G-Sync is the god-level gaming upgrade.

No. The framerate with a G-Sync monitor always matches exactly what the card is pushing.



This is true. G-Sync is better for microstutters. I mean, I've had it correct issues in games where I would see a slight stutter every few seconds regardless of what was happening onscreen.

But then again, I haven't used vsync in years (always played with Vsync off) so having tearing gone is what I notice most. Since I played with Borderless Windowed mode in the recent years, I also managed to apply tripple-buffered-vsync, which minimized everything but didn't get rid of it completely.

No tearing and no input lag is truly great by the way. Worth the money just for that. ULMB sweetens the deal.
 
Do you still have to apply the g sync option under vertical sync in the nvidia control panel under the 3D settings?

Yes in control panel, no in-game.

Also, careful if you use MSI Afterburner and have set a FPS cap in RTSS before when you had a 60FPS monitor. I didn't realise that RTSS would auto-run even when I only selected MSI and didn't see the RTSS emblem in the system tray. Finally got everything running without FPS limits.

Mad Max looks great at 120FPS maxed out at 1440p. Holy heck. And no tearing either.
 
I understand that. My question might have been dumb or maybe I'm misunderstanding how gsync works.
Gsync has no stutter/judder because it matches refresh rate to your fps at all times, but can it keep up at matching the refresh rate when the fps is fluctuating wildly? Can it lag behind sometimes etc?

Your question is not dumb but comes from a v-sync/fixed refresh rate background.

A G-sync monitor has no refresh rate in gsync mode. By using the the displayport connector, frames are sent by the card to the monitor and displayed as soon as they are received. There is no refresh rate concept behind this. The monitor does not change its refresh rate all the time, this is a "naive/simple to explain" way to see this, made to explain the gsync concept to people used to vsync. The monitor takes the frame from the card and plot it, no refresh rate involved.

The "refresh rate" in g-sync mode is only the number of displayed frames in the past seconde. It is just a counter and has no relation to the previous refresh rate terminology.

"vsync off" is the closest you can have on a classical monitor, but still here, you have clash between the display of non buffered frames by the card and the fact that the monitor has still a fixed refrsh rate, so tearing.

vsync is really an old concept very adapted to TV and gsync is really a computer concept made possible by the displayport technology. Vsync is terrible because it forces your GPU to sleep between two fixed vsyncs if the frame is computed faster than the refresh rate, whereas with Gsync, your card is working full speed all the time and you can even much higher FPS in gsync mode for some games.
 
Do you still have to apply the g sync option under vertical sync in the nvidia control panel under the 3D settings?

This setting only applies to games with FPS higher than your monitor resfresh rate. Below, gsync works.

It is better to put it on by default.

And vsync off "in game menu".
 
Man, there's always something weird with any monitor I buy. I switched to 120hz so I could enable ULMB to get rid of that awful dithering. But now I notice sometimes after waking up the monitor or turning it back on that there are these faint "waves" moving vertically. It's sort of like the artifacts you'd see from CRT monitors in video recordings, sans the flickering. It disappears if I restart the computer, or switch to 100hz/144hz (but I can't use ULMB in 144...).
 
No. The framerate with a G-Sync monitor always matches exactly what the card is pushing.

Your question is not dumb but comes from a v-sync/fixed refresh rate background.

A G-sync monitor has no refresh rate in gsync mode. By using the the displayport connector, frames are sent by the card to the monitor and displayed as soon as they are received. There is no refresh rate concept behind this. The monitor does not change its refresh rate all the time, this is a "naive/simple to explain" way to see this, made to explain the gsync concept to people used to vsync. The monitor takes the frame from the card and plot it, no refresh rate involved.

The "refresh rate" in g-sync mode is only the number of displayed frames in the past seconde. It is just a counter and has no relation to the previous refresh rate terminology.

"vsync off" is the closest you can have on a classical monitor, but still here, you have clash between the display of non buffered frames by the card and the fact that the monitor has still a fixed refrsh rate, so tearing.

vsync is really an old concept very adapted to TV and gsync is really a computer concept made possible by the displayport technology. Vsync is terrible because it forces your GPU to sleep between two fixed vsyncs if the frame is computed faster than the refresh rate, whereas with Gsync, your card is working full speed all the time and you can even much higher FPS in gsync mode for some games.

Thanks, that really clears it up and makes a lot more sense than how I was imagining it worked. It's a damn shame my wonderful 21:9 3440x1440 VA panel can't get gsync, although there's a freesync version coming out next year. Wish this technology was standardized.
 
Found out I'm getting a XB270HU for Christmas. Hoping Acer has ironed out most if not all their QC issues by now. Extremely excited for this monitor. Upgrading from a 5 year old 1080p 120hz Acer monitor.
 
