a trendline, MS announced that Halo 3 had sold 8.1 million copies by Jan 3 2008. So in the month of December, it sold 3.1 million copies. So...even if you say 80% of the 5 million copies (4 million) were sold in the first week; you are looking at an average expenditure of $75 for each copy of what was a 59.99 game IIRC? That seems high, and I don't think people bought that many limited editions.
Nice findings.
So then it is the biggest launch in history, right? Since 400 million > 300 million for Halo 3?
 
Any math built on that many assumptions is effectively useless. You could be (and most likely is) wrong on multiple of them and not taking a lot of variables into account.

I'd agree with the final number of 3 million based on gut feeling though.

Of course. But people claiming Halo 5 has sold terribly because of the UK is rediculous. 3 million sales week one is a dream wish for most franchises.
 
That post is missing to much info .
For eg did he think halo 3 only sold 350k copies in the rest of the world not counting USAUK during launch .
Since we know it sold 350 k during UK launch.
Then you have exchange rates to think about around that time .
The pound was worth 2 usa dollars in 2007 now it only worth 1.5 dollars .
Plus you also have special editions you have to account for .

Ah, the plot thickens! Does anyone else have a read on whether the Halo 3 launch revenue included hardware or just software? And what any of this might actually mean?
 
Of course. But people claiming Halo 5 has sold terribly because of the UK is rediculous. 3 million sales week one is a dream wish for most franchises.

I havent seen a single post saying that Halo 5 has sold "terribly". Might have missed it of course. Have seen a lot saying that the launch is most likely disappointing or generally not up to par with the Halo standards though which is a completely different thing and fair game. Your post is similar to those in Nintendo threads or console sales threads where nintendo fans preemptively say "but Nintedooooomed" or console users say "b-but i thought the industry is dying". By which i mean you are miscontruing the other side's argument to make it more extreme than it actually is. An annoying thing very common in gaf unfortunatelly.

And even if there is a post saying that Halo 5 sold "terribly" thats still a single person's opinion and not something to paint as the general reaction to this news.
 
Well, I believe the legendary edition of Halo 3 sold around 300k in the opening month. Someone can correct me but that's what I have listed.

Edit: Referring to NPD only of course.
 
Wow, didn't expect that. Well deserved, honestly. 343 really came through and fixed Halo 4's major issues while successfully expanding the core mechanics in a way that doesn't disrupt the classic Halo flow. I didn't expect them to do such a good job with Halo 5. It's nice to see their good work rewarded.
 
This thread.. Look it is obvious PR. If it had done better than its predecessors sales wise they would have clearly mentioned units sold. This is not to say the game has not done well. It very well could have.
 
This thread.. Look it is obvious PR. If it had done better than its predecessors sales wise they would have clearly mentioned units sold. This is not to say the game has not done well. It very well could have.

Yep companies will always show the brigth side of something ..that is PR purpose..

Xbox-One-Infographic.png
 
Yep companies will always show the brigth side of something ..that is PR purpose..

Xbox-One-Infographic.png

This. I mean generally every publisher makes it a point to include unit sales for a 60 dollar game if it has done supremely well. It is an important data point. What makes Halo different? This is one of the reasons why I doubt Destiny's impact as well. No doubt even that game did well but if it has done stupendously well why not mention how many copies it sold or shipped?
 
Yea, I'm not sure I agree that the Halo 3 numbers included hardware based off the info presented. $300 million with the sales doesn't seem entirely incompatible according to my calculations.
 
Wow, didn't expect that. Well deserved, honestly. 343 really came through and fixed Halo 4's major issues while successfully expanding the core mechanics in a way that doesn't disrupt the classic Halo flow. I didn't expect them to do such a good job with Halo 5. It's nice to see their good work rewarded.
Yep. After playing Halo 5, I feel Halo is on a good path again (haven't felt like that since the excellent ODST)

Congrats to 343. You did good.
 
Yea, I'm not sure I agree that the Halo 3 numbers included hardware based off the info presented. $300 million with the sales doesn't seem entirely incompatible according to my calculations.
It's right there. 5 million units announced two months after launch, whereas 300 million dollars announced week 1.
It had to include hardware.
 
It's right there. 5 million units announced two months after launch, whereas 300 million dollars announced week 1.
It had to include hardware.

Well, follow me along with this (and I appreciate any error corrections, just doing this fairly quickly).

Going to make some assumptions but I'll mark them clearly.

Halo 3 did 3.3 million first month in the US. 300k was Legendary edition. I'll assume that the limited edition also sold 300k.

Breakdown: 2.7 million regular, 300k limited, 300k legendary. That totals out to about $222 million in the US.

Halo 3 did 370k in the UK. I'll just pretend that all of those were regular copies. That's about another $22 million bringing the total up to $244 million.

Halo 3 did around 50k in Japan. That's 3 million, bringing it up to $247 million.

