My point isn't that PC users won't get 'better' experiences
Yes they will.
My point isn't that PC users won't get 'better' experiences
What's the deal with the CPU requirements? For the longest time it has been the case that the GPU is essentially 95% of the work horse as long as your CPU is "good enough", does VR introduce something particularly CPU intensive to games?
Co-founder Palmer Lucky told(...) that Rift would be ‘an open platform’.
He said: ‘We don’t control what software can run on it.’
But a spokesman from Oculus Rift told(...)that this is no longer the case.
That guy can be trusted.
The article states that they're blocking it on the Oculus Store.Co-founder Palmer Lucky told(...) that Rift would be ‘an open platform’.
He said: ‘We don’t control what software can run on it.’
But a spokesman from Oculus Rift told(...)that this is no longer the case.[/QUOTE]
That guy can be trusted.
We're having to do builds using 0.6 at the moment as they are playing hardball with the latest SDK, I'm sure they'll come around though.
You won't have to pay customs twice. They're paid once when entering the country, and if Oculus is paying them, you will not have to.
Why eat the cost when the first iteration of this thing is unlikely to get much mainstream traction? Do you honestly think if the OR were $200 instead if $600 it'd fly off the shelves? To who? All those casuals with $1200 gaming PCs? You think Ellen and Oprah would start giving the things away on their show? Oculus seems to be playing the market that is there and being realistic about it.
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This guy is kind of a dick, huh?
From the oculus store. That just means they won't distribute it.Cancel your Rift if you haven't porn will be blocked.
http://metro.co.uk/2015/06/14/oculu...despite-previously-saying-it-wouldnt-5245081/
I really think the PSVR comparisons are kind of foolish. These two devices are both VR, but the available projects are miles apart in terms of functionality. The sort of experiences that people are eager to have in VR will not run on a PS4 attempting to display the image twice. They're going to smaller projects, limited in scope by the hardware. It's still good, but not the future of this medium. It's like saying the PS VR is dead in the water, because Google Cardboard is getting more widely available.
PS VR is going to be the face of VR for the first few years. But they will need to advance the processing tech if they want to compete with Oculus/Vise.
Yeah, my order history screen shows everything correctly. Could just be due to the mass of orders processing.
It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.
VR at this moment has hype behind it. Once they lose that, all the momentum will stop. The goal should be to keep that momentum as long as possible to get as many units out as possible and get 3rd party developer behind them.
GearVR is their low cost platform (which costs even more than a Rift if you don't own the handset) which appeals more to the masses the Rift is aimed at enthusiasts and companies.
I'm too disappointed for the price but its well in what I would expect for this type of hardware. I don't know how it could be cheaper without them cutting a lot of the tech, apart for maybe use much cheaper materials/fixed design and excluding controllers, games and remote. Even then I would guess that could only knock it down to $400.
Considering HMDs have been traditionally at least $1200+, yeah, I'd say mission accomplished.
What is with you people?
We're having to do builds using 0.6 at the moment as they are playing hardball with the latest SDK, I'm sure they'll come around though.
Yes they will.
HAHAHAHAHHAHAHAHAHHAA
nah seriously, what do you think the real reason is?
Kids these days can't stand when you hurt their feelings. This is how I want a CEO to speak. Not typical PR spin bullshit.
I have found loads of success and was promoted to my current position in my company for not being a PR tool. Speaking straight and getting stuff done works wonders and is refreshing in today's environment.
This is the same forum that freaked out when a game scored an 8.8 instead of a 9.The reactions to the price on a gaming and tech enthusiasts forum is not a good sign.
From the oculus store. That just means they won't distribute it.
It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.
VR at this moment has hype behind it. Once they lose that, all the momentum will stop. The goal should be to keep that momentum as long as possible to get as many units out as possible and get 3rd party developer behind them.
699
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Isn't Iphone 6S like over a grand with no contract to offset? And many people upgrade as soon as a new one becomes available. Yet $599 for something brand new on the market is too much?
^ That's one side of the argument. The other side is once the novelty of VR and my two games wear off, I'm left with a much lighter wallet, and a really expensive decoration on my desk.
I kinda feel all the pack-in stuff was so they have room to move after the competition announces pricing. If undercut in price by Vive, or greatly by PSVR, the light-weight skews will get announced.
No Controller needed: -$50
Don't want pack in games? -$50
Don't want Remote? -$50
Right now they can price whatever they want as there is no current competitor. Crappy for us, great business move.
????HAHAHAHAHHAHAHAHAHHAA
nah seriously, what do you think the real reason is?
It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.
VR at this moment has hype behind it. Once they lose that, all the momentum will stop.
No that is not a good argument as it assumes that the people complaining about the price of this device are the same people who buy an iPhone every year.Isn't Iphone 6S like over a grand with no contract to offset? And many people upgrade as soon as a new one becomes available. Yet $599 for something brand new on the market is too much?
^ That's one side of the argument. The other side is once the novelty of VR and my two games wear off, I'm left with a much lighter wallet, and a really expensive decoration on my desk.
That's not at all the case, and seemingly not the way these VR companies are viewing it. The writing was on the wall I'm not sure why you guys are so shocked. Most of these companies are in it for the long haul. Comparisons to 3DTV are worse than smartphone/bluray ones.
