Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Well with add-ons, shows a very healthy increase and peoples shift to digital.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. Which beats Halo 2, although we can presume the game split is a lot lower in this instance due to the add-ons. Would we call it around 40/60 or around 35% digital due to the game value compared to add-ons?

Lmao.
 
Halo was king until MW2. The population was never the same after that game. Its popularity dwarfed Halo and took hundreds of thousands of players with it.

No other shooter was close in terms of online popularity. Battlefield also grew on consoles in this time, especially with BFBC2 and BF3.

Except COD4, no other online shooter came close to Halo on consoles in 2007.


It's obvious the decline is partially internally driven, but some of these lists in this thread are awful. Don't google "list of FPS games released in 2007" and post it without context.
the context is that halo 3 had just as big competiton than as halo 5 does now and still did incredible but the narrative that you and some others are trying to spin is that halo 3 had none and halo 5 had tons comparatively.
 
Why would digital sales be a lot higher at release week when traditionally it'll be available mainly discounted digitally later in the games life.

Proportionally I'd expect digital sales to rise as the title aged. If digital sales are above the ~20% EA and Ubi are reporting then I really doubt it's more than a few % points.
I'd say just due to pre-loading. Your going to have the bulk of your digital sales on the first day.

Thinking about it though, I suppose it wouldn't be recorded like that from MS' point of view since it's purchased before the date. It's not like the transaction goes through on the day... so the data wouldn't even reflect that I suppose?

You have to be a masterful troll. Either way, I think you should have a tag.
:)
 
Halo is a national treasure that belongs in a Museum

But it's play style today does not mesh well on consoles and the people use to playing COD and Battlefield or Destiny. They expect something more twitchy instead they get a grenade fest and weird aiming mechanics. Game should be moved off to PC with the other arena shooters

It's popularity has dwindled , first week sales don't impress me, anything could have first week sales, I want to see how it does against direct competition (COD)
I want to see if the population drop off and if history repeats itself

History, National Treasures, Fossils

Code:
[img]http://d.justpo.st/media/images/2015/06/22/it-belongs-in-a-museum-indiana-jones-1435014709.jpg[/img]
 
the context is that halo 3 had just as big competiton than as halo 5 does now and still did incredible but the narrative that you and some others are trying to spin is that halo 3 had none and halo 5 had tons comparatively.

Yep, and we haven't had a classic halo to combat today's games. Just 343's halo.
 
So why did halo 3's numbers stay strong for two year's?? But Halo 4 couldn't stay anywhere near it in it's first year?

Are you saying COD wasn't popular enough in 2009? Are you saying two L4d's wasn't popular enough? Gears of War 2? If anything, Halo 3 ha more against it (it was getting old and it was going against insane hype for these other games.

BUT numbers were still good. I think you guys just miss the basic idea that halo fans like halo for halo. Not for sprint, clamber and fucked maps. A lot of fans didn't even try the game in my circle. They feel 343 has no idea how to make a halo game of halo. I know this is my own personal experience but when I talk to my old H3 buddies on FB or something they say they ain't playing H5. I ask them to come and play but they just won't. A few of them tried H5 but said the maps are so bad they won't get back on. Said if they have some good maps in the future maybe they will try but I also guess that is unlikely

Honestly, I miss a lot of my halo buddies use to talk to them a lot and know their family and could often talk to them. Ever since reach though, that's all been gone and lost.

Let me tell you why I said that you have absolutely no idea what you're talking about. I don't mean to be just snarky, I genuinely think you have no clue. I'll elaborate on it as much as I can.

First, Halo. Posterboy of Microsoft, driving force behind Xbox LIVE (Halo 2). Halo and Halo 2 did great, because they did something people were not used to: accecible FPS gameplay, accecible online multiplayer network (despite being behind a paywall). Halo got a lot of praise and hype for this, up until the launch of Halo 3 which was incredible hyped. So who played Halo at the time?

A. The core gamer who enjoys Halo for what it is
B. The casual gamer who enjoys Halo because it's the only popular, accecible FPS game to play. This group of people will cause the decline of Halo, followed by the core. I'll explain shortly why.

