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How I learned to love The Witcher 3

If you don't like the quests I'd stop now. I had a lot of your troubles early on but the quests kept me going. If you're not enjoying that part it isn't worth your time.
 
swordplay in BB plays very similarly to swordplay in the witcher 3. (notice i said "sword")

strafe lock-on, dodge, strong attack, and light attack.

that's basically the same foundation as BB. you can theoretically play it the same way.

I.E. hold parry stance, strafe, wait for enemy attack animation, dodge, and attack.

it really shouldn't be that difficult of a transition for many of you, but apparently people go full potato when playing the witcher?

With that logic The Witcher 3 and Nina Gaiden are pretty much the same game!
 
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.
 
The beginning was rough for me as well but I got into it eventually. I do feel that the gameplay is terrible and some of the missions are padded and it's an issue for me cause it's already a very long game. I guess it's an issue I have with a lot of RPGs.
 
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.

Yeah, time to abandon thread.
 
Did you play the previous two games? Because I really do think they'd greatly impact your views on W3.

I didn't play W1 or W2 and while I haven't finished W3, I'm honestly finding the overarching story to be pretty bland. I don't feel emotionally invested in the characters and all this 'finding Ciri' stuff doesn't hold any emotional weight with me. So consequently, there's really no pressing interest or sense urgency that's cultivated on my part to try and move the story forward. My friend was reassuring me that you don't need prior knowledge of the previous two games to enjoy the story in this one but from what I've experienced so far, you really do need to have played or followed the first two games to appreciate the world/characters in W3. I feel like CDPR didn't really bother to fill in the gaps much for newcomers like me (which tbf is not something I hold against them) so all these revelations and climatic plot points just sort of go by me in a daze.

The gameplay isn't great and it honestly, doesn't get much better. I'm playing it on hard and it's still a very basic and not very satisfying combat system imo. I actually usually don't mind basic combat systems if the characters (e.g. the party banter in Bioware's games for instance) or story can pick up the slack, but like I've previously stated, W3's story/characters aren't really doing anything much for me right now. But hey, coming off DA:I, I can't really complain much about bland, mindless combat.

However, main overarching story and lackluster combat system aside, the side quests are some of the best that AAA WRPGs have to offer. You're probably still in White Orchard but I promise you, trudge on because the quests do get better as you progress further into the game. I wished this is what Skyrim and Inquisition were like. Varied quests that feel meaningful. Quests that actually have their own mini stories. Even the shortest of these side quests don't feel like retreads. It's actually pretty amazing what they've accomplished here. I've come to hate the formulaic Open-World games (or open-world games in general really) because the quests in these type of games always, always end up being the most mindlessly boring tasks ever created. W3's quests though are mostly nothing like that. I'm in Novigrad right now and so far, I've really been enjoying doing all of the sidequests.

Just keep up with it- at least until you've reached Velen. Try and do the Bloody Baron's quest and see if you're still iffy about the game then. I remembered thinking that the game was such a slog at the beginning too but now, while I'm not head over heels in love with it, I'm having fun doing all the quests (and scouring the world (inns) for more Gwent cards haha). The only reason I'm not playing it right now is thanks to this one mighty fine and dapper-looking DLC that recently came out. :P

Also, the bestiary is one of the best things I've ever come across in a WRPG. That I'm head over heels in love with. I also really enjoying reading all the quest logs and the character entries. CDPR has an excellent eye for these kind of details I feel. It's great.
 
below skyrim? aww hell nah. it's good...for a western rpg. it's not exactly a standard of the genre to have amazingly responsive and well thought out combat but it's better than the competition at least.

from software makes great combat systems and has top-notch atmosphere (though I can easily argue that The Witcher 3 beats them on the latter too) but man their games are so frustrating to play. I aint got time for that anymore.
 
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.
*rimshot*
 
Combat in wrpgs always gets better over time as built starts to make sense and suck the most early in the game. I mean, a sorcerer is really not much of a sorcerer until quite higher levels in most cases.

I agree with you, but the mainstream WRPG I played a sorcerer gets way too powerfull, that is my point, or the gear progress is whack, or there is no thought behind the skilltree or the combat and challenge is just that poorly balanced...etc etc etc.
 
These threads.... Everyone acting like "the other" game is the worst of all time.

Bloodborne and Souls have great combat. They are literally focused only on combat, it is what you do 99% of the time in the game and many people love it.

