The Fighting Game Noob Thread: From Scrub to Master

ShinMaruku

Member
NEVER go into a game and play a character you don't feel to 'learn the game because this is a beginner character' fuckery. Because they may teach you things that do not translate into the character you want to play, so instead of having a shortcut you added more time to get to the character you like.

Somebody told me to play Ryu to learn the game to pick Juri, Ahem Juri has no DP has a shit overhead unless you use FSE and has a different mindset from Ryu. If I had taken that time I'd have hated the game.

I outright told that person I'd rather quit the game than playing Ryu, beginner character be damned.

Pick who you like and play at the pace where you learn the character you are interested in.
 

DunpealD

Member
I know how to special cancel and hitconform, and I have a general understanding of frame data (I've looked at the frame data of my main but I didn't bother going through everyone elses since SFV is about to come out)

Send me an PM with your steam ID, since I am not always online on PSN.
I'll see what I can do after playing some matches.
 

GrayFoxPL

Member
NEVER go into a game and play a character you don't feel to 'learn the game because this is a beginner character' fuckery. Because they may teach you things that do not translate into the character you want to play, so instead of having a shortcut you added more time to get to the character you like.

Somebody told me to play Ryu to learn the game to pick Juri, Ahem Juri has no DP has a shit overhead unless you use FSE and has a different mindset from Ryu. If I had taken that time I'd have hated the game.

I outright told that person I'd rather quit the game than playing Ryu, beginner character be damned.

Pick who you like and play at the pace where you learn the character you are interested in.

Great post again. Yeah, people can be so judgmental. "Don't pick this one, he's bottom tier!" "Don't pick Mishimas unless you can do 14 electrics in a row!" Shit like that. I've seen many ppl playing characters "the wrong way" and they were effective to say the least.

Taunting is the secret to happiness

E0EwgCj.gif
 
NEVER go into a game and play a character you don't feel to 'learn the game because this is a beginner character' fuckery. Because they may teach you things that do not translate into the character you want to play, so instead of having a shortcut you added more time to get to the character you like.

Somebody told me to play Ryu to learn the game to pick Juri, Ahem Juri has no DP has a shit overhead unless you use FSE and has a different mindset from Ryu. If I had taken that time I'd have hated the game.

I outright told that person I'd rather quit the game than playing Ryu, beginner character be damned.

Pick who you like and play at the pace where you learn the character you are interested in.

As I said in the OP, both are valid ways to learn the game.
 

ShinMaruku

Member
As I said in the OP, both are valid ways to learn the game.

Can be valid unless you hate that character, if you are neutral that could help, BUT if the game is a stress and you add more stress for somebody to get to the 'good part' sometimes you either lengthen the time they spend to get there or turn them off. You remove information overload and stress to get somebody from a new person to a master.
 
Even if you hate the character there will be similar characters that can each the same principles like Guile or Sagt. Ryu isn't the only beginner character. The best option is to find a character many click with AND is a character that teaches you fundamentals like Balrog, Vega, Cody, or Rose. Since Street Fighter is about space control, pick characters that are all about gaining, keeping, or getting into someone's space.

The same is true for every other fighter.
 

C-Drive

Member
Subbed.

I've always loved fighting games. Great nostalgic memories of SF2 on the SNES, MK2 on the SNES with all the neighborhood kids, and KOF with friends in my teenage years. I still buy most fighting games on sale and play them for a bit on single player. I need to get away from that, because those memories were great because they were spent playing against actual opponents.

I'm trying to come to grips with Smash 4 at the moment, the game being a Christmas gift to myself. I'd probably be up for playing anything I've picked up, though. I have KOF 98, KOF 2002, KOF XIII, Skullgirls and USF IV on Steam. No Skullgirls experience, but I do have the game.
 

ShinMaruku

Member
Even if you hate the character there will be similar characters that can each the same principles like Guile or Sagt. Ryu isn't the only beginner character. The best option is to find a character many click with AND is a character that teaches you fundamentals like Balrog, Vega, Cody, or Rose. Since Street Fighter is about space control, pick characters that are all about gaining, keeping, or getting into someone's space.