Recently got the Predator X34. I'm blown away by the difference G-Sync makes, perhaps the biggest upgrade I've made in years. I had to turn a bunch of settings down in Just Cause 3 before to get it locked @ 60, as it was dropping down into the 50s every now and then and made things feel very sluggish. That's completely gone with G-Sync. I've cranked the settings back to max and when it drops into the 50s now I don't even feel it.
 
Just returned my Dell S2716DG 1440/144hz/Gysnc for the Acer XB270HU bprz.

The Dell was so sweet. Games ran smooth. Beautiful display. Solid built. Great bezels, but at the end of the day it was a TN. A great looking TN, but to me I need that color punch in the face and TNs just dont have it.
 
Just returned my Dell S2716DG 1440/144hz/Gysnc for the Acer XB270HU bprz.

The Dell was so sweet. Games ran smooth. Beautiful display. Solid built. Great bezels, but at the end of the day it was a TN. A great looking TN, but to me I need that color punch in the face and TNs just dont have it.

This is my main complaint with my GSYNC monitor. I got one of the first ASUS ones (VG248QE) and boy do colors look like shit and there's banding everywhere. And this is with a modified ICC profile.

I'll be getting one of the newer IPS GSYNC monitors soon.
 
This is my main complaint with my GSYNC monitor. I got one of the first ASUS ones (VG248QE) and boy do colors look like shit and there's banding everywhere. And this is with a modified ICC profile.

I'll be getting one of the newer IPS GSYNC monitors soon.

I'm rocking a IPS XB270HU screen and I still sometimes notice banding in The Witcher 3.
 
Man, playing Crysis with Gsync is so great. Hated that the game would lock on 50 fps with enabled Vsync. Unlocked I go up to 90 fps now with so much as 0 tearing. Feeling good.
 
This is my main complaint with my GSYNC monitor. I got one of the first ASUS ones (VG248QE) and boy do colors look like shit and there's banding everywhere. And this is with a modified ICC profile.

I'll be getting one of the newer IPS GSYNC monitors soon.

It's 6 bit TN panel so that's expected result.
 
The main thing stopping me from getting XB270HU is that reviews around the net are really abysmal for a 800€ monitor. It seems that you have a close to 50% chance of receiving a bad monitor that you must return and hope that you get a good one next time. It's absolutely unacceptable for a product at that price point.
 
The main thing stopping me from getting XB270HU is that reviews around the net are really abysmal for a 800€ monitor. It seems that you have a close to 50% chance of receiving a bad monitor that you must return and hope that you get a good one next time. It's absolutely unacceptable for a product at that price point.

This is what happened to me. I wish I would have taken pictures, but the backlight bleed was blinding. I was playing MGS5 and I couldnt see the corners of my screen while it was nighttime. I bought it locally and the place let me return it no questions asked.

I bought the PG279q a few weeks ago, and its glorious. It has a tiny bit of backlight bleed, but the monitor comes way to bright out of the box, so after turning the brightness down, I dont even notice it anymore.

Love it!!
 
I am stupid because I like my TN screen. I tuned it with some ICC profile found on some hardcore forum and it is quite good overall, and cheap.
 
I'm rocking a IPS XB270HU screen and I still sometimes notice banding in The Witcher 3.

I'm pretty sure Wild Hunt has colour banding on the sky for everyone, made more obvious at high resolutions. I have a 60Hz IPS 1440p non-G-Sync display and it's there.
 
Has there been any rumors of television sets with g-sync like tech?
I think the best chance of that is a PlayStation release coinciding with a TV line release, because you need to have the source and the display both involved. There's no real reason a TV couldn't have Freesync, but I think G-Sync is less likely. There's just not as big a market for the price increase involved in G-Sync TVs just for comfy couch gamers. It's a niche within a niche.
 
I think the best chance of that is a PlayStation release coinciding with a TV line release, because you need to have the source and the display both involved. There's no real reason a TV couldn't have Freesync, but I think G-Sync is less likely. There's just not as big a market for the price increase involved in G-Sync TVs just for comfy couch gamers. It's a niche within a niche.

AMD's announcement of FreeSync working over HDMI soon makes me hopeful. Sony and AMD could add it to a PS4 Slim, TV manufacturers (starting with Sony) could add it to their TVs, and the TVs, console and games that worked right with it could all be branded with the name - maybe FreeSync, but they could probably come up with something more straightforward.

What would be really amazing is if games needed to spend the vast majority of their time above 30fps to qualify for the branding. If that was enforced and the branding actually became a popular thing that even casual consumers looked out for, it could finally being an end to console games constantly dipping to the mid-20s, since publishers would hopefully make it a priority.
 
Has there been any rumors of television sets with g-sync like tech?

That would be nice, but there is no incentive for TV manufacturers to do it. Adaptive v-sync of any form is not needed at all for Audio/video and Cinema broadcasting.

It could last a very long time before adoption, like HD resolution was a PC thing for 10 years before the switch to flat panels.
 
