Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

I think that you need X amount of money or X percentage of the goal reached. I'm not sure exactly, but it has to do with the funding and they aren't there yet.
 

XBP

Member
Backed at 30 (40CAD, :( ). My third funding campaign for a game. The prototype was extremely solid and I didn't even realize I spent 50 minutes on it. I still didn't have a firm grasp on chaining attacks but loved it regardless.
 

Dice//

Banned
Erm.. really? I thought skullgirls did ok for 'em.

They probably should of came up with something that would have more mass appeal, I guess. :/

Honestly though, like what?? I'm actually surprised this isn't hitting more people's buttons, it's sort of upsetting in some ways. This is why games today are all the same, because all the unique ones don't have the same reach and name-power to get funded. :mad:

;___;
 
The company is basically gone if this doesn't get funded.
There are no other options? Trying a Kickstarter? Nothing?
It's all or nothing, riding on this Indiegogo?

I mean, we've seen quite a few times, devs attempting a second campaign and making far more than they ever made in the initial failed campaign
 
Erm.. really? I thought skullgirls did ok for 'em.

They probably should of came up with something that would have more mass appeal, I guess. :/
https://www.reddit.com/r/IAmA/comments/3rk1x9/were_lab_zero_games_makers_of_skullgirls_ama/cwoqzrm
There were no "extra proceeds" - we spent everything on the Skullgirls DLC, shipping, etc. It looked like there might be some extra money at one point, but unexpected shipping cost increases put an end to that.
We all took major pay cuts to try to make the Skullgirls DLC happen, thinking we'd squeak by with just Squigly. But when it blew up, subsistence pay ended for 2.5 years proved up being difficult to survive on, and many people had to take on freelance work to make ends meet and that slowed down production.
We did get some royalties from Skullgirls' sales, starting in July 2014 after the majority of the sales were over. Those were used to pay people so they could focus on Skullgirls instead of taking on more freelance work.
Everyone else got their turn before Lab Zero. The situation surrounding royalties for Indivisible is A LOT more favorable for them than it was with Skullgirls.
 

Quonny

Member
Honestly though, like what?? I'm actually surprised this isn't hitting more people's buttons, it's sort of upsetting in some ways. This is why games today are all the same, because all the unique ones don't have the same reach and name-power to get funded. :mad:

;___;

This isn't the reason this is struggling. There are a ton of reasons.

1) Indiegogo.
2) Time of year.
3) Pretty closely after a few major Kickstarters.
4) Large goal is daunting.
5) High price point compared to a lot of other Kickstarters (most are $20).
6) No early bird special.

I really don't think it has to do much with the game itself. L0 is doing a ton right and should be commended, however, especially when it comes to transparency. That said, maybe there's a reason why Kickstarters aren't so transparent with their goals and such.
 

Odrion

Banned
This isn't the reason this is struggling. There are a ton of reasons.

1) Indiegogo.
2) Time of year.
3) Pretty closely after a few major Kickstarters.
4) Large goal is daunting.
5) High price point compared to a lot of other Kickstarters (most are $20).
6) No early bird special.
7) God is dead.
 

Golnei

Member
Needs more White Male leads.

In the current climate, the industry's receptive enough to female leads for that not to be an issue. As long as you make a few compromises.

tumblr_nx7chjt5TV1tg7z76o1_540.png
 

zulux21

Member
This isn't the reason this is struggling. There are a ton of reasons.

1) Indiegogo.
2) Time of year.
3) Pretty closely after a few major Kickstarters.
4) Large goal is daunting.
5) High price point compared to a lot of other Kickstarters (most are $20).
6) No early bird special.

I really don't think it has to do much with the game itself. L0 is doing a ton right and should be commended, however, especially when it comes to transparency. That said, maybe there's a reason why Kickstarters aren't so transparent with their goals and such.
I don't think early bird special would help.
I can't be the only one that if they see an early bird special and I can't get it that if I was only barely interested enough to back it that I don't.

I can think of a few kickstarters I didn't back just because I missed the earlybird special. it showed me I should just get it at a lower price.

I mean they can help early numbers, but I know I can be petty about stuff like that lol.
 
I don't think early bird special would help.
I can't be the only one that if they see an early bird special and I can't get it that if I was only barely interested enough to back it that I don't.

I can think of a few kickstarters I didn't back just because I missed the earlybird special. it showed me I should just get it at a lower price.

I mean they can help early numbers, but I know I can be petty about stuff like that lol.

The helping the early numbers is the specific reason they do it. Posting a huge number on the first day makes it look more likely that the campaign will succeed, which helps to get more backers in a kind of snowball effect.
 
Whelp, I pledged my 40 canabucks, which took quite bit of time to pull that hefty trigger... Pretty upsetting that most likely this won't pull through even though they did a lot of things right for their campaign. Going through the gaming Youtube circuit and all.
 

zulux21

Member
The helping the early numbers is the specific reason they do it. Posting a huge number on the first day makes it look more likely that the campaign will succeed, which helps to get more backers in a kind of snowball effect.

with a 1.5 mil goal it would have been a drop in the bucket and likely just cost money on this one. it can work for a smaller scale project where 1000 early bird people would matter, but here you would have needed 10k early bird slots to even make a meaningful dent into the whole total.

