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Hideous text fonts in games

Final Fantasy mobile remakes. Looks very amateurish and cheap.

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so are my eyes
 
I remember the font for Banjo-Kazooie: Nuts & Bolts was pretty bad, It was basically comic sans at the smallest possible size.

Dead Rising 1 was not too great either if I'm remembering correctly.
 
Not the look, but the size:

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I really like the font they chose for the localization but sometime it is so small that it feels like at a 720p resolution some letters get all smeared and hard to read. This happens mostly at the top right corner where it says your location.
 
The SNES version of Ogre Battle: March of the Black Queen had a perfectly acceptable sans serif font with upper and lowercase characters and proportional width spacing. In addition to better music and graphics, the PS1 version gave us horrendous loading time and this fucking gem of a display font.

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They used this for dialogue and all messages on the main screen. I can't even fathom what they were thinking here.
 
The font in most of the AD&D Goldbox games was pretty difficult to read. I do find it dramatically easier on the eyes using an HQ upscaler, though it's still pretty gnarly. All caps and too much pizzazz. I suggest actually clicking the first image to get a full-sized view, since the garishness of it is minimized when scaled down and filtered.

Ah, the good old SSI AD&D games. It's not a great font, but it certainly is readable. I don't remember having problems with it on my C64, and that ran at a much lower 320*200 at four colours, or even 160*200 with sixteen colours most of the time.
 
I've seen some hideous fonts in games throughout my years, specially for japanese games that have been localized, but today I've found one that really grinded my gears:

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The game is Stranger of Sword City, for the Vita. It's coming out March 2016 and it's been one of my most anticipated games, but when I saw that font... Who thought that was a good idea?

Honestly i like it, it's weird and unique hence it fits the artstyle imo, especially the first screen, i imagine that character with the mask to have a weird way of talking reflected by the font.
 
I hate how so many Japanese games use Times New Roman for their menus.

Japanese games tend to use a ridiculous number of different fonts at dofferent sizes on intrusive and overbearing UI's. Generalising here though.

Most of the japanese games have awful fonts. (MGS, FF etc.)

I've been thinking about this, if I were to make a game for Japan I would have no clue as to what style of text/font would be best suited for the game. I guess japanese developers have a similar challenge. Letter spacing seem to be the biggest problem. Lots of games with fixed width text, which does not look good.
 
Chrono Trigger DS had terrible UI issues because of the font.

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Just another reason that the SNES OG cart is the best.
 
Modern Warfare 2 was a nightmare with so many fonts being used on the hud.

Its funny, when I see a screenshot of it now its pretty overbearing how crammed the HUD is with all kinds of different information, all using different fonts.

But I played it for hundreds of hours, and never noticed it at the time. Something about those games that just crawls into your limbic system and makes you blind to what you'd assume would be an information overload.

In fact, I'd go so far as to call it a genius piece of game/UI design. It flows so quickly, and is presented so readily, that you get all the information you want and need when you want and need it, without even noticing that it is taking up a lot of the screen and is a big distraction when you see it in still shots rather than playing it.
 
Why is it that Japanese games always use such unusual fonts?

Like, you can instantly tell if a game's Japanese or not just by looking at some text.
 
Why is it that Japanese games always use such unusual fonts?

Like, you can instantly tell if a game's Japanese or not just by looking at some text.

They often use the alphabet characters from Japanese fonts, which is why you wouldn't see them normally.
 
Not the look, but the size:

1010125.jpg

I second this.
75% of the text is close to unreadable when played on the Wii U Gamepad. That alone should've been a sign to Nintendo's QA that they have to make the text bigger.
Even when played on the TV the text is still almost too small to make out when not sitting at most half a meter in front of it.

EDIT: Hell yeah, massoluk!

EDIT2:
Tales of Symphonia

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Interesting to see that the PAL version had a different font from the US version:

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Still not the best but at least more readable than the US font.
 
Mount&Blade - the thread.

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The game is fun, but the UI is really really ugly. I do hope it gets some serious improvements in the sequel.
 
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Ive always hated the font they used in Wild Arms 2. Kept hoping someone would come out with a font patch but alas it never happened.
 
Mount&Blade - the thread.

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The game is fun, but EVERYTHING is really really ugly. I do hope it gets some serious improvements in the sequel.

Fixed.
Seriously, I love the game to death, but there's not a single thing I can call pretty in it.

That being said, Bannerlord seems to improve the visuals a lot.
 
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