What would be really amazing is if games needed to spend the vast majority of their time above 30fps to qualify for the branding. If that was enforced and the branding actually became a popular thing that even casual consumers looked out for, it could finally being an end to console games constantly dipping to the mid-20s, since publishers would hopefully make it a priority.

That is the main point. As long as console developers "optimize" their games to run around 20-30fps, adaptive vsync is useless.

I was playing Dying Light maxed at 50fps last night and this is great, but a weaker PC with worse framerate would not benefit as much of gsync.
 
Has there ever been any word from Nvidia about getting Gsync + SLI + DSR working?

There's been no update on this from Nvidia for over a year now, as far as I can tell. The last word was that it was in development, but I wouldn't be surprised if it's extremely low priority for them.
It's a shame because it would be nice to put your GPU power towards better image quality, rather than just performance. Especially since SLI AA isn't possible for most DirectX 11 games. For everything else, there's GeDoSaTo of course.
 
Hey, could someone point me in the right direction please?

So I'm gonna build a high end PC next year and I want a 1080p, 144hz gsync monitor. I looked on http://www.144hzmonitors.com/gaming-monitors-buyers-guide-december-2015/ and I looked at the Acer XB240H on Amazon (http://www.amazon.co.uk/dp/B00P67ZW8M/) but there's no mention of G-Sync. Does the Acer XB240H definitely have gsync?

If anyone has any other suggestions that would be great.

Cheers
It has it, but there's two versions of it, one with and one without. Looks like it's the good version given the price.
It's a nice screen, cheapest with G-sync too I think.
 
It has it, but there's two versions of it, one with and one without. Looks like it's the good version given the price.
It's a nice screen, cheapest with G-sync too I think.

Thanks! Do the different versions have a slightly different model number, or are they exactly the same? It seems a bit silly if they're both the same.
 
That would be nice, but there is no incentive for TV manufacturers to do it. Adaptive v-sync of any form is not needed at all for Audio/video and Cinema broadcasting.

It could last a very long time before adoption, like HD resolution was a PC thing for 10 years before the switch to flat panels.

I agree, but there's some Korean TV - 42" 4K panel, HDMI 2.0, DisplayPort 1.2. The manufacturer supports AMD FreeSync over DP via a firmware update. The Variable Refresh Range is only 42Hz - 60Hz, but it's good that it exists. I think they're expanding this range of TVs with larger panels too, and Crossover are supporting Adaptive Sync on some of their products also. So there's a chance the people wanting this niche will have some options at least.
 
That is the main point. As long as console developers "optimize" their games to run around 20-30fps, adaptive vsync is useless.

I was playing Dying Light maxed at 50fps last night and this is great, but a weaker PC with worse framerate would not benefit as much of gsync.

The thing is that not all games do that, do it's hardly 'useless'. The PS4 has a bunch of 30-45fps games like inFamous Second Son that would benefit from adaptive sync, as well as all the 60fps games that have occasional dips (CoD and Battlefield alone could get serious visual gains), so those games would provide a good reason to do it at the beginning, and possibly lead to more devs following suit. There's probably even more that could use it if they got patches with an 'unlock framerate' option.

Many console games have shit framerates because pretty graphics in screenshots tend to have more of an effect on sales, but if you could manufacture that kind of profitable branding and enforce framerate standards on those who wanted to use it, things might actually change.
 
Adaptive vsync will become widespread on console TV, when it will cost nothing. It means that PC gaming has first to absorb the premium price from niche players, then mainstream PC gamers.

It is very technical to explain and the benefit is not immediat to any lambda customer, so I am not sure consoles clients are ready to pay for it.

So, yes, provide it for free and they will use it - probably without any knowledge.
 
Apparently, latest nvidia driver brings something requested...

"New Game Ready driver! GameWorks VR 1.1, new Oculus SDK, 144Hz idle power fix, SWBF SLI fix, and more."

https://www.nvidia.com/download/driverResults.aspx/96883/en-us

Patch notes: http://us.download.nvidia.com/Windows/361.43/361.43-win10-win8-win7-winvista-desktop-release-notes.pdf

Anyone can test and report please?

Nice! I was hoping that's why this was bumped.

This is the issue where high refresh rates use too much power, right?
 
Got a chance to play with my PG279Q this weekend, and yup, gsync really is an insane game-changer. Had a 144hz monitor before, which was nice for some games but overall wasn't worth the TN downgrade, but having IPS, gsync and high refresh is a package that's impossible to ever go back on.

Cranked up the DSR on Just Cause 3 until the frame rate hit the mid-30's, while it was still obviously 30fps, the feel was completely different and much more playable.
 
I'm looking into getting a 27" 1440p monitor with G-Sync for my next upgrade. Is the PG279Q still the most recommended panel in that category? Anything new on the horizon I should consider waiting on instead of purchasing now?
 
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