Final Fantasy 7 Remake: all parts will have the size of a full game

The Events of Disc 1 of the original PS1 Game
The Events of Disc 2 of the original PS1 Game
The Events of Disc 3 of the original PS1 Game

So, Final Fantasy VII Remake Part 3: Ground Zeroes?

Honestly though, if done in three parts, the best case scenarios would be this:
Part 1 - The events of Midgar, which is pretty much Act I of FFVII.
Part 2 - Act II which covers Kalm with the flashback of Sephiroth and will end when Cloud hands over the Black Materia to set the main conflict.
Part 3 - The start of Act III in Junon all the way to the end of the game.
 
My point is there 60 dollar games out there that were like 10 hours.

We are in unprecedented territory here with them. What other high profile remake for a console have they taken before and decided to retrofit into an ongoing franchise? They have a blank canvas here and how convenient for them that a "full game" can mean anything in modern gaming today.

Again, theoretically it could mean anything, but think about what they could really get away with on that first release. If they give us a $60 10 hour game it would torpedo the entire project.... a project that at that point they probably committed to like 3 or 4 games if it's only 10 hours a piece. As I stated before, this can't rely on story hooks to get you to play again, because it's a remake. It has to stand alone on content. I really think they'd be shooting themselves in the damned foot so hard if they actually did your doomsday scenario here.
 
The Events of Disc 1 of the original PS1 Game
The Events of Disc 2 of the original PS1 Game
The Events of Disc 3 of the original PS1 Game

nah best case scenario will be

Disc 1 - Midgar stuff, expanded obviously
Disc 2 - from kalm all the way to forgotten capital
it basically covers, junon, fort condor, the boat, costa del sol, corel, gold saucer, gongaga, cosmo canyon, nibelheim, rocket town, temple of the ancients, and maybe wutai
Disc 3 - Icicle Inn all the way to the end
is northern crater, junon again, mideel, huge materia stuff, rocket towns rocket, the weapons, return to midgar and last battle

but more likely, at least for me
- Disc 1 - will go all the way until leaving midgar
- Disc 2 - from kalm to temple of the ancients
- Disc 3 - forgotten capital to huge materia stuff
- Disc 4 - diamond weapon, return to midgar and all the way to finish

it provides great stopping points in the story, while having good chunks of content
 
Yeah, their new President i think understands what consumers want from them more than Wada ever did during a lot of his tenure.

But my whole point is, i think some people have a misunderstanding about SE's fuck ups in the past that lead to this point.

The phrase "I don't trust SE after their fucks ups last gen" should be put entirely into perspective of what exactly went on last generation and not just some algamation of "they are shit and bad". There are people there that wanted to do things but could not, and the entire structure and organization of the development teams were completely fucked.

And it took more than 8 years and a resignation at the top to get it sorted. Luckily, FF15 seems to be the final remaining remnant of those days left, and when that's out and done with, we'll have had it behind us hopefully.

On top of that, they're one of the only companies I can think of to turn around a really bad MMO like they have. That's quite a thing to do.
 
So are we looking at a trilogy of games, each 30-40 hours long, or episodic <5 hour bullshit?

Im gettin mixed signals in here lol, but what I mean though is if there is any sort of leading consensus.

What they said was essentially every game will feel like a full game in content, and they will open and end definitively while keeping the story arc going. I'm assuming some plot points will be changed in order to facilitate this. But i'd be happy with it.

Basically, my interpretation is that each game will be about 35 to 40 hours long in content, which compared to older games is a smaller size, but all together would actually work better i think as a trilogy or something like that.
 
I think the best way to do it is to design the subsequent games as expansion packs.


This. That way it all links together into one game while each release still provides a unique experience.

The big difference between now and the PS1, PS2, and even PS3 eras, is they now have HDD space at their disposal so it's not like the content needs to be restricted to the discs itself.
 
I wish they'd clue us in as to whether the 2 parts, 3 parts, or 4 parts theories are correct. However, I think they're not even sure themselves. They're probably gonna work through it as hard as they can through 2016, and whatever they have the foundation for in 2016 will be polished up and packaged as Part 1, to coincide the 20 year anniversary in 2017 holidays.