So you have group B, that is used to the relatively "slow" gameplay of Halo (no sprint, relatively long time to kill [TTK]). In 2007, Halo 3 launched. Huge succes because it both satisfied the core and it was that same game that was synonymous to multiplayer to the casuals. Halo was not only being baught because it was good, because it had the status quo of you must own it (like FIFA in Europe).

Then, the turning point of Halo's future launched: Call of Duty 4: Modern Warfare. High critical acclaim for both the SP and MP. People started to notice this game. Compared to Halo, it had a shorter TTK with a faster paced MP (sprint), and it had the addicting factor of XP points awarding you kill streaks. In COD, in general, if you see a dude and react fast enough, due to the short TTK you basically have that kill. In Halo, if you shoot first, you are far less likely to get that kill compared to COD. Why does this matter? Because certain people started to get more enjoyment out of this than Halo.

But why did the numbers drop for Halo after an amount of time? It's common sense really. The vast majority of people that buy videogames don't sit on message boards. They need to get exposed to these alternatives, the same way they got exposed to Halo being good: hearing it from other sources. This takes time. The reason people stayed with Halo 3 for as long as they did is because Halo 3 had 6 years of being the king behind it, and COD/Modern shooters 1 or 2. That exposure/ introduction to the casual friendly COD takes time, it doesn't happen overnight as I said. The transition as I assume went like this:

Halo 3 launched - People bought Halo 3 because it's Halo and it's the go-to MP game: full intention to buy Halo
Halo Reach - Market has been exposed to COD. Some people shifted to COD but there are still people tha buy it because it's Halo (However much less so than Halo 3).
Halo 4 - Market exposed to COD/Modern shooters for a while. No more incentive to buy Halo 4 just because it's Halo, there are better alternatives that are to the liking of the casuals: COD.

But what about the gameplay choices of Halo? Why introduce sprint and a form a ADS? It's all so simple. The indirect effect of COD is also vast. The vast array of shooters that came after MW were modern shooters that tried to copy COD's formula. Almost any FPS that was not Halo had Sprint and ADS and quickly became norms. Buy almost any FPS after Halo 3 and it had ADS/Sprint. Why is this important? Because this became the norm to the casuals that buy FPS games.

For people that are used to sprinting and ADS, it will feel unnatural in Halo to not be able to do that. That's why they had to gradually introduce it to Halo: Reach, 4, and 5. Halo simply wasn't as big anymore to not do it, the casuals swayed to modern shooters.

But they did introduce it to Halo 4, why did that game fail to hold MP interest? It's also very simply. Halo 4 was master of none. The COD elements weren't as profound to keep the COD gamer locked in, given the popularity of COD, and the basic gameplay wasn't good enough for the Halo fans to accept the COD elements. This is adressed in Halo 5. The person who has never played a Halo game before can pick up the controller and be familiar with the COD mechanics of sprint and a form of ADS, at the same time the general consensus is that Halo 5's gameplay is the best since Halo 2.

Concluding: the decline of Halo was inevitable.

Now if MS wants to go after the COD crowd, it could create a Halo spinoff series and experiment with a short TTK and in-game rewards. But they would have to accept that the mainline Halo that would cater to the core and with more traditional gameplay would do worse.
 
Let me tell you why I said that you have absolutely no idea what you're talking about. I don't mean to be just snarky, I genuinely think you have no clue. I'll elaborate on it as much as I can.

First, Halo. Posterboy of Microsoft, driving force behind Xbox LIVE (Halo 2). Halo and Halo 2 did great, because they did something people were not used to: accecible FPS gameplay, accecible online multiplayer network (despite being behind a paywall). Halo got a lot of praise and hype for this, up until the launch of Halo 3 which was incredible hyped. So who played Halo at the time?

A. The core gamer who enjoys Halo for what it is
B. The casual gamer who enjoys Halo because it's the only popular, accecible FPS game to play. This group of people will cause the decline of Halo, followed by the core. I'll explain shortly why.

