swordplay in BB plays very similarly to swordplay in the witcher 3. (notice i said "sword")
strafe lock-on, dodge, strong attack, and light attack.
that's basically the same foundation as BB. you can theoretically play it the same way.
I.E. hold parry stance, strafe, wait for enemy attack animation, dodge, and attack.
it really shouldn't be that difficult of a transition for many of you, but apparently people go full potato when playing the witcher?
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.
*rimshot*Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.
Combat in wrpgs always gets better over time as built starts to make sense and suck the most early in the game. I mean, a sorcerer is really not much of a sorcerer until quite higher levels in most cases.
GotchaI agree with you, but the mainstream WRPG I played a sorcerer gets way too powerfull, that is my point, or the gear progress is whack, or there is no thought behind the skilltree or the combat and challenge is just that poorly balanced...etc etc etc.
swordplay in BB plays very similarly to swordplay in the witcher 3. (notice i said "sword")
strafe lock-on, dodge, strong attack, and light attack.
that's basically the same foundation as BB. you can theoretically play it the same way.
I.E. hold parry stance, strafe, wait for enemy attack animation, dodge, and attack.
it really shouldn't be that difficult of a transition for many of you, but apparently people go full potato when playing the witcher?
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.
After getting into Souls, all western action RPGs will suck in comparison. It's a fact of life
Wait, level 200 on your first NG+? Are you grinding your way through the game or what? I'm near NG+++ and still have some way to go to reach 200.
It's got a similar issue as The Witcher 2 in that the combat is a bit rough around the edges, mostly in terms of hitbox consistency both on enemy attacks, your own, and dodges, and the early game is skewered against you as progression slowly skewers it back in your favour until you become an overpowered monster. Obviously, compared to Bloodborne, a game built almost entirely on the backbone of a combat system, a game like Wild Hunt can't hold a candle to that level of combat game design mastery.
Like most CRPGs it's about the sum total of parts. The world, the dialogue, the lore, the quest arcs, making choices, discovering points of interest and surprises, and immersing yourself in the adventure. All of that is really subjective, so you'll either love it or you wont. The idea that WRPGs suck after the Souls series is utterly laughable to me. In one or two specific mechanics, sure. But they're worlds apart in vision, scope, and concept. They're about as comparable as Mario Kart to Gran Turismo; genre similarities only on the surface, the games themselves operating under fundamentally different design from almost top to bottom. Apples and oranges, to put it simply.
That being said, improving your Wild Hunt combat experience involves embracing the versatile tools and abilities at your disposal. Wild Hunt =/= CRPG (or any RPG) where a specific build is required to use magic, melee, or potions. All of these things are immensely useful by default, as this is Geralt's character. Your build choices ultimately supplement abilities, not define them. So if you're having a hard time with combat make sure you're abusing signs and potions, and oils too, especially early game where those buffs can make a huge difference.
But yeah, in the grand scheme of things Wild Hunt is what it is: a massively open world CRPG with a strong focus on narrative and adventure. The combat definitely could use some work (again, those fucking hitboxes), but treating it like Souls/Borne is going to invite in comparisons it'll never, ever be able to live up to. And vice versa, too. Souls/Borne questing linearity and simplicity is borderline non-existent compared to the narrative web of characters and arcs that a good CRPG can provide. Which is understandable given this is a cornerstone of the genre.
Wild Hunt is no only my favourite game of the year, but one of my favourite games ever, warts and all. Coming from Bloodborne, if that tight gameplay focus and loop is what you're after, I can definitely see how it would disappoint. And if you cant shake those expectations and get into what Wild Hunt is all about, then maybe it just isn't for you.
EDIT: Disliking the quests is telling that this probably isn't for you. I fucking adore most of the quests in Wild Hunt.
Not ashamed to say I dropped it to its easiest difficulty and enjoyed the hell out of the rest of the game.
yes, and I don't run past enemies like most people who's game i join (another reason why BB is not hardcore). I wanted to become as strong as possible, and use the most weapons I can. and if the game allowed me to grind my character to get to level 80 by the time I reach say...the cathedral ward. I did so, I put in the work. Whereas most people just run through the game inviting their friends in and thus they are level 95 on NG +++.
but of course this thorough look into the game will reveal some unsightly things. BB pulls alot of tricks to give the illusion that you're progressing when really...aren't. From cares about maintaining it's image more so than letting the game truly be an RPG. thus the game scales.
despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.
These threads.... Everyone acting like "the other" game is the worst of all time.
Bloodborne and Souls have great combat. They are literally focused only on combat, it is what you do 99% of the time in the game and many people love it.
Fallout / TES are about freedom and exploration. They have bad combat and some (FO3/4/Skyrim) have often bad writing, but the sandbox and exploration make up for that and many people love it.
