2015 PC Screenshot Thread of the Only Place Where Compression Isn't

Nah Jim, I've got a skin made of steel mate. Nothing phases me..

Well, i remember those comments a week or so ago that said otherwise. I told you your shots aren't that great and you got immediately personal. Calling me a elitist prick and what not.
You apologised the next day, but still. You even edited those insults out now.
Helping you to get better at screenshotting just seems wrong at this point. In the end i might get insulted again.

And because i don't want to break the rules i'll post some not so great shot. Quality doesn't matter anyways as long as you have ReShade in the title, right?

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Well, i remember those comments a week or so ago that said otherwise. I told you your shots aren't that great and you got immediately personal. Calling me a elitist prick and what not.
You apologised the next day, but still. You even edited those insults out now.
Helping you to get better at screenshotting just seems wrong at this point. In the end i might get insulted again.

And because i don't want to break the rules i'll post some not so great shot.

fallout4_2015_11_17_1yskah.jpg

Nah nah nah...do we have to go over this again K-putt? Dude don't play the victim and don't try to portray me as some kind of asshole. Let's point out the facts here. You insinuated my pictures have "no effort" put in to them and then told another Flickr member who left a positive comment on one of my shots to praise those that do put in effort instead. That's a insult to anyone to make a blanket statement like that, that's not advice. You admitted it was wrong but just like the way you commented on the Crysis 2 shots on the previous page. No suggestion, just another quick dismissal that they're crap and I made them look like crap, not the in-game AA. I didn't see you give me advice on flickr and neither did you give advice now..so please. Yeah I lost my shit that day but if you're really sincere about helping others then do so by adding more than "HEY YOUR SHOTS ARE CRAP".

And for the record, the insults haven't been edited. It is what is and it stands as a reminder to all including myself that this is how not to have a discussion.

Anyway, let's keep the high school drama out of GAF.

Now then...goodnight.
 
I'm starting to like the console screenshot thread better since people just post pics they like and aren't harassed about anything such as reshade and sweetfx and this and that.

Some of you guys take this shit WAY too seriously...

Just getting ready to eat some Spaghetti in Undertale
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I think I need enlightenment in the particular reason why bashing reshade is suddenly all the rage and picking on someone's shots is too. It would be great if k-putt or fellow reshade hater Phreakuency would care to explain that to us so we know why our work makes your lives so hard to live so we can fix it.

I've been in online communities since '89 so probably wading through online mud longer than some people here are even alive and I've learned in that long period of time a couple of things:

* that e.g. in-fighting and stupid bashing for now reason is as old as the internet and sometimes a great source of fun if the bashed person / thing was not on your list of names you liked.
* that it can also be a great source of dread and make a community literally fall apart.

I've liked this little community in this sole thread on neogaf and its overall positivity towards people. It's rather rare one's shots are shot down (pun intended) by simply calling them bad, but apparently since yesterday this has changed.

Additionally, a library, reshade, we all use or have used in our own shots (and in which I'm personally involved in, hence my reason to give a rats ass) needs to get the sledgehammer treatment. Now, venting is great from time to time, but it also leads to nowhere.

It's IMHO very simple:

* if shots suck, please enlighten the person how to make them better: the person will get better at creating beautiful shots and we get more better looking shots instead of blistering hud-including jpgs.
* If a library like reshade sucks, please tell us (on our forum) where to improve so we can address that and you can use it with less dread and create better shots.

It might of course be that you think you don't give a shit and your thoughts now are 'stop whining, old man', but people who don't give a shit and don't care don't spent a single second posting their negative thoughts on the matter as well.

Just my $0.02.
 
Lol screenshot drama.

Anyway, I think the aesthetic that many people in this thread go for with postprocessing is way too "gritty" overall, but I just ignore that.

screenshot_2015-12-14tqr7t.jpg

screenshot_2015-12-14nip12.jpg
 
I think some of you guys should go ahead to the 2013 thread, or maybe older, and check out when people were getting harrased for posting ENB shots. Or later when people were getting harassed for Emulators (I think that happened, might be wrong. That's my persecution complex kicking in)

I don't care for most posters, personally. I Barely ever look at the names of the posts, but if it's someone I like or hate, I can usually tell in an instant. Either way, every picture is just a scroll away from being gone for good.

My point is, when there's a considerable amount of shots from one or a few users, or one or a few games, there's always hate. It's usually just passing, insubstantial hate that isn't really personal.


You guys are REEEAAAALLY begging for me to go reshoot Cinematic Mod, aren't you? Then you'll see what true forum-based mob mentality looks like.



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The thread actually has a certain rule that often goes ignored.

Thinking: Think before you post. Is the screenshot really worth posting? Does anyone care about some ugly texture you found? No.