So you have group B, that is used to the relatively "slow" gameplay of Halo (no sprint, relatively long time to kill [TTK]). In 2007, Halo 3 launched. Huge succes because it both satisfied the core and it was that same game that was synonymous to multiplayer to the casuals. Halo was not only being baught because it was good, because it had the status quo of you must own it (like FIFA in Europe).

Then, the turning point of Halo's future launched: Call of Duty 4: Modern Warfare. High critical acclaim for both the SP and MP. People started to notice this game. Compared to Halo, it had a shorter TTK with a faster paced MP (sprint), and it had the addicting factor of XP points awarding you kill streaks. In COD, in general, if you see a dude and react fast enough, due to the short TTK you basically have that kill. In Halo, if you shoot first, you are far less likely to get that kill compared to COD. Why does this matter? Because certain people started to get more enjoyment out of this than Halo.

But why did the numbers drop for Halo after an amount of time? It's common sense really. The vast majority of people that buy videogames don't sit on message boards. They need to get exposed to these alternatives, the same way they got exposed to Halo being good: hearing it from other sources. This takes time. The reason people stayed with Halo 3 for as long as they did is because Halo 3 had 6 years of being the king behind it, and COD/Modern shooters 1 or 2. That exposure/ introduction to the casual friendly COD takes time, it doesn't happen overnight as I said. The transition as I assume went like this:

Halo 3 launched - People bought Halo 3 because it's Halo and it's the go-to MP game: full intention to buy Halo
Halo Reach - Market has been exposed to COD. Some people shifted to COD but the buy it because it's Halo sentiment, while much less than Halo 3, still existed among the casuals
Halo 4 - Market exposed to COD/Modern shooters for a while. No more incentive to buy Halo 4 just because it's Halo, there are better alternatives that are to the liking of the casuals: COD.

But what about the gameplay choices of Halo? Why introduce sprint and a form a ADS? It's all so simple. The indirect effect of COD is also vast. The vast array of shooters that came after MW were modern shooters that tried to copy COD's formula. Almost any FPS that was not Halo had Sprint and ADS and quickly became norms. Buy almost any FPS after Halo 3 and it had ADS/Sprint. Why is this important? Because this became the norm to the casuals that buy FPS games.

For people that are used to sprinting and ADS, it will feel unnatural in Halo to not be able to do that. That's why they had to gradually introduce it to Halo: Reach, 4, and 5. Halo simply wasn't as big anymore to not do it, the casuals swayed to modern shooters.

But they did introduce it to Halo 4, why did that game fail to hold MP interest? It's also very simply. Halo 4 was master of none. The COD elements weren't as profound to keep the COD gamer locked in, given the popularity of COD, and the basic gameplay wasn't good enough for the Halo fans to accept the COD elements. This is adressed in Halo 5. The person who has never played a Halo game before can pick up the controller and be familiar with the COD mechanics of sprint and a form of ADS, at the same time the general consensus is that Halo 5's gameplay is the best since Halo 2.

Concluding: the decline of Halo was inevitable.

Now if MS wants to go after the COD crowd, it could create a Halo spinoff series and experiment with a short TTK and in-game rewards. But they would have to accept that the mainline Halo that would cater to the core and with more traditional gameplay would do worse.
Sounds to me like you don't know what you are talking about.

You assume halo 2 had huge numbers when it actaully didn't. Pretty sure it's quite low compared to H3 as well.

And the general consensus is not that H5 has the best overall gameplay. you just saw that here for the most part. Just you speculating as well while trying to say my speculation is wrong. meh, seems silly.

Sprint, clamber a hundred other things do not make this gameplay better than H3. I feel the gameplay isn't hat great in H2 to be honest.

An there is no proof at all that halo being halo wouldn't do well. We haven't had a halo classic since 2007!
 
No sales figures, no hype. Picking out one statistic and calling something a succes is not how it works Microsoft. But they know that, and do it anyway.

Wake me up when we see some sales.
 