Fallout / TES are about freedom and exploration. They have bad combat and some (FO3/4/Skyrim) have often bad writing, but the sandbox and exploration make up for that and many people love it.

Witcher 1/2/3 is first and foremost about narrative and quest design. They have better quests than pretty much any AAA RPG of the last decade. In Witcher 3 and its expansion, I:

- hunted for a Giant on a remote island
- participated in a hilarious theater play
- investigated serial murders
- took part in large gwent tournament with surprise at the end
- interacted with adoptive daughter and ensured she got enough confidence to take on large responsibilities
- experienced an authetic, amazingly funny wedding
- took part in deciding who is going to be crowned next king of entire Isle nation
- slayed many epic monsters, usually with interesting narrative around them
- got drunk with my fellow witchers
and then crossdressed and drunk dialed religious figure who was taking a shit at that moment
- traveled through
different worlds
- participated in a heist
- and many many more memorable things


Can any other game offer me all this, while being consistently well written and beautifully immersive ? No. But that does not mean I must act like other games are "trash" and "worst".
Witcher could have better combat, sure. But it is good enough at what it wants to do, namely simulate Witcher-like combat style.

I like all kinds of games. I have 200 hours across Dark Souls 1/2, I have 180 hours in Skyrim, I have 230 hours in Witcher 3 and I have 80 hours in Fallout 4 and I fucking love the fact that there are all these amazing games, that are different from each other and attempt to do different things.

Now, would I want Witcher to have even better combat ? Sure

Would I want Bloodborne to have shorter loadings, no framepacing issues and more varied gameplay ? Sure

Would I want Fallout 4 to be better written and have more interesting sidequests ? Sure

Does not mean I cannot enjoy all these games anyway. I do and I am glad they exist.
 
swordplay in BB plays very similarly to swordplay in the witcher 3. (notice i said "sword")

strafe lock-on, dodge, strong attack, and light attack.

that's basically the same foundation as BB. you can theoretically play it the same way.

I.E. hold parry stance, strafe, wait for enemy attack animation, dodge, and attack.

it really shouldn't be that difficult of a transition for many of you, but apparently people go full potato when playing the witcher?

Just because they're similar it does not mean they're of the same quality


Not really trying to compare the two cause they're different games with different purposes
 
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.

And this is why we can't have nice things
 
After getting into Souls, all western action RPGs will suck in comparison. It's a fact of life

Unfortunately this is kind of true. Witcher 3 gameplay feels very empty by comparison. It's undoubtedly an impressive technical feat, but as a game it feels misguided.

Plus on a personal level, nothing turns me off from a game like quest markers. They have a way of sucking the joy out of video games. If they were invisible and you just stumbled naturally upon quests I feel like it would be so much better.
 
Wait, level 200 on your first NG+? Are you grinding your way through the game or what? I'm near NG+++ and still have some way to go to reach 200.

yes, and I don't run past enemies like most people who's game i join (another reason why BB is not hardcore). I wanted to become as strong as possible, and use the most weapons I can. and if the game allowed me to grind my character to get to level 80 by the time I reach say...the cathedral ward. I did so, I put in the work. Whereas most people just run through the game inviting their friends in and thus they are level 95 on NG +++.


but of course this thorough look into the game will reveal some unsightly things. BB pulls alot of tricks to give the illusion that you're progressing when really...aren't. From cares about maintaining it's image more so than letting the game truly be an RPG. thus the game scales.

despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.
 
The Witcher 3 has a slow beginning where the rewards are very low for the amount of work you do. It's a bit unbalanced in that regard. You constantly have to fix your gear with little money but later on that becomes a non-issue. Experience from quests is also a bit wonky throughout the game, as sometimes you get a lot from something mundane and little from a long (time) quest.

The story is what engaged me a lot and the environments. It sucks you in a fantasy world with well written characters. Baron <3

Combat is ok. The issue of combat is just the bad timing on the PS4 as Bloodborne had just come out with great combat mechanics. Going from Bloodborne to Witcher felt very cumbersome, but you'll adjust eventually. I don't think the combat is that bad, but it could use a lot of tweaking.

Gwent is the best. All day everyday.
 
Its like LOTR meets games of thrones. This game is awesome. it does take a while to get going. Wait till you do the Bloody Baron story line then see how you feel about it.
 