Therefore, I theorize we won't be hearing any substantial "it's X many parts" until the end of 2016, when more work has been done. Let's just cross our fingers and hope that working with UE4 speeds up the dev cycle dramatically compared to the likes of Crystal Tools and Luminous.
If they stay true to what they say about each episode/part being the length of a full game (whatever standards that means I'm not sure exactly), then I expect about 3 parts. No more no less is my bet. But what do I know lol.
 
Betting that the first episode release will begin with a new prologue about young Cloud/Seph or AVALANCHE, then go all the way up til you leave Midgar, which will be loaded with new things and generally 2x as long
 
On top of that, they're one of the only companies I can think of to turn around a really bad MMO like they have. That's quite a thing to do.

They have Yoshida to thank for that. A guy who cleanly picked apart their previous flaws in 14 1.0 and showed where they made mistakes. The rest of the company is following along now, but the turnaround for A realm reborn from 14 1.0 really signaled the shift in direction SE had gone through.

14 1.0 basically embodied what SE was for the better half of the 7th gen, and A realm reborn is what they are now.
 
Just stop it. It is getting so tiresome that people keep bringing up the Witcher 3. It is an amazing game and expansive AF. It is, however, set in two countries, it has two major cities and a lot of tiny villages. There are a lot of assets and features replicated all over the game, this isn't something they can do with FF7, unless they cut things, upon which point people would moan at them for cutting location x,y and z.

I'm just going to keep saying this: SE has since the early PS3 days, stated that it was financially infeasible to remake ff7 with modern sensibilities. They have now committed to making it, but the only way they are willing to risk it is by splitting up the risk over time, getting a return on their investment whilst building the game.

Fine. Dragon Age Inquisition. Inferior game to the Witcher, but it has plenty of visually diverse locales.

I guess I'm fine with a trilogy of 30 hour games or something. But I feel like a lot of you are assuming that will be the case, when it could also totally be a multi part series (or whatever) with each part being a totally linear 5 hour or less segment.

I know Square said they'd be full games or whatever, but a "full game" these days can be Witcher 3, or it can be The Order 1886.

What they said was essentially every game will feel like a full game in content, and they will open and end definitively while keeping the story arc going. I'm assuming some plot points will be changed in order to facilitate this. But i'd be happy with it.

Basically, my interpretation is that each game will be about 35 to 40 hours long in content, which compared to older games is a smaller size, but all together would actually work better i think as a trilogy or something like that.

I hope you're right!
 
If it were any other developer on Earth I'd just say "huh, well I guess thats the only way to handle a project of this scope" and trust that they were making the right decision.

But this is Square.

There is zero chance they don't fuck this up.

We still don't have FF15/Vs or Kingdom Hearts 3 after waiting a decade and now they want to throw in an episodic remake of FF7 into the schedule?

I'm certain those episodes will all be released in a timely fashion that add up to a cohesive, fun, and faithful retelling of FF7. lol jk

Just imagine if they, for no announced reason at all, stop before the final episode or so. No one is aware they stopped or gave up on it, and are still waiting and hyped. The time they would usually update with a reveal and release date pass with no word from SE, 6 extra months go by. People start asking a ton of questions, everyone is starting to get worried. Then valve say to please be excited. Then a few years later people are having hallucinations of seeing "7r E5" in Final Fantasy XIV's latest patch while datamining, saying it means FF7r Episode 5 is going to be revealed and is back in development.
 
Last gen we had FF XIII, FF XIII-2 and FF XIII-3 Lighting Return.
This gen we will have FF VIIR, FF VIIR-2 and finally FF VIIR-3 Cloud Return.
I'm ok with this :p
 
I think by episodic they meant 3 parts, each part will be split evenly and have a cliffhanger ending except for the final one.
The new stuff they added in might be extra cutscenes with Zack, Vincent and his scientist lover, and maybe they'll add a boss fight against those Sephiorth clones in AC.

I wouldn't be surprised if Genesis showed up although I really hope he doesn't.
 
If they incorporated those FF7 extra games, there will be plenty of materials to cover.

I'd love to see Before Crisis story adapted into the main game.
 
