Final Fantasy 7 Remake: all parts will have the size of a full game

You know, I don't think Nomura is an idiot, he's probably learned a good thing or two from the catastrophical development of Versus, and FF7 is his baby, I trust them to make this shit right.
 
Well, look at what they've released and you'll get an idea. It's really not that hard of a concept to see what they mean.

It could mean anything. They released short games as full games (Square Enix). Describing them as full games don't clear up much. It's just creates more questions. Though I guess we can expect to pay $60 for them each. Maybe it's a Mass Effect situation, maybe the true enemy will be elusive and always out of reach. Maybe the finale will be pretty horrible (running out of money, each game is selling for less, just slap it together guys!).

[note: I've been thinking in worst case scenario since the news about episodes]
 
If the problem is with the scope and assets, then splitting it into two parts would be iffy. If you simply split the narrative down the middle, then pretty much the only places you haven't seen would be the Northern Crater and Mideel by the end of the first part.
Do you have access to everything else before Aeris scene?
 
Stop piercing my heart with your words

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Siiiiiiiiiiiiiiiiigh
 
It could mean anything. They released short games as full games (Square Enix). Describing them as full games don't clear up much. It's just creates more questions. Though I guess we can expect to pay $60 for them each. Maybe it's a Mass Effect situation, maybe the true enemy will be elusive and always out of reach. Maybe the finale will be pretty horrible (running out of money, each game is selling for less, just slap it together guys!).

[note: I've been thinking in worst case scenario since the news about episodes]

The RPGs they've released lately all hover in the 30-40 hour range. I don't see why you'd think this would be any different. Because they released Life is Strange? Yeah, sure, but that one was in total literally a third of what they'll ask for this. Again, look at my last post. They didn't use the wording "episodic" for this. Kotaku did. They said multi-release and then clarified that it's both full game and full price. It isn't much of a leap to see that means $60 and probably in the ball park of play time of what they typically give us for this type of game. Again, 30-40 hour range.

I mean yes, it could technically mean anything. Sure. Ok.
 
No, you need the highwind to get to all the towns and you dont get it until disc 2.

All you have is the plane and the buggy, you can get across shallow water but not the deep ocean.
That's what I remember as well, but how much is locked away behind the highwind, including story areas you can't access ?

Aeris scene being the end of "FFVII-1" would make perfect sense, if it was split into two parts.
 
The RPGs they've released lately all hover in the 30-40 hour range. I don't see why you'd think this would be any different. Because they released Life is Strange? Yeah, sure, but that one was in total literally a third of what they'll ask for this. Again, look at my last post. They didn't use the wording "episodic" for this. Kotaku did. They said multi-release and then clarified that it's both full game and full price. It isn't much of a leap to see that means $60 and probably in the ball park of play time of what they typically give us for this type of game. Again, 30-40 hour range.

I mean yes, it could technically mean anything. Sure. Ok.

It can though. Given modern SE's love for retconning and retroactively expanding things, they could very well try to cover OG VII, work the compilation in there and then try and expand beyond that, just to keep the gravey train going.

Or they could put out 8 hour "complete games."

Things are kinda unprecedented here. Sorry but complete games is vague.
 
you say that like versus was some kind of big disaster thats behind him

You say that like Versus stalling for multiple years was actually his fault and not SE fucking literally everyone over with the allocation of resources being deployed nowhere except the 13 games, 14 1.0(and 2.0) and mobile.

Hell, they announced Type 0 in 2005 too, and that didn't even come out until 2011, only a year before they apparently rebooted Versus as 15 while Nomura had to work on KH spinoffs cause they could not afford to give him a team for KH3 either
 
It can though. Given modern SE's love for retconning and retroactively expanding things, they could very well try to cover OG VII, work the compilation in there and then try and expand beyond that, just to keep the gravey train going.

Or they could very well put out 8 hour "complete games."

Things are kinda unprecedented here. Sorry but complete games is vague.

Your prediction is unprecedented. Seriously, let me know what $60 8 hour RPG they've put out. The only games they've put out close to that is the last two Tomb Raider games, which are both not RPGs and fit with action game time and Life is Strange, which takes like 15 hours in total and was sold at $20 total.
 
Do you have access to everything else before Aeris scene?

As far as I remember, we've already visited Midgar, Kalm, Junon, Costa del Sol, Gold Saucer, North Corel, Gongaga, Cosmo Canyon, Nibelheim, Rocket Town, Wutai before Aerith's scene. Leaving only Mideel and Icicle Inn left as story towns to visit. All that's left for Highwind to explore are the Final Dungeon as well as small secret area like the Chocobo Sage's House and That Cave Where You Found the Knights of the Round Table Materia.
 
You say that like Versus stalling for multiple years was actually his fault and not SE fucking literally everyone over with the allocation of resources being deployed everywhere except the 13 games, 14 1.0(and 2.0) and mobile.

Hell, they announced Type 0 in 2005 too, and that didn't even come out until 2011, only a year before they apparently rebooted Versus as 15 while Nomura had to work on KH spinoffs cause they could not afford to give him a team for KH3

Yeah, I don't fault Nomura at all for what happened. Seems to me once the new Director stepped in Square started getting their shit together and Nomura can actually produce the games we want him to make.
 
