So, about all the random junk I never end up picking up: is there a use for junk outside of the junk gun?
So, about all the random junk I never end up picking up: is there a use for junk outside of the junk gun?
So, about all the random junk I never end up picking up: is there a use for junk outside of the junk gun?
So, about all the random junk I never end up picking up: is there a use for junk outside of the junk gun?
So, about all the random junk I never end up picking up: is there a use for junk outside of the junk gun?
So, about all the random junk I never end up picking up: is there a use for junk outside of the junk gun?
The junks are incredibly important now because they provide materials required for modding your guns/armors and building your settlements.
In fact, they held so much importance that it's kinda annoying playing as a low STR character since I can't carry too much before needing to scrap them and storing various other items.
Cha 3 perk. Works with Dogmeat. Dogmeat can carry a lot, and with the perk you can as well.
I love the Diamond City Radio host so fucking much. Makes me laugh every time without fail.
I've a few questions I need clearing up if I may!!
1) I keep accidentally store items when building, where do these items go and how can I access stored items
2) power, is this right, I built a generator, then a wire from generator to a power point and then items work of proximity to that power point? I don't wire each item to the power point individually?
3) tattoos, I found one, but where can I access it?.
I really, really didn't like him until I. It was a really nice character developing experience.did the Confidence Man quest
When you dump junk into the workbench does it automatically convert to materials?
Where/how do you get this quest?
It's either repeatable, or it's an unintended infinite exp glitch.
I got it byvisiting the Dugout Inn and greeting the owners. When I was in Diamond City later, I was asked to go see them again for something. They ask you to help Travis out.
I hate how the companions ruin stealth for my sniper so I run lone wanderer. The +100 carry weight is nice too.
Cha 3 perk. Works with Dogmeat. Dogmeat can carry a lot, and with the perk you can as well.
1) If you want to build a shack wall and you already have a stored shack wall you'll use that one instead of building a new one with new materials.
2) Some items need to be wired like searchlights. I do believe lights and such work close to the generator and don't have to wired individually.
3) Don't know, want to know this as well![]()
For me the worst part is how it randomly breaks the pipboy by either making it so bright/ blurry that you can't read it or when it disappears completely. Sure both issues are fixed within seconds but those seconds reaaaaally matter in combat.Has anyone else gotten a piece of gear with the Chameleon prefix to it? This prefix makes it so that whenever you stop moving and are stealthed, you will enter a camoflage mode that makes you harder for enemies to see. I'm playing a stealth character, so I was pretty excited when I got one, but after using it for a only a short while, I was getting extremely annoyed by the way that the screen flashed every time that the mode went active. As a stealth character, you are often in stealth mode, and my screen was flashing several times a minute as I walked around. The effect is extremely obnoxious...its similar to the flashing effect that the game used when you first exited the vault, entering the very bright outside world. And there doesn't seem to be any way to turn it off (playing a console version). So eventually, I just started deequpping the gear most of the time, and equipping it if I ever really need it.
Is there any hope that they will either remove the effect or add an option to toggle it off?
Might need to invest in Scrounger. The combat shotgun is one of my favorite weapons but I never have enough ammo to make proper use of it.
snip
Cha 3 perk. Works with Dogmeat. Dogmeat can carry a lot, and with the perk you can as well.
That's basically the opposite of me. I only use power armor in very rare instances where I want to immediately clear an area that's a little too tough. Its like a secret weapon for me to pull out during emergencies. It feels like a nice treat to have briefly from time to time. I have like 15 fusions cores currently.
How do I "dock" Power Armor in the yellow frames? Like the one in Red Rocket.
How do I "dock" Power Armor in the yellow frames? Like the one in Red Rocket.
Wait, if I am running with dogmeat and not an actual person then I can still get the extra carry from lone wanderer?
This is amazing news if true!
in the Convenant, looking for the lost convoy, I can't understand what to do. I talked to everybody, found the convoy, found stuff in the convenant, that limonade but I can't tied anything and can't move past this ?
in the Convenant, looking for the lost convoy, I can't understand what to do. I talked to everybody, found the convoy, found stuff in the convenant, that limonade but I can't tied anything and can't move past this ?
- Why are weapons and armor not degrading? With how widespread they are it would have fit perfectly into the game. I would have to balance the need for spare guns / armor with the need for junk / supplies. Keeping them around just to sell or breakdown does not feel worthwhile.
- The entire settlement building aspect feels incomplete as all hell to me. There needs to be way more clarity to the status of a settlement when you are in creation mode. Hovering over a settler should simply bring a popup listing what he / she is responsible for at the moment (the highlight thing is useless most of the time since objects are often out of view). The "trade route" perk needs to be available by default as the idea of scavenging and dumping supplies separately into each settlement is ridiculous. Moreover, I'm encountering several bugs in relation to this perk (pip boy counting settlers that are not there, supplies not being shared even though the route is active...etc).