Most likely not.

However, we'll know the exact retail number it did in October in the US come the NPD thread, if a certain poster leaks numbers as usual.

I don't understand Microsoft sometimes.
Why they don't want to communicate properly? i mean why they don't want tell us the number? As far as i know Halo is a strong franchise and sales are huge each time, even if it's less than other halo franchise.
Maybe someone could harass Spencer, maybe he will reply to this ;)
 
Sounds to me like you don't know what you are talking about.

You assume halo 2 had huge numbers when it actaully didn't. Pretty sure it's quite low compared to H3 as well.

And the general consensus is not that H5 has the best overall gameplay. you just saw that here for the most part. Just you speculating as well while trying to say my speculation is wrong. meh, seems silly.

Sprint, clamber a hundred other things do not make this gameplay better than H3. I feel the gameplay isn't hat great in H2 to be honest.

I gave you valid reasons for the decline of Halo and your reaction is b..b..ut I like Halo 3 better!

I'm not saying that there are not people that prefer Halo 3 to 5. I'm saying that if Halo 3 would launch today with Crysis graphics its online population would fade out faster than Halo 4 because the game mechanics in Halo 3 don't have mass appeal anymore. It's that simple. Your arguement is personal. I also prefer Halo 3 to Halo 4. My younger, 14 year old, brother who follows all the COD streamers on youtube doesn't though.
 
I gave you valid reasons for the decline of Halo and your reaction is b..b..ut I like Halo 3 better!

I'm not saying that there are not people that prefer Halo 3 to 5. I'm saying that if Halo 3 would launch today with Crysis graphics its online population would fade out faster than Halo 4 because the game mechanics in Halo 3 don't have mass appeal anymore. It's that simple.

your valid reasons only make sense to you

Reach had things people didn't want, Halo 4 was really bad with maps and no classic feeling for the most part.

Halo 5 again has bad maps. For people that want simple halo play style with no sprint, where is it? where is it? so you think classic halo won't sell bt this is your valid reason? your reason is just as bad as mine just on opposite ends.

i am not saying a true classic halo would do better but I think it has a better chance that what halo 4 and 5 did.
 
I gave you valid reasons for the decline of Halo and your reaction is b..b..ut I like Halo 3 better!

I'm not saying that there are not people that prefer Halo 3 to 5. I'm saying that if Halo 3 would launch today with Crysis graphics its online population would fade out faster than Halo 4 because the game mechanics in Halo 3 don't have mass appeal anymore. It's that simple. Your arguement is personal. I also prefer Halo 3 to Halo 4. My younger, 14 year old, brother who follows all the COD streamers on youtube doesn't though.
You won't win that argument, because the people that love halo feel those mass mechanics are the best in the world and blah blah blah. They think everyone that likes COD type games are filthy casuals and maybe we are. I buy Halo every time a new one comes out just because I grew up on Halo, full well knowing I'm probably going to hate it, it's not my style anymore, it's too difficult for me to have fun in these games, some people like that, and that's great, but there is more people with my mindset than people with the "halo is the greatest thing ever" mindset and that's why the population will drop off and this 400 million means nothing in the grand scheme of things
 
your valid reasons only make sense to you

Reach had things people didn't want, Halo 4 was really bad with maps and no classic feeling for the most part.

Halo 5 again has bad maps. For people that want simple halo play style with no sprint, where is it? where is it? so you think classic halo won't sell bt this is your valid reason? your reason is just as bad as mine just on opposite ends.

i am not saying a true classic halo would do better but I think it has a better chance that what halo 4 and 5 did.

Classic Halo won't do better than Halo 5 because Halo 5 has game mechanics that cater to the gamer that has been exposed to modern day military shooters, and the general consensus is that it caters to the classic Halo fan enough to stick with it for a while.
Classic Halo would have done better than Halo 4 because Halo 4 does not cater to that gamer who has been exposed to modern day military shooters and the general consensus was that it also didn't cater to the traditional Halo fan.

I won't discuss with you any more since your voice is one of emotion, not one of reason.
 
Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History of the Xbox One.

Not in the History for the whole Xbox brand at all. ;)
 
Classic Halo won't do better than Halo 5 because Halo 5 has game mechanics that cater to the gamer that has been exposed to modern day military shooters, and the general consensus is that it caters to the classic Halo fan enough to stick with it for a while.
Classic Halo would have done better than Halo 4 because Halo 4 does not cater to that gamer who has been exposed to modern day military shooters and the general consensus was that it also didn't cater to the traditional Halo fan.

I won't discuss with you any more since your voice is one of emotion, not one of reason.

you are one of a few that use modern as a way to desribe gamelay mechanics.


What exactly makes sprint modern ? What makes jetpacks modern?

Modern is not a word that fits here ... Not everyone likes the same thing. Why do some of you guys feel that every game has to fit some linear line of ideas to be good to people?

Do I really need to play GT, Forza and Project Cars? For years gamer's have complained about and made fun of the linear map design and gameplay less games in the past 8 years. Why are gamers going along with the idea that developers are steering toward.

We do not need sprint or other silly gimmicks to make a good game. I wish gamers saw this better but things are getting rough.

It's more than obvious halo fans never wanted sprint and armour abilities in their games. They were shown we don't like it and they have yet to be brave enough to go away from the cod mold. That is the only issue I am seeing.


Every game having jet packs and wall climbing... welcome to the modern world of games :/

Zelda didn't need jumping to make a good game on N64. yes, as a game and for what it is, halo 5 mostly works. It just works without being a halo design. I'm all for 343 making their clamber cluttered maps, wall dashing, wall thrashing or whatever they want. Just do it in another game and try to make a Halo game for once. I don't want polyphony to change Gran Turismo into an arcade racer, but if they would like to make one then by all means try it maybe can even love it. Point is, you don't change what works, you make it better. That's all MS had to do and they keep fucking it up every damn time. Just give me a halo classic mode with classic mode details, classic mode jumps and no sprint if anything. The problem is, maps have to be designed for this but it isn't that hard to design maps. Judging from what 343 has put out so far though, aparrently for them to have maps after 3 years of work is asking too much. Still have to wait for them and hope they are better than we have now.
 
What makes sprint modern? Everyone knows when they are moving slow as molasses in a FPS... their brain knows to click on the left thumb stick to move faster

Just like they know when they want to aim better they can hit L2

Which before halo 5, would have lead you to bouncing a grenade off the wall in front of you that would blow up in your face
 
Devilsadvocat, it sounds like you may be having trouble separating your own opinions on something from the reactions in the wider market. It reviewed well and is selling well, and is selling hardware. I'm partial to Halo 5 in particular because I've enjoyed it so much. Your weird concept of "retiring it from consoles" is just at odds with...well, a lot of things.

Mind you, I'd love a PC version.
 
Seems a success regardless of the desperation of others wanting it to be a failure.

I feel incredibly sorry for those desperately clinging on to everything they can to bring this news down, game console loyalty is fucking strange, feels good owning the three
 
I don't understand Microsoft sometimes.
Why they don't want to communicate properly? i mean why they don't want tell us the number? As far as i know Halo is a strong franchise and sales are huge each time, even if it's less than other halo franchise.
Maybe someone could harass Spencer, maybe he will reply to this ;)

I guess you don't understand a lot of videogames publishers then.
 
FPS games on X360 in 2007 (the year IGN called YEAR OF THE SHOOTERS)

-Tom Clancy's Ghost Recon Advanced Warfighter 2
-Shadowrun
-The Darkness
-Medal of Honor: Airborne
-Halo 3
-Enemy Territory: Quake Wars
-Portal
-Half-Life 2: Episode Two
-Team Fortress 2
-Clive Barker's Jericho
-TimeShift
-Call of Duty 4: Modern Warfare
-BlackSite: Area 51
-Soldier of Fortune: Payback
-Unreal Tournament 3
-ÜberSoldier 2 / Crimes of War
-BioShock

FPS games on Xbox One in 2015
- Halo 5
- Destiny The Taken King
- Borderlands the Handsome collection
- Dying Light
- Tower of Guns
- Blue Estate
- Battlefield Hardline
- Evolve
- Wolfenstein: The Old Blood
- Payday 2: Crimewave Edition
- Star Wars Battlefront
- COD: Black Ops 3

(I might have forgotten some)

But PLEASE keep the thought that there where no FPS games on X360 when Halo 3 launched.

