Final Fantasy 7 Remake: all parts will have the size of a full game

Still wish the remake had been just regular game with nice graphics over it and new CGs. Though I know that would have been a hard sell now.
 
So will there be low level caps for each part? How will they explain going back to level 1 each chapter?
Who is stating that you'll go back to level 1 each chapter?
 
How many "full games" will XV be, then?

ffxv-mapa2.jpg

This is how big Insomnia (the gray square) is:


Though there's no way in hell we'll actually be able to explore that city, it shows the ridiculous scale of XV's world
 
The simple truth is that the reality of game-making, and what people expect of "AAA" videogames, has changed since 1997. That should be obvious to anyone.

Not saying this is the optimal way to make Final Fantasy VII in the year 2016, but it's probably one of the very few ways it could possibly get made, while retaining the integrity and vision of the original.

An RPG adventure with this cast, with this setting, with this story, with this diversity and scale in its world, could not exist as a single price, single product game today. What could be a single game in 1997 cannot be that in 2015 without scaling it down, and I don't know who wants that. Certainly not Kitase and Nomura, and as the caretakers of this project, who know what it means both to their peers and their audience, I'm reluctantly agreeing that they're making the right call here.

The last thing this project needs is to be another FFvsXIII.
 
How many "full games" will XV be, then?



This is how big Insomnia (the gray square) is:



Though there's no way in hell we'll actually be able to explore that city, it shows the ridiculous scale of XV's world

I keep forgetting about all the world building that has been done for XV, hype is ballooning.
 
$180 plus tax to get the compete edition.

I would be happy if each disc was an episode since they all had a significant boss fight or event at the end of them.

*$270 CDN (that's if prices don't reach $100+ per game before taxes before the second and third parts come out).
 
The simple truth is that the reality of game-making, and what people expect of "AAA" videogames, has changed since 1997. That should be obvious to anyone.

Not saying this is the optimal way to make Final Fantasy VII in the year 2016, but it's probably one of the very few ways it could possibly get made, while retaining the integrity and vision of the original.

An RPG adventure with this cast, with this setting, with this story, with this diversity and scale in its world, could not exist as a single price, single product game today. What could be a single game in 1997 cannot be that in 2015 without scaling it down, and I don't know who wants that. Certainly not Kitase and Nomura, and as the caretakers of this project, who know what it means both to their peers and their audience, I'm reluctantly agreeing that they're making the right call here.

The last thing this project needs is to be another FFvsXIII.

this
would you rather not get a remake cause your a bunch of impatient fucks
or would you rather have 3 games with added content and nothing cut with keeping the integrity of the game itself
i dont want another Versus situation because your all gonna shit your pants if the remake isnt in your hand in a year or less
 
The simple truth is that the reality of game-making, and what people expect of "AAA" videogames, has changed since 1997. That should be obvious to anyone.

Not saying this is the optimal way to make Final Fantasy VII in the year 2016, but it's probably one of the very few ways it could possibly get made, while retaining the integrity and vision of the original.

An RPG adventure with this cast, with this setting, with this story, with this diversity and scale in its world, could not exist as a single price, single product game today. What could be a single game in 1997 cannot be that in 2015 without scaling it down, and I don't know who wants that. Certainly not Kitase and Nomura, and as the caretakers of this project, who know what it means both to their peers and their audience, I'm reluctantly agreeing that they're making the right call here.

The last thing this project needs is to be another FFvsXIII.

Couldn't agree more. I am definitely looking forward to whatever Nomura pulls off. Knowing the weight this project has among fans, the industry and gaming in general, SE is gonna do its best.
 
Another positive way to spin this is. Remember how they spent an entire generation making FF13 games people didn't want?

Well they're doing that again, but this time it's FF7, and people actually want that.
 
Well I'm still not really thrilled that it's being split up into multiple releases, but after thinking about it more I could be okay with it, provided this really does allow SE to cut less from original and provide more extra content so we really can get the best overall FF7 experience, with all the scope and attention to detail one could want from the game. I'm mostly worried about just how each game will fit together when it's all done at this point.
 
So will there be low level caps for each part? If not, how will they explain going back to level 1 each chapter?

Dynasty Warriors figured out how to carry over save info from regular games to the XL games, I think Squareenix can pull off something similar
 
wow

It's actually scary how well S-E spin works on some of you that you're convinced this is now the only way to make a full game.