The same is true for every other fighter.

Ideally that would work but if somebody only likes a certain slice of the cast that advice would hinder more than helps. In a game like sf5 if you hate most of the cast but a character or 2 lean to you, better be served by what you like.
 
Ideally that would work but if somebody only likes a certain slice of the cast that advice would hinder more than helps. In a game like sf5 if you hate most of the cast but a character or 2 lean to you, better be served by what you like.

Sure, but like I said, both takes are equally valid.
 

Loona

Member
NEVER go into a game and play a character you don't feel to 'learn the game because this is a beginner character' fuckery. Because they may teach you things that do not translate into the character you want to play, so instead of having a shortcut you added more time to get to the character you like.

Somebody told me to play Ryu to learn the game to pick Juri, Ahem Juri has no DP has a shit overhead unless you use FSE and has a different mindset from Ryu. If I had taken that time I'd have hated the game.

I outright told that person I'd rather quit the game than playing Ryu, beginner character be damned.

Pick who you like and play at the pace where you learn the character you are interested in.

Same for whole games - screw anyone who claims to want to teach you about "fighting games" but only ever uses Street Fighter as an example.
 

oneida

Cock Strain, Lifetime Warranty
NEVER go into a game and play a character you don't feel to 'learn the game because this is a beginner character' fuckery. Because they may teach you things that do not translate into the character you want to play, so instead of having a shortcut you added more time to get to the character you like.

Somebody told me to play Ryu to learn the game to pick Juri, Ahem Juri has no DP has a shit overhead unless you use FSE and has a different mindset from Ryu. If I had taken that time I'd have hated the game.

I outright told that person I'd rather quit the game than playing Ryu, beginner character be damned.

Pick who you like and play at the pace where you learn the character you are interested in.
i did this with jean kujo and it worked out fine for me?
 
Indeed depends on the person. I would suggest somebody learn their character because the work that would be gotten there would sharpen them with their character that they want to play. :)

That's a very good point and why I subscribe to the thought that picking who connect with is better.
 
Thanks for the effort in making the thread Cindi.

Calling SoulCaliber V GAF

I just picked up Soul Caliber V and I'm playing Astaroth. But man how do I get people out of my face? Or how do I recover once I get knocked down? I do okay when I keep people away but once I'm down I swear i'm just watching them spam moves until i'm dead or I try to roll and eat another move >.>

I've found his kicks to be decent for stopping their assaults on wake up but that's about it.

Salt aside - I'm enjoying the game a lot.
 
Same for whole games - screw anyone who claims to want to teach you about "fighting games" but only ever uses Street Fighter as an example.

To be fair, Street Fighter II is the bread and butter and the core origins for the genre. It's inescapable. It's like if someone gets into moba's, DOTA is kind of the best choice because the first one explains the origins of the genre and all the fundamentals for that genre.

It's up to the non-SF communities to create as much beginner content as possible. But even still, SFII is a great place to see the core fundamentals of a fighting game, especially since it's the one most people are familiar with.
 

ShinMaruku

Member
i did this with jean kujo and it worked out fine for me?

I did that with Ayane and I am called a slippery slow escapin ass, so I am 100% certain it works. Ayane is no beginner character but I loved her that I scaled up with her and it works fine.
Fighting games are generally different enough that it would be a disservice to other games to explain everything in sf terms, it just so happens that the fighting game intelligentsia are all sf players. Other games must either infiltrate that intelligentsia or establish their own.
 

pattheflip

Neo Member
Can be valid unless you hate that character, if you are neutral that could help, BUT if the game is a stress and you add more stress for somebody to get to the 'good part' sometimes you either lengthen the time they spend to get there or turn them off. You remove information overload and stress to get somebody from a new person to a master.

Good point! In my experience, each game has a character that gives you a good jumping-off point for learning how the game systems and skills work -- Ryu in most SF games, Ky and Sol in GG, and so on.

