Final Fantasy 7 Remake: all parts will have the size of a full game

They definitely don't want a two year gap between each episode. Didn't they mention that multiple Japanese companies are involved? I wouldn't be surprised if they were working on more than one episode right now.
I expect 2+ year gaps between each episode.

That was the pace of the XIII games.
 
I seriously think it's going to be 3 disjointed games like XIII was. So 3 potentially different battle systems, etc.

This actually would be very nice

But I don't think they will really design three battle systems for it.. I think it would end up being unecessary expensive considering its still the same game
 
Anyway I imagine this will be a 2017 release date.

They got alot in 2016 already with So5 and FFXV, 2017 it will be KH3 and Part/Volume/Episode/Book one of FF7
 
As some have said, I see the first episode being made up of COMPLETELY Midgar, from the intro to the escape(Episode 1's final boss being Motorball).

One thing that leads me to think this is that, in that early part of FFVII, it's the only time you explore Midgar to a considerable degree. Once you leave, there's reasons why you don't return, and when you do, things that YOU'VE done and things Diamond WEAPON has done that has resulted in pieces of Midgar being utterly destroyed that prevents you from EVER returning to "certain areas" you explored in that early part of the game.

I see it like this:

Original FFVII had linear progression through all of Midgar:

(Simplistically)
Bombing Missions -> Meet Aerith -> Wall Market -> Support Tower -> Shinra HQ -> Highway

Now, imagine all the events in FFVII's linear path being pulled out and spaced considerably to where you can add MORE things between them. Add exploration to other Sectors, as well as meeting other NEW characters? What if that one soldier that gasps when he sees Cloud going crazy is actually someone who KNEW Cloud during their "training days" in the academy. Someone who also dreamed about being in SOLDIER, but didn't make the cut and KNEW him before from the barracks(and wondered what became of him after he went on that mission to Nibleheim 5 years ago)? What if this knowledge is either used for Shinra or he tries to make contact with Cloud at some time in the episode? I think they are going to chock the first episode up with Midgar's exploration. In a later episode, when you return to Midgar, you won't be exploring it to the degree that you do in the first episode, so while it's in "sorta" pristine state, might as well show everything they weren't able to in the original PS1 game.
 
This actually would be very nice

But I don't think they will really design three battle systems for it.. I think it would end up being unecessary expensive considering its still the same game

Well 13 and 13-2's systems were close. It could be similar to that with minor tweaks in between.
 
They arent content starved, FFXV is a huge game, but there are certain things you can and cant do.

For instance, FFXV is a HUGE open world game with great graphics, animations, and high quality cutscnes, huge enemy variety, multiple vehicles, etc.

The compromise is that there's only 1 playable character and 7 summons, with a handful of magic (iirc).

FF7 can have dozens of summons and magic and tons of locations, but the compromise was PS1 graphics and an overworld instead of a true open world.
I think you're exaggerating. Most of Final Fantasy 7's spells were just reskins of the same spells (Bolt1/2/3, Cure1/2/3). Final Fantasy 7 scale wasn't really ground-breaking even for its time. Sprawling open-world RPG's with a huge amount of options were already being made in the early 80's (hello, Ultima).
 
That would be great.

? Advent Children as a game would be horrible. The story was beyond terrible. It was so bad it retroactively made me hate FF7 a bit more. I'm not even a huge critic on stories in games either. I enjoyed Crisis Core. That's how bad Advent Children is.
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.
Exactly. Furthermore, they have been saying for years - years! - when people were clamouring for a FF7 HD Remake last gen that doing a straight up remake with all the content from the original was way too big of a project to undergo, and that it would take too long. So for once I can actually understand their approach and support it.

Some people are heavily underestimating the amount of work that goes with a project of this scale in this generation.
 
I seriously think it's going to be 3 disjointed games like XIII was. So 3 potentially different battle systems, etc.

There's no way. They arent refering to these as games, they are specifically calling them "parts" of the same game.

There's no need to make 3 different battle systems especially when all the characters will have different weapons and play styles.

Think about how big of a difference there will be between Cloud, Barrett, Tifa, and Red XIII.
 
The game is huge so it makes sense. I'd this means we will get the game fully reimagined then I can't complain because the work load will be huge.
 
