Play-Asia Now Adds "Import Duty" for U.S Customers Ordering Things (Around ~30%)

And whoever charges the least will win the purchases. A competitive market. What kind of measures do you think they will take to sell the product for less? Perhaps eating some of the tariff?
Retailers don't generally have these sorts of margins. None of them will eat the tariffs. Whether manufacturers drop the prices or just take the cut to the US market is the question. And not just for these toys.

And don't forget shipping became a lot more expensive today as well as post shipping has stopped and it's courier only from now until the time CBP gets their shit in order. Foreign post isn't going to collect import taxes.

Edit: Personally I think the exemption needed to be corrected because this shit was ridiculous but not the way it happened without any much effort to gear up CBP and US Post Office for it. It will happen, but not for months.
 
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It's better this way instead of raising prices across the board and fucking up their other customers.

Sucks for customers who have to pay 30% more on top of low USD/JPY exchange rates and shipping fees (which may increase as well now that 30 countries don't deliver to US) but it is what it is. Really sucks for physical media as well.
 
Even if play Asia would be a manufactured. Which it isn't. It's a retailer.
Then the decision becomes one step removed or for the retailer to discuss with their manufacturer. It does not change the fundamental fact that between them they are selling a product with a variable cost which must be a tiny % of the final sale price and that they would probably like to continue to do so.

If US sales fall off a cliff and if US sales are a significant part of their business/es, it seems likely to me they would choose to make less profit on the US sales over not making the US sales at all.

They will test the water to see if US consumers will pay the higher price, and then proceed accordingly.
 
And whoever charges the least will win the purchases. A competitive market. What kind of measures do you think they will take to sell the product for less? Perhaps eating some of the tariff?
The competition part already happened before the tariffs. If their final competitive price gave them a say 10% margin before the tariffs, then that price plus the tariff duty will give them the same margin.
 
I guess even less people will bother now. Let's be real, it's mostly Americans buying up the figures and random gimmick crap anyway, im part of the problem don't get me wrong ><
 
I feel for all US customers. My condolences go out to all those affected. (Perhaps you'll vote more sensibly and prudently next time.) :messenger_tears_of_joy: :messenger_mr_smith_who_are_you_going_to_call:
Who understands them... First they say they shouldn't buy products from China and that they don't need them.

But then they see that they don't get those products from China...

And they get angry. 🤷🤷🤷
 
I feel for all US customers. My condolences go out to all those affected. (Perhaps you'll vote more sensibly and prudently next time.) :messenger_tears_of_joy: :messenger_mr_smith_who_are_you_going_to_call:
No one outside the US is impulse buying $200 anime keychains + shipping + 30% tax. We are the idiots who actually buy this overpriced plastic crap, We lose some toys, they lose the people dumb enough to pay $200 for them. Guess who hurts more.
 
I guess even less people will bother now. Let's be real, it's mostly Americans buying up the figures and random gimmick crap anyway, im part of the problem don't get me wrong ><

Lots of people here buy games from Play Asia as well, sometimes that's the only reliable option to get a physical release, like that recent Yakuza Man Who Forgot his Name game, it only got a physical release in Asia with English subtitles and folks were getting it via Play-asia here.
 
Lots of people here buy games from Play Asia as well, sometimes that's the only reliable option to get a physical release, like that recent Yakuza Man Who Forgot his Name game, it only got a physical release in Asia with English subtitles and folks were getting it via Play-asia here.
Yesterday I bought a Garnet figure from Final Fantasy IX.

Fortunately, I had no problem with tariffs.
 
Then the decision becomes one step removed or for the retailer to discuss with their manufacturer. It does not change the fundamental fact that between them they are selling a product with a variable cost which must be a tiny % of the final sale price and that they would probably like to continue to do so.

If US sales fall off a cliff and if US sales are a significant part of their business/es, it seems likely to me they would choose to make less profit on the US sales over not making the US sales at all.

They will test the water to see if US consumers will pay the higher price, and then proceed accordingly.
Have you considered using actual information and data ?

If you look at the reports from the main merch producing companies (Bandai, Kotobukiya, etc) you'll see that they have operational margins between 15% and 30% at best on their merchandising segments.

This idea that every industry can just absorb whatever percentage of sales is added as a tariff is dumb as hell.

