Borderlands 4 |OT| It's about time. Literally.

play Dragons Keep instead, i know that the gameplay is dated compared to BL3, but if you are gonna play Wonderlands make yourself a favor and play Dragons keep first, its soo good that they made this DLC a standalone game.


or at least Krieg DLC for BL3
Thanks, now i'm torn between this and Wonderlands. I tell you what i'm gonna check Dragons Keep out if i happen not to like Wonderlands.
 
I thought the campaign gameplay itself was solid, but the way they neutered Tiny Tina's character so they could get a T-rating did a grave disservice to the entire game. At the point where Wonderlands is supposed to exist (between BL2 and BL3, closer to the end of BL2), Tina should still be the same insane vulgar child she was in BL2, only with even more trauma thanks to the way BL2's story went. Instead they made her more like the 'adult' Tina of Borderlands 3.

The gameplay itself and the character classes were great.
But man the characters and the writing were awful.
while i agree with almost every thing, i personally dont like the "skill point allocation" system of the game, there is already too much itens to take care of it, the skill points is just more busy work imo and some spell are just too meh.
 
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Still trucking along with my best friend and thoroughly enjoying the game. The FOV slider finally being in made a massive difference for me.

Currently around Lv 44 and just reached, at least I believe the last rounds of main story missions before the end.

Going to do some side quests and look for more bunkers and mines before we jump into the final stuff.

I really like playing Amon, despite folks saying hes the weakest of the vault hunters. I was always a Reinhardt player in Overwatch and Paladin in pretty much any MMO I played, so he fits the bill for me. My buddy is Rafa, so being able to "taunt" with the talent I have with the shield is good for pulling stuff to me.

As I never got into the other Borderlands games before now, I'm still learning all the intricacies of gun types, builds, shields, mods, etc.
 
I'm also about 3/4th to the end and am slow walking by farming mine and drill bosses.
Can anyone tell me what Eridium is used for?
In prior games, I think it could be used for weapon upgrades (not sure).
I haven't seen a use for it yet.
 
I'm also about 3/4th to the end and am slow walking by farming mine and drill bosses.
Can anyone tell me what Eridium is used for?
In prior games, I think it could be used for weapon upgrades (not sure).
I haven't seen a use for it yet.


From what I've been able to glean, as I finished the game last night, it's used as the currency for Big Encore fights in the endgame(not sure if all of them, or just the weekly boss).

It might also be used for something else, like weapon upgrades but I'm not sure.
 

Forced Grass Screen Space Shadow and AO (SOMETHING THE GAME DIDNT SHIP WITH)


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Beat the game…
Leaving it the fuck alone..

Worst bore lands game in decades.
Gunplay in 3 was better.
And 3 was fucking shit.

Waiting for a sale for borderlands1 because that game is fun
 
its the worst Borderlands games, i couldnt play for more than 10 hours, i said above, if you didnt played Border 1 and 2 i recommend way more than Wonderlands.
I thought the magic was fun but the gun sucked asses.

And it had some fun enemy design and some location variation.
 
Can anyone tell me what Eridium is used for?

So far, it's used for:
- Moxxi's Big Encore weekly boss fights
- Adding or changing firmware on gear
- Respec'ing your Specializations tree (but it's so damn expensive [5k Eridium!] you might as well not).

That's it, as far as I know. Maybe more uses will be added later.
 
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I know I mentioned it before and I'm just repeating myself but now that I have a second character neck deep into end game, I just need to rant again: I cannot fathom how they bungled the gear progression so badly in a looter shooter. The fourth mainline one in the series, sixth in the overall franchise. It's not like they're new at this.

It is insanity that one can get best-in-slot and/or class defining legendaries on easy difficulty that are identical to what drops on the hardest difficulty rank in the game. It boggles the mind that an Epic Maliwan Synestry SMG that I got in my campaign playthrough on normal is significantly superior to the exact same SMG I had drop on Ultimate Vault Hunter rank 3.

In my past posts I thought only legendary items had the same base stat variance across the difficulty levels. In playing Harlowe through to end game and really paying attention to my drops, I realized I was wrong. A level 50 item on easy will roll within the same stat variance as an identical item on UVH5; the ONLY difference between the non-UVH difficulty and the highest UVH ranks is the odds of having gear drop with firmware. But firmware itself isn't specifically roadblocked by difficulty: All forms of firmware can drop in any difficulty, it just drops at a lower rate on Easy/Normal. If one so chose, they could just as easily farm whatever firmware they're looking for on easy/normal as they could on UVH1-5.