So we basically still know nothing in terms of content, number of parts, etc.

All the language used in the OPs quote tells me is regardless of how these parts turn out, each one will be sold for at least 60 bucks.

What if they are worth such a price tag? Games that are planned as a trilogy and the story continues with each entry being $60 worth of content, this situation would be comparable.
 
I hope that all parts ship in a steel case with classic FF art, with the first release including a sleeve to contain them all. Similar to how they did with the Fullmetal Alchemist blu ray release. I don't care if they're 60 a pop as long as they don't cut too much content from the game. I'm mostly worried about the overworld map and original story. The PSX15 trailer seemed to be very faithful though.
 
I don't understand. They're taking a 40-hour game and remaking it into multiple full-length games? And the reason they're doing this is because the game would be too long if they didn't split it up? Isn't that, like, a contradiction?
 
I don't understand. They're taking a 40-hour game and remaking it into multiple full-length games? And the reason they're doing this is because the game would be too long if they didn't split it up? Isn't that, like, a contradiction?

No, let me give you an example.

In FF7 its not a true world, its an overworld. you can run from Midgar to Kaim in 10-15 seconds. If they were to actually create an open world (which im pretty sure they are) that run would take 10-15 minutes.
 
"A full sized game," but probably not the full sized original FFVII. Like many, I believe that they're chopping the game into three parts and selling each at full price. We'll see how this plays out, but unless we get the full version of VII remade as a one shot $60 purchase I have a big old "fuck you" locked and loaded for ya, Square.

In FF7 its not a true world, its an overworld. you can run from Midgar to Kaim in 10-15 seconds. If they were to actually create an open world (which im pretty sure they are) that run would take 10-15 minutes.

I would prefer the former to the latter. Who gives a shit about running from place to place when the destination is the only thing that matters? Hell, I wouldn't even care if they binned the overworld altogether and just made it a text list of selectable locations.
 
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There's no way. They arent refering to these as games, they are specifically calling them "parts" of the same game.

There's no need to make 3 different battle systems especially when all the characters will have different weapons and play styles.

Think about how big of a difference there will be between Cloud, Barrett, Tifa, and Red XIII.

"FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience."

Own unique experience could very well mean disjointed games.
 
I would prefer the former to the latter. Who gives a shit about running from place to place when the destination is the only thing that matters? Hell, I wouldn't even care if they binned the overworld altogether and just made it a text list of selectable locations.


So glad you're not making this game then :P

I don't understand. They're taking a 40-hour game and remaking it into multiple full-length games? And the reason they're doing this is because the game would be too long if they didn't split it up? Isn't that, like, a contradiction?

40 hours of FFVII PS1 does not directly translate to 40 hours of FFVII PS4. Unless you want the cutscenes to mimick the pacing of the original game in which case every dialogue scene is just a bunch of characters standing in a circle spouting off a sentence or two in rapid succession, and you can only follow the exact same paths exploring the various cities.
 
Midgar by itself could be several different games. It's huge.

I think you're exaggerating. Most of Final Fantasy 7's spells were just reskins of the same spells (Bolt1/2/3, Cure1/2/3). Final Fantasy 7 scale wasn't really ground-breaking even for its time. Sprawling open-world RPG's with a huge amount of options were already being made in the early 80's (hello, Ultima).

FF7 was a pretty massive game at the time, especially at the level of fidelity the game had. Square also seemed to want to put in as many different variety of locales as possible.
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.
.
 
Going by the statement calling it "Size of a full game" I am sure that we are getting nothing less than $59.99 as the price for it.

Those who expect $19.99 or $39.99 are in for some serious disappointment.
 
Exactly. Furthermore, they have been saying for years - years! - when people were clamouring for a FF7 HD Remake last gen that doing a straight up remake with all the content from the original was way too big of a project to undergo, and that it would take too long. So for once I can actually understand their approach and support it.

Some people are heavily underestimating the amount of work that goes with a project of this scale in this generation.

Problem with scale is that everyone just assume it has to be full 3D, 3rd person view with movable cameras, cut-scenes, voice acting and face animations while the actual game was nothing like that.

Zones had a fixed camera angle, it's seen from above so there is no facial expressions that can be seen in detail from up close and no voice acting. Keep those things and suddenly I can't imagine remaking all the models/zones in higher resolution is not such a huge undertaking after all.

