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Was playing FE: Awakening on Classic a mistake?

Jesus, 10 characters dead?! I usually reset if anyone dies, unless I dislike them...

Classic is the way to go in my opinion. Half of the fun of FE is the stress of trying to keep members alive and resetting if anyone dies.

What's the point of classic then?
I told myself - I will never let anyone die as I will reset all the times when someone dies. So classic makes no sense for me :p
 
Classic mode made the games 10 times more fun for me, because I actually grew to love these characters. When one dies or close to death I start to sweat and my butt starts to clinch even though I know I can reset the game to bring them back. Great feeling when you get the 'Miss' to avoid death.

RIP Lissa, Fredrick misses you.
 
I play on Casual and it was the only reason to why I enjoyed Awakening.

They should make a Casual Mode that doesn't' just magically revive your dead characters after battle. Give it some consequence like paying Gold to revive them.

Nah leave it as it is, no one wants to be punished for losing a troop in battle who don't return till after the battle so the challenge is still there.

No, because on casual you can just still play through the battle and have everyone alive at the end regardless. In Classic if they die they are gone for good, if you reset you have the start the battle over.

Again the troop don't return till after the battle, I had moments where I lost my troops and I had to think how to turn the battle around.

Heck training Donnel was hard even on casual.
 
I always do a Classic-reset run on my first go around, then I'll usually attempt a no-reset classic later. While it's fun to do both, I find classic-reset the hardest thing because I often feel like the threat of having to re-do a level is more terrifying than losing someone!

Quite frankly, I've never understood the concept that resetting = casual mode. It literally means that the first kill is a game over. I'm not saying it's harder than not resetting and losing units, but it's certainly harder than knowing you'll get your units back so you can put them into reckless/sacrifice situations. If you can't really see the difference, I don't know what to tell you.
 
I haven't seen anyone else mention this, but Casual does more for you in terms of saving time and characters than reviving after a battle, as it gives you two extra save files that you can use to save your state in battle during any of your characters turns. I kept my first file on Normal/Casual, and saved to that battle file during the last battle before starting a new game on Hard/Classic, effectively giving myself 5 save files and the ability to keep my beaten file for nostalgia purposes.

Normal/Casual is a very nice way of learning the game if you're new to SRPGs in general or to Fire Emblem specifically (this was my first FE), but harder difficulties are just RNG anyway, if I recall correctly.

Soft Reset (L + R + Select + Start) is good if you play Classic, but can't stand to lose any characters.
 
Damn mages are worthless. They have no defense, but they need to be within two tiles to use their attacks.

Pair them up with a Knight to up their defense, and pick your spots. Mages aren't good against Pegasus Knights but are great against anyone with heavy armor.

Now archers, those are useless, especially with promoted classes that can use bows and another weapon.
 
Classic mode made the games 10 times more fun for me, because I actually grew to love these characters. When one dies or close to death I start to sweat and my butt starts to clinch even though I know I can reset the game to bring them back. Great feeling when you get the 'Miss' to avoid death.

RIP Lissa, Fredrick misses you.

Most women in the army wont die in battle because of story reasons, they won't join you in the army again but they are not dead.

Also, I laugh at anyone that plays casuals and sends units to die on purpose to get through the level.
 
The first time I played FE (FE7) I also did the same thing. I let my units die and let Marcus devour all that precious, precious EXP. To say the least, I didn't make it to the end. lol

But it's a lesson you learn when playing these game when casual was not an option. I almost always reset because there are some things you just cannot account for. Enemy reinforcements appearing, what type of enemy reinforcements that appear, a unit slowly killing him or herself to death by taking on waves of enemies, and that damn RNG. Every now and then I do give a sacrifice to the RNG gods. When an enemy unit hits a spare unit with a 3% CRIT chance near the end of a long chapter, you take the L.
 
Quite frankly, I've never understood the concept that resetting = casual mode. It literally means that the first kill is a game over. I'm not saying it's harder than not resetting and losing units, but it's certainly harder than knowing you'll get your units back so you can put them into reckless/sacrifice situations. If you can't really see the difference, I don't know what to tell you.
It's not even always the case that it's easier to play Iron Man, if the game gives you a weaker character or someone you aren't interested in using but they're around, in Iron Man you can just say fuck you and not worry, but protecting a weaker character can really add to the difficulty of a map.

I think a proper analogy to classic vs. casual would be like if Mario had a mode where you only died if you fell through a pit but enemies couldn't kill you. Classic w/ resets has about 12x as many fail states as Casual mode, they aren't the same at all and to think that is a very surface and incomplete understanding of how the game works.
 