So, only including three markets, and assuming that the legendary and limited edition were only sold in the US, we come to 247 million. I don't know. I can easily see $300 million being software only unless I messed up somewhere.
 
Well, follow me along with this (and I appreciate any error corrections, just doing this fairly quickly).

Going to make some assumptions but I'll mark them clearly.

Halo 3 did 3.3 million first month in the US. 300k was Legendary edition. I'll assume that the limited edition also sold 300k.

Breakdown: 2.7 million regular, 300k limited, 300k legendary. That totals out to about $222 million in the US.

Halo 3 did 370k in the UK. I'll just pretend that all of those were regular copies. That's about another $22 million bringing the total up to $244 million.

Halo 3 did around 50k in Japan. That's 3 million, bringing it up to $247 million.

So, only including three markets, and assuming that the legendary and limited edition were only sold in the US, we come to 247 million. I don't know. I can easily see $300 million being software only unless I messed up somewhere.
But Microsoft didn't get the full price of each as revenue?
Did they get a return of $60 for each copy sold? Wouldn't they have gotten something like $45 for standard, $55 for limited, and say $80-90 for legendary?
 
Well, follow me along with this (and I appreciate any error corrections, just doing this fairly quickly).

Going to make some assumptions but I'll mark them clearly.

Halo 3 did 3.3 million first month in the US. 300k was Legendary edition. I'll assume that the limited edition also sold 300k.

Breakdown: 2.7 million regular, 300k limited, 300k legendary. That totals out to about $222 million in the US.

Halo 3 did 370k in the UK. I'll just pretend that all of those were regular copies. That's about another $22 million bringing the total up to $244 million.

Halo 3 did around 50k in Japan. That's 3 million, bringing it up to $247 million.

So, only including three markets, and assuming that the legendary and limited edition were only sold in the US, we come to 247 million. I don't know. I can easily see $300 million being software only unless I messed up somewhere.

Plus all of that also does not take into account exchange rates .


But Microsoft didn't get the full price of each as revenue?
Did they get a return of $60 for each copy sold? Wouldn't they have gotten something like $45 for standard, $55 for limited, and say $80-90 for legendary?

We are talking about revenue not profit .
When a companies talk about how much something make the are talking about revenue.
Take for eg the box office thread .
 
Congratulations to the team at 343 and Microsoft. And well deserved.
I am getting a little tired of spin this spin that.
Can't we for once be happy that the medium is still going strong.
I sometimes get the feeling that we are questioning everything and that we are constantly putting down consoles (especially PS4 users to Xbox and vice versa) but on a higher level.
And it is not helping the community.
 
But Microsoft didn't get the full price of each as revenue?
Did they get a return of $60 for each copy sold? Wouldn't they have gotten something like $45 for standard, $55 for limited, and say $80-90 for legendary?

Yea, I'm not sure how that works. I just assumed the full was what they were using because the PR said something to the effect of "generated X amount over Y time".
 
If it's such a huge success compared to past Halos, why not just release the software numbers?
Because software numbers don't really matter to tell the truth. What matters is the franchise just made almost a half billion dollars in a week with a release and associated hardware.the IP is still very strong
 
Yea, I'm not sure how that works. I just assumed the full was what they were using because the PR said something to the effect of "generated X amount over Y time".
Well there's the retailer cut and logistics, and third party manufacturer for the helmet.
So assuming they get 45/55/90 return on each, 2.7mil/300k/300k makes about 165 million revenue. The remaining 135 million for hardware?
 
But Microsoft didn't get the full price of each as revenue?
Did they get a return of $60 for each copy sold? Wouldn't they have gotten something like $45 for standard, $55 for limited, and say $80-90 for legendary?

It doesn't matter how much they actually made off each copy, you can be damn sure they would be including the full retail/selling price in these sorts of revenue figures!
 
LOL I see bluedawg is back on his crusade to shame those who like what he dislikes. Tsk tsk.
What is this, the fourth thread you've done this?
Why are you responding to me but using words such as "his" "he" and using my username instead of saying "you" or "you're" bruh?
 
Well there's the retailer cut and logistics, and third party manufacturer for the helmet.
So assuming they get 45/55/90 return on each, 2.7mil/300k/300k makes about 165 million revenue. The remaining 155 million for hardware?

Revenue does not work that way .
What you are talking about is profit .
 
But Microsoft didn't get the full price of each as revenue?
Did they get a return of $60 for each copy sold? Wouldn't they have gotten something like $45 for standard, $55 for limited, and say $80-90 for legendary?

They are clearly talking about revenue.
 
It doesn't matter how much they actually made off each copy, you can be damn sure they would be including the full retail/selling price in these sorts of revenue figures!
So you're saying Microsoft would report revenue that is not theirs, in a public statement that shareholders would read?
K
Revenue does not work that way .
What you are talking about is profit .
No, I am not. Read again.
 
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