Luckily most of the sales are made in Japan, with the NA region ranging from 5% to 18% of total sales. US is either 1st or 2nd behind China for overseas sales.
 
As someone from a country that imports everything and gets reamed with import taxes and shipping costs( plus retailer mark-up), and shit like vanilla PS5 cost $900 and the Switch 2 $850 in my local stores...

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This idea that every industry can just absorb whatever percentage of sales is added as a tariff is dumb as hell.
People really don't seem to understand the margins a lot of these companies are making. If they were to eat the tariffs, they would literally be losing money for every sale to an American customer, and some people are acting like they should eat the tariffs or face losing US customers...
 
Have you considered using actual information and data ?

If you look at the reports from the main merch producing companies (Bandai, Kotobukiya, etc) you'll see that they have operational margins between 15% and 30% at best on their merchandising segments.

This idea that every industry can just absorb whatever percentage of sales is added as a tariff is dumb as hell.

Luckily most of the sales are made in Japan, with the NA region ranging from 5% to 18% of total sales. US is either 1st or 2nd behind China for overseas sales.
If they show the variable cost for producing plastic figures like these that would be interesting to see. That seems like it would be the relevant figure here.

'Every industry' cannot absorb it. Some can.
 
People really don't seem to understand the margins a lot of these companies are making. If they were to eat the tariffs, they would literally be losing money for every sale to an American customer, and some people are acting like they should eat the tariffs or face losing US customers...

They (and by 'they' I mean the entire supply side collectively) may not lose money on every sale to an American customer if they eat the tariff, and their operating margin will not determine this.

For a more extreme version of what I'm talking about, consider how games etc. are able to be sold at a much lower price in one region than in another. This may be due to people in the region being poorer rather than as a result of a tariff, but the effect is the same as the company eating the price difference as a tariff. It is not their operating margin which determines whether they can do that or not, it is the variable cost of additional copies of the game being so low.

As to your last point "some people are acting like they should eat the tariffs or face losing US customers...", that seems unavoidably the case so long as the tariff is in place?
 
No one outside the US is impulse buying $200 anime keychains + shipping + 30% tax. We are the idiots who actually buy this overpriced plastic crap, We lose some toys, they lose the people dumb enough to pay $200 for them. Guess who hurts more.
I buy from Play-Asia a lot. I assume you're just your typical closed minded American that thinks only your guys buy things?
 
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No one outside the US is impulse buying $200 anime keychains + shipping + 30% tax. We are the idiots who actually buy this overpriced plastic crap, We lose some toys, they lose the people dumb enough to pay $200 for them. Guess who hurts more.
But they're selling very well internationally.

Don't get angry.

It's not the poor Chinese's fault...

The Chinese even say... What did I do???

Understand. It's the Orange that did this... Get angry at him.
 
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I got this email from Play-asia.
XCUv6QNVFzrJ9qIb.jpg



Te quiero mucho Play-asia...
🏅
I even get points for being your VIP customer.

It's a good thing I bought the Garnet figure from Final Fantasy in time.
 
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If they show the variable cost for producing plastic figures like these that would be interesting to see. That seems like it would be the relevant figure here.

'Every industry' cannot absorb it. Some can.
I don't think any company reports specifically their manufacturing costs, it's just a part of operating income (net sales - costs of procurement). And it wouldn't be particularly relevant to isolate manufacturing since you also need logistics, supply chain and all other SGA expenses, it's not like paying the tariff magically sells your product in the US.

If you look at Bandai Namco (seems to be the largest by far), their toys segment is at 17.8% OP margin even though they own gigantic licenses like One Piece, Dragon Ball and Gundam. They simply can't take a 30% sales impact.

By the way in all reports you can see a segment about the impact on tariffs (which they call uncertain US market environment):
- most companies are trying to divest and focus on the "coastal area" (HK, Taiwan, China) or Asia in general;
- some anticipate a decrease in US sales due to higher prices;
- none seems to anticipate a decrease in the US operating margin rate - so they don't plan on eating the tariff.
 
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Lots of people here buy games from Play Asia as well, sometimes that's the only reliable option to get a physical release, like that recent Yakuza Man Who Forgot his Name game, it only got a physical release in Asia with English subtitles and folks were getting it via Play-asia here.
We have to produce regional copies in America to compete with the Chinese. Please understand.
 
