So, know that Resident Evil Revelations 2 is surprisingly pretty good, not perfect, but it surprised a lot of people on GAF. The current 'Deluxe' Edition literally includes everything with the game, and is $10 cheaper on the base price than the previous 'complete' edition was, so I wouod recommend it.
Here's my review for Resident Evil Revelations 2:
The following is a review of the game from a long-time Resident Evil fan.
Resident Evil Revelations 2 is a decidedly low-budget affair, it's not particularly graphically impressive and there is a level of jank to it all. However, behind this lays what may be one of the stronger Resident Evil games in years that manages to be a solid episodic title, a solid survival-action game, and more atmosphere and horror-oriented and feeling more like 'Resident Evil' than probably the last several RE games combined.
Now I say that as someone who actually liked Resident Evil Umbrella+Darkside Chronicles, RE5, Revelations 1, and Resident Evil 6 well enough for what they were. RE5 and RE6 were fun action co-op games for me, RE5 was a fun arcade shooter with some fun monsters, RE6 had some fun combat mechanics with a sort of uneven-quality campaign but great Mercenaries. Revelations 1 was okay, I enjoyed it well enough, but its handheld origins showed strongly and really, the design of the game was kind of dull at times, and it never quite gave that classic Resident Evil feel it claimed it would. But Raid Mode was a joy for me.
However, I think with this title it's helped me better understand what element is missing from those games, besides the obvious flaws that something like Resident Evil 6 has, Revelations 2 comes as something of a reminder of elements of RE I deeply appreciate and love that have been mostly absent in recent years. That's not to say this is some complete return to form or a classic-styled survival-horror game, but it recalls back to the older series while also not quite feeling it's living in the past.
While the graphics leave some things to be desired, the sound design is well-handled. It doesn't quite have the memorable moody tunes of the original series, but the dynamic shifts of the music, the audio design of ambiance and monsters is well-handled, with good depth of audio for headphone users, and a good layer of subtlety which help propel the title further to a more engaging experience.
This is a much slower experience than recent Resident Evil's. That's not to say it doesn't have its action-full moments, but even those comparatively to recent RE titles feel more constrained and leveled, and a lot of the time you find yourself scouting locations, looking for hidden items, sneaking past or onto enemies with a new stealth system (that's a bit flawed sometimes, but functional).
Before I continue, I shall mention like I do with most Resident Evil titles, I played this game on the hardest difficulty available from the start, Survival. I did my first run in Revelations 1 on Infernal, I played RE6 on Professional on the 360 before No Hope existed. However, this is probably tied for me right now with Code Veronica as the most challenging RE on Hard difficulty. Revelations 1 had some artificial difficulty spikes on Infernal (the first chapter and final boss fight come to mind), but this feels more like a challenge. I've discovered Survival both lowers the amount of ammo you get, and adds specific trickier enemy placements. I wouldn't recommend it for the easily frustrated, but for those who like a challenge and an amplified survival element, I would recommend it.
And maybe in part to this I found the game to have a bigger survival aspect than the recent RE's, I found myself struggling more for ammo and health than I can recall in any recent survival-action, horror, or the like games. Even in a lot of older RE's I would be stockpiled with a lot of supplies past the very beginning, but here I found myself aching for specific ammo types and herbs on a number of occasions. But not to my lament, I found it a joy, with the slower-pace. The lack of constant action with more of a focus on survival and playing more intelligently and preservative brought back certain feelings I haven't felt from the series in a while.
The element I was most surprised by though was the story. This isn't some masterfully crafted tale, but the story feels like a Resident Evil story. One of the single most disappointing elements of RE6 and Revelations 1 for me happened to be their narratives, the characters lacked playfully fun tones often, the files were a bore, the stories delved into the ridiculous, and not in a good way, and often came up as boring and forgettable. This game has single-handily pushed Barry as one of my favorite characters in the series, had a child character in Natalia that is actually not annoying and enjoyable, the ridiculous cussing of Moira actually didn't totally turn me off from her character and she became likable by the end of it, and it has what in my opinion is the best villain the series has had in years. Claire unfortunately is missing some of her charm from RE2 and Code Veronica, but I also find herself in this game fairly unoffensive. Unlike the first 'Revelations', this game actually feels super connected with the rest of the series, episodes end with actually impactful cliffhangers, and the overall story feels like actual revelations to the series that makes me interested to see where they take it in the future. The story managed to be enjoyable throughout, make me care, make me laugh, and unexpectedly delivered a few moments that put me on the bit of the edge of feelsy and realizing I actually like these characters, something no recent RE has been able to afflict on me.
It's also notable that there's only a small handful of QTEs in the game, that aren't harmful, and it happens to be the only game I can think of that got forced walking sections correctly. That's usually a huge game design sin for me, but the moments are very rare and when it happens it both makes sense and actually works.
One of the game's finer strengths is its monster design and encounters. Some of the monsters found in the game are among some of my favorites in recent RE's, and they're backed with memorable and some of the most tense encounters I feel in the series history. Boss encounters are infrequent, but the few that are here managed to be good ones in my opinion, with a few maybe being some of my favorite tense boss encounters in the series. While not specifically a chainsaw, this game probably has my favorite 'chainsaw enemy' since Dr. Salvador, and a boss fight in Claire's Chapter 3 is a fun and wonderfully RE-styled boss fight. I even thought the final boss was the best final boss the series had seen in the last few years, and I agree with others, the good ending was probably the best ending a Resident Evil game has had in over a decade.
Then there's small touches that bring the game together. Certain things you do in Claire's scenario affects Barry's, some being as subtle as picking up ammo and herbs not making it available for Barry/Natalia, to minor cool things, like turning on the flamethrower to aid Claire in episode 1 causes there to be an additional obstacle in Barry's episode 1, to nice subtle things like a certain monster you can fight or run from in one of Claire's episodes will change completely what Barry has to do or encounter... The episodes get progressively better in my opinion, and some of the later stuff feels a lot like older RE, including a few light, easy, but fun puzzles in episode 3, and a certain fun section in the last episode...
One disappointing thing is, despite spending hours in it already and enjoying it well enough, I think I've concluded that Raid Mode in Revelations 2 I don't find as enjoyable as Raid Mode in Revelations 1. There's aspects I like about it more, like character-specific abilities, the new monster buffs, the higher number of stages... But most of the stages being from RE6, as well as just not as well designed or varied as Revelations 1, and the whole thing lacking an over-arching fun challenge like Ghost Ship, I think is deeply felt.
Probably the most 'Resident Evil' the series has felt in years, and a fantastic budgeted spin-off.
Some screens I took: