Oculus Rift available for preorder for $599.99, shipping in March

What's the deal with the CPU requirements? For the longest time it has been the case that the GPU is essentially 95% of the work horse as long as your CPU is "good enough", does VR introduce something particularly CPU intensive to games?

It's all about latency, time from you moving your head to the image being updated on the headset display. The CPU is involved sending textures to the GPU, and then sending instructions on what to do with them. So the faster your CPU, the lower the latency.
 
Co-founder Palmer Lucky told(...) that Rift would be ‘an open platform’.

He said: ‘We don’t control what software can run on it.’

But a spokesman from Oculus Rift told(...)that this is no longer the case.

That guy can be trusted.


The pertinent quote is:

He said: ‘Oculus only distributes developer content that meets their terms of service, which forbid pornographic content from being a part of the Oculus Store.’

Not all content will be pushed through Oculus' storefront.
 
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But still too high of a price for me.
 
Co-founder Palmer Lucky told(...) that Rift would be ‘an open platform’.

He said: ‘We don’t control what software can run on it.’

But a spokesman from Oculus Rift told(...)that this is no longer the case.[/QUOTE]

That guy can be trusted.
The article states that they're blocking it on the Oculus Store.
 
Is there any big upcoming AAA games announced to work on the Rift? Cause what I'm seeing now is only small casual games and tech demos. Nice fancy VR with nothing to play on it

Devs need to support this or it'll be DOA
 
My PC 4770K, GTX 970 is "rift ready" but I'm going to wait for prices to come down or buy used. I've waited so long already what's another year? Plus more content will be available which is key. God speed early adopters I hope it's an amazing experience.
 
Why eat the cost when the first iteration of this thing is unlikely to get much mainstream traction? Do you honestly think if the OR were $200 instead if $600 it'd fly off the shelves? To who? All those casuals with $1200 gaming PCs? You think Ellen and Oprah would start giving the things away on their show? Oculus seems to be playing the market that is there and being realistic about it.

Well they did give free Rifts to the KS backers...

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I really think the PSVR comparisons are kind of foolish. These two devices are both VR, but the available projects are miles apart in terms of functionality. The sort of experiences that people are eager to have in VR will not run on a PS4 attempting to display the image twice. They're going to smaller projects, limited in scope by the hardware. It's still good, but not the future of this medium. It's like saying the PS VR is dead in the water, because Google Cardboard is getting more widely available.

PS VR is going to be the face of VR for the first few years. But they will need to advance the processing tech if they want to compete with Oculus/Vise.

Several developers that are working on all three have said that the rendering requirements for PS4 @ 1080px60FPS is comparable to a 970@1080×1200@90FPS, and that it requires very little optimizing to get the same game running on PSVR.

I don't think it will be drastically more limited in scope, unless VR devs on PC really start pushing graphical fidelity, but that will drive the GPU requirements even higher.
 
It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.

VR at this moment has hype behind it. Once they lose that, all the momentum will stop. The goal should be to keep that momentum as long as possible to get as many units out as possible and get 3rd party developer behind them.

That's not at all the case, and seemingly not the way these VR companies are viewing it. The writing was on the wall I'm not sure why you guys are so shocked. Most of these companies are in it for the long haul. Comparisons to 3DTV are worse than smartphone/bluray ones.
 
GearVR is their low cost platform (which costs even more than a Rift if you don't own the handset) which appeals more to the masses the Rift is aimed at enthusiasts and companies.

I'm too disappointed for the price but its well in what I would expect for this type of hardware. I don't know how it could be cheaper without them cutting a lot of the tech, apart for maybe use much cheaper materials/fixed design and excluding controllers, games and remote. Even then I would guess that could only knock it down to $400.

For one thing, no it doesn't. For another thing, we might as well include the cost of a PC needed to run it if you want to include the phone with that.
 
Considering HMDs have been traditionally at least $1200+, yeah, I'd say mission accomplished.

What is with you people?

The dev kit was 350, expectations were set for this to be priced around 400.
I was hoping the price would be around 400 because that would bring it into mass consumer price, and people would have a high adoption rate with the product, which would get developers excited for VR even more.

600 means 688 with shipping and tax, and if you want a camera you're pushing 800.

What the shit man. That doesnt even factor in that the min specs basically require you to have a relatively current specced PC, which means their consumer base is even smaller than you'd think.
 
We're having to do builds using 0.6 at the moment as they are playing hardball with the latest SDK, I'm sure they'll come around though.

That's pretty troubling. When was the last time Luckey commented on it being an open platform? (was it before the Facebook acquisition...?)

It seems crazy that they'd try to lock down a walled garden, but after Apple successfully made iOS (and a thus large chunk of a new category of computing) into a closed platform, it kind of makes sense that Facebook would attempt to the same with VR.
 
Finally! Was about time.
Managed to buy 3 (plus 2 free from the kickstarter backing), 2 of which should be coming in March, 1 in April and I guess the free ones will get to us backers much later on.
(That many, as my studio was born basically only with VR in mind - back to just before DK1 times - and we do installations with them)

That aside, I'm impressed with the amount of people on here saying (or worse, hoping) that the Rift will be a flop, VR doomed and so on.
Either it's a bunch of salty people that want it but can't afford it (forgetting either how much early new tech costs, or not realising it if someone else bought that early tech for them), or just out of touch with how some things work/are priced/are built O_o

Especially reading how some people are actively hoping the Vive will cost less than the OR.
People who want to go into a GameStop and get a Rift+Game for 250-350 will of course be able to, at a later stage though. VR is not only for games and the 'non-games' will drive a lot of its initial interest and recognition.

Also, the Rift is pretty much...well, A LOT different than the DK2. Yes, you're putting some pixels in front of your eyes in both cases, but the quality and experiences are really, really different.

Once you try the CV Rift or Vive's latest DK it gets clear immediately - for VR, that's the way to go. DK2 wasn't even close in comparison.
Obviously it's not going mainstream in the first week or month. Can't understand how some think that should be the case.
It's also a dangerous thing to do in the case of virtual reality. Pisspoor headset sold for 250, grandma buys it as gift for grandson, grandson connects it to his low/midrange PC, starts EVE Valkyrie, throws up his birthday cake, throws the headset in the bin and *that* is a forever lost consumer for VR.

Also, people forget that VR generally is, and has always been an incredibly high-cost operation to create, maintain - and from a developer POV, sustain. Even if you take the hardware out of the equation - and you can't - it's not like you have your Candy Crush, Uncharted or Temple Run and can just throw it into VR. (some will do that of course, unfortunately)
It's not a new TV, where you can create content for it with the same instruments and thought process as always, just in 4k - and if you don't have a 4k camera, do it in 2k. The experience is just marginally changed.
VR needs custom workflows, custom thought train to produce content for it, lots and lots of testing not only on different hardwares but on different kinds people - not just your target, and the list could go on.

Cinematography took decades and decades to get refined and standardised, and it had the advantage of forced shots, for VR will be just a bit shorter than that time-wise, I think, since we can readapt some things from original cinematography concepts, but won't be too far off.

In conclusion I do not think it is overpriced at all. It is 'pricey', as in, not an impulse buy, but it can't be at this stage.
I understand the ones pissed off at Palmer's comments that CV would be in the ballpark of 350, but Palmer hasn't been CEO of Oculus in a very very long time now - his words, especially when talking market and money, at this point are of marginal meaning.
He doesn't even know how the pricing of his own consumer product works.
Of us who ordered from Europe, we paid more and that includes taxes. The only thing we need to add on top of that price is the shipping. Which will happen from Europe by the way, as it has happened with DK1 and DK2 (and we bought 2 DK1 and 8 DK2) - there WILL NOT be any 'import' or 'custom duty' tax that will apply to your CV1 order. Want to bet? :P


TL;DR: The Rift will be fine even priced like that, and VR will be fine too. You'll be able to afford it at 200/250, its games and have the good-enough machines that runs them in 1, 1.5 year's time.
 
Kids these days can't stand when you hurt their feelings. This is how I want a CEO to speak. Not typical PR spin bullshit.

I have found loads of success and was promoted to my current position in my company for not being a PR tool. Speaking straight and getting stuff done works wonders and is refreshing in today's environment.

Lol Um. Ok.

Sure, it's generally preferable to be a straight shooter. It's even better to be a straight shooter who knows what he's talking about. You want to defend this guy so bad you're ignoring the fact that his tweets are factually wrong, possibly disingenuous, and definitely douchey. In today's hyper-connected world, how you talk to customers through social media is *extremely* important. As the face of this product he can't afford to come off like this. The fact that you personally prefer a tough-talking CEO in terms of how he deals internally within the company and perhaps model your behavior after that for your own career path is fine and dandy. But thinking that same kind of machismo approach is ever good when trying to sell products to customers is delusional. Two different audiences.

Bottom line is at the very best Luckey simply doesn't understand global economics. At worst, he's deliberately misleading Euro customers about why they have to pay more. Straight talk in that case would be, "We're price gouging you. Because we can." In either case, he sounded like a tone deaf jerk..dumb...and possibly deceitful. No two ways about it. It wouldn't be that hard to craft a much more nuanced response to properly explain the situation. Instead he channeled Adam Orth/Don Mattrick. We've seen that movie before a couple times and it doesn't end well.

This isn't about "kids who dont like their feelings hurt." It's simply bad business to get on twitter and act this way. Frankly, for someone who claims he's so successful its kind of a head-scratcher how you don't understand this.
 
Probably will order a Rift when there are content and packed it in with Touch controllers. Don't need an extra Xbox One controller and adapter.
 
From the oculus store. That just means they won't distribute it.

Yeah, it's important to note that Oculus doesn't block apps from running on the device, only from being sold directly from the Oculus Home store. Oculus apps aren't any different from any other Windows apps, the Rift isn't a new platform, just a new PC peripheral.
 
I kinda feel all the pack-in stuff was so they have room to move after the competition announces pricing. If undercut in price by Vive, or greatly by PSVR, the light-weight skews will get announced.

No Controller needed: -$50
Don't want pack in games? -$50
Don't want Remote? -$50

Right now they can price whatever they want as there is no current competitor. Crappy for us, great business move.
 
Isn't Iphone 6S like over a grand with no contract to offset? And many people upgrade as soon as a new one becomes available. Yet $599 for something brand new on the market is too much?

^ That's one side of the argument. The other side is once the novelty of VR and my two games wear off, I'm left with a much lighter wallet, and a really expensive decoration on my desk.
 
Well it's about $100 more than the maximum amount I expected it would be... this going off of previous prices for dev kits, and some off-hand statements from Oculus. Even so, to me, the price doesn't seem ridiculous for the technology. But I understand why some people are disappointed.

A lot of people are upset about Palmer's ballpark comment... but that was never an official statement from Oculus... perhaps misguided, but he still shouldn't have said anything. Regardless... shit's gonna be hilarious when the Vive comes in more expensive for everyone switching camps due to the price announcement. There really are people who believe Vive is going to be less expensive, or even the same price as the Rift? Also... with the way this tech is evolving so rapidly, I expect the price point to hold for several generations. $600 is probably going to be the entry point for PC VR hardware for a good while.
 
It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.

VR at this moment has hype behind it. Once they lose that, all the momentum will stop. The goal should be to keep that momentum as long as possible to get as many units out as possible and get 3rd party developer behind them.

Starting with expensive high end consumer level hardware, and then bringing the price down to a more mass market price point over time is a very common way of entering a market.

You're making some absolute claims without anything to back them up. Why does VR have to become mass market right away? Why can't it follow the normal S curve we see with most new technology?

https://en.wikipedia.org/wiki/Technology_life_cycle#S-curve
 
Isn't Iphone 6S like over a grand with no contract to offset? And many people upgrade as soon as a new one becomes available. Yet $599 for something brand new on the market is too much?

^ That's one side of the argument. The other side is once the novelty of VR and my two games wear off, I'm left with a much lighter wallet, and a really expensive decoration on my desk.

Your spoiler is the risk of early adoption but the price is what it is for this type of product. Not a surprise at all.
 
At $600 this will remain an expensive toy for enthusiasts and never break into the mainstream. Especially considering the already steep hardware requirements.

Best of luck to Oculus but I think I'll skip the first generation of VR unless PSVR debuts at a much more appealing price.
 
Says that they don't charge until they ship, so I've preordered one for May and I'll see what people think of it.

Hopefully my OC'd 780 and OC'd i5-3570k will be good enough. They just make it over the 3DMark recommended score. I'll most likely upgrade soon anyway if not.

£530 is definitely steeper than I expected, but I guess that's new tech for you.
 
I kinda feel all the pack-in stuff was so they have room to move after the competition announces pricing. If undercut in price by Vive, or greatly by PSVR, the light-weight skews will get announced.

No Controller needed: -$50
Don't want pack in games? -$50
Don't want Remote? -$50

Right now they can price whatever they want as there is no current competitor. Crappy for us, great business move.


Those things are likely not costing them $50 and won't magically reduce the price by $50 if they remove them.
 
It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.

VR at this moment has hype behind it. Once they lose that, all the momentum will stop.

Agree.

I don't understand a couple of key points with VR. What makes people think consumers will be happy to wear these things for hours at a time when they wouldn't wear 3D glasses. What will happen once the lawsuits start for people falling over and hitting things. And what makes people think parents want their kids even more closed off from the world/people in general being more shut off.