I mean whats the problem with having to pay satsuma tard tax on your imports? i mean you all are rich when it comes to gaming. I don't see the fuss lol
 
We should start to collect donations for the people of the USA. They are such poor people being the victims of an evil conspiracy.

Don't know why but I feel like ordering something from play-asia today.
 
If you look at Bandai Namco (seems to be the largest by far), their toys segment is at 17.8% OP margin even though they own gigantic licenses like One Piece, Dragon Ball and Gundam. They simply can't take a 30% sales impact.
They wouldn't be able to take that hit across the board if that is their operating margin on these products, sure, but that isn't the consideration here. I am assuming they are going to continue making these products with or without the US sales, which means many of their major expenses are not going to decrease at all if they lose their US sales. The first copy of a figurine must cost a lot more than each additional copy, and here (unlike when calculating the operating margin) we effectively only have to consider how much the additional copies cost, not the first one..

If they (and by they I mean the entire supply side combined) lose the 20% of sales (or whatever it happens to be) which currently go to the US, that isn't going to reduce their expenses by 20% and probably not by anything close to it. If they lose 20% of their income and their expenses subsequently only decrease by <20%, that will make their operating margin worse not better.

I mentioned this earlier in the thread, but for a somewhat similar example consider regional pricing on games. MGS Snake Eater (at least on Steam according to steamdb) is priced 50% lower price in some regions than in others. Konami's operating margin is not >50% and they could not take 50% lower prices across the board. However, they still choose to go for a lower price in those regions -which amounts to eating a tariff in those regions- because $35 x some sales is more than $70 x no sales. Assuming they are going to be making the game with or without the sales from those regions, then this is viable so long as the variable cost is lower than the sale price in those regions. Granted in this case the variable cost will always be lower than the sale price as it's effectively determined backwards as a % of it, but apart from that the same principle applies for the 'eating tariffs on figurines' scenario: they can do it so long as the variable cost is lower than the sale price.
 
They wouldn't be able to take that hit across the board if that is their operating margin on these products, sure, but that isn't the consideration here. I am assuming they are going to continue making these products with or without the US sales, which means many of their major expenses are not going to decrease at all if they lose their US sales. The first copy of a figurine must cost a lot more than each additional copy, and here (unlike when calculating the operating margin) we effectively only have to consider how much the additional copies cost, not the first one..

If they (and by they I mean the entire supply side combined) lose the 20% of sales (or whatever it happens to be) which currently go to the US, that isn't going to reduce their expenses by 20% and probably not by anything close to it. If they lose 20% of their income and their expenses subsequently only decrease by <20%, that will make their operating margin worse not better.

I mentioned this earlier in the thread, but for a somewhat similar example consider regional pricing on games. MGS Snake Eater (at least on Steam according to steamdb) is priced 50% lower price in some regions than in others. Konami's operating margin is not >50% and they could not take 50% lower prices across the board. However, they still choose to go for a lower price in those regions -which amounts to eating a tariff in those regions- because $35 x some sales is more than $70 x no sales. Assuming they are going to be making the game with or without the sales from those regions, then this is viable so long as the variable cost is lower than the sale price in those regions. Granted in this case the variable cost will always be lower than the sale price as it's effectively determined backwards as a % of it, but apart from that the same principle applies for the 'eating tariffs on figurines' scenario: they can do it so long as the variable cost is lower than the sale price.
You realize that Steam or PSN or Xbox or whatever digital regional pricing is not the same thing at all compared to physical distribution subject to tariffs and now higher shipping costs, right?

Comparing Steam regional pricing to shipping merch from China or Japan is not even comparing apples to watermelons. It's more like apples and steel beams. They have nothing to do with each other.
 
You realize that Steam or PSN or Xbox or whatever digital regional pricing is not the same thing at all compared to physical distribution subject to tariffs and now higher shipping costs, right?

Comparing Steam regional pricing to shipping merch from China or Japan is not even comparing apples to watermelons. It's more like apples and steel beams. They have nothing to do with each other.
I'm saying that as far as the seller is concerned, using a lower-than-normal price in a given region due to people being poorer amounts to exactly the same thing as 'eating a tariff' there.