If you're someone who already has a really strong learning mentality/discipline/dedication, and you have consciously tried to develop a new skill/learn a new game on your own, learning these characters will let you level up the quickest until you decide to pick someone you really like, and move from there.

I think of this approach is kind of equivalent to something like Starting Strength for new weightlifters -- if you need a plan that will build strong fundamentals and produce results quickly, this will do it, and all you need to do is consistently put in work until you get to the point where you are competent enough at the basics to make an informed decision about the kind of player/lifter you want to be and decide on a set of goals to work toward.

However, most people who play video games -- and most of the people who are turned off by fighting games -- don't think about video games this way and are turned off by that approach. Like you said, it's stressful and feels like work, and it takes a while to cultivate that mindset. Often, people cultivate this mindset outside of video games and then bring it back and apply it there. If you're not yet invested enough in fighting games to think of it as the mental equivalent of going to the gym -- and most people, including long-time players, aren't -- then yeah, the best thing to do is just to play whoever you like, learn at your own pace, and when you feel like you've plateaued and want to mix something up, try playing something you don't personally like and see what that teaches you about the game.
 

ShinMaruku

Member
Good point! In my experience, each game has a character that gives you a good jumping-off point for learning how the game systems and skills work -- Ryu in most SF games, Ky and Sol in GG, and so on.

If you're someone who already has a really strong learning mentality/discipline/dedication, and you have consciously tried to develop a new skill/learn a new game on your own, learning these characters will let you level up the quickest until you decide to pick someone you really like, and move from there.

I think of this approach is kind of equivalent to something like Starting Strength for new weightlifters -- if you need a plan that will build strong fundamentals and produce results quickly, this will do it, and all you need to do is consistently put in work until you get to the point where you are competent enough at the basics to make an informed decision about the kind of player/lifter you want to be and decide on a set of goals to work toward.

However, most people who play video games -- and most of the people who are turned off by fighting games -- don't think about video games this way and are turned off by that approach. Like you said, it's stressful and feels like work, and it takes a while to cultivate that mindset. Often, people cultivate this mindset outside of video games and then bring it back and apply it there. If you're not yet invested enough in fighting games to think of it as the mental equivalent of going to the gym -- and most people, including long-time players, aren't -- then yeah, the best thing to do is just to play whoever you like, learn at your own pace, and when you feel like you've plateaued and want to mix something up, try playing something you don't personally like and see what that teaches you about the game.

Now that is the discussion I like to see here. :)
 

Skilletor

Member
Thanks for the effort in making the thread Cindi.

Calling SoulCaliber V GAF

I just picked up Soul Caliber V and I'm playing Astaroth. But man how do I get people out of my face? Or how do I recover once I get knocked down? I do okay when I keep people away but once I'm down I swear i'm just watching them spam moves until i'm dead or I try to roll and eat another move >.>

I've found his kicks to be decent for stopping their assaults on wake up but that's about it.

Salt aside - I'm enjoying the game a lot.

What console did you pick it up on?

Keeping people at length is Asty's MO. Once they get in, you'll want to utilize guard impacts and fish for counter hits with his quicker pokes.

When you get knocked down, you can hit guard + any direction to tech in. Usually teching to the side (up or down) is going to be your best bet. Teching in place works well, but try not to get up backwards/away from your opponent. It has the longest animation and leaves you the most vulnerable. Some characters have tech traps, so the best is sometimes just to stay on the ground and eat a hit or two until you can get up safely.

I <3 SC5. If you picked it up on ps3, I'd be glad to get some games in with you. Don't have XBL anymore, so 360 is a no-go.
 

Perro

Member
Just don't pick C.Viper as your first character, wtf was I thinking. I'm up for anything in Fightcade or Steam(kof13 and ultra).
 
I see fighting games as similar to going to the gym. I'm not fighting the rest of this week because my attention is directed towards building and developing my character in training mode and trying to make sense of frame data (still pretty new to it and still don't know how to fully implement it into my game beyond what move is the fastest).