I'm prone to say that a "gaming experience" doesn't have the content of a full game if it doesn't contain an entire story within itself, at least in the case of a story-driven game like Final Fantasy.

What this PR really means is that they will charge a full $60 for each of however many fragments they decide FF7 needs to be split into. :/
 
I'm prone to say that a "gaming experience" doesn't have the content of a full game if it doesn't contain an entire story within itself, at least in the case of a story-driven game like Final Fantasy.

What this PR really means is that they will charge a full $60 for each of however many fragments they decide FF7 needs to be split into. :/

So, none of the Metal Gears have the content of the full game. The Halo games don't either. Mass Effect didn't. Dragon Age games don't. None of the Uncharted games did. The Xenosaga games certainly didn't. Xenogears absolutely didn't.

That's such a silly definition.
 
How well was Genesis crap received in the jap market, since that is the only thing relevant to Square for some reason? Did they like him?
 
So, none of the Metal Gears have the content of the full game. The Halo games don't either. Mass Effect didn't. Dragon Age games don't. None of the Uncharted games did. The Xenosaga games certainly didn't. Xenogears absolutely didn't.

That's such a silly definition.
There is a decided difference between making a larger story with the intention of making it into a trilogy or series (and thus having smaller stories within the grander scope and overarching plot) and taking a preexisting story and splitting it into three parts when you decide to retell it.

I mean, it could be good - for instance, the three Hobbit movies turned out all right. I hope this is similar. But I'm very leery of a video game remake turning into a 3+ game series that seeks to do the same thing narratively as the singular original.
 
On top of that, they're one of the only companies I can think of to turn around a really bad MMO like they have. That's quite a thing to do.
That's one way to look at it. The other way being maybe they shouldn't have fucked it up so bad the first time?
 
Why are people splitting it into parts?

Seems like a weird way to go about it.

They're probably not going to dry cut mostly where certain scenes are.

They're probably going to add a motivation and some story to make each game feel like it reaches its natural conclusion.

So we can have Midgar with expanded Avalanche stuff, have the story include stuff on Zack and Genesis, and then have the ending that continues off the old ending and/or AC.

Seems like a really basic way to make this thing feel like a game of itself.
 
How well was Genesis crap received in the jap market, since that is the only thing relevant to Square for some reason? Did they like him?

I don't understand what you mean? "The Jap market is the only thing relevant to Square for some reason"? What other market should they focus on, and in what way? And why are you asking like 'the jap market' is some monolithic thing?

But as for your question,it was an even split. Many people thought he was cool and others thought he looked like a male glamour model.

These days you'll likely get more on the negative side, as there are tons of people atleast online who absolutely hate the FF15 cast. Many people negatively refer to it as "hostuge", because all the main guys dress like Japanese hosts at maid cafes cause its the 'in' thing fashion wise.
 
I don't understand what you mean? "The Jap market is the only thing relevant to Square for some reason"? What other market should they focus on, and in what way? And why are you asking like 'the jap market' is some monolithic thing?

But as for your question,it was an even split. Many people thought he was cool and others thought he looked like a male glamour model.

These days you'll likely get more on the negative side, as there are tons of people atleast online who absolutely hate the FF15 cast. Many people negatively refer to it as "hostuge", because all the main guys dress like Japanese hosts at maid cafes cause its the 'in' thing fashion wise.
Square ignores western feedback. They focus entirely on japanese player feedback (see all the "Lightning is the favorite character" crap). Just like they only answered japanese player feedback for FF 15's demo and like everything in the past pretty much.

Just asking so we can judge how likely he will be "added" into FF 7r's plot. If he was universally loved in japan, he would most likely be in.
 
I'm prone to say that a "gaming experience" doesn't have the content of a full game if it doesn't contain an entire story within itself, at least in the case of a story-driven game like Final Fantasy.

What this PR really means is that they will charge a full $60 for each of however many fragments they decide FF7 needs to be split into. :/

yeah, i gotta admit, i'm confused as to why people are okay with them doing this.
 
There is a decided difference between making a larger story with the intention of making it into a trilogy or series (and thus having smaller stories within the grander scope and overarching plot) and taking a preexisting story and splitting it into three parts when you decide to retell it.

