Fallout 4 |OT| Atom Bomb Baby

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I think i'm just going to bite the bullet and rank up the Science & Gun Nut perks, I really need to upgrade some of these combat & assault rifles, not to mention my shotguns too. Before transitioning into full on Energy & Plasma weapons, so far I'm still using an upgraded Musket Laser thingy, it's solid.

That's what I am doing:

Gun Nut
Armour
Science
Leader

I want to max these out as well.

Hacking
Lock picking
Live giver
Strength

I worked out that I will need to be around level 44.
 
Ghouls are manageable with a modified shotgun. Molotovs are still the bane of my existence.

What the hell is the deal with throwables for enemies anyway, do they have infinite ammo?

I got completely ganked by a group of Super Mutants who just kept throwing molotovs from insane distances and there was literally nothing I could do about it.
 
This is probably obvious but are laser rifles considered rifles? Like if I get the rifleman perk, will it help with laser rifles?
 
Wow, what vendor and what perks?

I have 10 Charisma. A roaming trader called Scarver or close to that asked me if I wanted to trade. But there was a response I could use saying "only if you are cheap". I clicked it and all her gear was really cheap.
 
This is my first FO game and I'm really enjoying it. As I only have a PS3 are FO3 and NV really that unplayable? I might want to check those out.
 
Ten hours in and my impressions so far are a pretty mixed bag. The new dialog system and voiced mc suck all dynamics out of conversations. The game plain doesn't let me play as an evil character - or any type of character except good guy wanderer for that matter. I feel forced into a corset without any wiggle room as far as my character goes. Fallout always was about how your character related to the world around him depending on player choices.This seems to be mostly gone in F4. Everything seems to be static. By far Bethesdas biggest design misstep for F4. Managing my power armor is a hassle, I'd rather go into the wastes without it. Settlements seem like a big time investment without all too much payback. I certainly don't care for my settlers.

On the plus side, scavenging and exploring ruins is still pretty fun. Gunplay is vastly improved and overall writing seems to be marginally better than F3.

Overall, this is sadly shaping up to be the worst entry in the series so far for me and I have been with Fallout since Fallout 2 and have played every entry except Tactics.
 
Just killed a raider that was wearing power armor and carrying a switchblade. I like his style.

I wasn't having that much fun with this game when I did any of the questing that involved talking to people, but exploring the world has been really fun. University Point is one of my favorite locations so far.
 
Ok I bought FO4 today.

Any advice for how to set up your character anywhere? thx

Get the Idiot Savant perk. Keep your Intelligence at 1.

Save the game before turning in quests so you can reload your save if you don't get the 5x XP from Idiot Savant. That's what I'd do.
 
Where did I screw when i planted these? Not enough grass or something? I've waited like 6 days and still no harvest.
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My god, wanted to have Cait as my companion and do her affiliated quest but this game is a huge step down without the Lone Wanderer perk combined with low strength. I think I'm gonna have to pass on romancing anyone.
 
My god, wanted to have Cait as my companion and do her affiliated quest but this game is a huge step down without the Lone Wanderer perk combined with low strength. I think I'm gonna have to pass on romancing anyone.
Do companions even have unlockable quests? I maxed out my relationship with one and it just yielded a perk.
 
even tho the dialogue system isnt as deep as before, people need to stop pretending all you can do is awnser yes or no as if that was what your character said.

anyway, does anyone know if Cait has a companion quest? I just got her to fancy me enough to tell me her (fucked up) life story, but gave me no quest

Do companions even have unlockable quests? I maxed out my relationship with one and it just yielded a perk.

yes, Ive done Nick and Curie's
 
Get the Idiot Savant perk. Keep your Intelligence at 1.

Save the game before turning in quests so you can reload your save if you don't get the 5x XP from Idiot Savant. That's what I'd do.

Thanks Kyoufu!

Should I read a guide somewhere to understand how the games systems work?
 
Hmm, haven't finished the main story yet but i really feel like starting over (am level 38). Mainly because i am now more familiar with the systems and what build i really want to play as.
 
Get the Idiot Savant perk. Keep your Intelligence at 1.

Save the game before turning in quests so you can reload your save if you don't get the 5x XP from Idiot Savant. That's what I'd do.
Intelligence has some useful perks and the difference in XP bonus between 1 and 10 with the Idiot Savant perk isn't that big. I'd recommend putting it at 4 so you can have access to Hacker.

Do companions even have unlockable quests? I maxed out my relationship with one and it just yielded a perk.

Yes they do, although I don't know which ones do. I just know a couple of friends of mine did Cait's and Valentine's.
 
Get the Idiot Savant perk. Keep your Intelligence at 1.

Save the game before turning in quests so you can reload your save if you don't get the 5x XP from Idiot Savant. That's what I'd do.
The first sentence I can agree with. I might do that on my next play-through.

Save scumming, though? Ugh.. I don't know about the guy you quoted, but I'd rather play the game as intended, and not doing cheap work-arounds like that. Same thing with the Cryolator.
 
Question about scrap. If I go to a different settlement and scrap everything is that only for that settlement? Or does it attach to my character so I can bring it back to my main Sanctuary?
 