I've had a go on Rift DK2 and PSVR, both are amazing for a few minutes then I notice loads of issues and discomfort and forget about it. That's partly down to the experience being offered but I fear it has a deeper point too and reminds me of my initials thoughts of Move and Kinect.

It seems all the talk has been on refresh rates and motion sickness, when the even more basic things haven't been considered.

I feel the high price of the Rift shows that Facebook doesn't have much confidence in it at the moment as they could easily subsidise it if they really believed in it.
 
Isn't Iphone 6S like over a grand with no contract to offset? And many people upgrade as soon as a new one becomes available. Yet $599 for something brand new on the market is too much?

^ That's one side of the argument. The other side is once the novelty of VR and my two games wear off, I'm left with a much lighter wallet, and a really expensive decoration on my desk.
No that is not a good argument as it assumes that the people complaining about the price of this device are the same people who buy an iPhone every year.

You have no evidence to support that assumption.
 
That's not at all the case, and seemingly not the way these VR companies are viewing it. The writing was on the wall I'm not sure why you guys are so shocked. Most of these companies are in it for the long haul. Comparisons to 3DTV are worse than smartphone/bluray ones.

I wonder how long those developers will be in it if they sell to less than 100.000 people. So probably less than 5k copies per game going by standard industry adoption rates. That's not a working business model. Right now there is no way to tell if VR will be a success in five years or a myth from the past. As such it is entirely adequate to compare the situation to 3DTV (or to be more exact: the lack of native 3D content). With content comes success and content needs customers. At $599 you don't have a lot of customers.
 
That's not at all the case, and seemingly not the way these VR companies are viewing it. The writing was on the wall I'm not sure why you guys are so shocked. Most of these companies are in it for the long haul. Comparisons to 3DTV are worse than smartphone/bluray ones.

Look around you. You're on a enthusiast gaming/hardware forum and 90% of the people here are saying "nope". If you can't even get the hardcore crown to jump in, there is no way you will get the casual crown.

And Oculus as a company don't make any software. For VR to succeed we need EA, Ubisoft, Activision and all the major publishers and developers to thrown in a couple of hundred of $$$ for VR games and other experiences.

They aren't going to do that with a 1 million install base. There is no business sense without having the install base. We aren't getting any install base with the costs starting at 700 euros.
 
Jesus at that price. I guess I should have expected it with some of the talk lately re: Palmer saying it would be a little pricey but yikes!

I don't even own a gaming PC, just a lil MacBook Pro 2012. It's great for what I use it for but I'd been planning on building a "real" PC within the next year or so, so that I could pick this up. Between the costs of building the PC and now this it'll definitely have to be later rather then sooner....Do we think it's reasonable to expect the cost to be driven down that much within a year or so? Like to $400 levels?
 
TotalBiscuit weights in on the price, pretty level headed assessment imo:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech. We are talking about the cutting edge of what is possible with gaming right now, a device that has multiple high resolution, high framerate displays, minaturised and built right into it, advanced head tracking technology and god knows what else. We are also talking about a device that frankly is not, initially, going to run well on the PC hardware that the mass market owns.

If you want to game on this thing, you're going to need a pretty beastly PC. The PC requirements were recently revealed and they are a GTX 970/ AMD 290, along with an upper end i5 processor or equivalent. That is not the average PC, and why would it be? This thing renders at 2160x1200, that's 233 million pixels. 1080p is 207 million. Not only that, but VR tech is designed to run at high framerates in order to reduce motion sickness and blur. According to the FAQ on the site, the two modes it supports at 75 and 90fps. Can your computer run most demanding modern games at 1080p, 90fps? If so congratulations, you are on the enthusiast level and you are the target audience for early adoption of the Rift. If you can't well, before spending $600 on a Rift, maybe think about spending that $600 on upgrades for your PC instead.

Eventually, VR will be mass market tech, I dont have any doubt of that. It's not a gimmick, I've used it, this is not the same as 3d, its tech that at least to me, enhances existing games and opens up possibilities for new genres. For some games, this is a monitor replacement, because I think those games will just look and play better in VR than they will on a standard screen. Speaking of monitors, the monitor I use cost $700. Granted, it's high end, 27 inchs at 2560x1440 144hz native resolution, with gsync, but thats not much more expensive than a Rift. The Rift is for all intents and purposes, a high end display. You expect to pay that much for a high end display. Then again, we have people that wouldn't blink at $2000+ for their bigscreen TV, saying Rift is too pricey. Ok then...

http://www.twitlonger.com/show/n_1so5a27
 
It's a mass-manufactured product now, as opposed to probably hand-assembled devkits. I mean sure, if I visually compare the devkits for any product, like consoles etc, to its final consumer hardware, devkits always looks clunkier and far less refined. But are always far more expensive - it's just a logical nature of an early prototype, vs. mass manufactured consumer hardware.