I really don't think the distinction is that huge. Plenty of creators have a huge trilogy of a story existing in their mind before they set out to do something. Just because a version of that story already exists doesn't really make it any different, in my mind.

Plus there's the fact that people have demonstrated how modern design has made recreating a game like FF7 such a gargantuan task. Again, think about FF7. No voice acting, towns could be simply one drawing or two. You could cut from one part of town to the other in a load screen. That doesn't work nowadays. You have to have things on almost a 1:1 basis, and just doing that bloats up this project to enormous proportions. Think of Midgar and how much you really see, now think about how jarring it would be to just load screen to some other crazy section of the town nowadays. It doesn't work anymore. Plus voice acting and cutscenes take a lot more time and budget.

So just simply translating that game does create a problem. It creates something that would be too budget heavy and massive for one full game. What's funny is that while we're talking about having a trilogy in mind vs having a version of a story already exist, it's actually easier to condense things from your mind into one game and cut a lot. Since we all know what exists in this story it would be far more jarring to have to cut so much to fit it into one game.

I mean, it could be good - for instance, the three Hobbit movies turned out all right. I hope this is similar. But I'm very leery of a video game remake turning into a 3+ game series that seeks to do the same thing narratively as the singular original.

They still haven't said it'd be 3 games. There's also a big difference between this and the Hobbit movies. There's a sort of precedent set of how much a novel really takes in movie times to tell relatively the same story, and The Hobbit movies blew that out of the water and expanded a ton. There isn't much of a concept of how much it takes to really translate a PS1 game to a PS4 modern game, though. That and design sensibilities have changed far more drastically in gaming than they have recently in film.

yeah, i gotta admit, i'm confused as to why people are okay with them doing this.

Because some of us don't want a truncated, cliff notes version of FF7 remake?
 
Square ignores western feedback. They focus entirely on japanese player feedback (see all the "Lightning is the favorite character" crap). Just like they only answered japanese player feedback for FF 15's demo and like everything in the past pretty much.

Just asking so we can judge how likely he will be "added" into FF 7r's plot. If he was universally loved in japan, he would most likely be in.

I don't know how it is for FF14 but they were definitely like that for FF11. The NA community had to get a Japanese speaker to try to ask them questions and suggest things that we felt were bad in the game. It made me envious when I would see Blizzard communicating with their community and taking feedback.

Sage Sundi was the Global Online Producer and Lead Game Master of Final Fantasy XI.
WRAqqdO.gif


Edit: omg just noticed the ticker on the bottom of the image. Hahaha, oh man, good times.
 
yeah, i gotta admit, i'm confused as to why people are okay with them doing this.

Because we don't know how they will do it yet. We're being optimistic that what they say is true about giving us a ton of content each game, and actually making it worth it. I don't object to them splitting the game's story up into different titles as long as they give me a game worth of content for each one.

If they give me 5 or 10 hours a part and sell it to me as an RPG 'experience' in the same way The Order is a narrative 'experience', we're going to have a problem.

If each part is a 40 hour game packed and expanded with things that were just backround in the original game, or new elements not in the original, then i'll consider that worth it.

Square ignores western feedback. They focus entirely on japanese player feedback (see all the "Lightning is the favorite character" crap). Just like they only answered japanese player feedback for FF 15's demo and like everything in the past pretty much.

Just asking so we can judge how likely he will be "added" into FF 7r's plot. If he was universally loved in japan, he would most likely be in.

Well this will connect directly from Crisis core and probably definitively lead into AC, so the compilation will be referenced definitely. And hopefully Cissnei will return.

However, i'm also pretty sure that for Genesis, he won't be prominent even if he shows up for a few seconds as a cameo in the flashback.

First reason is cause he DID get that mixed reaction from audiences.

Second reason is that only real role in the story was just to show up at Nibelheim years before the game started. He had no real influence in the actual story of FF7, so i doubt he will make a return in the way your afraid of.
 
Well this will connect directly from Crisis core and probably definitively lead into AC, so the compilation will be referenced definitely. And hopefully Cissnei will return.

However, i'm also pretty sure that for Genesis, he won't be prominent even if he shows up for a few seconds as a cameo in the flashback.

