Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Well with add-ons, shows a very healthy increase and peoples shift to digital.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. Which beats Halo 2, although we can presume the game split is a lot lower in this instance due to the add-ons. Would we call it around 40/60 or around 35% digital due to the game value compared to add-ons?

Post bookmarked for future chuckles.
 
There's a huge difference in the market now. Compare the number of online shooters back then vs. the number of online shooters now.

FPS games on X360 in 2007 (the year IGN called YEAR OF THE SHOOTERS)

-Tom Clancy's Ghost Recon Advanced Warfighter 2
-Shadowrun
-The Darkness
-Medal of Honor: Airborne
-Halo 3
-Enemy Territory: Quake Wars
-Portal
-Half-Life 2: Episode Two
-Team Fortress 2
-Clive Barker's Jericho
-TimeShift
-Call of Duty 4: Modern Warfare
-BlackSite: Area 51
-Soldier of Fortune: Payback
-Unreal Tournament 3
-ÜberSoldier 2 / Crimes of War
-BioShock

FPS games on Xbox One in 2015
- Halo 5
- Destiny The Taken King
- Borderlands the Handsome collection
- Dying Light
- Tower of Guns
- Blue Estate
- Battlefield Hardline
- Evolve
- Wolfenstein: The Old Blood
- Payday 2: Crimewave Edition
- Star Wars Battlefront
- COD: Black Ops 3

(I might have forgotten some)

But PLEASE keep the thought that there where no FPS games on X360 when Halo 3 launched.
 
So, we're just going to ignore the big impact that Call of Duty 4: Modern Warfare caused last gen? -- A game that released after Halo 3, caused Call of Duty's popularity to boom, and caused many new console shooters to release after it (trying to get a piece of the same success)?

Halo is never going to have the same impact as it did pre-2008. Too many popular console shooters to choose from now; multiplats at that (not exclusives). This was common sense well before Halo 5 released.

2007

Halo 3
Call of Duty 4: Modern Warfare
Crysis
Shadowrun
Team Fortress 2
Timeshift
Tom Clancy's Ghost Recon Advanced Warfighter 2
Medal of Honor: Airborne
Unreal Tournament 3
Kane and Lynch
Stranglehold
Warhawk

2008

Battlefield: Bad Company (Gold Rush) 2008
Far Cry 2 2008
Frontlines: Fuel of War 2008
Left 4 Dead 2008
Resistance 2 2008
Tom Clancy's Rainbow Six: Vegas 2
Turning Point: Fall of Liberty
Army of Two
Dark Sector
Fracture
Gears of War 2
SOCOM: U.S. Navy SEALs Confrontation

2009

Wolfenstein
Call of Duty: Modern Warfare 2
The Conduit
Shellshock 2: Blood Trails 2009
L4D 2 (surprised there isn't a new one around for this gen)
Operation Flashpoint: Dragon Rising
Red Faction: Guerrilla
Uncharted 2


2007 was one of the biggest years in the last decade for shooters imo

Yes, COD was made before COD was copied. It still doesn't need to be copied and there have always been shooters there, even as much or more than today.

We can assume the change in gameplay and mechanics along with some other shooters becoming more popular is the reason for decline. We won't know for sure unless we get a new Halo made more like the old games without sprint.


I know you guys feel this stuff is standard but maybe a lot of people don't like sprint and cod style play more than you think

You guys want to argue that L4d and cod weren't popular enough to take away from Halo over those two years? maybe just maybe people actually like no sprint and halo style maps.... Maybe???

Halo 3
Call of Duty 4: Modern Warfare
Team Fortress 2
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3
Warhawk

I mean that is a pretty good list by itself even without the other crap that is aded, I mean that is Unreal 3, CODMW, TF2 and warhawk was also online only...

Keep in mind halo 3's numbers were strong all the way through 2009! I mean, come on now.... This wasn't just launch numbers for Halo 3. it was huge against all that
 
Oh, it's you again lol

Please list the games that Ubisoft released the first half of this fiscal year.
Morning.

Have a look. Are you referring to that there was a lot of digital only releases?

You are still on this? The hole is deep enough bro, stop digging.

Ubisoft also publishes PC games where the vast majority is digital, the number also includes expansions, DLC addons and microtransactions in the same number.
Even so, it shows a trend of digital sales rising, and not by a small amount either. With that trend and with whats stated in this PR, from the power of deduction, you'd also think that the split was a lot larger here.

It's important, due to the UK sales implying it was the worst launch for a mainline entry. Although if the sales are anywhere near whats stated in that report, then it beats Halo 2.

I'm not in any hole.
 
Morning.

Have a look. Are you referring to that there was a lot of digital only releases?

I'm referring to that they released Watch_Dogs in the period last year and that coincidentally meant that the digital REVENUE (notice, it's not unit sales ratio) percentage was a lot lower first half of the fiscal year last year than this year. What does that tell you about physical to digital ratio? It's definitely not the ratio you just tried to extrapolate onto Halo 5 sales lol
 
Lots of confusing phrasing and no concrete numbers. And this contradicts the one concrete number we do have (UK launch). It could still be legit of course, but MS are experts at muddying the waters with confusing pr statements. We won't know for sure until NPD leaks
 
FPS games on X360 in 2007 (the year IGN called YEAR OF THE SHOOTERS)

[long list]

But PLEASE keep the thought that there where no FPS games on X360 when Halo 3 launched.

How many of those games were competitive online FPS-games? UT3, COD:MW and TF2?

How many of those games had the same popularity as Destiny and Battlefront?

Of course there was FPS games, noone ever claimed otherwise, so skip the strawman arguments please.
 
I don't think hardware will make as big an issue as people are saying. I mean even if they sold 100k Halo 5 bundles, that's still what, $50 million of that total $400 million revenue? I mean even if you say it's 200k Halo 5 consoles sold, that's still $300 million from other hardware and software.

Though they have definitely obfuscated a lot of stats. I mean Halo 4 made $220 million in 24 hours and $300 first week on software alone. I wonder what the breakdown is here. But it's still selling like gangbusters. I don't know a single Xbox One owner who doesn't have the game already in real life or my friends list. That's anecdotal, but quite a lot of owners have this game. I wonder what the attach rate is.
 
How many of those games were competitive online FPS-games? UT3, COD:MW and TF2?

How many of those games had the same popularity as Destiny and Battlefront?

Of course there was FPS games, noone ever claimed otherwise, so skip the strawman arguments please.
All I see are excuses for Halo. There is one reason for it and it's because the games were made to be like COD an other shooters. Now there is no reason to play a less popular game when it's trying to do what the other guys are doing.


Halo was fairly unique with it's charge and map control gameplay.

Now it's just a me too shooter trying to leech onto what the devs and MS thinks will push it to the level of COD or Battlefront hype.

Well, sorry to break it to 343 but this ain't going to work for numbers and money that you want.

You want the game to have higher player counts, make a damn halo game again.
 
Someone asked me in twitter to post their estimates for Halo 3 first week, their estimate wasn't unreasobale so here you go:
"Halo 3 week 1 breakdown: <200k consoles at $399 =80m /
~400k le at $129 ~50m / 2.9m copies at $60 ~ 170m / ~3.5m total"

Well, follow me along with this (and I appreciate any error corrections, just doing this fairly quickly).

Going to make some assumptions but I'll mark them clearly.

Halo 3 did 3.3 million first month in the US. 300k was Legendary edition. I'll assume that the limited edition also sold 300k.

Breakdown: 2.7 million regular, 300k limited, 300k legendary. That totals out to about $222 million in the US.

Halo 3 did 370k in the UK. I'll just pretend that all of those were regular copies. That's about another $22 million bringing the total up to $244 million.

Halo 3 did around 50k in Japan. That's 3 million, bringing it up to $247 million.

So, only including three markets, and assuming that the legendary and limited edition were only sold in the US, we come to 247 million. I don't know. I can easily see $300 million being software only unless I messed up somewhere.

3.3m was for two weeks, so it's very likely it did less than 2.8m in the first week. That's 500K copies = $30 million missing from your estimates. Also, 300k legendary sounds a bit too much, no?
 
How many of those games were competitive online FPS-games? UT3, COD:MW and TF2?

How many of those games had the same popularity as Destiny and Battlefront?

Of course there was FPS games, noone ever claimed otherwise, so skip the strawman arguments please.

But the numbers Microsoft gave is

12 million hours singleplayer
9 million hours multiplayer

That suggests that people buy Halo 5 for singleplayer.

So why only talk about online multiplayer games.?
 
All I see are excuses for Halo.

You didn't answer, though. I have played a small bit of Halo 1, thanks to MCC, and that's about it, and I honestly don't care much about the franchise.

But comparing the hourly gaming rate of two games, one released in 2007 and one released in 2015 is just silly.

But the numbers Microsoft gave is

12 million hours singleplayer
9 million hours multiplayer

That suggests that people buy Halo 5 for singleplayer.