Halo 5 had no chance when Blue Estate releases in the same year.
 
Seems a success regardless of the desperation of others wanting it to be a failure.

I feel incredibly sorry for those desperately clinging on to everything they can to bring this news down, game console loyalty is fucking strange, feels good owning the three
No one wants it to fail, if halo fails, Microsoft fails
 
No one wants it to fail, if halo fails, Microsoft fails

Microsoft will be fine, unless you're referring to the Xbox division which will also probably still not fail.

People do, they're some very desperate people from owners of Xbox/ps4 or PC that really want stuff to turn out garbage for what they don't own, it's quite embarrassing
 
You won't win that argument, because the people that love halo feel those mass mechanics are the best in the world and blah blah blah. They think everyone that likes COD type games are filthy casuals and maybe we are. I buy Halo every time a new one comes out just because I grew up on Halo, full well knowing I'm probably going to hate it, it's not my style anymore, it's too difficult for me to have fun in these games, some people like that, and that's great, but there is more people with my mindset than people with the "halo is the greatest thing ever" mindset and that's why the population will drop off and this 400 million means nothing in the grand scheme of things
If Halo started catering to the audiences of other shooters it would lose its population even faster, because the fans of other shooters would end going back to those shooters, and the fans of Halo would stop playing because the game would no longer be Halo.

And let's not pretend Halo hasn't made any concessions to the modern shooter crowd throughout the years, because it totally has. Things like cosmetic ADS, sprint or Warzone are there primarily to be more attractive to that audience. Thankfully Halo 5 (unlike Reach and Halo 4) has introduced that "modern" stuff without destroying what made Halo great in the first place. 343 has managed to find a nice middle ground IMO.

Halo is a national treasure that belongs in a Museum

But it's play style today does not mesh well on consoles and the people use to playing COD and Battlefield or Destiny. They expect something more twitchy instead they get a grenade fest and weird aiming mechanics. Game should be moved off to PC with the other arena shooters

It's popularity has dwindled , first week sales don't impress me, anything could have first week sales, I want to see how it does against direct competition (COD)
I want to see if the population drop off and if history repeats itself

History, National Treasures, Fossils

Code:
[img]http://d.justpo.st/media/images/2015/06/22/it-belongs-in-a-museum-indiana-jones-1435014709.jpg[/img]
LOL, I knew I shouldn't have bothered. Feel free to keep trolling.
 
No one wants MS to fail? lol

Microsoft will be fine, unless you're referring to the Xbox division which will also probably still not fail.

People do, they're some very desperate people from owners of Xbox/ps4 or PC that really want stuff to turn out garbage for what they don't own, it's quite embarrassing
I'm highly critical, but I bought 4 Xbox one's this gen, I guess I mean I personally don't want them to fail, halo is just not for me anymore, I'm mad at myself for falling for the marketing this time around of Locke vs chief
 
I'm highly critical, but I bought 4 Xbox one's this gen, I guess I mean I personally don't want them to fail, halo is just not for me anymore, I'm mad at myself for falling for the marketing this time around of Locke vs chief

I'm assuming you've sold at least three haha?

Yeah I get your stance, I haven't looked at the SP yet as I haven't really enjoyed it much since CE to be honest.

Both consoles are pretty weak overall IMO but perhaps I'm just jaded with games. The best thing to come out of the generation so far is probably the controllers and more specifically now the elite. Reading this place is kind of depressing though
 
2007

Halo 3
Call of Duty 4: Modern Warfare
Crysis
Shadowrun
Team Fortress 2
Timeshift
Tom Clancy's Ghost Recon Advanced Warfighter 2
Medal of Honor: Airborne
Unreal Tournament 3
Kane and Lynch
Stranglehold
Warhawk
I'm a bit suspicious about this list...

BioShock was my GOTY 2007 and I can't see it in that list.

FPS games on X360 in 2007 (the year IGN called YEAR OF THE SHOOTERS)

-Tom Clancy's Ghost Recon Advanced Warfighter 2
-Shadowrun
-The Darkness
-Medal of Honor: Airborne
-Halo 3
-Enemy Territory: Quake Wars
-Portal
-Half-Life 2: Episode Two
-Team Fortress 2
-Clive Barker's Jericho
-TimeShift
-Call of Duty 4: Modern Warfare
-BlackSite: Area 51
-Soldier of Fortune: Payback
-Unreal Tournament 3
-ÜberSoldier 2 / Crimes of War
-BioShock
You did a better list.
 
Why on earth would you buy 4 Xbox ones?

I'm assuming you've sold at least three haha?

Yeah I get your stance, I haven't looked at the SP yet as I haven't really enjoyed it much since CE to be honest.

Both consoles are pretty weak overall IMO but perhaps I'm just jaded with games. The best thing to come out of the generation so far is probably the controllers and more specifically now the elite. Reading this place is kind of depressing though

Why on earth would you buy 4 Xbox ones?
First one I bought when systems first launched there was no ps4's in stock and I wanted 64 player battlefield real bad because battlefield 4 on 360 was so damn ugly, was floored by the difference when I got home

Got a ps4, fell in love with it and thought titanfall was over hyped and too bare bones for me, bored with it two weeks in..sold it to a starving artist in Brooklyn and bought a new camera lens

Then I got the sunset over drive bundle just to play that, after I beat it I sold it to a struggling mother at my job for her kid tax free with a $50 discount before Microsoft decided to drop the price, bought a new camera lens

Then I got another one for the 1tb console ....but ended up selling that so I can get this $800 camera lens I really wanted

Then I got the halo legendary edition, used the digital download code for that, exchanged it for the holiday bundle 4 days later and got $100 back. I'm 75% sure I'm not selling this one unless a leak happens where a slim is coming out


So basically I only use it for exclusives or until I want quick cash to buy more camera equipment
 
I don't follow the sales much, but I thought Bone was doing so poorly worldwide that 1/3 of sales outside US would be a bit much.
100k bundles outside US is possible for Xbone.
I can see 200k-300k bundle in US only.

400k bundles WW is not out of question.
 
I don't understand Microsoft sometimes.
Why they don't want to communicate properly? i mean why they don't want tell us the number? As far as i know Halo is a strong franchise and sales are huge each time, even if it's less than other halo franchise.
Maybe someone could harass Spencer, maybe he will reply to this ;)
First off, its their prerogative whether they release sales figures. You don't need them and you don't have some right to that info.

Second, Microsoft isnt the only publisher that doesn't release direct sales figures. Many publishers don't do that. So don't act like Microsoft is some "shady" enterprise for not giving specific figures. If that's true than you have to apply that thinking to other pubs.

I will never understand why joe blow gamer is out there demanding sales figures and then having mild or not so mild outrage that he isnt getting it. Its fucking weird.
 
First off, its their prerogative whether they release sales figures. You don't need them and you don't have some right to that info.

Second, Microsoft isnt the only publisher that doesn't release direct sales figures. Many publishers don't do that. So don't act like Microsoft is some "shady" enterprise for not giving specific figures. If that's true than you have to apply that thinking to other pubs.

I will never understand why joe blow gamer is out there demanding sales figures and then having mild or not so mild outrage that he isnt getting it. Its fucking weird.

Because Microsoft is the king of trumpeting sales figures when they are good.

It's only now, that they aren't consistently winning, that they start to get dodgy about it.

This sends a very clear picture, regardless of what other publishers do.
 
