Play-Asia says SJWs to blame for DOAX3 not coming west

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This is all so bizzare.

People are taking this game seriously? There are far worse things in the world to protest about.
It's not about the game though. This was a blatant attempt by play asia to pander to gamergate, who have hurt so many damn people this last year.
 
Lol are they seriously complaining about DOA Extreme 3? Its just a damn game people.

No, they're complaning about "SJWs" supposedly preventing the game from being localised when that's not even the case. They're trying to get some import sales from perpetually angry gamergate-type people.
 
I know where you're going with this and I would normally agree to an extent... but there are 2 points to be made here.

First, unless we're talking about a one-piece sports swimsuit, yes, women's swimwear is designed primarily for physical appeal and as such carries sexualization as part-and-parcel with that, which is difficult to impossible to separate from it. Saying there isn't something intrinsically sexual about them is hopefully not the argument you were trying to make, but it needed re-stating.

Second, and this is where the problem is, swimsuits being for "sexing up" isn't a terrible thing and neither is a woman wearing one for titilation... if we were talking about real live women. But these are characters who have no actual agency and do whatever the whim of the creator is.
And without personal agency or enough context to make the actions they are asked to do totally understandable and not counter to a character's typical motivations? It's straight-up turning the characters into objects. Which they ARE, by nature of being not real, but that doesn't make that sexual objectification immediately unworthy of consideration or, depending on your perspective, concern.

Basically, the simplest way to conceptualize the problem is to think of video game characters (or any non-living human representations) as comatose people on puppet strings. They have literally ZERO will, and if you were to have a comatose woman who is not known for sexy erotic playtime...

I'm going to stop you right there, you cannot compare a fictional corporate product to a real human being.
 
yeah, like naked schoolgirl figures and other creepy fanservice games.

I used them for pretty much all my import gaming orders in the last few years, and even for some NTSC games. But I discovered other alternatives thanks to this thread (AmiAmi, etc.). :)
 
I'll buy it from them because they've run a good business for many many years. i don't give a fuck about whatever the person who runs their twitter thinks/says
 
A community manager and two unknown people with access to company twitter accounts

There are zero sources for the other side of the argument at this point. If there were any sources that contradicted what these them, then it would be a different story. As it stands right now, there are zero sources that have contradicted what has been said by those individuals.

Anyone who invalidates my arguments because they don't feel the sources are good enough should also invalidate the counter-arguments that are being made without any sources at all.
 
yeah, like naked schoolgirl figures and other creepy fanservice games.

There are still quite a few games that don't get localized, and not because of fan service stuff. You have MH clones that don't sell in the west like God Eater, the Yakuza spinoffs (and sadly, maybe the main entries in the future), stuff from specifically Japanese franchises like Gundam and Kamen Rider, weird puzzle games, etc. Figure wise, Japan sells a ton more than fan service stuff. A bunch of awesome non-fanservice video game figures come out and never make it over here, like the recent Monster Hunter transformable stuff. You also have a ton of exclusive console editions that come out to japan.

Fanservice stuff is a significant market, sure, but I doubt it's the most significant portion of the import market.

AmiAmi is fantastic.

They don't take kindly to canceling orders tho.

I'll back them up as well. The only problem is they sell out super quick for popular items. In those cases, it's good to have a backup shop. For game and exclusive stuff that I need a middleman for, I like Nippon-Yassan. A bit expensive, but very reliable. For non-game stuff, I go with HLJ because they let you hold stuff to combine orders and save on shipping.
 
I used them for pretty much all my import gaming orders in the last few years, and even for some NTSC games. But I discovered other alternatives thanks to this thread (AmiAmi, etc.). :)

Yeah Play-Asia is and has been the worst site for japanese imports for awhile. And I didn't mean to say that all their business is fanservice related (I bought a Kamen Rider game from them recently, as well as the MGSV PS4 headset) but only that it's their primary source of business.

There are still quite a few games that don't get localized, and not because of fan service stuff. You have MH clones that don't sell in the west like God Eater, the Yakuza spinoffs (and sadly, maybe the main entries in the future), stuff from specifically Japanese franchises like Gundam and Kamen Rider, weird puzzle games, etc. Figure wise, Japan sells a ton more than fan service stuff. A bunch of awesome non-fanservice video game figures come out and never make it over here, like the recent Monster Hunter transformable stuff. You also have a ton of exclusive console editions that come out to japan.

Fanservice stuff is a significant market, sure, but I doubt it's the most significant portion of the import market.

You're right, it's probably not. I believe it is in the case of this specific merchant, however. Like I said I import frequently and have gotten the impression that play-asia specifically caters to a certain crowd more so than other import sites.
 
There are zero sources for the other side of the argument at this point. If there were any sources that contradicted what these them, then it would be a different story. As it stands right now, there are zero sources that have contradicted what has been said by those individuals.

Anyone who invalidates my arguments because they don't feel the sources are good enough should also invalidate the counter-arguments that are being made without any sources at all.

other than i don't recall seeing a major backlash for doax3. or for doa5fr. or remember doax2 because that was like 9 years ago.
 
There are zero sources for the other side of the argument at this point. If there were any sources that contradicted what these them, then it would be a different story. As it stands right now, there are zero sources that have contradicted what has been said by those individuals.

Anyone who invalidates my arguments because they don't feel the sources are good enough should also invalidate the counter-arguments that are being made without any sources at all.

How do you get evidence for there not being a boycott save for a lack of an active boycott?
 
I'm going to stop you right there, you cannot compare a fictional corporate product to a real human being.

Uhhh, people compare fictional people to real people all the time and have done so for centuries. Literature study and character analysis from such literature study has been a thing for almost as long as there's been books with works of fiction in them. Such analysis has been part of our entertainment culture from long before our oldest living ancestor drew their first breath.

But more to the point, I'd like you to explain the reasoning for why I can't, since I'd like to know the reason why I can't in the context I presented it.
 
I know where you're going with this and I would normally agree to an extent... but there are 2 points to be made here.

First, unless we're talking about a one-piece sports swimsuit, yes, women's swimwear is designed primarily for physical appeal and as such carries sexualization as part-and-parcel with that, which is difficult to impossible to separate from it. Saying there isn't something intrinsically sexual about them is hopefully not the argument you were trying to make, but it needed re-stating.
It wasn't my argument, you guessed that correctly. The second part of my post implicitely acknowledged the inherent sexualisation which is presumably appealing to straight men. And I guess lesbian women, so easily forgotten.
Second, and this is where the problem is, swimsuits being for "sexing up" isn't a terrible thing and neither is a woman wearing one for titilation... if we were talking about real live women. But these are characters who have no actual agency and do whatever the whim of the creator is.
And without personal agency or enough context to make the actions they are asked to do totally understandable and not counter to a character's typical motivations? It's straight-up turning the characters into objects. Which they ARE, by nature of being not real, but that doesn't make that sexual objectification immediately unworthy of consideration or, depending on your perspective, concern.

Basically, the simplest way to conceptualize the problem is to think of video game characters (or any non-living human representations) as comatose people on puppet strings. They have literally ZERO will, and if you were to have a comatose woman who is not known for sexy erotic playtime for no particular reason and then suddenly gets the skimpiest bikini thrown on her to be posed and shown as a sexual object for male consumption? You couldn't tell me that wouldn't be pretty damn gross. And that's essentially what the argument always is: You can't argue that it's not offensive when you can't ask the "person" who's being objectified. They are inherently sex objects at that point.
I wouldn't argue it's not offensive to fans of those characters and would understand the backlash such a sudden change in characterisation would cause. My point was more about it not being inherently in opposition to women's rights.

I would disagree with the overall thought process that being at the mercy of their creators berieves characters of any and all agency, even if their overall role gets "reduced" to being more beneficial to the audience than themselves. Them being products of entertainment doesn't just make them sex objects, they make them [insert appeal] objects, after all, so that line of thought always appeared as a WMD shattering the bulk of (fictional) characterisation to me.
 
Not really. The content of the game is well known and not an opinion. It doesn't take much thought to understand why it exists. That some people enjoy it for reasons other than the obvious doesn't change the obvious.

Some people really did read Playboy for the articles, but we know why it sold.

How you choose to interpret content is a matter of opinion. It's like calling GTA a murder simulator, and to a lot of people it's just that. You can completely ignore all the other aspects that many people play it for and choose to narrow how you define the series based on it's violence alone.

We praise senseless violence in video games and it rarely goes under scrutiny, but sexual content of any nature is scrutinized to a comically ignorant degree.
 
There are zero sources for the other side of the argument at this point. If there were any sources that contradicted what these them, then it would be a different story. As it stands right now, there are zero sources that have contradicted what has been said by those individuals.

Anyone who invalidates my arguments because they don't feel the sources are good enough should also invalidate the counter-arguments that are being made without any sources at all.

You are asking to prove a negative.
 
How do you get evidence for there not being a boycott save for a lack of an active boycott?

We can't. All we have are anecdotes apparently, though no major or minor outlets that I know of have even talked about the game either. That should also be proof but I guess it's not.
 
It's not about the game though. This was a blatant attempt by play asia to pander to gamergate, who have hurt so many damn people this last year.

No, they're complaning about "SJWs" supposedly preventing the game from being localised when that's not even the case. They're trying to get some import sales from perpetually angry gamergate-type people.

Ok so Play-Asia are using an excuse to profit more from import sales to western countries, when they could make money anyway from their non-import copies to sell to the west? This ... doesn't make business sense to me.

Bizzare.

And they want to attract attention from Gamergate or SJW's or whatever to actually start something, so it could sound like a non-lie further down the line.

What's speculated and what's the known truth?
 
No, they're complaning about "SJWs" supposedly preventing the game from being localised when that's not even the case. They're trying to get some import sales from perpetually angry gamergate-type people.

Oh well if thats the case than thats a dumb reason to get people riled up, the same people who are importing the game probably don't give two shits about that.
 
I'm not very familiar with the details of Sports Illustrated -- Swimsuit Edition or not -- because it doesn't exist where I live, but I'd hazard a guess they aren't depriving their models of their rights.

that's not what i was saying? when you look at porn, softcore or hardcore, you are able to enjoy it because the person on display is viewed as a sex object rather than an actual human being. it's one thing when it happens with pornstars--porn is porn, and actresses in that industry generally know what they're getting into and what to expect. but taking female icons from other media and doing that treatment to them? that's starting to get iffy.

Eh, 1) I find it hard to believe that Wonder Woman or Supergirl are the holy symbols of feminism, they're comic book characters; 2) I don't see the problem with something being "sexy" and a positive symbol for people. We are humans, as humans we have sexual drives and desires. Accordingly, we tend to cast everything in sexual lenses for both men and women. There's a reason Pres. Obama made sure those photos of him shirtless, coming out of the ocean were everywhere. Individuals viewing Pres. Obama as a sexual object doesn't diminish his position as the leader of the free world.

Sex is not evil, "objectifying" an individual isn't either (we're all sex objects), the context of sex or sexualization does matter to me. I'll use the character of Quiet in MGSV as an example,a scantily-clad, big boob, bikini-wearing sniper that doesn't speak. Now, overall MGSV is an ass written game and honestly Quiet is the only "character" in the game in that she has an arc. However, she's still a shit written character that is made specifically to pander to male gamers in an otherwise "serious" game with a "serious" story. If you want to make some weird softcore MGS spin-off then go ahead and make a character like Quiet but the context in which that character is presented within that game MAKES NO DAMN SENSE and is insulting, in addition to the other troubling aspects surrounding her character.

Sex itself is not bad, however the context it is presented does matter.

but you're just ignoring what i'm writing and saying "i don't think they're worthwhile as feminist icons, so instead i'm going to attack this strawman about how sexualization is a bad thing no matter what."

and to disprove your one argument against what i actually said:

http://www.huffingtonpost.com/nikki...er-woman-helped-shape-feminism_b_5631334.html

http://www.vulture.com/2015/10/supergirl-review-feminist-series.html

http://comicsalliance.com/batgirl-35-review-cameron-stewart-babs-tarr-brenden-fletcher-dc-comics/
 
Ok so Play-Asia are using an excuse to profit more from import sales to western countries, when they could make money anyway from their non-import copies to sell to the west? This ... doesn't make business sense to me.

Bizzare.

And they want to attract attention from Gamergate or SJW's or whatever to actually start something, so it could sound like a non-lie further down the line.

What's speculated and what's the known truth?
Maybe I'm too tired but I read this post twice and I don't understand it at all...
 
Yeah Play-Asia is and has been the worst site for japanese imports for awhile. And I didn't mean to say that all their business is fanservice related (I bought a Kamen Rider game from them recently, as well as the MGSV PS4 headset) but only that it's their primary source of business.

You're right, it's probably not. I believe it is in the case of this specific merchant, however. Like I said I import frequently and have gotten the impression that play-asia specifically caters to a certain crowd more so than other import sites.

They are though fairly reliable and carry Asian versions that are difficult to find outside random eBay sellers. I have had an issue with yesasia before and never heard about superufo so they are kind of a go to source for some stuff (like the Gundam VS with English subs).

For Japanese imports there are quite a few other choices. Although even then if you don't preorder PlayAsia or eBay may be the choice (or US Amazon sometimes). AmiAmi and CDJapan run out of stock fairly quickly. NipponYassan is another choice too.

This game I couldn't care less about but need that Gundam fix.
 
Enemies of Gaming Then:
  • Opportunistic Politicians who try to get games banned.
  • Crooked Lawyers who sue game companies and threaten his critics online.
  • Puritanical Religious Groups who try to get games banned.
  • Fox News. Enough said.

Enemies of Gaming Now (according to GG):
  • People who complain on the internet
  • Journalists who say things we disagree with
  • Women who say things we don't like
  • Women whom he said she said(but mostly he) did things despite evidence otherwise

We've come a looooong way, GAF.
 
No. He is asking you to disprove the few sources we do actually. And nobody is doing that. It's just bunch of assumptions and opinions.
I'm confused. Is some Twitter account supposed to announce they're not boycotting the game. Was someone supposed to have done that before this controversy started? I'm not sure how you prove rhe contrary, because proving the contrary seems as simple as being unable to prove that there is a boycott. Do the original sources show people saying they're boycotting the gane?
 
I'm confused. Is some Twitter account supposed to announce they're not boycotting the game. Was someone supposed to have done that before this controversy started? I'm not sure how you prove rhe contrary, because proving the contrary seems as simple as being unable to prove that there is a boycott. Do the original sources show people saying they're boycotting the gane?
The original claim wasn't related to a boycott but a general shift in tone towards games like DOAX.
 
Uhhh, people compare fictional people to real people all the time and have done so for centuries. Literature study and character analysis from such literature study has been a thing for almost as long as there's been books with works of fiction in them. Such analysis has been part of our entertainment culture from long before our oldest living ancestor drew their first breath.

But more to the point, I'd like you to explain the reasoning for why I can't, since I'd like to know the reason why I can't in the context I presented it.

*sigh*

I really don't feel like getting into a long argument that basically had nothing to do with this thread. However, I'll just leave it at this, a real human being has the ability to choose. If Wonder Woman was a real live person there is nothing preventing her and nothing wrong if she chose to pose for Sports Illustrated Swimsuit or even Playboy. A fictional character has no free will as you pointed out, their decisions are made by the people that hold the rights to their franchise and those people have every right to do with those characters as they please. In this scenario their decisions are guided primarily by the free market, they will do what they believe will sell and meet with approval by their fanbase.

Wonder Woman cannot be "exploited" because the entire point of her existence is exploitation alongside every other fictional character.
 