There really is ZERO point in playing beyond UVH1 difficulty. That is probably the best sweet spot where you can easily farm parts, firmware, legendaries, and specialization XP (you get less than UVH2-5, but things die faster which offsets the gains).

As a final aside, it seems like the rarest thing in the game isn't the Phosphene Legendary drops (needed for a challenge)... it's the damn legendary enhancement items. Two characters deep into end game, Vex with 105 hours and Harlowe with 65 and I've seen two legendary enhancement items - one Jacobs, one Vladof. Comparatively, I've gotten five of the different Phosphene drops.
 
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I know I mentioned it before and I'm just repeating myself but now that I have a second character neck deep into end game, I just need to rant again: I cannot fathom how they bungled the gear progression so badly in a looter shooter. The fourth mainline one in the series, sixth in the overall franchise. It's not like they're new at this.

It is insanity that one can get best-in-slot and/or class defining legendaries on easy difficulty that are identical to what drops on the hardest difficulty rank in the game. It boggles the mind that an Epic Maliwan Synestry SMG that I got in my campaign playthrough on normal is significantly superior to the exact same SMG I had drop on Ultimate Vault Hunter rank 3.

In my past posts I thought only legendary items had the same base stat variance across the difficulty levels. In playing Harlowe through to end game and really paying attention to my drops, I realized I was wrong. A level 50 item on easy will roll within the same stat variance as an identical item on UVH5; the ONLY difference between the non-UVH difficulty and the highest UVH ranks is the odds of having gear drop with firmware. But firmware itself isn't specifically roadblocked by difficulty: All forms of firmware can drop in any difficulty, it just drops at a lower rate on Easy/Normal. If one so chose, they could just as easily farm whatever firmware they're looking for on easy/normal as they could on UVH1-5.

There really is ZERO point in playing beyond UVH1 difficulty. That is probably the best sweet spot where you can easily farm parts, firmware, legendaries, and specialization XP (you get less than UVH2-5, but things die faster which offsets the gains).

As a final aside, it seems like the rarest thing in the game isn't the Phosphene Legendary drops (needed for a challenge)... it's the damn legendary enhancement items. Two characters deep into end game, Vex with 105 hours and Harlowe with 65 and I've seen two legendary enhancement items - one Jacobs, one Vladof. Comparatively, I've gotten five of the different Phosphene drops.
use golden god shotgun and everything ll die fast, i m melting everything in UVH5 with this weapon, also farm for the one with Jacobs part.
 
I know I mentioned it before and I'm just repeating myself but now that I have a second character neck deep into end game, I just need to rant again: I cannot fathom how they bungled the gear progression so badly in a looter shooter. The fourth mainline one in the series, sixth in the overall franchise. It's not like they're new at this.

It is insanity that one can get best-in-slot and/or class defining legendaries on easy difficulty that are identical to what drops on the hardest difficulty rank in the game. It boggles the mind that an Epic Maliwan Synestry SMG that I got in my campaign playthrough on normal is significantly superior to the exact same SMG I had drop on Ultimate Vault Hunter rank 3.

In my past posts I thought only legendary items had the same base stat variance across the difficulty levels. In playing Harlowe through to end game and really paying attention to my drops, I realized I was wrong. A level 50 item on easy will roll within the same stat variance as an identical item on UVH5; the ONLY difference between the non-UVH difficulty and the highest UVH ranks is the odds of having gear drop with firmware. But firmware itself isn't specifically roadblocked by difficulty: All forms of firmware can drop in any difficulty, it just drops at a lower rate on Easy/Normal. If one so chose, they could just as easily farm whatever firmware they're looking for on easy/normal as they could on UVH1-5.

There really is ZERO point in playing beyond UVH1 difficulty. That is probably the best sweet spot where you can easily farm parts, firmware, legendaries, and specialization XP (you get less than UVH2-5, but things die faster which offsets the gains).

As a final aside, it seems like the rarest thing in the game isn't the Phosphene Legendary drops (needed for a challenge)... it's the damn legendary enhancement items. Two characters deep into end game, Vex with 105 hours and Harlowe with 65 and I've seen two legendary enhancement items - one Jacobs, one Vladof. Comparatively, I've gotten five of the different Phosphene drops.
Well no shit.