I like to believe that's there because the OP (maybe in vein) wants posters to exert some restraint and actually be selective in order to maintain a certain level of quality here. I think certain posters are the antithesis of that... which has maybe caused some resentment to fester underneath the surface for a while only to reach a boiling point.

Sure, that rule is.... somewhat subjective. But there are times when it's clearly not.

Anywho...

I think I need enlightenment in the particular reason why bashing reshade is suddenly all the rage

I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore. And that might bug some folk. Suddenly you have all these armchair art directors who's very knowledge of color correction could have saved a game's art direction if only they were there on the last day of development.

It's somewhat killed my interest (along with a lack of free time to put in the effort) in taking screenshots. Because I'm really not good at post processing, so I feel like my close-to-vanilla shots would just be considered boring.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.

I just wanted to offer one perspective. Feel free to argue every last word of it.
 
I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore. And that might bug some folk. Suddenly you have all these armchair art directors who's very knowledge of color correction could have saved a game's art direction if only they were there on the last day of development.

It's somewhat killed my interest (along with a lack of free time to put in the effort) in taking screenshots. Because I'm really not good at post processing, so I feel like my close-to-vanilla shots would just be considered boring.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.

I just wanted to offer one perspective. Feel free to argue every last word of it.
That's actually very well put. Also, you should post more screenshots. Especially "vanilla" screenshots. I still refer to your TW3 shots when I want to argue how great the game looks :P

I'll post two Vanille screenshots to support vanilla posting.

screenshot_2014-12-05bczvo.jpg

screenshot_2014-12-080jj5y.jpg
 
I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore. And that might bug some folk. Suddenly you have all these armchair art directors who's very knowledge of color correction could have saved a game's art direction if only they were there on the last day of development.

It's somewhat killed my interest (along with a lack of free time to put in the effort) in taking screenshots. Because I'm really not good at post processing, so I feel like my close-to-vanilla shots would just be considered boring.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.
That's actually great insight, thanks. I didn't think of that. If I may, I think it's one of the perspectives one can have on taking screenshots: e.g. are you creating art by yourself from the original source material using a lot of time and tools, or are you simply showing the best parts a game has to offer using a screencapture tool. If you're in the latter group, your shots indeed might look boring (although they very likely aren't on their own) and not really showing much effort because a random person in the former group has shown with his/her shots there's so much more possible, which leads to the (IMHO wrong) conclusion: "so why haven't you?".

IMHO, a great shot isn't depending on what tools are used, but solely about whether it's actually worth looking at. And I agree with Spazz: one scrolls it out of the way anyway and it's gone for good.

Anyway, on with the framebuffer captures!

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(Reshade is used for turning down vibrance, add smaa/fxaa and a touch lumasharpen. OtisFX is used to blur on depth to get rid of ugly edges far away when freecam is switched on (as it switches off in-game DoF & AA). All in all very close to vanilla: less saturated and less staircases.)
 
I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.

It has become pretty much ReShade: The Thread. From a pure spectator point of view wish there were more vanilla shots and no cropping (except maybe to hide a HUD if completely necessary). Older shots from Dennis and others are good examples of this. Downsampling for a crisp render and any mods used tastefully (eg: Deus Ex: HR's de-color grade).


Still, jim has frequently used SweetFX and the like to great effect. It's no wonder ReShade has become to popular :p


For a minute I thought I was in the wrong game ;)

That entire segment of the game is such a tease! Wish it lasted longer.
 
and no cropping

Could you explain why you think there is a lot of cropping going on? If this is in respect to portrait shots, there are some users (of course I don't speak for everyone) that actually render games in portrait resolutions in order to capture a specific composition in the best possible quality (where cropping it from a wide shot would reduce image quality).

Still, jim has frequently used SweetFX and the like to great effect. It's no wonder ReShade has become to popular :p
That was like.... 4 years ago! Oh... those simpler times when SweetFX only had a handful of useful shaders and games like Dishonored clearly benefited from a bit of added contrast. Any that's all I did!

There's a reason you don't see "jim2point0FX" in the title of anyone's posts :P

as if I'd give away my secrets

I still refer to your TW3 shots when I want to argue how great the game looks :P

Not gonna lie..... so do I =P Though I'll sprinkle in some from others as well.
 
I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore. And that might bug some folk. Suddenly you have all these armchair art directors who's very knowledge of color correction could have saved a game's art direction if only they were there on the last day of development.

It's somewhat killed my interest (along with a lack of free time to put in the effort) in taking screenshots. Because I'm really not good at post processing, so I feel like my close-to-vanilla shots would just be considered boring.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.

I just wanted to offer one perspective. Feel free to argue every last word of it.

I agree, it's becoming too much and kinda boring to me. I will always support vanilla, and i don't use ReShade and other stuff, because i want to show and also see how game actually looks.
That's why i appreciate games with Photo Mode built-in.
 
