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Fallout 4 Crafting/Mods and You (another FO4 thread to follow)

brau

Member
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Hey guys. Fallout 4 is out and with it the lack of tutorials, manuals and understanding of how some things work. On other threads the most reocurring questions ask about crafting and mods. So i thought it would be a good idea to make a thread dedicated to only that. We can clarify, explain and list any information on how crafting and mods work. How to unequip a mod that you have already created or picked up on another gun for you to put on the gun you have been using the most.

We can even give a good run down of perks, and perk related questions and which kind of build works best for what.

I can update the OP with important info to keep track of.

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Important tips, source in link.


All the junk you pick up along your travels is made up of individual component parts that can be put to better use for upgrading armour, modifying weapons and so forth. Clipboards, tin cans, desk fans - everything has a hidden value. You should always check your workbenches to see what components you’re missing for whatever it is you’re looking to build - that scope you like, that receiver that looks cool, that awesome new paint job for your armor - and then use the ‘Tag for Search’ function on that particular crafting item. From then on, your PipBoy will conveniently highlight those components when you’re looting, so you can quickly and easily grab the things you need for your upgrades. But do remember to untag things once you’ve found enough, otherwise you’ll end up searching for everything, all the time, forever.

Crafting bigger projects
There are some things about Fallout 4's crafting that are a little obtuse. You can pick up lots of stuff like tin cans, glue, lamps during your travels, but not other things like tires or sinks. Those precious items can only be harvested when you’re in an area close to a work bench, like the Red Rocket gas station or the town of Sanctuary. Enter work bench mode, then - and this is the part the game doesn’t mention - walk away from the work bench to start wandering around and scrapping everything you can see.

Trees, cars, traffic pylons, street lamps, mailboxes, ruined houses, all of it gets broken into its components and stored in your workbenches. Each workbench in an area shares all of its stuff with every other workbench in that area, so just dump the junk you’ve gathered from the wasteland into whatever bench is most convenient. But be aware that only the benches in a single settlement share resources, so if you want to use all the steel you gathered at the Starlight Drive-In to make houses in Sanctuary, you’re going to have to pick it up and move it. Pretty much everything is good for something, but you may want to peruse your construction options to see what elements you need most.

A lot of this has already been discussed in the main thread, so feel free to requote into here. I'll try to go through the thread and grab some good pointers and things that people have been asking a lot with its corresponding answers.

Replace my mod if old or irrelevant.
(I know this is yet, another thread, but it will save time going over countless pages to filter these kind of questions on the other threads... and its something that just keeps coming up.)
 
Hey! Good stuff.

You ought to link to that thread with the mini-guide on crafting Vegetable Starch to use as adhesive, since it's a tough component to come across and lots of things need it.
 
A problem that just about every player is going to run into................finding got damn adhesive for your crafting.

I can tell it's already a big issue from the number of people asking where to find it on reddit, facebook groups, neogaf, forums, ect.

We've all been there, where you got loads of other ingredients you need but not a single damn adhesive left. And just about every damn mod requires it. If you aint got adhesive, you aint crafting shit.

But, I found a great way to get hundreds of adhesive so you won't have that issue anymore.

It requires a bit of traveling and some time(in game time) but trust me, it's totally worth the hassle.




So for some who may not know, you can CRAFT your own adhesive.

Go to a Cooking crafting station
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and go to "UTILITY"
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and you'll see "VEGETABLE STOCK"(I believe this recipe is unlocked by default)
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As you can see, vegetable stock can be used as an adhesive.
The ingredients are pretty common and not hard to find items, and a single crafting attempt will net you five adhesive.


Now all we gotta do, is get those ingredients and lots of it. And I know of a place that has just that!!! A single place that has three of those ingredients all in one place.


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You can still turn back
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There is a small farm called "GREYGARDEN"
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that is ran by entirely mr gutsys and they have a lot of vegetables growing.
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Here you can grab three of the ingredients you need for the crafting of the adhesive. Tato, Corn, and Mutfruit.

The plants will grow the ingredients again after a few days.*you can just wait 24 hours a few times*



The more you invest in planting, the more ingredients you'll get in return over time.
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About the water you're going to need, you can simply buy the purified water from vendors,
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crafting the purified water with dirty water at a cooking station,
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scavenge medical cases for it and sometimes find them on dead bodies. Vendors is the quickest way to get a bunch of water, but that will cost you in caps though.


and there you have it, once you got all your ingredients, just start crafting away.
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Because its useful.
 
Completely necessary advice for crafting: Get the Scrapper perk ASAP. If you have it, dismantling stuff both in workshop mode and dismantling guns and armor gives you screws.

You need screws.
 
Subbed. This definitely needed it's own thread - the OT moves so fast it's hard to get these questions answered


This is me crafting

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Anyways, first question - where do you find Glowing Fungus? I've played 5 hours and not found a single Radaway yet and my rads are building up fast so i need to craft some but I don't know where to look for the fungus (I'm still in Sanctuary)
 
Sleeping for 24 hours restocks merchants. Merchants carry junk. Junk is your friend. Sometimes I take a week in game getting enough oil for stuff.
 