So why only talk about online multiplayer games.?

No, it suggests that people play the campaign more than they play multi-player. It doesn't suggest that they buy Halo 5 for the campaign. It's not unheard of that people play through the campaign and THEN venture out into the world of multiplayer.
 
But the numbers Microsoft gave is

12 million hours singleplayer
9 million hours multiplayer

That suggests that people buy Halo 5 for singleplayer.

So why only talk about online multiplayer games.?

The reason the hours are lower is because the MP is BARELY half finished at launch.

They have 2 maps that are the same map.

They have 3 maps that are the same back circular design and they have a total of 4 city cluttered maps (again with two of them being the same)

They don't have any of the playlists that Halo 3 launched with

Team doubles
BTB
Objective focused mode

and no dedicated social mode


is the news that the hours played being lower surprising at all??? you woul have to be blind to make excuses for this half finished multiplayer mode... Honestly, the maps aren't great, the better maps such as fathom and truth are never played.

This multiplayer has had more than two years of development and this is what they put out?

COD won't put maps out in such low numbers for their players as far as I remember. Honestly guys, don't give them excuses. They released a half game (SP and MP) wise.

They need new management.

The excuse will be, new maps are coming, new modes are coming? Where were they when the game was released. Halo 3 was a complete game and they still had maps and modes coming as well. Don't promise me the future when you are showing me crap in the present already.
 
No, it suggests that people play the campaign more than they play multi-player. It doesn't suggest that they buy Halo 5 for the campaign. It's not unheard of that people play through the campaign and THEN venture out into the world of multiplayer.

That probably is right.

But people still make claims about that there was no competition for Halo 3 when it launched compared to Halo 5 now. As you can see there was competition.
 
No, it suggests that people play the campaign more than they play multi-player. It doesn't suggest that they buy Halo 5 for the campaign. It's not unheard of that people play through the campaign and THEN venture out into the world of multiplayer.

And by that reasoning the Halo 3 number for SP+MP would be 80+ million hours compared to the 21 for Halo 5. Your argument isn't putting Halo 5 in a better light.
 
Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Well with add-ons, shows a very healthy increase and peoples shift to digital.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. Which beats Halo 2, although we can presume the game split is a lot lower in this instance due to the add-ons. Would we call it around 40/60 or around 35% digital due to the game value compared to add-ons?

Not this shit again. Ubisoft released no new game in that period.
 
That probably is right.

But people still make claims about that there was no competition for Halo 3 when it launched compared to Halo 5 now. As you can see there was competition.

Of course there was competition. But not to the same degree as now, in my opinion.

And by that reasoning the Halo 3 number for SP+MP would be 80+ million hours compared to the 21 for Halo 5. Your argument isn't putting Halo 5 in a better light.

Sigh, I'll bite then. How did you reach that conclusion?
 
Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Well with add-ons, shows a very healthy increase and peoples shift to digital.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. Which beats Halo 2, although we can presume the game split is a lot lower in this instance due to the add-ons. Would we call it around 40/60 or around 35% digital due to the game value compared to add-ons?

lol dude cmon.
 
I just want to stand clear and simple that I love halo. It's always my go to mp game and has been for half my life.

But, I couldn't play halo 4, Reach wasn't played much cause Halo 3 was still doing good enough to where I didn't need Reach.

If anything, I was disappointed in Bungie for Reach and the new abilities but 343 just can't get much of it right for me in too many areas.

People would play halo and cod together just like the did from 2007 to 2009 if Halo actaully as halo again and made it self different. Now, there is no reason to go to halo for many players when the other game is mostly the same in basic design of maps.
 
Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Well with add-ons, shows a very healthy increase and peoples shift to digital.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. Which beats Halo 2, although we can presume the game split is a lot lower in this instance due to the add-ons. Would we call it around 40/60 or around 35% digital due to the game value compared to add-ons?

You should read the whole Ubisoft thread. Saty posted what they said about the physical/digital splits on consoles:

From the conference call: DD share for full games on PS4\XB1 still below 20%. Ubisoft's goal for the next 3-4 years is to have the share at 30% and above.

Syndicate first week was lower than Unity's. It's second week was higher than Unity. (comparison is the PS4+XB1 sales of each game, including digital).

They also said that on average the percentage is higher in North America than in Europe. EA said the same thing several days ago.
 