In general I don't like early bird specials, even when I get in on them. I've skipped plenty of projects I likely would have backed if they didn't have them just because I hate missing out on that early bird special when I find it a day or two after launch :/

to be fair I mostly back board games though as there is far less risk with them than games. Anyways, I will likely back this on friday when my paycheck comes in since it's the last check before the project ends.
 
Whitewashed Ajna even made 4chan nearly toss their cookies lol.
with a 1.5 mil goal it would have been a drop in the bucket and likely just cost money on this one. it can work for a smaller scale project where 1000 early bird people would matter, but here you would have needed 10k early bird slots to even make a meaningful dent into the whole total.

In general I don't like early bird specials, even when I get in on them. I've skipped plenty of projects I likely would have backed if they didn't have them just because I hate missing out on that early bird special when I find it a day or two after launch :/

to be fair I mostly back board games though as there is far less risk with them than games. Anyways, I will likely back this on friday when my paycheck comes in since it's the last check before the project ends.
We talked about this earlier in the thread. I think for some people early bird tiers may as well be international tiers since some people end up paying more than Americans because of the different currencies. I think in that respect they're pretty useful.
 

CloakBass

Member
641k raised (with 10 days unaccounted for) is nothing to scoff at. I'm (mostly) confident something will turn out for the team. Whether a publisher takes notice or a relaunched campaign.
 

Ravidrath

Member
A publisher cited the combination of the character's skin color and gender as part of the reason they didn't take the project.

It was never cited as a reason, it was just a comment that it was "ballsy."

And we were like "Really? Why?"


In the current climate, the industry's receptive enough to female leads for that not to be an issue. As long as you make a few compromises.

tumblr_nx7chjt5TV1tg7z76o1_540.png

Man, saw that today and it immediately made me think of this:

http://www.clickhole.com/article/5-disney-princesses-reimagined-caucasian-698
 
I have some legitimate concern that if we're not funded that it will make people shy away from that. :\

When we were pitching the game to publishers, we had at least one comment that it was "ballsy" to have a dark-skinned female lead. One or the other would've been fine, but both was possibly a lot for them to process.

Wow. That's disturbing. You'd think publishers would want to seem inclusive by having more diverse casts in their games so to gain a wider audience than the usual. But they're as fearful as imagined of the stereotype of risk-averse publishers.
 
In the current climate, the industry's receptive enough to female leads for that not to be an issue. As long as you make a few compromises.

tumblr_nx7chjt5TV1tg7z76o1_540.png
And people say representation isn't an issue :/

C'mon Friday. I can do my part then. Still haven't played the demo tho, but I'm probably more or less in on principle.
 

Ravidrath

Member
Wow. That's disturbing. You'd think publishers would want to seem inclusive by having more diverse casts in their games so to gain a wider audience than the usual. But they're as fearful as imagined of the stereotype of risk-averse publishers.

It's funny, because one Japanese publisher we talked to was like "Wow, this is awesome. I think this would actually really help us sell more in the rest of Asia."

So it's not universal. And obviously 505 didn't have any problem with it.

And I don't think it was ever a dealbreaker for anyone, either. But it's probably something on their minds.
 
Hey since you're here, I just want to say that I loved playing the game after playing the demo on PS4. If you guys get funded, what is your game plan? I don't want to see the funding fail.
 

Samaritan

Member
Just doubled my pledge for a second time in hopes of a last-minute miracle but it's looking pretty grim.

How much of this campaign's inability to gain traction do you think we can chalk up to the campaign being on IndieGoGo versus Kickstarter. I just can't help but feel like this campaign would've been so much farther along if it was on KS. I know that Lab Zero has had good success with Skullgirls characters on IGG, but an entire game is a little different.
 

zulux21

Member
Just doubled my pledge for a second time in hopes of a last-minute miracle but it's looking pretty grim.

How much of this campaign's inability to gain traction do you think we can chalk up to the campaign being on IndieGoGo versus Kickstarter. I just can't help but feel like this campaign would've been so much farther along if it was on KS. I know that Lab Zero has had good success with Skullgirls characters on IGG, but an entire game is a little different.

word needs to be continued to be spread. but especially with the increases in the last 24 hours 1.5 mil isn't impossible just a long sprint >,<
 

Samaritan

Member
word needs to be continued to be spread. but especially with the increases in the last 24 hours 1.5 mil isn't impossible just a long sprint >,<

It sure feels that way! I've been checking in on the campaign daily and when I looked at it tonight was the first time that it felt like it's possible to hit $1.5 if everyone, EVERYONE, bands together and spreads the word really hard.
 
Just doubled my pledge for a second time in hopes of a last-minute miracle but it's looking pretty grim.

How much of this campaign's inability to gain traction do you think we can chalk up to the campaign being on IndieGoGo versus Kickstarter. I just can't help but feel like this campaign would've been so much farther along if it was on KS. I know that Lab Zero has had good success with Skullgirls characters on IGG, but an entire game is a little different.

I think it's a combination of it being Indiegogo, general knowledge increase of the risks in pledging, and the fact that it's technically the start of the holidays. Like the things with Mighty No. 9 soured alot of people on Kickstarting or pledging in general.

IMO I would say it's mostly Indiegogo that's turning people off. It's like...I dunno, a repellant of sorts? That's what kept me away from pledging, I just don't like Indiegogo @_@
 
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