Fallout 4 |OT| Atom Bomb Baby

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So guys, I think I'm fucked. I'm stuck in an elevator and there is no other way out of the building.

It's right after you kill Kellogg. You HAVE to take the elevator out and it lets me in and plays the music but never opens up afterwards. I've tried reloading, dismissing Piper and then trying but nothing is working.

PS4 version for reference.

Anyone encounter this or know how to fix it?
 
Unless I'm missing something, you can just take out a fusion core when it is low, put it back in, and it will be fully charged. Same number or cores, and it's on 100%....???

It takes a 100% core automatically, unless you have found a bug
You can check in the transfer menu if you still have the low % core left... which it should
 
80 hours in and I'm having a blast but the game has all the depth of a puddle but the size of an ocean. I would still recommend the game to anyone but don't go in expecting New Vegas level of writing and story.
 
Yeah, though I feel Witcher 3 has forever spoiled me in this regard. Nothing comes close to that game.
The Witcher 3 is like grandma's Christmas cooking or a fucking amazing 5 star restaurant you go once a Fullmoon. Fallout 4 is high quality junk food and in this case like a pizza, some toppingings might not be the best like the cheese or there's pineapple on it, but it's definitely one of the better pizzas and you could certainly do worse.

But yeah Witcher 3 is in my top 10, Fallout 4 isn't anywhere close but it's nice to dumb out for awhile and play something on the more mindless but high quality side.
 
GOD FUCKING GREEN HOOD WHERE THE HELL ARE YOU

At this point I'm just gonna assume this particular clothing item is locked behind the main campaign. The second I get my current companion to maximum approval I'm switching to another and moving on with the story.
 
I didn't realize that you couldn't progress the faction quests past certain points unless
you go further down the main story (not sure if that's a spoiler)
, so I ran around doing the randomly generated and other misc. quests for way too long. I thought the game wanted me to do x amount of quests before things would start moving again. It started getting boring as hell.

Man, those radiant quests suck. Hopefully not too many other people make my same mistake. It really hurts the experience.
 
Is there a way to see on the map where all your companions are? I accidentally sent the dog to a settlement and don't rmemwber which one. Also I unlocked a mutant dude and don't know where he hangs around
 
GOD FUCKING GREEN HOOD WHERE THE HELL ARE YOU

At this point I'm just gonna assume this particular clothing item is locked behind the main campaign. The second I get my current companion to maximum approval I'm switching to another and moving on with the story.

Is there a green hood? I know that the assault gas mask comes with a green hood attached...
 
XP rewards for some of the crazier monsters/enemies seems way out of wack. I just had an epic 10 minute battle with the crazy (not a story spoiler, unless it's something I did early)
Savage Deathclaw in the Museum of Witchcraft
which was a fucking terrifying encounter, and I got 112 xp for it. Like...really?
 
How two headed cow, how?... AND WHY?!
5JrvlBW.jpg
 
If I were running Bethesda I would hire Obsidian's writers, honestly. I think part of all this negativity is that the Witcher set the bar so high this year. The negativity on the internet wasn't this bad when Skyrim came out. I admit my motivation to actually bother doing main quests is dying right now with the more impressions I read here.
 
it's weird having two quest lines that on the surface seems to lead to the same outcome, i'm definitely curious how the game is gonna handle that later on. Also i'm definitely getting Overseer's Guardian, seems op.
 
What are you guys using as a wall to protect your settlements? At the moment I'm just trying to protect the back half of starlight diner, and it seems like a lot of my options have only slight changes in material costs.
 
So one of my companions just randomly went hostile in the middle of
the final Minutemen quest
.

He's currently wandering around one of my most developed settlements. If I kill him, he comes back in like ten seconds, and goes right back to shooting at me.

Oddly enough, none of the other settlers will attack him, and he won't attack them. He only seems to want to kill me. And no, I never shot at him.

Any way to fix this?

Build 4 solid walls around him. Think of it as a jail.
 
In the 35 or so hours I've spent with this game I've easily had the most glitches out of any other Bethesda game I've played. Kinda sad, really.

I was also enjoying the main story until (not REALLY a spoiler)
it sorta puttered out towards the end.
I guess that's typical of Bethesda, though.
 
If I were running Bethesda I would hire Obsidian's writers, honestly. I think part of all this negativity is that the Witcher set the bar so high this year. The negativity on the internet wasn't this bad when Skyrim came out. I admit my motivation to actually bother doing main quests is dying right now with the more impressions I read here.

Yup. I'm still having a good time with the game (if I wasn't, I wouldn't be playing it), but the fairly terrible story and writing combined with the horrible dialogue system pretty much kills the game narratively for me. This leaves the gameplay which is the main reason I come to these (it's not like I was ever blown away by the writing or story in previous Bethesda games either), but now that's hurting from them using the same goddamn engine as before. As someone who doesn't really play PC games Fallout 3/NV were still a buggy mess on console but were way more impressive to me personally at the time than Fallout 4 is now. They can get away with it because everyone still bought it, but this is going to hurt them some for their next release (ES6 I'm assuming). They've got to step their game up on both the technology and narrative side.
 