Maybe he means metaphorically. I know I died waiting on the next call of duty (tm) game. I'm currently dying waiting on the next season of Dare Devil, I might not make it. /s

At this point I'm just going to wait and see how it turns out, be skeptical, cautious, and wait maybe a month or two after launch before I decide on buying it or not. During that two months I will look at streams, and see what people think. I saved myself from wasting money on MGS4 by doing this (I was a cutscene heavy MGS fan).
 
I would rather have a complete, full-fledged remake that is true to the spirit of the original game than anything less.

I don't mind the episodic approach because it makes sense for that vision.
 
FF7 isn't big in terms of square miles. It's big in terms of the sheer number of setpieces and scenarios. The first 10 hours alone of FF7, if produced with the high production values seen in the trailer, would be a single Uncharted game in terms of production effort required. And I don't see anyone calling Naughty Dog greedy for charging $60 for a 12 hour game.
 
By saying that you guys are simply admitting for square enix that it is impossible to remake this game unless it is broken into parts... There is chance this game wont be done even when the next console is out regardless if its broken into parts.

its probably possible but it would take like 10 years and cost even more money to the point that their investors would tell them to go fuck themselves
just cause an area in a game from the 90s was tiny doesnt mean it will be tiny in a remake(and it wont be)
pixels to todays graphics isnt a same scope transition
 
Yeah but are those parts the whole original game in full hd? Can you go all over the place like the original once you have all three? Can you backtrack all the way to Nibelheim or Midgar after you're done with those places? Until they answer that it's not safe.
 
wow

It's actually scary how well S-E spin works on some of you that you're convinced this is now the only way to make a full game.

That's a pretty baseless accusation. The "it would be a massive undertaking and we would wait for a really long time" sentiment has been thrown around by NeoGAF posters as early as the E3 reveal.
 
I think it was illustrated well in the last thread, but to provide an example as to why this was needed to expedite development and actually get this thing, you know released.

In 1997, Sector 8 was a few motionless png files overlaid on an fmv on rotation for a few distinct screens. Now. It has to be one screen, with hundreds of NPC's, fully modeled and mapped 3D with physics applied to everything and anything, and a bunch of other variables that weren't even conceivable then to re-create it for a modern audience and add things that weren't technically possible 20 years ago.

If this were the announcement of a new mainline FF series and they said this, would people care? SE is doing it this way because Nomura wants to make sure he can actually get a product out after the decade of his life he wasted on VXIII and KH3 only to have them taken away from him.
 
If this were the announcement of a new mainline FF series and they said this, would people care?

I'm with you; in fact I've wanted this from the start.

But yes, people would still be in an uproar until more info were released. Absolutely. Not to this level (a lot more posts of "welp guess that's one FF I don't have any interest in") but it'd happen.

I don't think you're examining all the facts clearly. If they're going to make 3 or more full games out of the final fantasy 7 story, then it definitely could take an extremely long time for it to come out if they did it all at once.

It might not be the only way to do the game justice, but it is their vision.

I wouldn't bother if I were you. Folks with opinions such as that one are probably just going to see you using the word "vision" and "justice" and laugh and say you're caught in Square's villainous web.
 
A full game....maybe 20 to 30 hours? In the modern day equivalent of a full game.

I think they will have us keep our progress and stuff through some system.

Well the way I see it, it's one or the other. For example.

You leave Midgar, your party members are level 37, you have X items and materia.

What happens at the end and beginning of each new release since each is a "unique story" and such?

A.) Everything carries over and and you pick off directly where you left off like a WoW expansion and the Dark Portal is all the sudden available to go through on to Outland to continue the next "unique story" and the new stuff links together with the old stuff you did previously and merges into a single massive game with each new release in which you can return to the old content whenever.

B.) Everything resets, you have the party members but start at some predetermined level and have set items and materia. The second release continues the story and tells its unique arc but doesn't link together in the same fashion as option A, and only the "Outland" portion is playable in the second release.

Another way to word it is say, the Gold Saucer releases in the second release, when the third part releases, will it even be available since it was a part of the second release or will it all be linked together and merged into one massive game once all parts are released?
 
wow

It's actually scary how well S-E spin works on some of you that you're convinced this is now the only way to make a full game.

I don't think you're examining all the facts clearly. If they're going to make 3 or more full games out of the final fantasy 7 story, then it definitely could take an extremely long time for it to come out if they did it all at once.

It might not be the only way to do the game justice, but it is their vision.
 
I think it was illustrated well in the last thread, but to provide an example as to why this was needed to expedite development and actually get this thing, you know released.