First reason is cause he DID get that mixed reaction from audiences.

Second reason is that only real role in the story was just to show up at Nibelheim years before the game started. He had no real influence in the actual story of FF7, so i doubt he will make a return in the way your afraid of.

If so I wouldn't be surprised if he seems a bit different in said cameo. Might not even get named out loud.
 
Because we don't know how they will do it yet. We're being optimistic that what they say is true about giving us a ton of content each game, and actually making it worth it. I don't object to them splitting the game's story up into different titles as long as they give me a game worth of content for each one.

If they give me 5 or 10 hours a part and sell it to me as an RPG 'experience' in the same way The Order is a narrative 'experience', we're going to have a problem.

If each part is a 40 hour game packed and expanded with things that were just backround in the original game, or new elements not in the original, then i'll consider that worth it.



Well this will connect directly from Crisis core and probably definitively lead into AC, so the compilation will be referenced definitely. And hopefully Cissnei will return.

However, i'm also pretty sure that for Genesis, he won't be prominent even if he shows up for a few seconds as a cameo in the flashback.

First reason is cause he DID get that mixed reaction from audiences.

Second reason is that only real role in the story was just to show up at Nibelheim years before the game started. He had no real influence in the actual story of FF7, so i doubt he will make a return in the way your afraid of.
Can you tell me how this "multiple part" news has been received by the japanese fan base?
 
One thing I kinda realized which kinda sounds silly, but still fills me a bit with hype, especially towards my younger self.

I remember when I saw Advent Children and thought "Man, one day we might have games as detailed and pretty as this".

I can pretty much cross that off my inner-child list now
 
Can you tell me how this "multiple part" news has been received by the japanese fan base?

Nintendo fanboys have been rejoicing and laughing because Sony fanboys laughed at them cause they got fleeced with the Fire emblem fiasco of splitting 1 game into 3 and selling them individually.

Sony fanboys attacking back by saying Wii U is a failure and Xenoblade only got 30ish place on UK rankings for the opening.

Nintendo fanboys attacking back saying that PS4 only has western "murder games", hoping the whole industry crashes so mobile can take over, and Nintendo can ride the mobile wave to domination of the Japanese market

Same
shit
different
day

A lot of the gaming blogs of Japan are like a cesspool and a lot of 2ch threads are even worse
 
Nintendo fanboys have been rejoicing and laughing because Sony fanboys laughed at them cause they got fleeced with the Fire emblem fiasco of splitting 1 game into 3 and selling them individually.

Sony fanboys attacking back by saying Wii U is a failure and Xenoblade only got 30ish place on UK rankings for the opening.

Nintendo fanboys attacking back saying that PS4 only has western "murder games", hoping the whole industry crashes so mobile can take over, and Nintendo can ride the mobile wave to domination of the Japanese market

Same
shit
different
day

A lot of the gaming blogs of Japan are like a cesspool and a lot of 2ch threads are even worse
Well at least then Square must be aware that it's not well received.
 
Twelve Order-1886-sized chunks, $60 each, buy the Season Pass now for the low introductory price of all your worldly possessions, sign over your soul for the Collector's Edition.
 
Well at least then Square must be aware that it's not well received.

The only way to prove them wrong is by releasing the first part. If it's still problematic then, SE multiple-part scheme truly has problems.

They also has that episodic Hitman game as a test bed.
 
Nintendo fanboys have been rejoicing and laughing because Sony fanboys laughed at them cause they got fleeced with the Fire emblem fiasco of splitting 1 game into 3 and selling them individually.

Sony fanboys attacking back by saying Wii U is a failure and Xenoblade only got 30ish place on UK rankings for the opening.

Nintendo fanboys attacking back saying that PS4 only has western "murder games", hoping the whole industry crashes so mobile can take over, and Nintendo can ride the mobile wave to domination of the Japanese market

Same
shit
different
day

A lot of the gaming blogs of Japan are like a cesspool and a lot of 2ch threads are even worse
el oh el.. goddamn haha
 
Well at least then Square must be aware that it's not well received.

Yeah its not really well received to the people who actually care about what it means for the state of the game itself.