HOLY SH** at the introduction of
The Brotherhood of Steel
. The funny thing was when I siad "holy shit" in real a second later my companion
Cait
was saying the exact thing and asked
"what the hell is that thing?"
hahaha


This game man....this game

it has such a great athmosphere.


GG Bethesda.






+ can anyone confirm that
Cait's accent is australian?
 
so i found a legendary 10mm pistol that deals 25 damage over time on top of its base damage. does anyone know if the dot stacks per shot? either way, its a pretty damn nice gun.
 
So wait if i scrap materials or send my junk items to the workshop of one settlment, i can't use the resources i got from them for any other one? This is bullshit.
 
Fucking loving these quests right now, bullying people out of more caps and being sarcastic to everyone. Probably my favourite quests of all the Bethesda games and New Vegas, even though j think they hit a lull after Goodneighbour. Found some more awesome ones and fuck me, may have just pipped MGS V for GOTY now.
So wait if i scrap materials or send my junk items to the workshop of one settlment, i can't use the resources i got from them for any other one? This is bullshit.

Yeah you can. Get the local leader perk and setup trade routes between all your settlements.
 
I never really got into fallout 3. Not sure if I just didn't give it enough time. I'm getting pretty sucked into this one though. Now that I've played a few hours and I'm starting to get a feel for things it's becoming much more enjoyable. I guess I'm not used to games having such a learning curve.
 
So wait if i scrap materials or send my junk items to the workshop of one settlment, i can't use the resources i got from them for any other one? This is bullshit.

This is by design, you need to setup a supply route between the settlements to pool the resources which requires a certain perk
 
Yup. I'm still having a good time with the game (if I wasn't, I wouldn't be playing it), but the fairly terrible story and writing combined with the horrible dialogue system pretty much kills the game narratively for me. This leaves the gameplay which is the main reason I come to these (it's not like I was ever blown away by the writing or story in previous Bethesda games either), but now that's hurting from them using the same goddamn engine as before. As someone who doesn't really play PC games Fallout 3/NV were still a buggy mess on console but were way more impressive to me personally at the time than Fallout 4 is now. They can get away with it because everyone still bought it, but this is going to hurt them some for their next release (ES6 I'm assuming). They've got to step their game up on both the technology and narrative side.

The side quests are interesting, certainly more interesting and varied than Skyrim's draugr tomb after draugr tomb. Still enjoy the game as much as I enjoyed Skyrim (did 4 playthroughs of it), but I feel the railroading of the protagonist's personality is starting to bother me. I know they were trying to make it more story based, but that's not playing to Bethesda's strengths. I'm trying to roleplay my character as much as possible within these constraints, like I always have done previously in Beth games, but I have nowhere near as many options to develop her personality the way I want it as there used to be :( Hope Bethesda takes note for the next Elder Scrolls and ditches this current approach as a failed experiment.
 
The side quests are interesting, certainly more interesting and varied than Skyrim's draugr tomb after draugr tomb. Still enjoy the game as much as I enjoyed Skyrim (did 4 playthroughs of it), but I feel the railroading of the protagonist's personality is starting to bother me. I know they were trying to make it more story based, but that's not playing to Bethesda's strengths. I'm trying to roleplay my character as much as possible within these constraints, like I always have done previously in Beth games, but I have nowhere near as many options to develop her personality the way I want it as there used to be :( Hope Bethesda takes note for the next Elder Scrolls and ditches this current approach as a failed experiment.

Yeah, it's kind of weird to me that they give you this vast open world with a million different ways to build your character, but then try to give you a very specific story hook that even if it had been done well still would not have really meshed well with this type of game and gameplay. I really liked how New Vegas handled it.
 
So nobody else got stuck in an elevator?

I even reloaded a save I had before the boss fight and did the section again and it's still glitching out for me.
 
Yeah you can. Get the local leader perk and setup trade routes between all your settlements.

This is by design, you need to setup a supply route between the settlements to pool the resources which requires a certain perk

Oh wow, now that makes sense!
Also, what is the point of linking settlements? (or of setltements in general)? Do they start generating some kind of profit?
 
So nobody else got stuck in an elevator?

I even reloaded a save I had before the boss fight and did the section again and it's still glitching out for me.

I haven't seen this yet, but it is in an area with a bunch of super mutants? Saw talk about that both pre and post release and there was even a news article with a thread here on GAF about it. If it's that one it's a known issue, last time I looked going back to and older save obviously gets you out of the elevator but it's still broken if you try to do it again.
 
I've been on the hunt for a T-51b forever now and RNG just really feels like screwing me over.

I just found a set north of
The Railroad's church head quarters on a small military barge with three armored vehicles and a vertibird
. Don't know if that's a static spawn, random, or based on character level or something.
 
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