This is a unique case, because other prototypes are pretty much locked hardware. If you're programming an OS for a phone, or a game for Playstation, you need to have the CPU, RAM, GFX accelerator all known. The Rift is a peripheral, and the screen has been upgraded, headphones have been added, a controller is being bundled, etc.

If the CV1 was the same as the DK2 then the price would have gone down, but this isn't the case.
 
At $600 this will remain an expensive toy for enthusiasts and never break into the mainstream. Especially considering the already steep hardware requirements.

Best of luck to Oculus but I think I'll skip the first generation of VR unless PSVR debuts at a much more appealing price.

Which you're welcome to. At $600 you are right. But it won't remain at $600.
 
If psvr has remotely comparable specs and can be hacked to run on PC wouldn't it be a much more attractive option? It seems unlikely at this price point there will be much serious dev effort so mostly this will be for screwing around in games that kinda run on it or tech demos just like the current dev kits. Might as well use a hacked psvr for that.
 
That's not how it works.

You either pay customs or you pay taxes, not both. If Oculus charges more to cover the taxes (as is usual in the EU), you shouldn't need to pay customs as well. If Oculus charges "taxes" and you need to pay customs as well, those taxes you payed are going straight into Oculus' pocket.

In Canada you pay customs AND our 13% HST on the total price. If your Occulus gets tagged at customs you are looking at 50-60% price hike. I'll take your Euro system anyday of the week
 
Jesus at that price. I guess I should have expected it with some of the talk lately re: Palmer saying it would be a little pricey but yikes!

I don't even own a gaming PC, just a lil MacBook Pro 2012. It's great for what I use it for but I'd been planning on building a "real" PC within the next year or so, so that I could pick this up. Between the costs of building the PC and now this it'll definitely have to be later rather then sooner....Do we think it's reasonable to expect the cost to be driven down that much within a year or so? Like to $400 levels?

Costs will have to come down for the mainstream audience and there will need to be a VR solution that has an easy barrier to entry.

That's why I keep looking at a future iteration of Gear VR as a mainstream solution with PC/Console units being the higher end upgrade models.

In Canada you pay customs AND our 13% HST on the total price. If your Occulus gets tagged at customs you are looking at 50-60% price hike. I'll take your Euro system anyday of the week

I have only ever seen customs charged as 13% tax.
 
($750)-$599 is $151, not $251.

DOH not concentrating

Still what is the extra $151 covering, i mean this below

This.

Import duty is similar to VAT but not the same thing. They are usually cost-equivalent (else it causes a distorted market and tends to open up some oddball tax avoidance methods), though you often get hit with an extra handling charge in the case of customs.

If you're being charged VAT, then it's either because:

1) the product is being shipped from some location in Europe (99% of cases, since individually mailing parcels from America to the EU is very expensive compared to hauling a few cargo containers, then employing local couriers!)
2) a scam (rare)
3) You're buying digital goods (to avoid us Europeans buying our Steam games from an "foreign" company without paying any tax, since bits don't pass through customs). Rules for digital goods are new and likely to be quite complicated, but you'll see it if you compare Star Citizen/Elite Dangerous prices from their EU and American stores.

If you aren't being charged VAT then it's either because:

1) It's being shipped from outside Europe and a customs charge will apply instead.
2) VAT has already been paid (e.g. private non-international sales like ebay)
3) The shipper is evading tax (and will be in serious shit if they are caught).

Occulus will not claim to be including VAT if they aren't. This would be a VERY BAD THING for their accountants when they file their tax returns. They are a billion dollar company, not some mom&pop store that can be forgiven by the taxman for making elementary accounting mistakes.

Amazon/Ebay ship from the US and allow you to pre-pay the custom fees.
This is like how you can privately ship with Fed-Ex fro the US and tick a box marked "bill customs fees to seller".
This is not a scam. While Amazon are a bit dodgy, they aren't going to commit massive tax fraud or smuggling to make a few extra quid. Ebay sellers can probably fuck things up though, if they ship without following ebay's global seller instructions.

TL;DR:
Since the Dev kits were shipped from Europe, the consumer product will be too.
EU prices include all taxes. The price you pay Occulus is the only price you pay.

So its basically a premium for European customers as Occulus is taking advantage of the usual bull shit on conversion rates of Dollar>GBP>Euro>Yen that usually goes on
 
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