If we instead change our expectations and think more like Shadowrun Returns in terms of graphics (what's closer to the original) then I can't imagine it would be very hard to fit all those zones on a blue-ray risk. They probably even have space over to polish up the combat system after they are done as well.
 
I would prefer the former to the latter. Who gives a shit about running from place to place when the destination is the only thing that matters? Hell, I wouldn't even care if they binned the overworld altogether and just made it a text list of selectable locations.

Everyone who plays open world games.
 
I don't understand. They're taking a 40-hour game and remaking it into multiple full-length games? And the reason they're doing this is because the game would be too long if they didn't split it up? Isn't that, like, a contradiction?
It's because it'd be too expensive and time consuming to do without cutting corners, something they didn't want to because it wouldn't do the game justice. (And because they'd be absolutely crucified for it.)

This way, they give every part of the game the attention it deserves while having a reasonable development schedule that ensures they won't find themselves in a situation where they're working on the game far longer than anticipated, like VersusXIII.
 
Going by the statement calling it "Size of a full game" I am sure that we are getting nothing less than $59.99 as the price for it.

Those who expect $19.99 or $39.99 are in for some serious disappointment.
People saying this are in la la land.
 
"FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience."

Own unique experience could very well mean disjointed games.

The overall game objective, tone, and barriers to game progress change considerably from the Midgar chapters to the midgame chapters (ending with Aerith's death) to the endgame chapters.
 
I expect 2+ year gaps between each episode.

That was the pace of the XIII games.
Hell no, that would be a disaster and they know it.

It's gonna be annual releases, probably each Holiday of 2017/18/19.
 
This sounds like a bunch of BS! Was Final Fantasy VII any more of a full sized game than The Witcher 3?

EDIT: Can you imagine if Square Enix remastering Baldur's Gate II? How many parts would that take? lmfao!

Remastering BGII in keeping all it's content, but improving upon all elements, with story moments fully directed and animated. Or even adding in content. It simply couldn't be scaled up and keep it's development costs down around that of a single entry.

It would instead be done like PoE where it was just a prettier modernized version of the exact same game. Square wants to do so much more. So I don't get why people keep making these comparisons of games whose massive amount of content doesn't scale well.

Just look at how long Uncharted games are. 8-10 hours, quicker if you rush or know the levels. They can't make 30 hour long games let alone a 60-100 hour long game.
 
Im worried about Midgar. I expected a Ground Zeroes/Phantom Pain situation but this smells more like a Hobbit situation... Watch them stretch the Midgar section for a full game.

I expect the overworld to only come in the second game. Third game and final game to start with
Sephiroth invoking Meteor
.
 
Great if true, but I still want my save to carry over (full stats/materia/equipment/inventory, basically everything) and for all of the entries to feel like a single cohesive game I can play straight through disc-to-disc once they're all released. With a world map. And the ability to backtrack to any area from 'previous games.'
 
It's more like you set out on a journey and then midway through you get asked to pay to continue your journey. Except we have a option, albeit less pretty option, to do the full journey for cheap.

If that is how you feel about FFVII Remake then by all means enjoy the original game. It's still a great one.

I personally want a full remake, not something where segments like Wutai and Gold Saucer get cut so they can streamline the story and fit the entire FFVII experience into a 40 hour game. Because with modern gameplay and cutscenes FFVII would not be remotely close to that.

A "full size game" can be anything from The Order 1886 to MGSV, don't hold your breath.

Or you can use logic and assume he is talking in terms of a Final Fantasy game. Each part of FFVII-R will be akin to a full size Final Fantasy.
 
So instead of a Versus saga in multiple parts with Nomura, they bailed and decided on VII saga remake in multiple parts with Nomura.
 
I don't understand. They're taking a 40-hour game and remaking it into multiple full-length games? And the reason they're doing this is because the game would be too long if they didn't split it up? Isn't that, like, a contradiction?

Dev times aren't what they used to be, converting the same gameworld at the same scale in HD is no easy task. I'd gladly take a single release with 3 blu rays, but we'd be waiting for a long time for that to hit. Relasing in chunks gets it to us sooner. Reaching the end of part 1 and waiting for the next is gonna suck though.
 
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