Since I have ignored combos and focused on fundamentals, I think it's time to start focusing on combos.

I'm also watching a lot of Iniflttation, Valmaster, Mitsuri, Vulva, and Vivi to level up my Chun Li. A lot of players think it's nothing but fighting but it's also training and research. Sometimes research and nothing but training is more valuable than fighting.

I feel when I come out of this I will have leveled up my Chun Li tremendously.
 

Pompadour

Member
I think the best way to learn a fighting game is to find one that's really popular and new and just play that. I've been playing fighting games since SF2 in the arcades but as their wasn't much of a scene where I lived, I never really leveled up that much. I played consistently up until last generation hit, either just practicing moves or basic combos in training mode or running through arcade mode. I had like three or four friends, at best, who would play with me and none of them were any good.

I tried playing a few fighters over GGPO, like the KOFs or 3S, but I would usually get destroyed as the people who routinely played on there were a much higher level than me. I'd lose and leave having learning nothing.

Then SF4 arrived on consoles and I was able to play a wide variety of opponents or varying skill levels without much down time between matches. Here is where my skill level shot through the roof. I remember reading massive fighting game glossaries of the variety of terms and not being able to really to make sense of how the fighting game engines actually worked because I'd be able to put that knowledge to the test in actual matches. I think if someone wants to learn how to play fighting games with USF4, they're going up against almost entirely intermediate and expert players so they can expect to run headfirst into a brick wall for 20-30 hours before they level up. With vanilla SF4 I was leveling up every day because there was like 30 gradations of the "beginner" class of opponent, and 50 gradations of intermediate.

Of course, waiting on a super popular, brand new fighting game isn't the most practical way to get better.
 

Coda

Member
I think jumping right to the character that appeals to you in a new fighting game only works well if you've been playing other fighting games for a while. If you already know how to throw fireballs and do shoryukens then you can probably just move to the character you want. If not though I think playing the poster boy character will always give you a good grip on the basics of the engine and whatnot.
 
I think jumping right to the character that appeals to you in a new fighting game only works well if you've been playing other fighting games for a while. If you already know how to throw fireballs and do shoryukens then you can probably just move to the character you want. If not though I think playing the poster boy character will always give you a good grip on the basics of the engine and whatnot.

Shame because I got BBCPE and its poster boy looks like dog shit. Awful character design but I have to grit my teeth on Ragna.
 

ShinMaruku

Member
^Idk why that post seems extra sassy lol...

Yeah it's always fun to play w/ folks that make you want to get better. It's funny that people try to tell me DOA takes no skill.

Those people never played the really good players. Also if it's somebody from the FGC I ignore them because they are too clannish and hypocritical at many times.
 

Tornix

Member
Good point! In my experience, each game has a character that gives you a good jumping-off point for learning how the game systems and skills work -- Ryu in most SF games, Ky and Sol in GG, and so on.

If you're someone who already has a really strong learning mentality/discipline/dedication, and you have consciously tried to develop a new skill/learn a new game on your own, learning these characters will let you level up the quickest until you decide to pick someone you really like, and move from there.

I think of this approach is kind of equivalent to something like Starting Strength for new weightlifters -- if you need a plan that will build strong fundamentals and produce results quickly, this will do it, and all you need to do is consistently put in work until you get to the point where you are competent enough at the basics to make an informed decision about the kind of player/lifter you want to be and decide on a set of goals to work toward.

However, most people who play video games -- and most of the people who are turned off by fighting games -- don't think about video games this way and are turned off by that approach. Like you said, it's stressful and feels like work, and it takes a while to cultivate that mindset. Often, people cultivate this mindset outside of video games and then bring it back and apply it there. If you're not yet invested enough in fighting games to think of it as the mental equivalent of going to the gym -- and most people, including long-time players, aren't -- then yeah, the best thing to do is just to play whoever you like, learn at your own pace, and when you feel like you've plateaued and want to mix something up, try playing something you don't personally like and see what that teaches you about the game.

Good post! I go about it this way with teaching new players even though I don't learn like that. I'm of the pick my character from the beginning camp.
 