Witcher 1/2/3 is first and foremost about narrative and quest design. They have better quests than pretty much any AAA RPG of the last decade. In Witcher 3 and its expansion, I:
- hunted for a Giant on a remote island
- participated in a hilarious theater play
- investigated serial murders
- took part in large gwent tournament with surprise at the end
- interacted with adoptive daughter and ensured she got enough confidence to take on large responsibilities
- experienced an authetic, amazingly funny wedding
- took part in deciding who is going to be crowned next king of entire Isle nation
- slayed many epic monsters, usually with interesting narrative around them
- got drunk with my fellow witchers- traveled throughand then crossdressed and drunk dialed religious figure who was taking a shit at that moment- participated in a heistdifferent worlds
- and many many more memorable things
Can any other game offer me all this, while being consistently well written and beautifully immersive ? No. But that does not mean I must act like other games are "trash" and "worst".
Witcher could have better combat, sure. But it is good enough at what it wants to do, namely simulate Witcher-like combat style.
I like all kinds of games. I have 200 hours across Dark Souls 1/2, I have 180 hours in Skyrim, I have 230 hours in Witcher 3 and I have 80 hours in Fallout 4 and I fucking love the fact that there are all these amazing games, that are different from each other and attempt to do different things.
Now, would I want Witcher to have even better combat ? Sure
Would I want Bloodborne to have shorter loadings, no framepacing issues and more varied gameplay ? Sure
Would I want Fallout 4 to be better written and have more interesting sidequests ? Sure
Does not mean I cannot enjoy all these games anyway. I do and I am glad they exist.
but of course this thorough look into the game will reveal some unsightly things. BB pulls alot of tricks to give the illusion that you're progressing when really...aren't. From cares about maintaining it's image more so than letting the game truly be an RPG. thus the game scales.
despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.
I couldn't play it. The combat is terrible. Couldn't get past that feature and struggle to understand how a game with such bad combat rates so high but everyone has their own preferences I guess.
I personally put it down to people wanting the game to be good and just accepting it. If it had an Ubisoft or EA logo on the cover it probably would have got canned.
Bad framerate, horribly sluggish controls (even after the patch), bad animation, bad combat that's clunky on both a shallow level and a tactical level, heaps of glitches... But omg those hurricane trees and yen's outfits look so sexy in 1080p and there's so many quest markers, goty 10/10.
With that logic The Witcher 3 and Nina Gaiden are pretty much the same game!
despite me being level 200 on NG+ my game is probably about the same difficulty as it would be for someone at level 115 on NG++. yeah...but you see, most people don't notice things like that.
I really think the combat is solid. I dislike the jankyness in traversal but thought the combat works very well and the enemy variety is good.
Also, don't repair weapons if that annoys you. On Normal this doesn't really matter that much anyways.
Bloodborne never had any intention of being an RPG. You may as well criticise it for not being a good racing game.
And the game doesn't scale. It has soft level caps. This is to encourage players to build true skills rather than to grind for stats.
well no, because ninja gaiden actually has a contextual combo system. same with DMC or bayonetta.
you can LITERALLY play the witcher 3 like BB. except it's a bit easier because you have no stamina, the dodge actually dodges 99% of the time. and you don't have to toggle lock-on to roll, and you can parry at the same time....while using signs...
wait, why is the witcher 3 combat bad again? lol
why do I feel like I know more about the combat in both of these games than the people who are having all these """opinions"""? probably people who NG++ BB at level 110 or something too.
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.
Sorry,even Bloodborne's quests are so much better.
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.
Sorry,even Bloodborne's quests are so much better.
So let's say you at lvl200 on NG+ and someone at lvl115 on NG++ are fighting the same boss using the same weapons.
You hit your boss for 500dmg per swing, they hit the boss for 400.
You take 6 hits from max health to kill, they take 3.
You have to hit the boss 40 times to kill it, they have to hit the boss 90.
Somehow this is the same level of difficulty?
You're getting locked into genre too much. A game can be whatever it wants to be. "I'm an RPG so I'm allowed to have shit gameplay" and "I'm an action game so stats aren't allowed" are not valid.then why have the stats? just give me ninja gaiden then. don't act like an RPG when you're not one. and I don't want to hear people saying "after playing BB, western RPG's don't compare" that has to be thrown out the window, if we're now admitting BB isn't even an RPG.
Much praise here for Witcher 3's quests, but they amount to nothing but following a quest marker to the next location and using detective, sorry, witcher vision to know where to press a button to trigger the next dialogue/cutscene, repeat as necessary until the quest is finished.
Sorry,even Bloodborne's quests are so much better.
that's how it should work.
but why do you think a level 115 and a level 200 aren't allowed to be in the same world?