Fallout 4 |OT| Atom Bomb Baby

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I realized what has really bugged me about my three settlement sites so far: I can't be alone. I haven't set up shop in Sanctuary, a greenhouse area with robots or the gas station (dog resides there) because they are populated. I want a place to myself. Is there one
You could send the dog away. Otherwise, you can have an whole island to yourself! There are also several mansions available, one is even overlooking a lake. Or you could just buy the property in Diamond city and can configure your apartment however you like.
 

"The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible," Fallout 4 director Todd Howard said. "We're always thinking of scale. We're not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials."

That mirrors my opinion well. Since they have so many possible combinations for attributes with guns I feel players are stuck and/or unaware they are using really crappy combinations and the gunplay suffers for it. To repeat myself a couple posts above, I've crafted some weapons that feel on par with Destiny weapon handling.

peeps are vastly overstating how good the shooting is

tons of fending off rushing bullet-sponges as you backpedal trying to reload except this time they have infinite grenades and molotovs too. its better than the last gen fallouts but those came out a long fukkin time ago.

Maybe it is your approach or you are under-leveled? I really haven't had that problem. If there is a rushing bullet sponge lead him into some well placed mines. Damage their limbs. Quite a few options to handle those situations other than just firing away. Big difference than the Destiny bullet sponges that didn't move and just shot at you.
 
peeps are vastly overstating how good the shooting is

tons of fending off rushing bullet-sponges as you backpedal trying to reload except this time they have infinite grenades and molotovs too. its better than the last gen fallouts but those came out a long fukkin time ago.
 
I realized what has really bugged me about my three settlement sites so far: I can't be alone. I haven't set up shop in Sanctuary, a greenhouse area with robots or the gas station (dog resides there) because they are populated. I want a place to myself. Is there one?

the diamond city house is for you

regardless, you can send companions wherever you want. if you don't want dog meat at the gas station send him somewhere else. Even still -- there are tons of properties with workshops in the game you could set up in
 
peeps are vastly overstating how good the shooting is

tons of fending off rushing bullet-sponges as you backpedal trying to reload except this time they have infinite grenades and molotovs too. its better than the last gen fallouts but those came out a long fukkin time ago.

Endless Molotovs gets real annoying in enclosed spaces when you're trying to regroup and refocus on an attacker.

But the gunplay is on par with most shooters at this point.
 
peeps are vastly overstating how good the shooting is

tons of fending off rushing bullet-sponges as you backpedal trying to reload except this time they have infinite grenades and molotovs too. its better than the last gen fallouts but those came out a long fukkin time ago.

They are far from bullet sponges, their heads explode in 1 hit!
 
Hacking perk worth it?

Would need to bump Perception up 1 and get the perk. Still very early in the game.

I always feel like I am missing something awesome.

I had master hacker and locksmith. Didn't explore eveywhere but never used them much. Locksmith seems more common. Think 1 in hacker will be enough.
 
Hacking usually gets you access to storage rooms with loot and/or disabling turrets. Lore is also hidden on a lot of PCs. You won't miss anything legendary in the early goings without hacking but you may miss out on one or two fusion cores which are pretty common endgame. If I were to pick I'd probably opt for lock-picking. I went full hacker, crafting, lockpicking build and kind of regretted it.

re: gunplay. It's much improved but I think Fallout 4 also suffers from the fact that a lot of the time you are using really shitty guns. My highly modified Righteous Authority shoots like a Scout Rifle from Destiny. I have a highly modified legendary (violent does 25% more damgae) 10mm that feels like any handcannon in Destiny. It isn't quite there but it also gets a bad rap because weapons actually just handle really poorly because of their attributes.

Much appreciated.
 
Guys building a building is pissing me off to no end.

So floors can only be wood. I spent not to much time laying it down. Than I wanted to use metal walls. Well I made the mistake of truing to do it from one end to the next. Found it should do the corners first than fill in the rest.

Got that done plus a door in. Now trying to make a second floor type thing on one side that week have a balcony to shoot from. Stairs are only wood so I chose it. But it is taller then the walls I laid down.

I have up at this point.

Also how do you make gates? What is a good defense layout?
 
I had master hacker and locksmith. Didn't explore eveywhere but never used them much. Locksmith seems more common. Think 1 in hacker will be enough.

I can second this -- at least two levels of locksmith are helpful for cutting down on the ammo shortage as most of what you'll be lockpicking are ammo/grenade crates or storerooms. Hacking is almost exclusively used for deactivating turrets or activating Securitrons, neither of which are important.
 
That mirrors my opinion well. Since they have so many possible combinations for attributes with guns I feel players are stuck and/or unaware they are using really crappy combinations and the gunplay suffers for it. To repeat myself a couple posts above, I've crafted some weapons that feel on par with Destiny weapon handling.

There is something missing in the gunplay, and I can't put my finger on exactly what it is, it almost as if a very mild form of aim assist would make things a bit more "snappy"......
 
Is there a level cap in this? I am getting mixed information.

Some say that there is no cap and you can unlock every skill, perk etc.

Some are saying Level 50 cap.
 
There is something missing in the gunplay, and I can't put my finger on exactly what it is, it almost as if a very mild form of aim assist would make things a bit more "snappy"......

100% agree, first thing I notice when moving from Destiny to another shooter like this or Borderlands. The Aim Assist in Destiny is out of control; to the point where it is actually harming its PvP mode. However, it's extremely satisfying and much easier to get head shots in Destiny.

Not sue I want Aim Assist in my Fallout though, I love making VATs builds and that would kind of make them a bit obsolete.
 
Is there a level cap in this? I am getting mixed information.

Some say that there is no cap and you can unlock every skill, perk etc.

Some are saying Level 50 cap.

As far as I know, no level cap.

100% agree, first thing I notice when moving from Destiny to another shooter like this or Borderlands. The Aim Assist in Destiny is out of control; to the point where it is actually harming its PvP mode. However, it's extremely satisfying and much easier to get head shots in Destiny.

Not sue I want Aim Assist in my Fallout though, I love making VATs builds and that would kind of make them a bit obsolete.

I tend not to use VATS much, but there is just something a bit sloppy about the way the gunplay works in FO4.
 
Well my game is screwed - any ideas?

I kept accidentally pushing O to sneak instead of R3 so I switched them in the settings. I didn't like it much so switched them back. Now I am completely unable to move. I am just stuck.

I've reset default controls, loaded old game saves, quit the game...

The left stick moves through menus in the pip boy just not in game. What the heck is going on..??
 
Guys building a building is pissing me off to no end.

So floors can only be wood. I spent not to much time laying it down. Than I wanted to use metal walls. Well I made the mistake of truing to do it from one end to the next. Found it should do the corners first than fill in the rest.

Got that done plus a door in. Now trying to make a second floor type thing on one side that week have a balcony to shoot from. Stairs are only wood so I chose it. But it is taller then the walls I laid down.

I have up at this point.

Also how do you make gates? What is a good defense layout?

I too am having an issue with the stairs causing my second floor to be elevated above the first floor walls. There is a big gap in between my floors and I'm not sure how to fix it.
 
the diamond city house is for you

regardless, you can send companions wherever you want. if you don't want dog meat at the gas station send him somewhere else. Even still -- there are tons of properties with workshops in the game you could set up in

Good to hear. I've only found three, but I'll be exploring more this week to find others. I just want a shack where I can make stuff.
 
Hacking and lockpicking are highly rewarded especially later on, storage rooms packed with ammo/aid, holotapes and lore stuff are mostly found also.

If exploring is your thing you'll go aww yiss at every master lock/terminal.
 
I realized what has really bugged me about my three settlement sites so far: I can't be alone. I haven't set up shop in Sanctuary, a greenhouse area with robots or the gas station (dog resides there) because they are populated. I want a place to myself. Is there one?

There are some nice lonely places. I found a very nice house (despite some holes in the roof) with a river view. You can just not build a radio mast there (or send settlers already there away) to be alone.
 
Alright, sniper level 2 perk (chance to knock down enemies with scoped rifles) is actually pretty great. It's not as useful on my more powerful .308 sniper rifle, but I have a modded .38 pipe rifle that I have >1000 ammo for. It can fire fast enough that the effect procs pretty often. Can turn a rushing enemy totally helpless and makes them easy to finish off.
 
so I only have factions quests now, and its obvious they are just gonna endlessly repeat until I stop being a pussy and just do that story quest that makes me decide on one. Oh well, time to do that. Guess Ill make a hard save in case I wanna do the other stuff later just to see it
 
Accidentally stumbled into a method of save scumming to reroll the perk on a legendary drop so I reloaded a couple times and got meself an infinite ammo hunting rifle!
 
Heh, all i'm seeing in this thread are bygone rpg purist belly aching over things that that Bethesda never promised, bethesda are making fallout games now, they bought the IP and clearly are going in another direction than the original creators.