The never-ending search for dandelion quest in that game made me put it down and never get back around to it. I felt like it was spinning it's tires for like 10 hours. WHEN ARE WE GOING TO ACTUALLY GO FIND DANDELION

There were too many other games to play and I never got around to it, and now I think it's too late. Bloody Baron storyline was cool though.
 
It's got a similar issue as The Witcher 2 in that the combat is a bit rough around the edges, mostly in terms of hitbox consistency both on enemy attacks, your own, and dodges, and the early game is skewered against you as progression slowly skewers it back in your favour until you become an overpowered monster. Obviously, compared to Bloodborne, a game built almost entirely on the backbone of a combat system, a game like Wild Hunt can't hold a candle to that level of combat game design mastery.

Like most CRPGs it's about the sum total of parts. The world, the dialogue, the lore, the quest arcs, making choices, discovering points of interest and surprises, and immersing yourself in the adventure. All of that is really subjective, so you'll either love it or you wont. The idea that WRPGs suck after the Souls series is utterly laughable to me. In one or two specific mechanics, sure. But they're worlds apart in vision, scope, and concept. They're about as comparable as Mario Kart to Gran Turismo; genre similarities only on the surface, the games themselves operating under fundamentally different design from almost top to bottom. Apples and oranges, to put it simply.

That being said, improving your Wild Hunt combat experience involves embracing the versatile tools and abilities at your disposal. Wild Hunt =/= CRPG (or any RPG) where a specific build is required to use magic, melee, or potions. All of these things are immensely useful by default, as this is Geralt's character. Your build choices ultimately supplement abilities, not define them. So if you're having a hard time with combat make sure you're abusing signs and potions, and oils too, especially early game where those buffs can make a huge difference.

But yeah, in the grand scheme of things Wild Hunt is what it is: a massively open world CRPG with a strong focus on narrative and adventure. The combat definitely could use some work (again, those fucking hitboxes), but treating it like Souls/Borne is going to invite in comparisons it'll never, ever be able to live up to. And vice versa, too. Souls/Borne questing linearity and simplicity is borderline non-existent compared to the narrative web of characters and arcs that a good CRPG can provide. Which is understandable given this is a cornerstone of the genre.

Wild Hunt is no only my favourite game of the year, but one of my favourite games ever, warts and all. Coming from Bloodborne, if that tight gameplay focus and loop is what you're after, I can definitely see how it would disappoint. And if you cant shake those expectations and get into what Wild Hunt is all about, then maybe it just isn't for you.

EDIT: Disliking the quests is telling that this probably isn't for you. I fucking adore most of the quests in Wild Hunt.

Thanks for being the voice of reason in this mess of a thread.
 
I wish the combat was even remotely fun. It'd be close to one of my favourite games, but there's just so much combat, and it's boring at best, and frustrating at worst.
 
I really think the combat is solid. I dislike the jankyness in traversal but thought the combat works very well and the enemy variety is good.

Also, don't repair weapons if that annoys you. On Normal this doesn't really matter that much anyways.
 
I'm also not a big fan of the game. I've wanted to like it, but I can never quite do it, despite of having put in a few dozen hours into it already.

I've tried looking past the horrible, horrible gameplay and controls in order to enjoy the game's story and world, and while some quests can be interesting indeed at first, the huge majority end up relying way too much on looking for red things on the map with your witcher senses and listening to Geralt going on about his theories about what happened. Most of them are boring and mundane fetch quests, and that brings me to one huge fatal flaw that I just can't get over: The plot progresses unbelievably slow.

In your search for Ciri you must spent at least a couple dozen hours looking in turn for countless of different people in the hopes that they will give you some clues about Ciri's location. The Dandelion quest in particular was almost rage inducing for me, spending such insane amounts of time doing such trivial and boring tasks, finding one person in order to find another person in the hopes that this person will help you get to the person you're actually looking for. By the time I got over this borefest the plot started getting more interesting, admittedly, but I don't feel particularly compelled to go back to the game when I know that it's eventually going to keep throwing at me these boring quests that are not fun to do and where nothing of interest happens, neither plot-wise nor in regards to character development.

Sometimes less is more.

Not ashamed to say I dropped it to its easiest difficulty and enjoyed the hell out of the rest of the game.