That's not at all the case, and seemingly not the way these VR companies are viewing it. The writing was on the wall I'm not sure why you guys are so shocked. Most of these companies are in it for the long haul. Comparisons to 3DTV are worse than smartphone/bluray ones.
Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech. We are talking about the cutting edge of what is possible with gaming right now, a device that has multiple high resolution, high framerate displays, minaturised and built right into it, advanced head tracking technology and god knows what else. We are also talking about a device that frankly is not, initially, going to run well on the PC hardware that the mass market owns.
If you want to game on this thing, you're going to need a pretty beastly PC. The PC requirements were recently revealed and they are a GTX 970/ AMD 290, along with an upper end i5 processor or equivalent. That is not the average PC, and why would it be? This thing renders at 2160x1200, that's 233 million pixels. 1080p is 207 million. Not only that, but VR tech is designed to run at high framerates in order to reduce motion sickness and blur. According to the FAQ on the site, the two modes it supports at 75 and 90fps. Can your computer run most demanding modern games at 1080p, 90fps? If so congratulations, you are on the enthusiast level and you are the target audience for early adoption of the Rift. If you can't well, before spending $600 on a Rift, maybe think about spending that $600 on upgrades for your PC instead.
Eventually, VR will be mass market tech, I dont have any doubt of that. It's not a gimmick, I've used it, this is not the same as 3d, its tech that at least to me, enhances existing games and opens up possibilities for new genres. For some games, this is a monitor replacement, because I think those games will just look and play better in VR than they will on a standard screen. Speaking of monitors, the monitor I use cost $700. Granted, it's high end, 27 inchs at 2560x1440 144hz native resolution, with gsync, but thats not much more expensive than a Rift. The Rift is for all intents and purposes, a high end display. You expect to pay that much for a high end display. Then again, we have people that wouldn't blink at $2000+ for their bigscreen TV, saying Rift is too pricey. Ok then...
It's a mass-manufactured product now, as opposed to probably hand-assembled devkits. I mean sure, if I visually compare the devkits for any product, like consoles etc, to its final consumer hardware, devkits always looks clunkier and far less refined. But are always far more expensive - it's just a logical nature of an early prototype, vs. mass manufactured consumer hardware.
At $600 this will remain an expensive toy for enthusiasts and never break into the mainstream. Especially considering the already steep hardware requirements.
Best of luck to Oculus but I think I'll skip the first generation of VR unless PSVR debuts at a much more appealing price.
That's not how it works.
You either pay customs or you pay taxes, not both. If Oculus charges more to cover the taxes (as is usual in the EU), you shouldn't need to pay customs as well. If Oculus charges "taxes" and you need to pay customs as well, those taxes you payed are going straight into Oculus' pocket.
Jesus at that price. I guess I should have expected it with some of the talk lately re: Palmer saying it would be a little pricey but yikes!
I don't even own a gaming PC, just a lil MacBook Pro 2012. It's great for what I use it for but I'd been planning on building a "real" PC within the next year or so, so that I could pick this up. Between the costs of building the PC and now this it'll definitely have to be later rather then sooner....Do we think it's reasonable to expect the cost to be driven down that much within a year or so? Like to $400 levels?
In Canada you pay customs AND our 13% HST on the total price. If your Occulus gets tagged at customs you are looking at 50-60% price hike. I'll take your Euro system anyday of the week
($750)-$599 is $151, not $251.
This.
Import duty is similar to VAT but not the same thing. They are usually cost-equivalent (else it causes a distorted market and tends to open up some oddball tax avoidance methods), though you often get hit with an extra handling charge in the case of customs.
If you're being charged VAT, then it's either because:
1) the product is being shipped from some location in Europe (99% of cases, since individually mailing parcels from America to the EU is very expensive compared to hauling a few cargo containers, then employing local couriers!)
2) a scam (rare)
3) You're buying digital goods (to avoid us Europeans buying our Steam games from an "foreign" company without paying any tax, since bits don't pass through customs). Rules for digital goods are new and likely to be quite complicated, but you'll see it if you compare Star Citizen/Elite Dangerous prices from their EU and American stores.
If you aren't being charged VAT then it's either because:
1) It's being shipped from outside Europe and a customs charge will apply instead.
2) VAT has already been paid (e.g. private non-international sales like ebay)
3) The shipper is evading tax (and will be in serious shit if they are caught).
Occulus will not claim to be including VAT if they aren't. This would be a VERY BAD THING for their accountants when they file their tax returns. They are a billion dollar company, not some mom&pop store that can be forgiven by the taxman for making elementary accounting mistakes.
Amazon/Ebay ship from the US and allow you to pre-pay the custom fees.
This is like how you can privately ship with Fed-Ex fro the US and tick a box marked "bill customs fees to seller".
This is not a scam. While Amazon are a bit dodgy, they aren't going to commit massive tax fraud or smuggling to make a few extra quid. Ebay sellers can probably fuck things up though, if they ship without following ebay's global seller instructions.
TL;DR:
Since the Dev kits were shipped from Europe, the consumer product will be too.
EU prices include all taxes. The price you pay Occulus is the only price you pay.