Could you explain why you think there is a lot of cropping going on? If this is in respect to portrait shots, there are some users (of course I don't speak for everyone) that actually render games in portrait resolutions in order to capture a specific composition in the best possible quality (where cropping it from a wide shot would reduce image quality).

True. I probably notice that orientation more as unlike landscape shots they tend to be close ups and have odd framing. Nothing wrong with portrait per se though.

Oh... those simpler times when SweetFX only had a handful of useful shaders and games like Dishonored clearly benefited from a bit of added contrast. Any that's all I did!

It was an example as you were one of the early posters showing how it could be used to achieve an altered visual style (even if simple to begin with), and I can remember others becoming interested in learning how to achieve similar results. ReShade and its popularity has really just grown from that desire, and through it's relative ease of discovery and install has naturally changed the type of screenshots posted.

Not gonna lie..... so do I =P Though I'll sprinkle in some from others as well.

So that's your secret :p
 
I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore. And that might bug some folk. Suddenly you have all these armchair art directors who's very knowledge of color correction could have saved a game's art direction if only they were there on the last day of development.

It's somewhat killed my interest (along with a lack of free time to put in the effort) in taking screenshots. Because I'm really not good at post processing, so I feel like my close-to-vanilla shots would just be considered boring.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.

Yep.

It's not to criticize the user who is posting the pictures, but simply the same as if I would complain about the colouration in a game or something. I complained a lot that HL2 Ep1 had terribly ugly HDR for example that ruined all the texture and model details lol, hated it since the game launched.

I'm no expert in colour or photography or anything, but I still have a preference to see something closer at least to the vanilla game.

It's cool that people can share their ReShade or ENB presets but it just gets to the point where it's silly and the focus is entirely on ReShade or ENB shaders post-processing or personal tweaking and advertising rather than sharing shots of the game.
 
So that's your secret :p

To clarify, I mean that when I show people how good the game can look, I will show my screenshots (mostly) but I'll add my favorites from other folks as well. I did not mean to imply that I'm posting other people's shots in this thread.

FFS now I need to post some shots just because I've derailed the thread a bit. That, and I removed these earlier out of frustration. Maybe I'll replace them if I can whip a few better.

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I can only speculate of course. But I think it's like Spazz said. There was a time when people bitched about endless ENB shots. ReShade is the new ENB. Only it has the ability to be applied to any game, so it's much more prevalent now. Almost to the point where you never actually see what the vanilla game looks like anymore. And that might bug some folk. Suddenly you have all these armchair art directors who's very knowledge of color correction could have saved a game's art direction if only they were there on the last day of development.

It's somewhat killed my interest (along with a lack of free time to put in the effort) in taking screenshots. Because I'm really not good at post processing, so I feel like my close-to-vanilla shots would just be considered boring.

I do think ReShade has some good potential... but sometimes I feel like people make changes for the sake of making changes so they can stand out rather than the game's art.

I just wanted to offer one perspective. Feel free to argue every last word of it.

Noob here, what is reshade anyway? Someone changing the contrast/gamma/hue/colors etc. in photoshop afterwards?
 
The hypocrisy is strong in this thread all of a sudden.

Meh, whatever... Hate all you want on ENB or Reshade, it's not going to stop people from using it, myself included.
 
Noob here, what is reshade anyway? Someone changing the contrast/gamma/hue/colors etc. in photoshop afterwards?

That but it changes the colours/contrast/gamma etc while you're actually playing.

It's like an injector program.
The hypocrisy is strong in this thread all of a sudden.

Meh, whatever... Hate all you want on ENB or Reshade, it's not going to stop people from using it, myself included.
Not hate, just don't like it. Lol.
 
The hypocrisy is strong in this thread all of a sudden.

Meh, whatever... Hate all you want on ENB or Reshade, it's not going to stop people from using it, myself included.

Meh, whatever indeed. As I said, I was only offering a single perspective on the matter since the topic was brought up. The goal wasn't to "hate on ENB or ReShade" but rather explain why some people might not like seeing it in every single post in the thread.

People clearly love it which is why you have folks (myself included) asking for presets when shots are posted. For me, it's to see how the game will look in motion with those effects applied all the time.
Though I often I find myself reverting back to vanilla when I find a scenario in which it doesn't work and I can't fix it

Noob here, what is reshade anyway? Someone changing the contrast/gamma/hue/colors etc. in photoshop afterwards?

ReShade is an injector that applies post processing in real-time as you are playing. It's quite extensive, really. Here are some of the features:

* post process anti-aliasing (SMAA, FXAA) - I use SMAA in every single 3D game I play
* basic shaders (contrast, saturation, sharpening, etc)
* graphical effects (bloom, "ambient light," film grain, lens dirt, chromatic fucking aberration
* depth dependent shaders (ssao, depth of field)

It can slightly alter the look of a game, or it can sledge hammer the original art direction into oblivion. Presets are made and shared for various games all the time in order to achieve specific looks.
 