Loona

Member
To be fair, Street Fighter II is the bread and butter and the core origins for the genre. It's inescapable. It's like if someone gets into moba's, DOTA is kind of the best choice because the first one explains the origins of the genre and all the fundamentals for that genre.

Nobody denies SF's importance in the genre, but some of its concepts don't translate well or at all to other games:

- holding back to block and related concepts like crossups are useless in games with block buttons like MK, VF, SC ot Smash

- jumping is much less of a factor in most 3D games

- elements like projectiles (often covered when someone sticks through teaching through Ryu), if present at all in other games, might be dealt with with entirely different game mechanics that don't involve jumping or blocking - classic MK games, for example, don't have projectile clashes, most SNK game series have some way to stop or dodge them, etc...

Maybe if there were room in the OP, some way to cover these sorts of distinctions would be nice.

It's up to the non-SF communities to create as much beginner content as possible. But even still, SFII is a great place to see the core fundamentals of a fighting game, especially since it's the one most people are familiar with.

Any suggestions on what kind of beginner content would be noce to have available that might not exist already?
I lean toward the SNK side of thing and have generally been just good enough to make it through the single-player modes (I'm a bit of a story geek, and stories tend to last longer than game-specific mechanics) - but I'd like KoF XIV to do as well as it can on every level, competitive included, much like XIII did in its prime.
What can lil' ol' me add to the existing info pool to help?
 

petran79

Banned
I tried playing a few fighters over GGPO, like the KOFs or 3S, but I would usually get destroyed as the people who routinely played on there were a much higher level than me. I'd lose and leave having learning nothing.

I usually avoid playing there unless I've devoted some hours in offline mode, to get familiar with the game. Online every day is not for me. It turns out a chore.
I hadnt played on Fightcade for months. Played previously some KOF98-2002 offline on Steam to get the grasp and performed better than I expected, even getting 1-2 wins.
Tried some ST too but one guy there destroyed me with Fei Long. So it was time to quit since I did whatever I could.
 
I don't even know how to pick a character in the first place. Besides aesthetics at least. Do people have some obvious way they choose a main? I look at SFV and I don't really know who I want to main. I think I liked using Chun Li in SFIV, but that was ages ago. Cammy has always looked fun to me too.

Even if I go and try all of them out, it's not like I use them properly to actually get a good feel. Plus, sometime it dilutes the characters. They all end up seeming the same (apart from obvious differences).

I did thoroughly enjoy using Tina in DOA5 though, so maybe I should first try Rainbow Mika. I never used to like grapplers, but Tina changed me.
 
Nobody denies SF's importance in the genre, but some of its concepts don't translate well or at all to other games:

- holding back to block and related concepts like crossups are useless in games with block buttons like MK, VF, SC ot Smash

- jumping is much less of a factor in most 3D games

- elements like projectiles (often covered when someone sticks through teaching through Ryu), if present at all in other games, might be dealt with with entirely different game mechanics that don't involve jumping or blocking - classic MK games, for example, don't have projectile clashes, most SNK game series have some way to stop or dodge them, etc...

Maybe if there were room in the OP, some way to cover these sorts of distinctions would be nice

I don't have space for it or I would. Besides the Ryu example in my OP isn't about Street Fighter, it's about figuring out a character's game plan, which is a universal concept to fighting games. I'm not sure why I need to separate the lines of distinction between these games when I have a full list of resources for most games.

Any suggestions on what kind of beginner content would be noce to have available that might not exist already?
I lean toward the SNK side of thing and have generally been just good enough to make it through the single-player modes (I'm a bit of a story geek, and stories tend to last longer than game-specific mechanics) - but I'd like KoF XIV to do as well as it can on every level, competitive included, much like XIII did in its prime.
What can lil' ol' me add to the existing info pool to help?

Try to get as many friends as possible to get KOF14.
 

sasuke_91

Member
NEVER go into a game and play a character you don't feel to 'learn the game because this is a beginner character' fuckery. Because they may teach you things that do not translate into the character you want to play, so instead of having a shortcut you added more time to get to the character you like.