FPS games on X360 in 2007 (the year IGN called YEAR OF THE SHOOTERS)

-Tom Clancy's Ghost Recon Advanced Warfighter 2
-Shadowrun
-The Darkness
-Medal of Honor: Airborne
-Halo 3
-Enemy Territory: Quake Wars
-Portal
-Half-Life 2: Episode Two
-Team Fortress 2
-Clive Barker's Jericho
-TimeShift
-Call of Duty 4: Modern Warfare
-BlackSite: Area 51
-Soldier of Fortune: Payback
-Unreal Tournament 3
-ÜberSoldier 2 / Crimes of War
-BioShock

FPS games on Xbox One in 2015
- Halo 5
- Destiny The Taken King
- Borderlands the Handsome collection
- Dying Light
- Tower of Guns
- Blue Estate
- Battlefield Hardline
- Evolve
- Wolfenstein: The Old Blood
- Payday 2: Crimewave Edition
- Star Wars Battlefront
- COD: Black Ops 3

(I might have forgotten some)

But PLEASE keep the thought that there where no FPS games on X360 when Halo 3 launched.

2007

Halo 3
Call of Duty 4: Modern Warfare
Crysis
Shadowrun
Team Fortress 2
Timeshift
Tom Clancy's Ghost Recon Advanced Warfighter 2
Medal of Honor: Airborne
Unreal Tournament 3
Kane and Lynch
Stranglehold
Warhawk

2008

Battlefield: Bad Company (Gold Rush) 2008
Far Cry 2 2008
Frontlines: Fuel of War 2008
Left 4 Dead 2008
Resistance 2 2008
Tom Clancy's Rainbow Six: Vegas 2
Turning Point: Fall of Liberty
Army of Two
Dark Sector
Fracture
Gears of War 2
SOCOM: U.S. Navy SEALs Confrontation

2009

Wolfenstein
Call of Duty: Modern Warfare 2
The Conduit
Shellshock 2: Blood Trails 2009
L4D 2 (surprised there isn't a new one around for this gen)
Operation Flashpoint: Dragon Rising
Red Faction: Guerrilla
Uncharted 2


2007 was one of the biggest years in the last decade for shooters imo

Yes, COD was made before COD was copied. It still doesn't need to be copied and there have always been shooters there, even as much or more than today.

We can assume the change in gameplay and mechanics along with some other shooters becoming more popular is the reason for decline. We won't know for sure unless we get a new Halo made more like the old games without sprint.


I know you guys feel this stuff is standard but maybe a lot of people don't like sprint and cod style play more than you think

You guys want to argue that L4d and cod weren't popular enough to take away from Halo over those two years? maybe just maybe people actually like no sprint and halo style maps.... Maybe???

Halo 3
Call of Duty 4: Modern Warfare
Team Fortress 2
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3
Warhawk

I mean that is a pretty good list by itself even without the other crap that is aded, I mean that is Unreal 3, CODMW, TF2 and warhawk was also online only...

Keep in mind halo 3's numbers were strong all the way through 2009! I mean, come on now.... This wasn't just launch numbers for Halo 3. it was huge against all that

By posting this you both prove that you have absolutely no idea what you're talking about. Nobody argues that Halo 3 was the only FPS launched in 07. Few of the games you posted have the wide casual appeal Halo has/had. It's only since 2007 that Halo's competitors grew. Halo's decline is not an overnight thing, it's exactly due to the lists you've posted that it declined over time .
 
You should read the whole Ubisoft thread. Saty posted what they said about the physical/digital splits on consoles:



They also said that on average the percentage is higher in North America than in Europe. EA said the same thing several days ago.
Ah, thanks. I'll be quiet about that then.

Not this shit again. Ubisoft released no new game in that period.
lol dude cmon.
Sorry, was being silly with that and running with something I didn't read up on.
 
By posting this you both prove that you have absolutely no idea what you're talking about. Nobody argues that Halo 3 was the only FPS launched in 07. Few of the games you posted have the wide casual appeal Halo has/had. It's only since 2007 that Halo's competitors grew. Halo's decline is not an overnight thing, it's exactly due to the lists you've posted that it declined over time .

So why did halo 3's numbers stay strong for two year's?? But Halo 4 couldn't stay anywhere near it in it's first year?

Are you saying COD wasn't popular enough in 2009? Are you saying two L4d's wasn't popular enough? Gears of War 2? If anything, Halo 3 ha more against it (it was getting old and it was going against insane hype for these other games.