But it's a lesson you learn when playing these game when casual was not an option. I almost always reset because there are some things you just cannot account for. Enemy reinforcements appearing, what type of enemy reinforcements that appear, a unit slowly killing him or herself to death by taking on waves of enemies, and that damn RNG. Every now and then I do give a sacrifice to the RNG gods. When an enemy unit hits a spare unit with a 3% CRIT chance near the end of a long chapter, you take the L.

Enemy reinforcements aren't so bad, you can block stairs/forts, the only other problem is the edges of the map, which you just want to try and stay out of the range of. Types of enemy reinforcements are dealt with by simply not getting to close to where they show up. It takes some time to get used to how it all works, but it generally isn't out of your control. Your character killing themselves on waves of enemies, well, you left them in a bad spot. Low percent crits are more a problem in the early game where you don't have the health to tank the damage, otherwise you can plan for them.

Of course, if you want to rush through the map, you'll have to take some risks, but if you just want to safely get through, you can plan for these things.

Anyways, I play on classic and reset if anyone dies because I like planing for these things. I don't think my Lord is special, if I let someone die then I didn't plan properly, and that's worth a game over for me. I also make sure to get all the treasure chest and save all the villages, I have more fun this way.
 
Game's been pretty easy so far, granted I'm not too deep in but Frederick mows everything down and I just siphon the rest of the enemies towards a group for slaughter.

Although Donell sucks.
 
Classic is the only way to play. That other mode is stupid and should not be there.

Also, reset after a character dies mate, you are doing it wrong.

I think from now on, im gonna force myself to just keep going if someone falls in battle. Will it suck? Sure, but at least that would give me time with other characters I may not have used at all.
 
Fire Emblem needs another difficulty level where it permanently saves after every move so people can fight over whether Actual Permadeath Mode or Classic Mode is the best way to play the game.
But yes, if you want to restart, go for it. If you're just here for the story, don't feel bad for going down to Casual. Play the game how you want, not how the internet wants you to.

just stay away from lunatic and its ilk if you value your sanity
 
they should add a mode where a death results in a game over, just to save people time from resetting.

I'm Radiant Dawn, the first few chapters had objectives that require you to not lose any characters.

Besides Resetting is easier then a game over screen. You know when your about to lose a character.

Fire Emblem needs another difficulty level where it permanently saves after every move so people can fight over whether Actual Permadeath Mode or Classic Mode is the best way to play the game.
But yes, if you want to restart, go for it. If you're just here for the story, don't feel bad for going down to Casual. Play the game how you want, not how the internet wants you to.

just stay away from lunatic and its ilk if you value your sanity

If I recall In the handhelds other then 3DS, every move you make is saved, so you can't prevent a death by restating. besides that would make the game easier, since you can redo you turn if you lose someone. Rather then going the Path of Radiance way and forced to Play the entire chapter in one setting unless you suspend.
 
Start over and play on casual, your just causing yourself unnecessary headaches. Its also possible to miss content on casual also. Play on Classic on a second playthrough after if you like.
 
That's in awakening?
I never played casual by the way

Yeah, I use it myself personally while still resetting when a character dies. It makes the resets after a character dying way more tolerable for me.

Casual was also introduced in fe12 (the remake of FE3), but I"m not sure if it has ingame saves for that.
 
Yeah, I use it myself personally while still resetting when a character dies. It makes the resets after a character dying way more tolerable for me.

Casual was also introduced in fe12 (the remake of FE3), but I"m not sure if it has ingame saves for that.

That's interesting. I guess I'm playing casual mode, so I can mess around.

I remember playing Radiant Dawn and then replaying Path of Radiance wishing for battle saves. So many times where I accidentally quite without suspending and ended my turn without moving. Especially the prison break chapter without getting caught.
 
Classic + no reset is the only way to play this game. At least that's how I played it. Not everyone made it to the end.

Same with Valkyria Chronicles on PS3, porma death and no resets. Makes that lost in battle list so much more poignant when it's has characters that mattered to you on it.
 
Fire Emblem needs another difficulty level where it permanently saves after every move so people can fight over whether Actual Permadeath Mode or Classic Mode is the best way to play the game.

Suspend-only saving is the solution you're looking for. Resetting takes you back to the start of the game.
 
Suspend-only saving is the solution you're looking for. Resetting takes you back to the start of the game.

Do any of the games have this? That's the question I've always wanted to ask the people that don't reset. If some battle goes completely sideways and the main character dies or they otherwise fail the mission, do they consider that "the end" and restart the game?
 
Do any of the games have this? That's the question I've always wanted to ask the people that don't reset. If some battle goes completely sideways and the main character dies or they otherwise fail the mission, do they consider that "the end" and restart the game?
Awakening's Classic mode does support suspend saving in battles, IIRC.

Although restricting yourself to it would be a self-imposed added difficultly.
 
Classic + no reset is the only way to play this game. At least that's how I played it. Not everyone made it to the end.