In 1997, Sector 8 was a few motionless png files overlaid on an fmv on rotation for a few distinct screens. Now. It has to be one screen, with hundreds of NPC's, fully modeled and mapped 3D with physics applied to everything and anything, and a bunch of other variables that weren't even conceivable then to re-create it for a modern audience and add things that weren't technically possible 20 years ago.

If this were the announcement of a new mainline FF series and they said this, would people care?

Exactly. Naughty Dog's games are 10 hours longs and cost millions of dollars. Rockstar's GTA games are literally the most expensive games in the world, take years, and are some of the best selling games in the world. Allowing them to recoup development costs.
 
Well the way I see it, it's one or the other. For example.

You leave Midgar, your party members are level 37, you have X items and materia.

What happens since each is a "unique story" and such?

A.) Everything carries over and and you pick off directly where you left off like a WoW expansion and the Dark Portal is all the sudden available to go through on to Outland to continue the next "unique story" and the new stuff links together with the old stuff you did previously and merges into a single massive game with each new release in which you can return to the old content whenever.

B.) Everything resets, you have the party members but start at some predetermined level and have set items and materia. The second release continues the story and tells its unique arc but doesn't link together in the same fashion as option A, and only the "Outland" portion is playable in the second release.

Another way to word it is say, the Gold Saucer releases in the second release, when the third part releases, will it even be available since it was a part of the second release or will it all be linked together and merged into one massive game once all parts are released?

they could pull a Final Fantasy 14 and sprinkle free content updates leading too the next part as well
though i dont know if that would work or not since its not an MMO
 
I'm quite happy they split it up into multiple episodes. I don't think they could do the game justice in just one game. As far as leveling goes, I imagine they could either provide a leveling cap for the player, cap the amount of experience enemies give on each disc, or restart the leveling on each disc. I'm thinking they'll go with option one or two. A level cap for the player would seem simple enough. The second option would be closer to the spirit of the original game though.
 
Exactly. If they aren't prepared to release the full package then don't announce the game so fucking early.

Please.

Final Fantasy 7 Remake is a pipe dream. We are getting a pipe dream. Some folks are worked up over it like its an ugly divorce. The game moved to a different medium and thus requires a lot more work and a lot more budget and a lot more things to do. Do you really REALLY want a straight up remake with invisible walls preventing you from exploring the entire city? Do you really want a half-assed remake? Play the remaster. It's available NOW on major platforms for less than half the price you'll pay for this.

This isn't for you. Do you really think announcing it early has to do with this decision? This decision is made because its fucking expensive to make a proper Final Fantasy 7 remake. They wanted to remake this since PS3 launch! They just didn't because time and money and employee resource management is a problem. Money doesn't grow on trees, especially when you're complaining about a $60 game. These guys pour their life and soul into it and years of their LIFE into it, only to be told that it's not good enough when they believe that the game will be massive and requires splitting? The game already was on 3 Discs, do you really want them to work on it for 5 years, go bankrupt and release a "Full edition" that people may or may not buy? They're being cautious about it while respecting the game and giving it more time and effort and proper expansion that the universe deserves.

People paid top dollars for Metal Gear Solid V: Ground Zeroes. Now THAT was a glorified demo. People paid top dollars for The Phantom Pain. Now THAT was an incomplete game. It changed the entire structure of Konami for the amount of money they spend (and wasted) on that game.

Let the developers develop. We have a very sour tongue and usually complain about the smallest things. Complaining about how a game is developing is just ranting for no reason at best.

I am cautiously optimistic about this engagement. They have shown GAMEPLAY footage when others blatantly lie in your face and fake it. They're dedicated to this project and all we should do is observe the development and see how it turns up. I'll feel BLESSED if they released the remake in parts of full. I want to play it and I want to explore it and I want to love it and get lost in the universe. There are HUNDREDS of games that release every year. A lot of them are actually very realistically EPISODIC at best. Everything has DLC and more DLC and more ways to scource money from you.

Here you have a developer making multiple titles, some of which were announced last gen and have yet to show. These things, they take time and money. Please be patient and judge the game for yourself (or let others review it). I can name over a dozen games that are going nowhere because the concept is quite complicated no matter how simple they may look.

TL;DR: Time + Money + Effort + Dedicated people giving their lives for your gaming pleasure = be patient and pay when its out and you actually like it. Episodic or not episodic.
 
I'm quite happy they split it up into multiple episodes. I don't think they could do the game justice in just one game. As far as leveling goes, I imagine they could either provide a leveling cap for the player, cap the amount of experience enemies give on each disc, or restart the leveling on each disc. I'm thinking they'll go with option one or two. A level cap for the player would seem simple enough. The second option would be closer to the spirit of the original game though.

how about just auto lowering your level to something more reasonable
or fuck it let us curbstomp everything
the revenge playthrough for an rpg is always fun
 
Please.