BUT numbers were still good. I think you guys just miss the basic idea that halo fans like halo for halo. Not for sprint, clamber and fucked maps. A lot of fans didn't even try the game in my circle. They feel 343 has no idea how to make a halo game of halo. I know this is my own personal experience but when I talk to my old H3 buddies on FB or something they say they ain't playing H5. I ask them to come and play but they just won't. A few of them tried H5 but said the maps are so bad they won't get back on. Said if they have some good maps in the future maybe they will try but I also guess that is unlikely

Honestly, I miss a lot of my halo buddies use to talk to them a lot and know their family and could often talk to them. Ever since reach though, that's all been gone and lost.
 
Well.. yes. But can you do the math for me? It's not meant condescending, but I really can't see how you arrived at that conclusion.

Halo 3: 40 million hours online only first week. By your reasoning that campaign is played more, especially early on, means 80 million hours SP+MP minimum.

Halo 5: 21 million hours SP+MP first week.

Assuming the numbers posted on the previous page are correct of course.

I still believe what I've previously ranted on about, just the Ubisoft stuff report isn't the right data for me to use.

Oh jesus, so you dismiss the hard actual data, because it isn't "the right data".
 
Halo 3: 40 million hours online only first week. By your reasoning that campaign is played more, especially early on, means 80 million hours SP+MP minimum.

Halo 5: 21 million hours SP+MP first week.

Assuming the numbers posted on the previous page are correct of course.

I did write that "it's not unheard of that people play the campaign first". Let's assume it's the case with Halo 5, based on the numbers.

There's no way we can extrapolate that to also cover Halo 3, a game released 8 years ago.
 
I still believe what I've previously ranted on about, just the Ubisoft stuff report isn't the right data for me to use.

"I still believe that thing that I have 0 actual proof for its just that all the data that is disproving me just isn't the right data for me to use."

I hope you realize how ridiculous you sound.
 
I did write that "it's not unheard of that people play the campaign first". Let's assume it's the case with Halo 5, based on the numbers.

There's no way we can extrapolate that to also cover Halo 3, a game released 8 years ago.

No that's right, but any amount of campaign played in Halo 3 further widens the gap in play time. Whether it's less or more than double the MP time is debatable.
 
No that's right, but any amount of campaign played in Halo 3 further widens the gap in play time. Whether it's less or more than double the MP time is debatable.

In that regard, you're right. But that leads us back to the argument about which games were avaiable to play at the time.. and I doubt we'll agree on that.
 
"I still believe that thing that I have 0 actual proof for its just that all the data that is disproving me just isn't the right data for me to use."

I hope you realize how ridiculous you sound.
Let me know when we have some data on split in the release week.

I was never using it as, oh look the split is 48/52 here, more so, look the trend of digital sales has risen.
 
So, we're just going to ignore the big impact that Call of Duty 4: Modern Warfare caused last gen? -- A game that released after Halo 3, caused Call of Duty's popularity to boom, and caused many new console shooters to release after it (trying to get a piece of the same success)?

Halo is never going to have the same impact as it did pre-2008. Too many popular console shooters to choose from now; multiplats at that (not exclusives). This was common sense well before Halo 5 released.

What was your prediction for H5? Could of sworn it was 4 million for the first month alone. Doesn't seem like you were expecting it's impact to be lower.
 
Let me know when we have some data on split in the release week.

I was never using it as, oh look the split is 48/52 here, more so, look the trend of digital sales has risen.


Why would digital sales be a lot higher at release week when traditionally it'll be available mainly discounted digitally later in the games life.

Proportionally I'd expect digital sales to rise as the title aged. If digital sales are above the ~20% EA and Ubi are reporting then I really doubt it's more than a few % points.
 
What was your prediction for H5? Could of sworn it was 4 million for the first month alone. Doesn't seem like you were expecting it's impact to be lower.

I think the biggest thing him and others don't get is that people played halo and cod together. When they were tired of one or the other people would switch it out even in the same day.

People still loved halo for what it was but even in 08 people would say I'm gettin off halo and go play some cod. They would always come back to h3 though cause they are good players and dominate in halo more so than cod.

I think it works well together when halo is halo. believe it can still work in this manner if they just put more of the halo style play in place.
 
Halo was king until MW2. The population was never the same after that game. Its popularity dwarfed Halo and took hundreds of thousands of players with it.

No other shooter was close in terms of online popularity. Battlefield also grew on consoles in this time, especially with BFBC2 and BF3.

Except COD4, no other online shooter came close to Halo on consoles in 2007.


It's obvious the decline is partially internally driven, but some of these lists in this thread are awful. Don't google "list of FPS games released in 2007" and post it without context.
 
I read that statement and have no idea how many copies it sold.

HW+SW including consoles in the dollar amount too. If so that is some amazing spin.
 
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