Fallout 4 |OT| Atom Bomb Baby

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So is there any big consequences joining the BoS? I don't particularly like the guys but I'd hate to miss major questlines when joining has no ill effects.
 
I had a hard time figuring this out yesterday. It seems like if you store them in your workbench, it will keep them as is until you make something. I'm still not sure BUT if you really want to make sure, get all the junk you want, drop them and then go in to workshop mode and you can scrap the items manually.

Damn, this question has been asked (and answered) ALOT!

You just transfer it to a crafting bench and it breaks them done as and when you need them

Sorry :(
Its really confusing when they thrust the workshop mode but treat your unbroken junk in your persons seperate.
 
Another thing about trade routes and Local Leader- you won't see a shared inventory of all your stuff in the workbench, but it will all be available in edit mode.
 
The crafting in this game is godly. I just converted a sawed-off shotgun to a double-barrel with enhanced extra parts and now it is reducing raiders to paste. So satisfying to use.
 
Keep doing things through there. That Vault holds a pretty dark secret.

Leads to eventually getting my favorite companion

I gave
blood to the doctor and couldnt trigger anything else and left
. Any tip?

at least the gun you can buy there is fucking ridiculous, automatic sniper rifle that does silly dmg, and uses .45 ammo which I havent been using at all so I have like 700. the mods I can still put on it all need like gun nut 3 or science 3 >_>
 
I gave
blood to the doctor and couldnt trigger anything else and left
. Any tip?

at least the gun you can buy there is fucking ridiculous, automatic sniper rifle that does silly dmg, and uses .45 ammo which I havent been using at all so I have like 700. the mods I can still put on it all need like gun nut 3 or science 3 >_>

Have you been asked about a cat yet? Don't leave until you do.
 
Loving the exploration aspects but I'm in agreement with those that are disappointed with the redesigned dialogue system. I get that they wanted to make conversations flow more naturally but it feels like much of what made the old system interesting has been sacrificed along the way.

The inherent problems with making players choose a representative word or phrase seems particularly bad here and I don't feel very in control of the role playing aspects, my character so far is the generic hero in need that says yes to quests. Maybe it improves, I know there's some choices, but it all feels very bland and not worth having specific characterization at all.
It's such a bizarre, utterly fixable problem that it kind of hurts my brain a little bit. I can't believe how instantly and massively improved the game would be by a mod that simply replaces the dialog options that show on screen with a longer phrase or full sentence that more accurately captures the actual scripted response. Will take a bunch of work from the community to transcribe all of the dialogue and the associated options but... yeah

Right now some options have little bearing on what your character says when you choose them. If it's a single word, you can't guess the character's intent or objective for bringing it up. The choice of literally just the word "Sarcastic" is quite frequent, and this has to be one of the least helpful options ever offered to someone in a videogame. You can be sarcastic and agree or sarcastic and disagree, or just comment sarcastically on what someone said without doing either. You have NO IDEA what it means in any context. Worst of all are the cases where you'll see two choices that are Yes and No, and then two more which you'll naturally assume are choices to help you get more information before making a decision. And then one of those choices will contain a yes or a no inside it! Ridiculous.

I understand it takes time to make the dialogue options really good and representative. Bethesda should have rounded up all their interns a few weeks ago and given them an excel spreadsheet with the dialogue option in one column and the actual text your character says in the second column, and said "go through and make each one just a little better."
 
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also there is the adhesive-thread
 
Sorry :(
Its really confusing when they thrust the workshop mode but treat your unbroken junk in your persons seperate.

Just pick the option to transfer it all to the workbench. There's apparently a bug where when it auto-breaks down items to build something, it may not show the leftover parts, but they are still there.
 
Is that just rushing the main story? Pretty good length if so.

Overall i'd say it was around 20 hours. After i got into it and started just plowing through i didn't do anything else. I will say i got some really good guns early on and this helped me go through it quickly, if you weren't using power armor & had a higher difficulty than normal i'd say its around 30 hours.


That's interesting, 23 hours is long for a main story line only Bethesda game, Skyrim was like 13 hours I think if you just did main story? Fallout 3 was slightly less like 11 hours. That's according to my own main story only playthroughs any ways. Interesting.

Definitely, it was longer than normal and could have been much longer.
 
Do dead bodies in settlements stick around forever? I have about 8 dead ghouls in one of mine, and I can't get rid of them. I did pull one onto a deck chair on a porch though. I want to leave him there.
 
Do dead bodies in settlements stick around forever? I have about 8 dead ghouls in one of mine, and I can't get rid of them. I did pull one onto a deck chair on a porch though. I want to leave him there.

Loot whatever it is they have on their body and they'll disappear.
 
I have the digital copy on Xbox and have had zero problems.

Anyone else playing the XBO version and not getting those visual hitches?

Same here. Maybe DF had an old build or missed a patch or something. I've had a smooth experience, even when I had 10+ ghouls in my face.

I died. Those things are awesome and scary.

Good to hear, about to start playing now but still can't decide whether I should go male or female. I normally go male but heard the voice acting isn't the best.
 
Have you been asked about a cat yet? Don't leave until you do.

I saw people talk about the cat and was wondering about it but didnt see any conversation.
going back in!

also, just went into diamond city to hand in a quest, little random even spoiler ahead
the school teacher and his handy robot were getting married outside the chapel lol >_> its not even a quest, just something that happened because I told the robot she should go for it

also, one of the rich guys approached me about SIDE QUEST SPOILER
killing his son in the "bartender is fucking some guys wife" quest, threatened me and left (after I failed a speech check that I didnt kill his son...well I did but you know lol).
I love these little things in these games so much
 
So I'm a couple of hours in (
back in Sanctuary after the power armor section
) and I can't seem to find my dog. I didn't replace him with another companion, is there somewhere I should be looking to see if he turned up?
 
Does anyone know where i can put my bobbleheads? I've been living in my settlement but don't see a way to put them up.

Is there a bobblehead stand in the house in
diamond city?
 
Does anyone know where i can put my bobbleheads? I've been living in my settlement but don't see a way to put them up.

Is there a bobblehead stand in the house in
diamond city?

Don't know where one is but you can craft a stand in any settlement.
 
Does anyone know where i can put my bobbleheads? I've been living in my settlement but don't see a way to put them up.

Is there a bobblehead stand in the house in
diamond city?

I believe you can craft a stand otherwise the first one I came across was in Vault
81
, after doing everything in it.
 
So for settlements does is make sense to build a fence around the whole thing or is that just a waste? Will enemies spawn inside your perimeter fence regardless? Is it just cosmetic or does a perimeter fence really force enemies to your choke points?
 
So for settlements does is make sense to build a fence around the whole thing or is that just a waste? Will enemies spawn inside your perimeter fence regardless? Is it just cosmetic or does a perimeter fence really force enemies to your choke points?

Yes, this is exactly the kind of thing I need to know. I'm really hoping the guide goes into this kind of detail.
 
So I got to level 18, and was able to return to Vault 111 and get myself that sweet, sweet Cryolator from off the wall -- I've been thinking about that thing since 20 minutes into the game when I first spotted it, now I have it I realize it only has 200 shots, and the thing takes unique Cryo rounds. Where would I obtain more, and more practically -- is there a way to craft ammunition abroad?
 
Is there anything Codsworth does like? He dislikes most things I do, and the rare occasion I do something he likes, I make another decision few secs later and he dislikes that, damn robot personalities have too many expectations lol.
 
I'm on the side quest
curtain call. I'm saving Rex Goodman, I have to get him to the bottom of trinity tower, but he's just on one knee, cowering in fear. I've cleared all the enemies In the area but he's not moving.
Any ideas?
 
I was hoping for a silent character mod. And one has been released today by modder adriant1978. Nozi87 has put together a little video explaining what it does. You can mute either character but need subtitles on which the video doesn't show. The camera switching makes it too awkward.
 
So I'm a couple of hours in (
back in Sanctuary after the power armor section
) and I can't seem to find my dog. I didn't replace him with another companion, is there somewhere I should be looking to see if he turned up?

I did the same thing. What i ended up doing was giving the dog an order to stay put. Had to go looking for him. Luckily i had been only to a few select places. He ended up being in Concord.

There should be a pointer of the companion in your map, btu i didn't see one.
 
Is there anything Codsworth does like? He dislikes most things I do, and the rare occasion I do something he likes, I make another decision few secs later and he dislikes that, damn robot personalities have too many expectations lol.

He likes to get on my fucking way and get me killed nonstop

e: asshole
 
It's such a bizarre, utterly fixable problem that it kind of hurts my brain a little bit. I can't believe how instantly and massively improved the game would be by a mod that simply replaces the dialog options that show on screen with a longer phrase or full sentence that more accurately captures the actual scripted response. Will take a bunch of work from the community to transcribe all of the dialogue and the associated options but... yeah

I understand their thinking, though. Even though I think it's a really stupid sacrifice.

You don't want players to read what their character is about to say and then literally hear a voiced repeat of what they just read. It's redundant. But it's only a problem because the main character is voiced. If they're not voiced, there's no redundancy...you read what you will say and you click it, and you receive an appropriate response.

The idea is that the voice acting matters and is something you'll want to listen to, because the choice you picked didn't spell it all out. But that is inherently a really poor choice in a role-playing game, where making decisions about what your character says and does is crucial.
 
So I got to level 18, and was able to return to Vault 111 and get myself that sweet, sweet Cryolator from off the wall -- I've been thinking about that thing since 20 minutes into the game when I first spotted it, now I have it I realize it only has 200 shots, and the thing takes unique Cryo rounds. Where would I obtain more, and more practically -- is there a way to craft ammunition abroad?

the place to get more is unlocked moderately late so im putting it under a spoiler:
the equipment guy on the brotherhood of steel mothership that appears after killing kellog sells them
 
Question about crops and bases.

Do I need to manually assign somebody to tend to each individual plant?

When i had to do the mission bit for this and help out the plants where assigned automatically. Don't know if you have to assign them to someone specifically when you go to an unsettled location perhaps.

But i have not had an issue the game doing it on its own.
 
Either the game is incredibly hard or I am awful at it. First quest after Sanctuary is insanely hard for me half the time I have no idea who is shooting me and by the time I figure it out I've taken 2 or 3 moltolv cocktails to the head.
 
I understand their thinking, though. Even though I think it's a really stupid sacrifice.

You don't want players to read what their character is about to say and then literally hear a voiced repeat of what they just read. It's redundant. But it's only a problem because the main character is voiced. If they're not voiced, there's no redundancy...you read what you will say and you click it, and you receive an appropriate response.

The idea is that the voice acting matters and is something you'll want to listen to, because the choice you picked didn't spell it all out. But that is inherently a really poor choice in a role-playing game, where making decisions about what your character says and does is crucial.

Bethesda made the same mistake that Bioware did. The game would be massively improved with a silent protagonist, for sure. Also, how do you get more settlers? My town in Sanctuary is rather empty at the moment. I don't know how to patch up the holes in the houses too, can't have my residents living in such terrible accommodation. I moved my character back into her old house.
 
So whats up with all those armor pieces? Im im using a certain outfit I cant put anything over it? What do they want you to use?
 
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