Question about scrap. If I go to a different settlement and scrap everything is that only for that settlement? Or does it attach to my character so I can bring it back to my main Sanctuary?

It stays at the settlement. With a perk, you can establish supply lines between settlements to share resources.
 
Intelligence has some useful perks and the difference in XP bonus between 1 and 10 with the Idiot Savant perk isn't that big. I'd recommend putting it at 4 so you can have access to Hacker.

Hacker and pick locks are pretty useless... you can get keys and password in boxes next to terminals... or have your companion fix it

But Nuclear Physicist is really great... since it doubles the amount of time you can use Fusion Cores for the power armor
 
Question about scrap. If I go to a different settlement and scrap everything is that only for that settlement? Or does it attach to my character so I can bring it back to my main Sanctuary?
It attaches to the settlement in which you put the resources. If you want to share the resources between settlements, you need a perk called Local Leader.

However, you can transfer the stuff to your inventory at a workbench, and bring it to another settlement manually.

Edit: Too late.
 
So I just encountered the strangest bug. I go into VATS to finish of a legendary, and my guy decides to use multiple stimpacks instead of shooting?

Anyone explain the armour system in this game? I have no idea what I'm doing when equipping my character for their armour

Preliminary, quick testing (not by me).

Here are the results (0 seems weird and I just thought... Maybe the damage is actually 150.x and the game is rounding it up for the pip boy screen but only applying 150. If so my numbers will be off by about 0.7% on all accounts)

Physical Resist = Damage Reduction %

0=0.7
1-20=1.3
25=3.9
30=10.6
35=15.2
40=20
55=27.8
60=30.5
65=32.5
85=38.4
95=41.1
210=58.9
595=75.5
1195=85.4

So it appears that any armour up to 20 is basically useless. After that it grows quite quickly to 40 or 50, then slowly starts tapering off in effectiveness per additional point.

You still see decent returns up to 100ish but then after that you start getting into power armour territory and you need lots to get the same results (of course since the higher your resist percent, the more effective HP you get per point of resist, it's hard to tell without doing math where the benefit falloff really starts).

If that's even close to correct, then it should apply to energy resistance in the same way.
 
I've been enjoying this alot. Are people just saying its badly written because they love Obsidian without a grain of critical thinking? Because this game, imo, is mostly really well written. I've become attached to many characters. I do agree with people saying that having more dialogue options and have them written in a full sentence would be something I'd like.
 
Or it's just your opinion? how about that?

I mean sure I suppose it's my opinion, but I doubt you'll find many logical explanations as to why 200 years after the bomb makes any damned sense.

I like how a lot of the answer to bad Bethesda writing is just to pretend it isn't there or ignore it. In the thread about the shitty intro some others were saying they just ignore it. Now when pointing out that 200 years after the bomb doesn't make any damned sense someone says just pretend it's 40.

You know what? That's bad world building. When your world doesn't make any sense, that's bad world building. Almost everything about the world falls apart the moment you think about it.

I've been enjoying this alot. Are people just saying its badly written because they love Obsidian without a grain of critical thinking? Because this game, imo, is mostly really well written. I've become attached to many characters. I do agree with people saying that having more dialogue options and have them written in a full sentence would be something I'd like.

I actually don't have a big hard on for Obsidian like some others. The only thing I've played of them is Fallout NV, and while I could recognize the writing was much better than Fallout 3, I was never one to praise it to high heavens. The writing here just isn't that good.

That said, The characters so far seem a bit more memorable than Fallout 3. The only person I can barely remember from Fallout 3 was some radio dude, and that's about it. I can't think of another game I have less memory of its characters than that, so that says something.
 
Unless I didn't look hard enough, couldn't find "Asian" looking skin. Ended up with a light skin black dude as my player character.

Is there any use for plungers, ash trays, etc? Like can I melt them down for parts/settlements or is it just useless stuff I've been stuffing in my pockets?
 
anyone know which companions have quests attached to them, so im not "wasting time" lugging the "wrong" ones around?

I know for a fact (because Ive done them) that Nick and Curie have them. Cait might not, I had a chance to romance her and she likes me alot but no quest (im not 100% sure tho, I didnt get a perk from her)

any others people are sure either way?

edit: Strong almost certainly has one since he keeps going on about the milk
 
I'm getting a little tired of going to defend shitty settlements that I don't care about, but my OCD is preventing me from leaving them alone.

I wish it wasn't such a hassle to get a bare minimum of food/water and a couple turrets up at each of the small settlements. Setting up trade routes to all of them just isn't practical.
 
I'm getting a little tired of going to defend shitty settlements that I don't care about, but my OCD is preventing me from leaving them alone.

I wish it wasn't such a hassle to get a bare minimum of food/water and a couple turrets up at each of the small settlements. Setting up trade routes to all of them just isn't practical.

You could kill everyone in those small settlements.

Just saying.
 
Can someone explain scrapping junk for me?

Do I need to drop my junk on the ground and scrap it manually or does tossing everything into a workbench do it automatically the next time I need to craft something that needs a material?
 
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