It has become pretty much ReShade: The Thread. From a pure spectator point of view wish there were more vanilla shots and no cropping (except maybe to hide a HUD if completely necessary). Older shots from Dennis and others are good examples of this. Downsampling for a crisp render and any mods used tastefully (eg: Deus Ex: HR's de-color grade).
But just because someone mentions 'reshade', it doesn't mean that person went all-out with the shaders to create the shot: it might very well be just a few things were applied to make it a bit better (e.g. vibrance to desaturate it a bit, smaa etc.). I.o.w.: isn't it the same with a truckload of mods/texture enhancements applied to the game combined with high-res downsampling to get a perfect shot? IMHO that's also not 'close to vanilla' (if that's the goal ;)).

If you want more vanilla shots, then downsampling or even mods should also not be allowed, IMHO. But I find that rather silly, aren't we in here for the eyecandy we all manage to create? I am.

That entire segment of the game is such a tease! Wish it lasted longer.
Same here! I knew it was already pretty close to the end of the game, but against all that I hoped it was the beginning of a long quest series. Alas... perhaps next time ;)

The Witcher 3, Reshade / OtisFX
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after messing around with the reinhard tonemapping alongside sweetfx tonemapping's bleach option to try and reduce the heavy shadows i kept ending up adjusting things to be roughly similar to from where i started. it seems that i just really like the harsh lighting, haha. thanks, though- i can see where you're coming from but can't seem to get the concept to mesh with my preference


i haven't, and i've already adjusted my reshade settings to be a lil' bit different haha.
here's what i got right now- i tried to get it close to what it was for those shots but i can't exactly remember what i changed..
http://www.mediafire.com/download/exrbqvmf2qxiy3d
also just in case for future reference: when doing the jake/sherry chapter 4 first bit, with the mirror's edge lab- you probably wanna turn off reshade or adjust the HDR value to be much lower because it is blindingly white under these settings- changing it from .85 to like .75 or so should do it

FbDb.jpg

RbDb.jpg

You're the best, thanks bud.

Yeah, first time I went through that lab I had another SweetFx preset that made the lab unseeingly white. That was a tough chapter when you don't realize it isn't supposed to look like that!

Or later when people were getting harassed for Emulators (I think that happened, might be wrong. That's my persecution complex kicking in)

Yeah that was in the Bullshot thread I think. The argument was in regards to the assets inherently being low res i believe?
 
Lol screenshot drama.

Anyway, I think the aesthetic that many people in this thread go for with postprocessing is way too "gritty" overall, but I just ignore that.

screenshot_2015-12-14tqr7t.jpg

screenshot_2015-12-14nip12.jpg

Durante, I'd buy a coffee table book filled with your shots. They're so damn clean and fun to look at. I hope you keep them coming as we go into a new year and a new thread.
 
Reshade preset pls.
:D

On a side note, with this resolution / graphic settings, is the game playable?

Graphics settings? Yes. I don't modify anything there for screenshots. On top of that, I play at 4865x2036 and maintain a minimum of 40 FPS (where I've locked my frame rate).

That said, I bump the resolution to 6880x2880 when I take shots (suddenly 15 FPS). I like clean shots and while I don't notice aliasing while playing, greater scrutiny is possible for still shots.

I have 2 heavily overclocked 980TIs under the hood... so... ¯\_(ツ)_/¯
 
DiRT Rally may play awesomely good but it looks so flat. Nice screens though.

Thanks, bro!

About the game, yeah, it's the old Ego engine. It won't make miracles. EDIT: and there's also the fact that Germany is the worst looking location in that game. :P
 
all this talk about clean and vanilla shots
i uh, don't think i can do 'em. guess i'm fucked boys, sorry!

well, here's my attempt at doin' re6 stuff again for the millionth time after trying to get the lighting more normalized. it's definitely startin' to edge into the 'is this washed out?' zone for me but i think overall it's an alright balance? i dunno.
would love to hear if it's still too much or too little or whatnot
xeDb.jpg

yeDb.jpg
 
It's just a vote, you can post whatever you like lol. Everything in the thread looks nice anyway. It's just dark for my tastes so it's hard for me to see, but I can see what you're going for.

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Not.

Enough.

Particles!

Best thing about PhysX in Mafia 2 is that the particle effects interact with characters and objects, so that car driving through is actually pushing the particle effects to the side as it drives through.

In 2011, no less.

Amazing Dirt Rally shots btw, I have a feeling I will need to go for that game.

I recommend SEGA Rally Revo btw as an Arcade alternative Rally game on PC.... though it's hard to buy. Great game though.
 
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