FPS games on X360 in 2007 (the year IGN called YEAR OF THE SHOOTERS)

-Tom Clancy's Ghost Recon Advanced Warfighter 2
-Shadowrun
-The Darkness
-Medal of Honor: Airborne
-Halo 3
-Enemy Territory: Quake Wars
-Portal
-Half-Life 2: Episode Two
-Team Fortress 2
-Clive Barker's Jericho
-TimeShift
-Call of Duty 4: Modern Warfare
-BlackSite: Area 51
-Soldier of Fortune: Payback
-Unreal Tournament 3
-ÜberSoldier 2 / Crimes of War
-BioShock

Dark days, I nearly gave up on gaming.
 
Because Microsoft is the king of trumpeting sales figures when they are good.

It's only now, that they aren't consistently winning, that they start to get dodgy about it.

This sends a very clear picture, regardless of what other publishers do.

So what you're basically saying is that you're salty that Microsoft won't release bad numbers after all the years Microsoft tormented you by releasing good numbers?

Edit: I apologise for this comment, it's really childish, I need to be less invested in this whole situation. It's been a long discussion and day.
 
Someone sent me this link: https://docs.google.com/document/d/1fTMNJvvptVXVFb0hEm88nedCMlQR8rhpQuZKmOANLxk/edit. I think it has reasonable speculations about the sales of Halo 3,4 and 5

TL;DR: All past revenue reports/PR include hardware.
Halo 3 in 2007
$170m revenue day one
$300m+ revenue first week.
$399 limited edition console (limited to 200k units)
$129 legendary edition game
$69 limited edition game
$59 standard game
no dlc or microtransactions

Halo 4 in 2012
$220m revenue day one
$300m+ revenue first week
$399 limited edition console
$99 limited edition game
$59 standard game
$25 season pass

Halo 5 in 2015
$400m revenue first week
$499 limited edition console
$249 collectors edition game
$99 limited edition game
$59 standard game
$2 / $3 / $25 microtransactions

halo3 is the best selling game lifetime
halo4 is the fastest selling (launch) game
halo5 is the highest earning game

halo3 revenue does include hardware
otherwise 300m revenue week one is impossible.
halo 3 week 1 hardware revenue is at 80m or below
depends if the limited edition console sold out in first week or not. i don’t remember

without hardware the game must have sold over 3.1m at $59, over 550k at $69 and over 550k at $129 (186m + 38.5m + 71.5m = 296m)

over 4.2m total games sold in the first week, while only 5m were sold in the first 9 weeks does not work out in any way.
halo 3 also sold 3.1m additional games in the following 5 weeks in december 2007.
just to put weekly sales into perspective…

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So what you're basically saying is that you're salty that Microsoft won't release bad numbers after all the years Microsoft tormented you by releasing good numbers?

What the hell?
 
Someone sent me this link: https://docs.google.com/document/d/1fTMNJvvptVXVFb0hEm88nedCMlQR8rhpQuZKmOANLxk/edit. I think it has reasonable speculations about the sales of Halo 3,4 and 5

TL;DR: All past revenue reports/PR include hardware.

Chobel, man, you know I love ya, but please stop with this nonsense. They never counted hardware as part of the prior figures.

Halo 3's legendary cat helmet edition was $130, which explains the gap. They did not include Xbox 360 bundles in their figure.

It is known.
 
Someone sent me this link: https://docs.google.com/document/d/1fTMNJvvptVXVFb0hEm88nedCMlQR8rhpQuZKmOANLxk/edit. I think it has reasonable speculations about the sales of Halo 3,4 and 5

TL;DR: All past revenue reports/PR include hardware.


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What the hell?

Chobel, man, you know I love ya, but please stop with this nonsense. They never counted hardware as part of the prior figures.



It is known.

Look....I'm trying to nail down my Oct predictions....this aint helping....lol
 
Chobel, man, you know I love ya, but please stop with this nonsense. They never counted hardware as part of the prior figures.

It is known.

Alright, that sounds more reasonable and it's coming from a mod. So yeah I guess they didn't include consoles in their previous reports.
 
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