In the example I gave (a 50% lower price in a region due to poorness), it is the equivalent of 'eating' a 100% import tariff. Whether the seller has lowered their price from their standard $70 to $35 because people are poor and can't afford the normal price, or lowered it from their standard $70 to $35 so that once the tariff is applied the total cost to the consumer is still $70, the seller is receiving $35 either way.

If the 'but operating margin' comments were correct, then this practice should not be viable either, and yet it is happening. It can happen because the variable cost is low enough to allow it.

As for the shipping costs, I'm assuming shipping is normally charged to the customer on these physical products. If that has now risen, it pretty much goes in the same basket as the tariff: it can be passed on or it can be eaten, if the variable cost allows for it.
 
I'm saying that as far as the seller is concerned, using a lower-than-normal price in a given region due to people being poorer amounts to exactly the same thing as 'eating a tariff' there.

In the example I gave (a 50% lower price in a region due to poorness), it is the equivalent of 'eating' a 100% import tariff. Whether the seller has lowered their price from their standard $70 to $35 because people are poor and can't afford the normal price, or lowered it from their standard $70 to $35 so that once the tariff is applied the total cost to the consumer is still $70, the seller is receiving $35 either way.

If the 'but operating margin' comments were correct, then this practice should not be viable either, and yet it is happening. It can happen because the variable cost is low enough to allow it.

As for the shipping costs, I'm assuming shipping is normally charged to the customer on these physical products. If that has now risen, it pretty much goes in the same basket as the tariff: it can be passed on or it can be eaten, if the variable cost allows for it.
… your example are around "digital" item which essentially have almost no cost in distribution or production. It's a nonsense type of comparison because once again, they don't work in similar manner.

Edit: If the cost to manufacture say an Android phone for Samsung is $400, it ain't going to sell that phone for $300 in a less wealthy country. It literally cannot.

It may make a different phone that is less costly but it's not the same product.

And in the case of Play Asia, they aren't a manufacturer so they definitely won't eat those costs. And removal of "de minimis exemption" wreaked havoc with regular post shipping. In some cases shipping will be 3-4x as expensive now.
 
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… your example are around "digital" item which essentially have almost no cost in distribution or production. It's a nonsense type of comparison because once again, they don't work in similar manner.
What is the relevant difference between a digital product with a low variable cost and a physical product with a low variable cost? This is why I asked about the variable cost of a ~$200 plastic figurine.

In the example I gave, the variable cost for the digital product would at least include Steam's cut, so it's not really 'almost none', though as I mentioned in my earlier post it does have the benefit of being determined backwards as a % of the sale price.

Edit: If the cost to manufacture say an Android phone for Samsung is $400, it ain't going to sell that phone for $300 in a less wealthy country. It literally cannot.
Yes, the variable cost being higher than the sale price would prevent it.

this is viable so long as the variable cost is lower than the sale price in those regions

In your example, other concerns would likely prevent it even if the variable cost was low enough to allow it.
 
What is the relevant difference between a digital product with a low variable cost and a physical product with a low variable cost? This is why I asked about the variable cost of a ~$200 plastic figurine.

In the example I gave, the variable cost for the digital product would at least include Steam's cut, so it's not really 'almost none', though as I mentioned in my earlier post it does have the benefit of being determined backwards as a % of the sale price.


Yes, the variable cost being higher than the sale price would prevent it.



In your example, other concerns would likely prevent it even if the variable cost was low enough to allow it.
If you can't see a difference between distributing a digital item and a physical product, there is nothing left to discuss.
 
$52 for import tax, ya right

Stop buying crappy toys from Japan kids
Yeah buy from the good ol' US of A. Tinkertoys an American classic - just $35 will get your this huge 100 piece kit
Tinkertoy-Essentials-Value-Building-Set-100pc-Water-Damage-Box-Ages-3_80456d9e-de53-4e3a-8188-c422c008fcb5_1.9dc0ba3623998b71e6bb1ac835aab281.jpeg

And your kids will gasp in wonder when they open it up
BlToWQ8IvX8yHP1N.jpg

Edit: not my pictures but my kids grandma bought them this set one Xmas. We returned it.
 
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