Somebody told me to play Ryu to learn the game to pick Juri, Ahem Juri has no DP has a shit overhead unless you use FSE and has a different mindset from Ryu. If I had taken that time I'd have hated the game.

I outright told that person I'd rather quit the game than playing Ryu, beginner character be damned.

Pick who you like and play at the pace where you learn the character you are interested in.

Great post. Playing Mishimas in Tekken are very good way to improve your fundamentals. Punishing, execution and so on. I play Mishimas occasionally for that reason and they're fun to me.
Yet they're also the LEAST fun out of all the characters I enjoy playing, so I get tired of them the fastest :p


One question I want to ask everyone who enjoys playing lots of different fighting games:
I'm a Tekken-only player. I wanted to get into BB at some point before Chronophantasma came out, but Online was dead and I didn't know anyone who would play the game with me. Since then I haven't tried getting into any other fighting game.
How important do you consider playing different fighting games in order to improve in the one you're "maining"? If my sole purpose was to improve at playing Tekken, would I "have" to play different fighting games as well?
 

Astarte

Member
I heard someone boast about being good at Bedman so I asked him to teach me
Ten minutes into the tutoring session he reveals that as long as he deja vus people are so amazed that they think he's god.

Back to ky.
 

GrayFoxPL

Member
Thanks for the effort in making the thread Cindi.

Calling SoulCaliber V GAF

I just picked up Soul Caliber V and I'm playing Astaroth. But man how do I get people out of my face? Or how do I recover once I get knocked down? I do okay when I keep people away but once I'm down I swear i'm just watching them spam moves until i'm dead or I try to roll and eat another move >.>

I've found his kicks to be decent for stopping their assaults on wake up but that's about it.

Salt aside - I'm enjoying the game a lot.

QtXRuhD.gif
 
What console did you pick it up on?

Keeping people at length is Asty's MO. Once they get in, you'll want to utilize guard impacts and fish for counter hits with his quicker pokes.

When you get knocked down, you can hit guard + any direction to tech in. Usually teching to the side (up or down) is going to be your best bet. Teching in place works well, but try not to get up backwards/away from your opponent. It has the longest animation and leaves you the most vulnerable. Some characters have tech traps, so the best is sometimes just to stay on the ground and eat a hit or two until you can get up safely.

I <3 SC5. If you picked it up on ps3, I'd be glad to get some games in with you. Don't have XBL anymore, so 360 is a no-go.

Got it on PS3. My PSN is TKO_HERO.

Defense is something I need to work on. 3D fighters are pretty new to me so the directions are a bit weird. Thanks for the tips.

I'll be playing in about an hour if you are down.
 
I don't even know how to pick a character in the first place. Besides aesthetics at least. Do people have some obvious way they choose a main? I look at SFV and I don't really know who I want to main. I think I liked using Chun Li in SFIV, but that was ages ago. Cammy has always looked fun to me too.

Even if I go and try all of them out, it's not like I use them properly to actually get a good feel. Plus, sometime it dilutes the characters. They all end up seeming the same (apart from obvious differences).

I did thoroughly enjoy using Tina in DOA5 though, so maybe I should first try Rainbow Mika. I never used to like grapplers, but Tina changed me.

Some people pick characters based on utility. I have grown to enjoy playing characters that have really good normals, and about zoning at mid-range. I like technical characters and mind games. I want to learn Decapre in IV because of it. I love Vanessa in KOF because of her feints. I'm also fond of charge characters now, so anyone charge in V interests me, and that's the same for others who like playing charge. Some people like playing grapplers because fuck combos, let's wrassle all day, bb.

Some people pick characters because they identify with or relate to the character. In a way, I liked Poison's badassery and the fact she can be feminine while being so tough. I like that she doesn't make feminity appear to be a weakness, which is the typical trope or stereotype. That appeals to me, and I relate to that. So I enjoyed playing her. In fact, I connected with Poison so much that she's what sparked me to get seriously into fighting games to begin with. Sometimes all it takes is one character.