Subbed. This definitely needed it's own thread - the OT moves so fast it's hard to get these questions answered


This is me crafting

chemistry-dog.jpg


Anyways, first question - where do you find Glowing Fungus? I've played 5 hours and not found a single Radaway yet and my rads are building up fast so i need to craft some but I don't know where to look for the fungus (I'm still in Sanctuary)

You can find some in the cave underneath Red Rocket Truck stop for sure. Got tons there.
 
How exactly to I dissemble the junk so I get the material?
 
How exactly to I dissemble the junk so I get the material?

Keep it in your workshop. It's automatically used up when you mod things.

Pro tip-When creating powered things, if you keep an electric item near a generator it'll be powered up automatically, otherwise you can use pylons or conduits to power distant electrical objects.
 
How exactly to I dissemble the junk so I get the material?
If it's something just laying around your Settlement, press X (or whatever reload is I guess) in Build mode to scrap it. If it's in your inventory, just store it in your workbench.
 
Keep it in your workshop. It's automatically used up when you mod things.

Pro tip-When creating powered things, if you keep an electric item near a generator it'll be powered up automatically, otherwise you can use pylons or conduits to power distant electrical objects.

How do you power up things in a house? I've got power run to a nearby pylon but everything in the house is still dead.
 
A little tip some may not know, if you hold the button to access pip boy (B on XB1 / O on PS4) it turns the lantern on. Useful for darker places aswell as exploring at night!
 
Anyways, first question - where do you find Glowing Fungus? I've played 5 hours and not found a single Radaway yet and my rads are building up fast so i need to craft some but I don't know where to look for the fungus (I'm still in Sanctuary)

There is a lot (early secret-ish location)
in the cave under the Red Rocket
. If you walk around at night they glow greenish too which makes it easy to find.
 
A little tip some may not know, if you hold the button to access pip boy (B on XB1 / O on PS4) it turns the lantern on. Useful for darker places aswell as exploring at night!

Also if you get hat with a light (like a miner's helmet) then that will use that light instead and it's much brighter than the Pipboy light.
 
Surprised that quoted "bigger projects" thing doesn't mention the Charisma Perk Local Leader.

You can send a settler to various areas to open a trade route so you'll have access to your supplies there. So basically I just store everything in Sanctuary.
 
Surprised that quoted "bigger projects" thing doesn't mention the Charisma Perk Local Leader.

You can send a settler to various areas to open a trade route so you'll have access to your supplies there. So basically I just store everything in Sanctuary.

Yep, this was massive for me. It stops you having to root through each settlements workbench and carry everything you need over.
 
Subscribed!! Was hoping for a thread like this. Wish you could just pull off a mod from a weapon without having to build a new one. I imagine eventually it will be super easy to just put standard on all when replacing but early on screws are like gold. Weapon modding is deeeep in this game, so many combos.
 
Subscribed!! Was hoping for a thread like this. Wish you could just pull off a mod from a weapon without having to build a new one. I imagine eventually it will be super easy to just put standard on all when replacing but early on screws are like gold. Weapon modding is deeeep in this game, so many combos.

Get scrapper. You will no longer need to worry about screws.
 
Is it possible to remove mods from a weapon you find? The only option I see in the weapons workstation is to scrap it into steel. If you can't it needs to be a mod.
 
I'm still early in, but I like how adhesives feel like big score to find. They seem to be one of the rarer but most commonly needed crafting materials.

Wonderglue! Hell yeah!
 
Just seen a lot of questions. This is with a 360 pad on PC. I don't know how to translate them to the other platforms sadly.

(Hold) Back - Enter Build Mode
Dpad Left/Right - Select crafting category
Dpad Up/Down - Change tier of current crafting category
A - Place/Select item / Select Villager (with villager highlighted) / Assign Villager (with task highlighted)
(Hold) A + Analog stick = Pan item around without rotating
LT - Rotate selected item 90 degrees left
RT - Rotate selected item 90 degrees right
X - Scrap currently equipped item
B - Cancel (If you have an item selected, it will offer to store it in your "bank" and you can place it later)
 
i asked this in the OT, how do I turn my lamp and lightbulb in my house on? I created a generator right outside my house but what do i do next? Someone told me creating a Pylon would work but it doesn't work still...
 
Dumb question probably. How can I break down items into components? Is it only when I craft something? I have so many things. I can't run. Please help.
 
Dumb question probably. How can I break down items into components? Is it only when I craft something? I have so many things. I can't run. Please help.

Walk up to the workbench. Select transfer all junk. Your items will be stored and ready for components. No need to break them down.
 
Is it possible to remove mods from a weapon you find? The only option I see in the weapons workstation is to scrap it into steel. If you can't it needs to be a mod.

I think you have to build the standard stuff for it, and the mods will be in your inventory. I'd have to test out scrapping something with mods though.
 
Very much subscribed. (You are our Bob the Builder savior, OP.) When I unlocked the workbench I was so overwhelmed with it all that I slowly backed away from it in horror. I've managed to mod a gun without completely panicking, so I'm taking that as a small victory.
 
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