You say that like Versus stalling for multiple years was actually his fault and not SE fucking literally everyone over with the allocation of resources being deployed everywhere except the 13 games, 14 1.0(and 2.0) and mobile.

Hell, they announced Type 0 in 2005 too, and that didn't even come out until 2011, only a year before they apparently rebooted Versus as 15 while Nomura had to work on KH spinoffs cause they could not afford to give him a team for KH3 either

Yeah, definitely worth reiterating the history of modern SE.

I really do feel like they've gotten their act together recently though.
 
Hell, they announced Type 0 in 2005 too, and that didn't even come out until 2011, only a year before they apparently rebooted Versus as 15 while Nomura had to work on KH spinoffs cause they could not afford to give him a team for KH3

It was 2006, but you know, that completely slipped my mind. Crazy that it took just under a decade for that one to leave Japan.

If nothing else, the Osaka team got one hell of a come up from last gen. From relative obscurity after Samurai Legend Musashi bombed to becoming the main developer of one of S-E's current pillars. They deserve it too, they've been one of the most consistent dev teams at the company for the past few years.
 
Lets face it. When the first episode drops, the ones who say you'll wait those extra few years for the full package, you're gonna be there day 0 for the first episode regardless. Anyway, I'm glad the crazy overreactions are done with. I understand what Square is trying to accomplish with their vision and I have 100% trust in Nomura in accomplishing it.
 
Episodic can work for certain genres but I don't know how it's gonna work with a jrpg. Will our progress carry on from game to game? I mean it just seems so weird but I'm definitely curious to see how it all plays out.
 
Not only are they taking on this remake, now they're committing to making as much content as the old one. We all know the modern FFs can't compare what was in these PS1 FFs.

By all means if you don't agree with the split content method, don't buy it, but bitches better not ruin this for me by taking it twitter and all that nonsense.
 
So are we looking at a trilogy of games, each 30-40 hours long, or episodic <5 hour bullshit?

Im gettin mixed signals in here lol, but what I mean though is if there is any sort of leading consensus.
 
Episodic can work for certain genres but I don't know how it's gonna work with a jrpg. Will our progress carry on from game to game? I mean it just seems so weird but I'm definitely curious to see how it all plays out.

I think the best way to do it is to design the subsequent games as expansion packs.
 
Your prediction is unprecedented. Seriously, let me know what $60 8 hour RPG they've put out. The only games they've put out close to that is the last two Tomb Raider games, which are both not RPGs and fit with action game time and Life is Strange, which takes like 15 hours in total and was sold at $20 total.

My point is there 60 dollar games out there that were like 10 hours.

We are in unprecedented territory here with them. What other high profile remake for a console have they taken before and decided to retrofit into an ongoing franchise? They have a blank canvas here and how convenient for them that a "full game" can mean anything in modern gaming today.
 
He has a good point, I suppose.

Either way, I'm just gonna wait it out for all the episodes to release before playing.

We've all waited so many years, might as well wait a couple more.

He would have a point if SE didn't say each release would be like a full game.

So its not cutting it up to release sooner or reduce budget, its being cut up because its ridiculously ambitious.
 
Yeah, definitely worth reiterating the history of modern SE.

I really do feel like they've gotten their act together recently though.

Yeah since Mathura has come I'm things look better.

Tabata and co are readying FFXVfor kaunch next year, Tai is helping KH3, DQ looks to hit its 30 th anniversary.

Though Wade did do good on the west and mobile not so much in Japan.
 
Can someone clue me in on the "______ will remember that" meme? I've been seeing it posted ever since word broke about the games being split.
 
If the problem is with the scope and assets, then splitting it into two parts would be iffy. If you simply split the narrative down the middle, then pretty much the only places you haven't seen would be the Northern Crater and Mideel by the end of the first part.

Maybe they could end Part 1 at the end of Disc One and have Part 2 be the second half of the game? It's been a long time since I played VII so I don't really remember how big of an undertaking it would be to do that.
 
Yeah, I don't fault Nomura at all for what happened. Seems to me once the new Director stepped in Square started getting their shit together and Nomura can actually produce the games we want him to make.

Yeah, definitely worth reiterating the history of modern SE.

I really do feel like they've gotten their act together recently though.

Yeah, their new President i think understands what consumers want from them more than Wada ever did during a lot of his tenure.

But my whole point is, i think some people have a misunderstanding about SE's fuck ups in the past that lead to this point.

The phrase "I don't trust SE after their fucks ups last gen" should be put entirely into perspective of what exactly went on last generation and not just some algamation of "they are shit and bad". There are people there that wanted to do things but could not, and the entire structure and organization of the development teams were completely fucked.

And it took more than 8 years and a resignation at the top to get it sorted. Luckily, FF15 seems to be the final remaining remnant of those days left, and when that's out and done with, we'll have had it behind us hopefully.
 
I wish they'd clue us in as to whether the 2 parts, 3 parts, or 4 parts theories are correct. However, I think they're not even sure themselves. They're probably gonna work through it as hard as they can through 2016, and whatever they have the foundation for in 2016 will be polished up and packaged as Part 1, to coincide the 20 year anniversary in 2017 holidays.

Therefore, I theorize we won't be hearing any substantial "it's X many parts" until the end of 2016, when more work has been done. Let's just cross our fingers and hope that working with UE4 speeds up the dev cycle dramatically compared to the likes of Crystal Tools and Luminous.
 
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