I did the same and never looked back. I don't know how the loading times are in other systems, but on PS4 they are so ridiculous that any ounce of difficulty that ends with you killed does nothing but increase the frustration in a game that is already quite tedious to begin with.
 
yes, and I don't run past enemies like most people who's game i join (another reason why BB is not hardcore). I wanted to become as strong as possible, and use the most weapons I can. and if the game allowed me to grind my character to get to level 80 by the time I reach say...the cathedral ward. I did so, I put in the work. Whereas most people just run through the game inviting their friends in and thus they are level 95 on NG +++.


but of course this thorough look into the game will reveal some unsightly things. BB pulls alot of tricks to give the illusion that you're progressing when really...aren't. From cares about maintaining it's image more so than letting the game truly be an RPG. thus the game scales.

despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.

is it scaling or is it that you get diminishing returns once you hit your soft/hard caps with your stats?
 
These threads.... Everyone acting like "the other" game is the worst of all time.

Bloodborne and Souls have great combat. They are literally focused only on combat, it is what you do 99% of the time in the game and many people love it.

Fallout / TES are about freedom and exploration. They have bad combat and some (FO3/4/Skyrim) have often bad writing, but the sandbox and exploration make up for that and many people love it.

Witcher 1/2/3 is first and foremost about narrative and quest design. They have better quests than pretty much any AAA RPG of the last decade. In Witcher 3 and its expansion, I:

- hunted for a Giant on a remote island
- participated in a hilarious theater play
- investigated serial murders
- took part in large gwent tournament with surprise at the end
- interacted with adoptive daughter and ensured she got enough confidence to take on large responsibilities
- experienced an authetic, amazingly funny wedding
- took part in deciding who is going to be crowned next king of entire Isle nation
- slayed many epic monsters, usually with interesting narrative around them
- got drunk with my fellow witchers
and then crossdressed and drunk dialed religious figure who was taking a shit at that moment
- traveled through
different worlds
- participated in a heist
- and many many more memorable things


Can any other game offer me all this, while being consistently well written and beautifully immersive ? No. But that does not mean I must act like other games are "trash" and "worst".
Witcher could have better combat, sure. But it is good enough at what it wants to do, namely simulate Witcher-like combat style.

I like all kinds of games. I have 200 hours across Dark Souls 1/2, I have 180 hours in Skyrim, I have 230 hours in Witcher 3 and I have 80 hours in Fallout 4 and I fucking love the fact that there are all these amazing games, that are different from each other and attempt to do different things.

Now, would I want Witcher to have even better combat ? Sure

Would I want Bloodborne to have shorter loadings, no framepacing issues and more varied gameplay ? Sure

Would I want Fallout 4 to be better written and have more interesting sidequests ? Sure

Does not mean I cannot enjoy all these games anyway. I do and I am glad they exist.

Good post. In the end we enjoy different things. Look at Phantom Pain, half of GAF seems to hate it for its story, the other half loves it because it has the best action/stealth sandbox in all of gaming.

GotY thread will be a good read. :)
 
but of course this thorough look into the game will reveal some unsightly things. BB pulls alot of tricks to give the illusion that you're progressing when really...aren't. From cares about maintaining it's image more so than letting the game truly be an RPG. thus the game scales.

despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.

Bloodborne never had any intention of being an RPG. You may as well criticise it for not being a good racing game.

And the game doesn't scale. It has soft level caps. This is to encourage players to build true skills rather than to grind for stats.
 
Man, It didn't take long for this thread to be hijacked by people spewing hyperbolic statements, on both sides (Bloodborne is a bad game? what? The combat in the witcher 3 is worse than skyrim? what?)

Anyway, I do agree that the combat is one of the weaker parts of the game, but I still found it to be more than adequate. It never stood in the way for me to enjoy the really good parts of the game (the story, characters and world), and I really, REALLY enjoyed those parts. If good combat is more important to you than to me, I think the witcher 3 is not a game for you. Nothing wrong with that, different people look for different things in their games.

I couldn't play it. The combat is terrible. Couldn't get past that feature and struggle to understand how a game with such bad combat rates so high but everyone has their own preferences I guess.

I personally put it down to people wanting the game to be good and just accepting it. If it had an Ubisoft or EA logo on the cover it probably would have got canned.

So to get this clear, you think people that find the Witcher 3 good are just deluding themselves into thinking they find the game good because they wanted it to be good, instead of just..you know....actually really liking it? Suuuuuuure.
 