Final Fantasy 7 Remake is a pipe dream. We are getting a pipe dream. Some folks are worked up over it like its an ugly divorce. The game moved to a different medium and thus requires a lot more work and a lot more budget and a lot more things to do. Do you really REALLY want a straight up remake with invisible walls preventing you from exploring the entire city? Do you really want a half-assed remake? Play the remaster. It's available NOW on major platforms for less than half the price you'll pay for this.

This isn't for you. Do you really think announcing it early has to do with this decision? This decision is made because its fucking expensive to make a proper Final Fantasy 7 remake. They wanted to remake this since PS3 launch! They just didn't because time and money and employee resource management is a problem. Money doesn't grow on trees, especially when you're complaining about a $60 game. These guys pour their life and soul into it and years of their LIFE into it, only to be told that it's not good enough when they believe that the game will be massive and requires splitting? The game already was on 3 Discs, do you really want them to work on it for 5 years, go bankrupt and release a "Full edition" that people may or may not buy? They're being cautious about it while respecting the game and giving it more time and effort and proper expansion that the universe deserves.

People paid top dollars for Metal Gear Solid V: Ground Zeroes. Now THAT was a glorified demo. People paid top dollars for The Phantom Pain. Now THAT was an incomplete game. It changed the entire structure of Konami for the amount of money they spend (and wasted) on that game.

Let the developers develop. We have a very sour tongue and usually complain about the smallest things. Complaining about how a game is developing is just ranting for no reason at best.

I am cautiously optimistic about this engagement. They have shown GAMEPLAY footage when others blatantly lie in your face and fake it. They're dedicated to this project and all we should do is observe the development and see how it turns up. I'll feel BLESSED if they released the remake in parts of full. I want to play it and I want to explore it and I want to love it and get lost in the universe. There are HUNDREDS of games that release every year. A lot of them are actually very realistically EPISODIC at best. Everything has DLC and more DLC and more ways to scource money from you.

Here you have a developer making multiple titles, some of which were announced last gen and have yet to show. These things, they take time and money. Please be patient and judge the game for yourself (or let others review it). I can name over a dozen games that are going nowhere because the concept is quite complicated no matter how simple they may look.

TL;DR: Time + Money + Effort + Dedicated people giving their lives for your gaminv pleasure = be patient and pay when its out and you actually like it. Episodic or not episodic.

I wish we had a rep system so I could spam it right now.
 
wow

It's actually scary how well S-E spin works on some of you that you're convinced this is now the only way to make a full game.

What's scary is how much people are losing their shit over what amounts to virtually no information besides it being split up.

This is quite possibly THE most wanted game ever. It will never live up to the impossible expectations people have, but their clarifications on this and the other game decisions made that they have released should have allayed most of the concerns For now, in my opinion.
 
Exactly. Naughty Dog's games are 10 hours longs and cost millions of dollars. Rockstar's GTA games are literally the most expensive games in the world, take years, and are some of the best selling games in the world. Allowing them to recoup development costs.

Not to mention that Japanese teams are smaller comapre to western ones .
There 300 people working on UC4 right now and GTA welll that whole other level.
 
Well the way I see it, it's one or the other. For example.

You leave Midgar, your party members are level 37, you have X items and materia.

What happens at the end and beginning of each new release since each is a "unique story" and such?

A.) Everything carries over and and you pick off directly where you left off like a WoW expansion and the Dark Portal is all the sudden available to go through on to Outland to continue the next "unique story" and the new stuff links together with the old stuff you did previously and merges into a single massive game with each new release in which you can return to the old content whenever.

B.) Everything resets, you have the party members but start at some predetermined level and have set items and materia. The second release continues the story and tells its unique arc but doesn't link together in the same fashion as option A, and only the "Outland" portion is playable in the second release.

Another way to word it is say, the Gold Saucer releases in the second release, when the third part releases, will it even be available since it was a part of the second release or will it all be linked together and merged into one massive game once all parts are released?

I think trying to figure out the best way to do exactly what you've illustrated is why they are being so vague about things. They probably don't even know themselves.
 
Here is all i want from Square.


Do it right
Make each entry feel complete and provide quality gameplay.
Respect the source material.


Ill be fine in paying 60 for a trilogy of FF7 games. In fact i welcome all that FF7 goodness. I seem to always remember people posting about 'ALL MY MONIES' if they would announce the remake.
 
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