A lot of the Japanese core gaming fanbases in Japan are actually a lot more hostile to "commercial code" maneuvers(aka billing, money making schemes, DLC shit) because of how much that shit has gotten into the culture of phone games and stuff.

That being said, that number of fans who are actually concerned about FF7 in particular are dwarfed by those who you can tell never cared about buying the game to start.
 
The only way to prove them wrong is by releasing the first part. If it's still problematic then, SE multiple-part scheme truly has problems.

They also has that episodic Hitman game as a test bed.

Final Fantasy VII Remake Reborn (2 Blu-ray complete saga edition)
 
If you wanna hear a couple Gaffers shoot the shit about Final Fantasy 7 (and talk myself off the ledge about the game being split up) check out the start of our podcast this week, Multiple Lives Ep 38: http://multiplelives.podomatic.com/entry/2015-12-07T20_37_29-08_00

And if that was breaking the rules, sorry, I'll delete it. Trust me, this podcast is totally amateur and doesn't make any money lol. We do it for fun, and in this case, it's relevant big time to this thread.
 
Who forces you to continue playing? It like asking why do you run around leveling up when you are already overleveled in the classic? You only have yourself to blame if you spend hours grinding in episode 1 when it is completed and feel you are overpowred when 2 hit.
Obviously having an episodic RPG where you may have to wait a year or two for the second part is much different from an RPG you can finish all at once. Nobody is going to sit around for two years playing in Midgar if the rest of the game is opened up to them. But a year or two is a long wait and if you love just toying around in the game with nothing more to do but run around and grind, I can see a lot of people being maxed out by the time the second chapter releases, easy.

And I don't agree with you. It's up to the developers to make sure that the new content they are going to sell is still challenging. They'll need to anticipate that the long wait for chapter two will allow for people to max level. If they want chapter two to still be challenging and interesting, they'll have to figure something out.

I'm just wondering how they're going to do it, that's all. Cap level? Allow you to go to 99? Nerf you in chapter two? Allow you to keep full level gained in the previous chapter? Something else? I'm just wondering man, I'm just wondering.
 
Nintendo fanboys have been rejoicing and laughing because Sony fanboys laughed at them cause they got fleeced with the Fire emblem fiasco of splitting 1 game into 3 and selling them individually.

Sony fanboys attacking back by saying Wii U is a failure and Xenoblade only got 30ish place on UK rankings for the opening.

Nintendo fanboys attacking back saying that PS4 only has western "murder games", hoping the whole industry crashes so mobile can take over, and Nintendo can ride the mobile wave to domination of the Japanese market

Same
shit
different
day

A lot of the gaming blogs of Japan are like a cesspool and a lot of 2ch threads are even worse

So basically /v/
 
So how will the overworld work? Parts of the map locked until Part 2 launches?

Part 1: only in Midgar but now it's open area and fully explorable.
Part 2: introduce open world map filled with small towns but limited to one continent by the lake/ocean as walls.
Part 3: fully traversal open world with airships and more towns.
 
The more I think about it, the more I think I'm kinda interested about them trying to make each part of the game a bigger chapter and its own game... especially Midgar. I'd love to see a much bigger Midgar, and notion of spend 100-200 hours in a Midgar chapter game and replaying it for 6-12 months before continue the adventure is kinda cool actually...
 
Obviously having an episodic RPG where you may have to wait a year or two for the second part is much different from an RPG you can finish all at once. Nobody is going to sit around for two years playing in Midgar if the rest of the game is opened up to them. But a year or two is a long wait and if you love just toying around in the game with nothing more to do but run around and grind, I can see a lot of people being maxed out by the time the second chapter releases, easy.

And I don't agree with you. It's up to the developers to make sure that the new content they are going to sell is still challenging. They'll need to anticipate that the long wait for chapter two will allow for people to max level. If they want chapter two to still be challenging and interesting, they'll have to figure something out.

Yeah this is what I've been thinking about. Between the time people finish part one, and the release of part 2 people will be killing stuff. It may even feel like a huge demo, waiting for the rest of the game to be released. This can go wrong in so many ways, and I don't trust SE one bit.