From what I've played, the game was pretty great. The story had a good flow to it that kept me interested, and was really well paced imo. Quests were great too, fun and well written. The game was beautiful of course, and locals were nice to explore. The combat was most definitely the biggest disconnect I had with the game. Just felt really bad sometimes. I think it's pretty crazy that some people think that the snooze fest that is Skyrim's combat was better though.

Even though the combat didn't connect with me the way a souls game would, it was still serviceable and I'm sure it's good enough to finish the game with. I unfortunately stopped at ~20 hours in and haven't touched it since, with the combination of horrible frame rates at times and getting really busy at the time I was playing. I would start it up again, but it always seems like there's something I want to play more nowadays, and funny enough, now Bloodborne is one of them.
 
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.

Bad framerate on consoles is a given, so are glitches (with the difference that when you die because of a glitch in a From game you have to bother with "harsh" checkpoints), don't get me started on Bloodborne's coop which went down to 14 FPS. Combat is amazing for decision making open world standards. No idea how the animations are exceptionally bad.

I don't get why we compare it to Bloodborne, though. They have nothing in common. Looks like another stealth "please make Bloodborne GotY, GAF" thread by Playstation fans. They have absolutely nothing in common. You could also say Bloodborne is shit because its world lacks variety, you have less freedom, can't even hop over obstacles like fences or walls, no underwater exploration, no decison making, basically no story in comparison or characters to give a shit about. They just both do their own thing, though.

If you just want to pick some game with exemplary combat when criticising the combat in Witcher 3, at least pick a game that actually has great combat and goes for 60 FPS. Wait for Dragon's Dogma PC.
 
With that logic The Witcher 3 and Nina Gaiden are pretty much the same game!

well no, because ninja gaiden actually has a contextual combo system. same with DMC or bayonetta.

you can LITERALLY play the witcher 3 like BB. except it's a bit easier because you have no stamina, the dodge actually dodges 99% of the time. and you don't have to toggle lock-on to roll, and you can parry at the same time....while using signs...

wait, why is the witcher 3 combat bad again? lol

why do I feel like I know more about the combat in both of these games than the people who are having all these """opinions"""? probably people who NG++ BB at level 110 or something too.
 
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.

Sorry,even Bloodborne's quests are so much better.
 
despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.

So let's say you at lvl200 on NG+ and someone at lvl115 on NG++ are fighting the same boss using the same weapons.

You hit your boss for 500dmg per swing, they hit the boss for 400.
You take 6 hits from max health to kill, they take 3.
You have to hit the boss 40 times to kill it, they have to hit the boss 90.

Somehow this is the same level of difficulty?
 
For me I love both Bloodborne and The Witcher 3 so much I have trouble deciding which one goes above which in my favourites list for the end of the year. Love both for different reasons (though I do love the combat in both) but it's been a great year for me personally for RPGs. With Yakuza 5 out soon (it better be!), man, what a feeeeeeeling.
 
I really think the combat is solid. I dislike the jankyness in traversal but thought the combat works very well and the enemy variety is good.

Also, don't repair weapons if that annoys you. On Normal this doesn't really matter that much anyways.

Or on Death March it actually doesn't matter also, that is the line i read in this thread between people who things it is ''servicable'' and the people who don't. Does it matter to you? Should it matter?
 
Bloodborne never had any intention of being an RPG. You may as well criticise it for not being a good racing game.

And the game doesn't scale. It has soft level caps. This is to encourage players to build true skills rather than to grind for stats.

then why have the stats? just give me ninja gaiden then. don't act like an RPG when you're not one. and I don't want to hear people saying "after playing BB, western RPG's don't compare" that has to be thrown out the window, if we're now admitting BB isn't even an RPG.
 
well no, because ninja gaiden actually has a contextual combo system. same with DMC or bayonetta.

you can LITERALLY play the witcher 3 like BB. except it's a bit easier because you have no stamina, the dodge actually dodges 99% of the time. and you don't have to toggle lock-on to roll, and you can parry at the same time....while using signs...

wait, why is the witcher 3 combat bad again? lol

why do I feel like I know more about the combat in both of these games than the people who are having all these """opinions"""? probably people who NG++ BB at level 110 or something too.

I don't think you know more about the combat when you're having just as much difficulty with the game as people with a quarter of your stats. Also you don't need to toggle lock on to roll.