Some people pick characters because they look cool as fuck. Nothing more simple than that. In BlazBlue I like playing as Kokonoe because she's a fucking badass cat scientist. In Tekken, I like playing as Asuka because her moveset rocks and I like character design.
 

Loona

Member
I don't even know how to pick a character in the first place. Besides aesthetics at least. Do people have some obvious way they choose a main? I look at SFV and I don't really know who I want to main. I think I liked using Chun Li in SFIV, but that was ages ago. Cammy has always looked fun to me too.

Even if I go and try all of them out, it's not like I use them properly to actually get a good feel. Plus, sometime it dilutes the characters. They all end up seeming the same (apart from obvious differences).

I did thoroughly enjoy using Tina in DOA5 though, so maybe I should first try Rainbow Mika. I never used to like grapplers, but Tina changed me.

I can relate to the satisfaction of using Tina in DoA compared to most other games' grapplers - IMO, it helps that DoA's console version tend to have a throw button, while most (2D) series use more elaborate commands on top of having to get close (I also dislike the use of 2 attack buttons to throw when what you want to do isn't a regular hit).

I rather like that DoA5, briefly as it may be, displays a chart in the character select screen rating each character's strengths and weaknesses - in most cases all you get is a name and look, which helps little if you have no experience in that game. Not all games make strengths and general gameplay clear through design alone...
 

Ladekabel

Member
Subbed. Always wanted to get into fighting games and with SFV I'll finally plan to make it.

Already have an Hori Fighting Commander 4, since I thought it would be a cool retro controller, too. Since I want to play Street Fighter, is it alright or should I upgrade to an arcade stick? And can I learn some basics for SFV in USFIV? It was probably already asked but I don't have the time to und read the whole thread yet.
 
One question I want to ask everyone who enjoys playing lots of different fighting games:
I'm a Tekken-only player. I wanted to get into BB at some point before Chronophantasma came out, but Online was dead and I didn't know anyone who would play the game with me. Since then I haven't tried getting into any other fighting game.
How important do you consider playing different fighting games in order to improve in the one you're "maining"? If my sole purpose was to improve at playing Tekken, would I "have" to play different fighting games as well?



Not at important at all. You could become great at Tekken just playing Tekken.

In my opinion playing other games to learn fundamentals or even playing other characters you don't like just for fundamentals is a waste of time. It's over complicating things and I don't know of many who achieved success that went down that path. Just do your thing and you'll figure it out if you have the passion and ability.

There's a million examples of people who play their first and only game and become great.
 

Skilletor

Member
Got it on PS3. My PSN is TKO_HERO.

Defense is something I need to work on. 3D fighters are pretty new to me so the directions are a bit weird. Thanks for the tips.

I'll be playing in about an hour if you are down.

At work now, but my PSN name is Skillzilla81. I'll be free plenty of the next 5 days, so send me a friend invite. :)


I laughed at this way harder than I should have.

SoulCalibur
 
I don't even know how to pick a character in the first place. Besides aesthetics at least. Do people have some obvious way they choose a main? I look at SFV and I don't really know who I want to main. I think I liked using Chun Li in SFIV, but that was ages ago. Cammy has always looked fun to me too.

Even if I go and try all of them out, it's not like I use them properly to actually get a good feel. Plus, sometime it dilutes the characters. They all end up seeming the same (apart from obvious differences).

I did thoroughly enjoy using Tina in DOA5 though, so maybe I should first try Rainbow Mika. I never used to like grapplers, but Tina changed me.



This is what I do. First off I like to play girl characters. So that narrows it down a lot. Then I pick the girl who looks the coolest to me. She becomes my main.

Some people have an arch type or trait they look for. Long range, speed, projectile/grappler, inputs style. So that helps narrow it down. Maybe they like grapplers so they try each grappler, which is doable since there's probably only a few per game. A lot just do something similar to me and play who they think is cool. Totally valid.
 
Top Bottom