Progression is srsly fucked in borderlands 4 it was NEVER like this in 1
 
Where's performace/stability at for this game at this point? I've been waiting to play it but I've been out of the loop as to where it's at as far as patches go.
 
Where's performace/stability at for this game at this point? I've been waiting to play it but I've been out of the loop as to where it's at as far as patches go.its
i ll say this, i m playing on a 5600 + RTX 3060ti using optimized settings, i had ZERO crashs in 100+ hours and shade compilation is annoying for the first minute of gameplay, after that is mostly goes away, i think if you have a better hardware you are safe to start your playthrough.

i put the same ammount of time on the base PS5 version of the game and i can guarantee you that even with all PC performance problems, PC is a way better experience than base PS5 ( at least for me )
 
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use golden god shotgun and everything ll die fast, i m melting everything in UVH5 with this weapon, also farm for the one with Jacobs part.

I'm didn't say I'm having issues killing things on UVH5. Playing a Vex Phamiliar/Overshield build with Supercharged Plasma Coil SMG (shock/rad) and Sweet Embrace shotgun (fire/corrosive), a random epic kinetic assault rifle for those Elemental Eater mobs and a 4 charge Jelly grenade, most things die in a hit or two. Bosses take a bit longer but because I'm constantly generating overshield I literally can't die.

But none of that changes the fact that there's no reason to play on that level. Nothing specific to UVH5 drops and the gear isn't more powerful. AFAIK, there is only one item that only drops in UVH ranks (the Rainbow Vomit shotgun from Leader Willem), but that drops on any UVH rank. It has the highest chance for firmware drops, but by the time you get to UVH5 you're probably decked out in the firmware sets you want anyway (2 gadget ahoy, 2 high caliber, and 1 GOOJFC in my case).
 
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I'm didn't say I'm having issues killing things on UVH5. Playing a Vex Phamiliar/Overshield build with Supercharged Plasma Coil SMG (shock/rad) and Sweet Embrace shotgun (fire/corrosive), a random epic kinetic assault rifle for those Elemental Eater mobs and a 4 charge Jelly grenade, most things die in a hit or two. Bosses take a bit longer but because I'm constantly generating overshield I literally can't die.

But none of that changes the fact that there's no reason to play on that level. Nothing specific to UVH5 drops and the gear isn't more powerful. AFAIK, there is only one item that only drops in UVH ranks (the Rainbow Vomit shotgun from Leader Willem), but that drops on any UVH rank. It has the highest chance for firmware drops, but by the time you get to UVH5 you're probably decked out in the firmware sets you want anyway (2 gadget ahoy, 2 high caliber, and 1 GOOJFC in my case).
You are right, there is already Youtube video proving that UVH5 is at least broken and the drop increase is not working as it should.

 
I finally started it yesterday and I think the guns are improved, it plays good, like the grapple. My main gripe: I don't think open world suits Borderlands. I preferred the zones. It feels needlessly big and bloated and I am getting bored of just shooting baddies to explore rather than shooting to clear out an area. It feels like it lacks purpose, lacks soul. I'm already getting bored.
 
My main gripe: I don't think open world suits Borderlands. I preferred the zones. It feels needlessly big and bloated and I am getting bored of just shooting baddies to explore rather than shooting to clear out an area. It feels like it lacks purpose, lacks soul.

I can agree with that. It also doesn't help that there's minimal enemy diversity throughout the game. You fight the same humanoids and wildlife in each zone from start to finish with exception to Wildhorns, which are exclusive to the Fadefields.

Granted, enemy types were repeated in past Borderlands games too (Rakk and Skag mostly), but the zones always felt like they added an enemy or a unique enemy type.
 
Another gripe with this game is it's really hard to find where things are located on the map because it's 2D. You could be standing right on a marker of a point of interest and have no idea where it is because it can be somewhere vertically or underground. It just wastes a lot of time having you run around looking for it.
 
Another gripe with this game is it's really hard to find where things are located on the map because it's 2D. You could be standing right on a marker of a point of interest and have no idea where it is because it can be somewhere vertically or underground. It just wastes a lot of time having you run around looking for it.
the 3D map was one of the things most ppl hated on BL3, thats why they backtracked imo.
 
My brother has this issue, not right after launch but since patch 2 or so. Any fix for this? Yesterday this happened three times within two hours or so.

EGHuV5iUf44xAJ93.jpg
 
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The game just dropped here to around 205CNY (~30USD), which is my threshold to jump in. I'm really enjoying the loop. I bounced off 3 very early, but the darker tone of the main campaign, paired with lighter side content, is a good compromise. It'd be better if they could match the writing and characters of the first couple of games, but at least keeping it straight limits some of the damage that the blue hairs did to the previous game.

I used optiscaler to get xess-fg working on my 3080, and performance is solid at about 120–140 fps with no stutter or noticeable latency. Adjusting HDR settings caused a crash, but I've had no in-game problems in about 5 hours.

It's wild how badly their messaging undermines their own game. You've got a decent product, just let it speak for itself and fix the issues as quickly as possible.

I could see myself powering through the campaign and then coming back when the DLC and expansions are inevitably discounted. And if they do keep improving, it might actually have decent legs.
 


there is absolutely no reason to play on anything other than easy mode, they nee to fix this asap


Not entirely true, since it's faster to farm firmware on UVH1… but the rest is completely accurate. I had a Shielded Teen Witch class mod for Vex drop on Normal difficulty while playing Harlowe and it's WAY better than the Shielded Teen Witch mod I farmed on Vex on UVH2 while working on the UVH challenges.

But I'm glad to see others waking up to how broken the end game loot progression is. It absolutely needs to be fixed because there's no benefit to playing the harder difficulties, at all, except for, ya know, "a sense of pride and accomplishment". 🤣
 
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To each their own, but I've been playing this game for about 15+ hours now and for the life of me, I don't get the positive reviews. And I'm a Borderlands fan. It's not like I'm one of those guys who hates the series and checks back every entry hoping this will be the one I like. I think it's an absolute dullard of a game. I have never once not been bored out of my mind. It has no focus. It turned an action packed series that was 90% steak and only 10% sizzle to a bloated boring wasteful Ubisoft fest. I honestly don't know if I have a desire to finish it. This might be one of the busiest gaming months ever for me, I've bought like 8 games in the last few weeks alone, and I'm playing this game everyday looking at that stack of other games on my shelf and I think eventually FOMO is going to win out and I'm just going to drop this one.

And it certainly doesn't help if the story was driving me, but you don't even see Time Lord since the beginning of the game other than his face randomly appearing. It may be less silly than Borderlands 3, but it feels way more empty and soulless.
 
To each their own, but I've been playing this game for about 15+ hours now and for the life of me, I don't get the positive reviews. And I'm a Borderlands fan. It's not like I'm one of those guys who hates the series and checks back every entry hoping this will be the one I like. I think it's an absolute dullard of a game. I have never once not been bored out of my mind. It has no focus. It turned an action packed series that was 90% steak and only 10% sizzle to a bloated boring wasteful Ubisoft fest. I honestly don't know if I have a desire to finish it. This might be one of the busiest gaming months ever for me, I've bought like 8 games in the last few weeks alone, and I'm playing this game everyday looking at that stack of other games on my shelf and I think eventually FOMO is going to win out and I'm just going to drop this one.

And it certainly doesn't help if the story was driving me, but you don't even see Time Lord since the beginning of the game other than his face randomly appearing. It may be less silly than Borderlands 3, but it feels way more empty and soulless.
Tip from someone that has 150+ hours and two characters at lvl50.

Rush the main quest and fuck every thing else, once you end the game start the clean up, i agree that the open world is a mistake but It is what It is.
 
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Just a heads-up if anyone cares, the nVidia app has a redeemable code for a golden key that you can seemingly add to any platform, after you redeem on the shift website.
 
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Game is decent, I'm still having fun, but the open world was a mistake. Too big and complex to learn, and it just turns into a follow the yellow path to the next mission.

Since mental gameplay decisions too. A limited boost on your vehicle making traversal a pain, and a waypoint path that often just disappears, with a monster cooldown before you can see it again.

It's not better than 1 or 2.

Lighting is good though.
 
Just a heads-up if anyone cares, the nVidia app has a redeemable code for a golden key that you can seemingly add to any platform, after you redeem on the shift website.
Another thing that annoys the fuck out of me..
Codes that just add guns.

Why even fucking bother to play the game.
Just add keys. 😆
 
It turned an action packed series that was 90% steak and only 10% sizzle to a bloated boring wasteful Ubisoft fest.

i agree that the open world is a mistake but It is what It is.

I'm still having fun, but the open world was a mistake.

Add me to the list of those sharing this opinion. Going open world didn't do this game any favors. I see people defending it because "no load screens omg!" but there wouldn't have been much of a load screen had they kept the zone-based design. Besides, what do these people think the fast travel screen is? 🤔

The overly cluttered world map chock full of all the collectibles reminds me of the depressing cluttered map in Assassin's Creed Syndicate, not in a good way.
 
Game is decent, I'm still having fun, but the open world was a mistake. Too big and complex to learn, and it just turns into a follow the yellow path to the next mission.

Since mental gameplay decisions too. A limited boost on your vehicle making traversal a pain, and a waypoint path that often just disappears, with a monster cooldown before you can see it again.

It's not better than 1 or 2.

Lighting is good though.
tbh i think the open word is worse than 3 story and villains, since i have OCD i cant let those icons grayed on the map, i have to complete them all, gladly i m playing on PC and after finishing 100% with one character i just used save editor to unlock a completed map on my second character.
 
I've been trying to go right through the main quest. Is it just me or are the bosses in this far more bullet spongy than any other Borderlands game? I fought a boss last night that must have taken 25 minutes. It had these green growths on its body that were weak spots, but it was invulnerable until you disabled its protection with projectiles you had to wait to appear. And it took 3 bars of life to kill it. It was an utter slog to kill that thing. Not remotely fun. I haven't enjoyed a boss fight yet. They are all bullet sponges that have large area of effect attacks and winning requires you killing minions to Second Wind yourself over and over. Awful design IMO.
 
I've been trying to go right through the main quest. Is it just me or are the bosses in this far more bullet spongy than any other Borderlands game? I fought a boss last night that must have taken 25 minutes. It had these green growths on its body that were weak spots, but it was invulnerable until you disabled its protection with projectiles you had to wait to appear. And it took 3 bars of life to kill it. It was an utter slog to kill that thing. Not remotely fun. I haven't enjoyed a boss fight yet. They are all bullet sponges that have large area of effect attacks and winning requires you killing minions to Second Wind yourself over and over. Awful design IMO.
He is the only main Boss that has this mechanic, the other bossese are more fun to fight.

He also drops the Golden God ( one of the best shotguns of the game ) and some of the best class mods of the game, its worth the grind.

He ll became easy once you get down your skill tree, i can kill him in like 5 seconds after disabling his armor.
 
I've been trying to go right through the main quest. Is it just me or are the bosses in this far more bullet spongy than any other Borderlands game? I fought a boss last night that must have taken 25 minutes. It had these green growths on its body that were weak spots, but it was invulnerable until you disabled its protection with projectiles you had to wait to appear. And it took 3 bars of life to kill it. It was an utter slog to kill that thing.

Unfortunately, all most of the main story bosses, as well as the Vault bosses**, have immunity phases of some type. That's been standard Borderlands fare for a while for main story bosses, dating back to some bosses in BL2, that I can remember. While leveling you're right that they can be an absolute slog because you usually don't have very good build and gear synergy when you reach them, so the mechanics play a huge role in the fight.

** Sol has bio-armor and limited crit spots. Vile Lector has phase hand adds that must be killed before you can damage him. Callais has these TRON-ish digital web things. Ironically its the Timekeeper who has no immunity phases whatsoever -- but he has two "floor is lava" phases that can be a pain in the butt. Primordial Guardian Inceptus goes into a cocoon, Radix goes underground, and Origo... well Origo just punts you all over the place with ice attacks, not really an immunity phase but a pain without decent gear.
 
He is the only main Boss that has this mechanic, the other bossese are more fun to fight.

He also drops the Golden God ( one of the best shotguns of the game ) and some of the best class mods of the game, its worth the grind.

He ll became easy once you get down your skill tree, i can kill him in like 5 seconds after disabling his armor.
Borderlands 1 and 2 I would farm for legendaries far more often because I was playing online then. These days where I exclusively play single player, it really has taken the desire to farm those weapons anymore. I get them and I'm like "Ok, now what?" And I don't replay games, so these days once I finish my playthrough I'm done. I don't think I got that shotgun, I'll have to check. I haven't gotten a single legendary yet.
 
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