Witcher 3 is bad because none of that feels good to do. That's the issue with open world games. They want to let you do everything, and in doing so they don't stop to make sure that any of it actually feels good.
 
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.

Sorry,even Bloodborne's quests are so much better.

yeah sure, some people skip story and cutscenes and this game is about them and their characters
 
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.

Sorry,even Bloodborne's quests are so much better.

Your analysis of the Witcher 3's quests are amazing. Tell me more about Bloodbornes dynamic quests with branching paths.
 
So let's say you at lvl200 on NG+ and someone at lvl115 on NG++ are fighting the same boss using the same weapons.

You hit your boss for 500dmg per swing, they hit the boss for 400.
You take 6 hits from max health to kill, they take 3.
You have to hit the boss 40 times to kill it, they have to hit the boss 90.

Somehow this is the same level of difficulty?


that's how it should work.

but why do you think a level 115 and a level 200 aren't allowed to be in the same world?
 
then why have the stats? just give me ninja gaiden then. don't act like an RPG when you're not one. and I don't want to hear people saying "after playing BB, western RPG's don't compare" that has to be thrown out the window, if we're now admitting BB isn't even an RPG.
You're getting locked into genre too much. A game can be whatever it wants to be. "I'm an RPG so I'm allowed to have shit gameplay" and "I'm an action game so stats aren't allowed" are not valid.
 
I had a similar response at first but it gets so much better. What I will say is the counter mechanic is lousy, just stick to dodge and exploit. One of the best games I've ever played.
 
Never understand some of the complaints about weapons degrading, don't think I ever had anything break since they lasted so long for me and it didn't take much to repair them.
 
I've also started the game recently, and i'm several hours in now (just officially got to
Novigrad
after finishing the
Baron's
quest line and a couple of others).

The combat is indeed shite (still better than what we got in W2) mostly because of an obscene amount of animation priority, that makes even "quick attacks" slow as shit, with no possibility to ever cancel into a dodge.
More over, dodges have no or almost no iframes, making them pretty useless, compared to the roll.
I basically just Yrden my way through every fight.

On the other hand i think the quests are pretty good, if you don't mind going back and forth, doing this and that, before you can get what you came from, but that comes with the territory.

Comparisons with Bloodborne are out of place, since they're not the same genre (BB and the Souls games are very light on the RPG department).
A better comparison would be with Bioware games, such as KOTOR, Dragon Age or even Mass Effect, and in that sense, it completely obliterates them.

With all that said, i also usually hate dumpster diving in these games, and in the first hours i was really apprehensive about that, but pretty soon i got used to it and realized that it's not that bad, you don't have to loot everything around, and once you've created a potion, for example, you don't have to have the same ingredients to create it again, which makes thing pretty easy in this regard.

-
So far, i'm really enjoying my time with it, and my biggest gripes are:
  • Animation priority (and their stupidly long whirling around before actually fucking hitting the enemy) is ruining combat.
  • Roach is the stupidest horse i've ever seen in a game.
  • Got a couple of CTDs(crashes to desktop) yesterday.
  • Can the boat be ANY slower?
  • Had to mod the camera, because it would constantly autocenter when on the horse, what a stupid idea.

Will probably be my GOTY, if Just Cause 3 shouldn't convince me. (I doubt it).
 
Im sad for the people that don't enjoy the best 3D rpg ever made

Its like if you would see someone complain about michelin star food because they are used to Olive Garden
 
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.

Sorry,even Bloodborne's quests are so much better.

If we wanna simplify it, then sure. I think the context matters most.

The Bloody Baron questline can be simplified as Geralt being a family counselor, but the way some quests weave together (Ladies of the Woods and Family Matters) and how you pick up the pieces together really shows how amazing the questline is

Or my favorite side-quest; Carnal Sins which can be simplified chasing a serial killer. But really, its about a vampire killing people in horrific manners for religious motivations (
He believes the murders will wake up the populace and make them repent
). For me, it shows that how religious fanaticism can drive a man to murder or rather how a non-human is so zealous he willingly supports a religion that aims to kill his nonhuman brethren
 
Yikes, I couldn't say I hate the Witcher 3, but I agree with a lot of what you're saying. The combat is really bad and the controls stink. Anytime I had to fight someone indoors it was a bloody nightmare, the camera was a nuisance too. However, the world, quests and story kept me invested, a nice 7/10 game for me.
 
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