And please stop crying about Obsidian not making this game. They couldn't make this game in 10 years, sure they made an expansion via new vegas, but writing alone does not a good game make and despite people hyping it up to be so great, outside of the writing it was dull.
 
so I only have factions quests now, and its obvious they are just gonna endlessly repeat until I stop being a pussy and just do that story quest that makes me decide on one. Oh well, time to do that. Guess Ill make a hard save in case I wanna do the other stuff later just to see it

Trophy wise--Molecular Level is point of no return
Faction wise- Mass Fusion is point of no return

For 100% trophy guide, save at Molecular Level beginning.
Just to see all the different endings, save before Mass Fusion.

I made saves at both. Molecular Level to Mass Fusion is only a couple quests though so not a big difference.
 
what tutorial?

All I remember was the game telling you what button it was. The game largely expects you know what everything does already, there's no reason to assume otherwise with how things are thrown at you.

Also apparently Behemoths are easily killed through their greatest enemy. A man sized doorway.
 
I'm doing Old Guns and am in the tunnels and
having a lot of trouble killing Sarge. Well not killing him. Killing him is easy. My problem is that I keep dying when he explodes. How far do I need to get back?
 
You guys who wear Power Armor all the time; do you fast travel?

It seems like you'd run out of Fusion Cores if you walked everywhere.

I've uncovered most of the top half of the map and I've only found about 15-20 cores.
 
Accidentally stumbled into a method of save scumming to reroll the perk on a legendary drop so I reloaded a couple times and got meself an infinite ammo hunting rifle!

Kinda interested in this. I died right after killing a legendary enemy, and when I killed him again I got the same exact loot.
 
Heh, all i'm seeing in this thread are bygone rpg purist belly aching over things that that Bethesda never promised, bethesda are making fallout games now, they bought the IP and clearly are going in another direction than the original creators.

And please stop crying about Obsidian not making this game. They couldn't make this game in 10 years, sure they made an expansion via new vegas, but writing alone does not a good game make and despite people hyping it up to be so great, outside of the writing it was dull.

Man, why so harsh? Most people bemoaning the lost RPG mechanics of the past are also saying "This is still a good game". It would be great if Bethesda could match it's world-building with the mechanics and writing of someone like Obsidian but that doesn't mean Fallout 4 isn't a great game in it's own right.
 
Yo that
Deathclaw encounter
at that one safe house during the Railroad quest line fucked me up.
I didn't even know what I was getting into and the game spawns a fucking legendary deathclaw one me. Managed to get its hp down to half before it mutated and shanked me to death.
The second time around the game spawned a normal one though, it was still a hard fight but I somehow managed to scrape my way out of it.
 
Kinda interested in this. I died right after killing a legendary enemy, and when I killed him again I got the same exact loot.

Yeah, it was the same for me, I am thinking that not all legendaries are equal.

I think there are fixed legendaries with fixed drops, and I think there are also random legendaries with RNG drops.
 
I'm doing Old Guns and am in the tunnels and
having a lot of trouble killing Sarge. Well not killing him. Killing him is easy. My problem is that I keep dying when he explodes. How far do I need to get back?

Pretty fucking far as he and some of the other advanced robots detonate a mininuke upon death.
 
Trophy wise--Molecular Level is point of no return
Faction wise- Mass Fusion is point of no return

For 100% trophy guide, save at Molecular Level beginning.
Just to see all the different endings, save before Mass Fusion.

I made saves at both. Molecular Level to Mass Fusion is only a couple quests though so not a big difference.


Hang on

molecular level is when I first get to the institute right? I accepted joining them and have been told to meet everyone. I'd rather not join them and ruin my ending.

I don't think I've seen mass fusion ?
 
Yeah, it was the same for me, I am thinking that not all legendaries are equal.

I think there are fixed legendaries with fixed drops, and I think there are also random legendaries with RNG drops.

Yep this. You will find specific legendaries and there will also be random ones.
 
All I remember was the game telling you what button it was. The game largely expects you know what everything does already, there's no reason to assume otherwise with how things are thrown at you.

Also apparently Behemoths are easily killed through their greatest enemy. A man sized doorway.
It goves you rising levels of difficulty in the vault. It starts with a small amount of enemies for unarmed combat, a few more for with a gun, and then lots for VATS.

I've seen people on Youtube who don't read any of the tutorial text who don't use VATS because they just don't know about it. It's weird.
 
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