Note: Don't worry about me gaf, I'm speculating, thinking about worst case situations, and such because details are limited. I'm sure things will be explained better and it may turn out ok. They better not have part one just inside the first city though. Unless there's some kind of underground tournament arena that keeps people busy for months, with activities to do, and prizes to win.

I have a feeling part 2 will start you with 0 gil, at level 1, with 0 gear. Maybe some toys you unlocked in part 1 or something.

The more I think about it, the more I think I'm kinda interested about them trying to make each part of the game a bigger chapter and its own game... especially Midgar. I'd love to see a much bigger Midgar, and notion of spend 100-200 hours in a Midgar chapter game and replaying it for 6-12 months before continue the adventure is kinda cool actually...

The thing about being in one city for a full game, heck even if people manage 200 hours, it'll feel claustrophobic. No open fields, no change of scenery (not counting sections of the city that may have grass and flowers). It seems like it'll be a big prison, it felt so good to be out of that thing from what I remember.
 
Obviously having an episodic RPG where you may have to wait a year or two for the second part is much different from an RPG you can finish all at once. Nobody is going to sit around for two years playing in Midgar if the rest of the game is opened up to them. But a year or two is a long wait and if you love just toying around in the game with nothing more to do but run around and grind, I can see a lot of people being maxed out by the time the second chapter releases, easy.

And I don't agree with you. It's up to the developers to make sure that the new content they are going to sell is still challenging. They'll need to anticipate that the long wait for chapter two will allow for people to max level (given they can still run around after the chapter is complete). If they want chapter two to still be challenging and interesting, they'll have to figure something out.

I dont know why you would run around one shotting everything to death and find it funny. And why not just make a save before the final boss, area or when they cut it and have a separate file for fooling around. A pretty obvious bet is if you are having a easy or hard time with the last enemies in the game you will probably have a similar situation with the first ones in the next episode.

And for those who love playing overpowred or trying to complete the game at as low level as possibel should they be forced to be stuck or level up in an RPG because some players need the developers to hold their hands since they cant decide or think for themselves what level is appropriate.

By all means put a screen at the end that states what level is appropriate for the next episode. But forcing people to not play the game as they want goes against the very core of an RPG.
 
The thing about being in one city for a full game, heck even if people manage 200 hours, it'll feel claustrophobic. No open fields, no change of scenery (not counting sections of the city that may have grass and flowers). It seems like it'll be a big prison, it felt so good to be out of that thing from what I remember.
Haha I love that though. Definitely understand why others may not, of course. Just me personally I could also enjoy an entire game in just Deus Ex's Hengsha, Dragon Age's Deep Roads, or Forgotten Realms' Menzoberranzan. An entire game in the Midgar slums is kinda cool to me.
 
If you wanna hear a couple Gaffers shoot the shit about Final Fantasy 7 (and talk myself off the ledge about the game being split up) check out the start of our podcast this week, Multiple Lives Ep 38: http://multiplelives.podomatic.com/entry/2015-12-07T20_37_29-08_00

And if that was breaking the rules, sorry, I'll delete it. Trust me, this podcast is totally amateur and doesn't make any money lol. We do it for fun, and in this case, it's relevant big time to this thread.

I just clicked on this and heard the first couple of seconds of the battle theme and thought "whoa, what are they gonna do with this?" The melody and everything is great but damn they really need to re-record all of that.
 
I dont know why you would run around one shotting everything to death and find it funny. And why not just make a save before the final boss, area or when they cut it and have a separate file for fooling around. A pretty obvious bet is if you are having a easy or hard time with the last enemies in the game you will probably have a similar situation with the first ones in the next episode.

And for those who love playing overpowred or trying to complete the game at as low level as possibel should they be forced to be stuck or level up in an RPG because some players need the developers to hold their hands since they cant decide or think for themselves what level is appropriate.

By all means put a screen at the end that states what level is appropriate for the next episode. But forcing people to not play the game as they want goes against the very core of an RPG.
There are many ways they can do this. I'm just curious which one they are going to choose. It's pretty interesting, imo. Will they treat each chapter as it's own game, like the XIII series or will they treat it all as one. Only they know what they'll do. Actually they're probably still figuring it out as we speak.
 
Top Bottom