Same with Valkyria Chronicles on PS3, porma death and no resets. Makes that lost in battle list so much more poignant when it's has characters that mattered to you on it.

Well when I'm playing the hardest difficulty, if I lose people randomly during a fight, my survival chances go waaaay down and I generally die within a few turns if my super strong units can't survive, though not many people have this problem likely XD
 
I know for older FE players who play "No Deaths", it's just natural to auto reset when someone dies. The difficulty is found in keeping all your units alive. You also grow attached to your units, as Fire Emblem is heavy on characters and their development, if you press through when characters you like die, you're missing on their development through story, supports and level ups, and that's one of the best parts of almost all FE games.

I understand why Casual is an option and how its inclusion was likely a strong factor in Awakening's success, but it just does not feel fun to me since it makes a strategy game lose its strategy. Strategy was what made me love FE in the first place, and if you take it out, what are you left with? Like someone mentioned before, you can get forget tactics and send your units on a suicide run on the hopes they take out a few guys if you're really stuck, versus a traditional FE strategy of retreating back and using tactics to try and survive with no casualties. If you do that with half your army and have them come back alive next chapter like nothing happened, that just takes away the difficulty.

In any case, it's good to see Casual added in as a choice for people who want to play the game that way. The more exposure the series gets (and it's getting a LOT now thanks to Smash and Awakening/Fates), the better.
 
Ways I see it, resetting is basically "cheating." I know it's a legit way to play (and I've played FE games this way myself) but with Casual mode, I no longer see the point. If you want to keep everyone alive, play casual. If you want to keep everyone dead, play classic. The weird middle-ground between the two just seems like a waste of time now. Especially when you consider the frustration caused when you lose a unit to some freak quirk of the RNG that could be erased entirely on casual.

I imagine this is more just a sign that I'm getting old, tbh.

It's harder to beat a level without anyone dying than it is to beat a level without having to worry about that.

I don't see what's so hard to understand.
 
If you're gonna reset whenever someone dies, you may as well be playing on Casual.

No...I feel like people who say this put no thought into the statement. You play significantly different if you know you can't afford anyone dying. For instance while you might be willing to sacrifice characters to weaken an enemy in Casual, in Classic you'd make sure to position a bunch of characters in range to all attack during the same turn. The tactics are completely different
 
I want go give my experience while playing FE:A, I have played fire emblem before, mostly fire emblem 7, but one thing that I don't remember being in FE7 is that enemies become really aggressive after Mages and healers, like they will ignore like 3 of your units just to go after lissa or marribelle or the player character, just because they have the lowest defense or can't fight back, for some reason I felt I had to play the game on casual despite having prior experience and maybe that had been effecting my strategies but man I'm glad I did, they will just hunt down your healers and Mages like asshole bitches.
 
No...I feel like people who say this put no thought into the statement. You play significantly different if you know you can't afford anyone dying. For instance while you might be willing to sacrifice characters to weaken an enemy in Casual, in Classic you'd make sure to position a bunch of characters in range to all attack during the same turn. The tactics are completely different

Exactly.

Casual mode is a terrible inclusion.
 
Exactly.

Casual mode is a terrible inclusion.

It brought a lot of people into the series and it doesn't affect the way I play the game, so I see no problem with it. Some people just want to enjoy the characters and the story.

I have a lot of problems with Awakening and it's a marked departure from the types of things I enjoyed, but it's become this thing that a lot of other people like for different reasons, so I'm not going to get too grumpy about it. Nohr side in Fates sounds like it has more stuff up my alley.
 
Even though I've lost 10 characters, the only one that really hurt was Gregor. He had just gotten married, too. RIP Gregor.

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Why?.How does its inclusion changes your gameplay experience in any way when you can choose to play classic style?

Because it changes the whole strategy of the game and if they even have that at the back of their mind when designing the game it's gonna hinder my experience.

There are games designed with that type of strategy in mind (Example: shining force).

FE isn't one of them. And if they cater to that the core game feels it.
 
FE games are meant to be played through more than once. Your first playthrough should be honest so don't concern yourself with seeing every inch of what the game has to offer.
 
Because it changes the whole strategy of the game and if they even have that at the back of their mind when designing the game it's gonna hinder my experience.

There are games designed with that type of strategy in mind (Example: shining force).

FE isn't one of them. And if they cater to that the core game feels it.

How exactly?
 
I can't deal with the stress of permadeath. I put the game on casual but put the difficulty on the hardest setting so at least the computer puts up a harder fight to balance things out.
 
The maps, strategy, and difficulty suffer

The maps didn't suffer from that ... FE12 is considered a great game by many for it's difficulty and it was the game that introduced casual mode.

The maps suffered in Awakening and rebounded in Fates, which still has casual mode.
 
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