It wasn't my argument, you guessed that correctly. The second part of my post implicitely acknowledged the inherent sexualisation which is presumably appealing to straight men. And I guess lesbian women, so easily forgotten.

I wouldn't argue it's not offensive to fans of those characters and would understand the backlash such a sudden change in characterisation would cause. My point was more about it not being inherently in opposition to women's rights.

I would disagree with the overall thought process that being at the mercy of their creators berieves characters of any and all agency, even if their overall role gets "reduced" to being more beneficial to the audience than themselves. Them being products of entertainment doesn't just make them sex objects, they make them [insert appeal] objects, after all, so that line of thought always appeared as a WMD shattering the bulk of (fictional) characterisation to me.

Considering that personal agency is basically the fundamental point of feminism and women's rights? I'll have to disagree on that. And to say that a creation with no personal will somehow has agency? Sorry, also going to disagree with that.

But yes, they are [insert appeal] objects, but that doesn't mean that all objectification is equal.

Literature critics have for years complained that literary characters can sometimes being overly tortured and manipulated emotionally by writers, turning them into people with near-alien motivations at best merely to amp up a reader's emotional reaction to their tragedies, and some critics have basically hit the same thought:

Because the characters are essentially objects, they are there to be manipulated, but it's when they are manipulated in disjointed, unpleasant, and unnecessary or incomprehensible ways to an audience that criticism of that means of manipulation and objectification becomes an issue in need of consideration.

*sigh*

I really don't feel like getting into a long argument that basically had nothing to do with this thread. However, I'll just leave it at this, a real human being has the ability to choose. If Wonder Woman was a real live person there is nothing preventing her and nothing wrong if she chose to pose for Sports Illustrated Swimsuit or even Playboy. A fictional character has no free will as you pointed out, their decisions are made by the people that hold the rights to their franchise and those people have every right to do with those characters as they please. In this scenario their decisions are guided primarily by the free market, they will do what they believe will sell and meet with approval by their fanbase.

Wonder Woman cannot be "exploited" because the entire point of her existence is exploitation alongside every other fictional character.

Wonder Woman cannot be exploited, you are right, but I never said it was "exploitation". Also, while the character can't be exploited, as a representation of women (among other things), manipulating Wonder Woman in a way that would be exploitative exploits the image of women in general society and that particular subsection of the female archetype she represents if the context in which she is represented does not align with that manipulation. They have no agency and no say, so they cannot represent an individual but merely the broad representation of the human analogs which those characters represent. So the moment you betray the context which makes them distinct, they don't represent themselves anymore, but their most broad traits, because the character has done something that betrays their context and by necessity has that individual character context stripped away to its bare-bones components and become a symbol instead of a character, a representation of the broadest biological and social markers. In the case of Wonder Woman in a swimsuit, she becomes a sex object and ONLY a sex object because Wonder Woman as a character is no longer in the picture.
 
How you choose to interpret content is a matter of opinion. It's like calling GTA a murder simulator, and to a lot of people it's just that. You can completely ignore all the other aspects that many people play it for and choose to narrow how you define the series based on it's violence alone.

We praise senseless violence in video games and it rarely goes under scrutiny, but sexual content of any nature is scrutinized to a comically ignorant degree.

There's not much interpretation necessary. It speaks for itself. Not exactly peeling an onion here.

It's not even as nuanced as something like GTA or even the main series games. No need to shift things here. You know why the game exists, too. It is what it is.
 
Tecmo announced it as Asia only from the getgo and then said they would consider changing their minds if there was significant demand.

That was the official company stance.

The most logical answer is there isn't significant demand, especially since they have released games in America this year without fear of angry SJWs. Games that are just as bad in the same arenas.

They also deleted this explanation they gave about it being because of a fear of a backlash. So they're really standing by it.
 
The original claim wasn't related to a boycott but a general shift in tone towards games like DOAX.
How do you prove or disprove that? It seems the attitude towards the game itself is a largely uncaring mass. That would show the contrary?
 
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