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I have a very important question. Someone can explain me the benefits of picking a basic vocation?

Also, what skills are carried over when you change your vocation?

I just dont understand why anyone would pick a basic vocation considering you have the advanced ones open from the get-go.

If anyone has a simple understandable guide please, I'm in need.

Basic vocations aren't worse than advanced vocations, just different. Advanced vocations are combinations of the basic vocations, but they don't carry over all the same abilities as basic vocations.

Here's one example: the mage is a basic class, and the wizard is an advanced class. The wizard has much better offensive spells than the mage, however wizards can't use healing spells and has far fewer support spells.

As for what transfers: Any augment(passive abilities that have limited equippable slots) can be slotted by any class, some weapon skills transfer between classes with the same weapons(E.G. some 1-h sword skills are shared between fighter and Assassin, some spells between mage and wizard), passive weapon skills also transfer(like combo extenders, double jump etc.)
 
If a fighter has an attack that assassin doesn't, assassin won't be able to use it at all.

For example: Mage has Anodyne, the healing spell. Sorcerer does not naturally have Anodyne, and thus cannot use it at all.

This is precisely what I want to know. If I buy all the available sword skills on the assasin and then I switch to warrior, will I find any different available skill on the sword tab or I will only have new class-specific skills?

Even if it sounds ridiculously precise it's paramount on the starting choice (Soren).

Basic vocations aren't worse than advanced vocations, just different. Advanced vocations are combinations of the basic vocations, but they don't carry over all the same abilities as basic vocations.

Here's one example: the mage is a basic class, and the wizard is an advanced class. The wizard has much better offensive spells than the mage, however wizards can't use healing spells and has far fewer support spells.

As for what transfers: Any augment(passive abilities that have limited equippable slots) can be slotted by any class, some weapon skills transfer between classes with the same weapons(E.G. some 1-h sword skills are shared between fighter and Assassin, some spells between mage and wizard), passive weapon skills also transfer(like combo extenders, double jump etc.)

This is very interesting. Thank you for taking the time.
 

Magic Knight can use shields if you wanted to go with a class that can. That being said, you should feel free to switch back to Fighter, as it isn't a gimped class or anything.

This is precisely what I want to know. If I buy all the available sword skills on the assasin and then I switch to warrior, will I find any different available skill on the sword tab or I will only have new class-specific skills?

Even if it sounds ridiculously precise it's paramount on the starting choice (Soren).

The only things that a warrior and assassin will be able to share skill-wise are augments(slotted passives). They don't use the same weapons.
 
They really should have given Fighter some sort of secondary ability for the second slot. Could have contained like the taunt they get, maybe make it around that sort of stuff. Like a shout for giving the party a strength buff, that sort of thing.
 
LOL. Grab a badguy leap off a cliff, drop him, levitate down. I am not sure that was supposed to work that way. But it just did.
 
This is precisely what I want to know. If I buy all the available sword skills on the assasin and then I switch to warrior, will I find any different available skill on the sword tab or I will only have new class-specific skills?

Even if it sounds ridiculously precise it's paramount on the starting choice (Soren).

Typically the first few levels have shared skills. If you really want to min-max it out to make sure your starting choice is the most "worthwhile" I'd recommend looking at the wiki for the game. They outline all the skills and shit.

That said, you'll probably find a mix of skills you already have and ones you need to buy. You won't have to re-purchase any skills you already know, though.

Also, yeah. Warrior and Assassin don't share any weapons. Assassin and Fighter do. It's a bit pedantic, but the distinction is important.
 
Yea, warrior can only use 2h weapons, and also is limited to using only 3 skills at a time (all other classes have 6 available)

To anyone who played as a warrior, is the 3 skills limit ok as it is (balance wise) or would it be better with a 6 skills mod? It seems to me that the warrior would be OP if he had 6 skills, otherwise I could explain why Capcom made it like that.
 
Magic Knight can use shields if you wanted to go with a class that can. That being said, you should feel free to switch back to Fighter, as it isn't a gimped class or anything.



The only things that a warrior and assassin will be able to share skill-wise are augments(slotted passives). They don't use the same weapons.

Yeah I'll probably just go with the fighter, changing classes to pick up a few skills
 
To anyone who played as a warrior, is the 3 skills limit ok (balance wise) as it is or would it be better with a 6 skills mod? It seems to me that the warrior would be OP if he had 6 skills, otherwise I could explain why Capcom made it like that.

3 is just fine really.
 
Yeah I'll probably just go with the fighter, changing classes to pick up a few skills

The Warrior has some really nice health augments that transfer, so you'll probably want to give it a shot for awhile when you have a chance.

To anyone who played as a warrior, is the 3 skills limit ok as it is (balance wise) or would it be better with a 6 skills mod? It seems to me that the warrior would be OP if he had 6 skills, otherwise I could explain why Capcom made it like that.

I found 3 fine. All the other classes save mage/wizard only get 3 per weapon anyway.
 
To anyone who played as a warrior, is the 3 skills limit ok (balance wise) as it is or would it be better with a 6 skills mod? It seems to me that the warrior would be OP if he had 6 skills, otherwise I could explain why Capcom made it like that.

If they do make a mod, just stick the other 3 with the support skills. There's like the taunt, the one called Blade Ladder which you can use to launch allies high, that sort of thing.
 
The only things that a warrior and assassin will be able to share skill-wise are augments(slotted passives). They don't use the same weapons.

Sorry, I meant fighter or mystic knight, or any other sword-capable vocation. My point is if different vocations have different basic weapon skills available or once you master the sword tree on a vocation you dont have any other skill to buy for the other classes that also use that weapon type.

Typically the first few levels have shared skills. If you really want to min-max it out to make sure your starting choice is the most "worthwhile" I'd recommend looking at the wiki for the game. They outline all the skills and shit.

That said, you'll probably find a mix of skills you already have and ones you need to buy. You won't have to re-purchase any skills you already know, though.

Also, yeah. Warrior and Assassin don't share any weapons. Assassin and Fighter do. It's a bit pedantic, but the distinction is important.

So what I'm asking about is min-max? I've read about the tearm but the meaning is not quite clear for me. Explained again my question up there.

You are totally right about the difference on vocation names, it was my bad.
 
To anyone who played as a warrior, is the 3 skills limit ok as it is (balance wise) or would it be better with a 6 skills mod? It seems to me that the warrior would be OP if he had 6 skills, otherwise I could explain why Capcom made it like that.

The most fun I had in the entire game was when I switched to the Warrior class after trying out all the other ones. For what it lacks in variety it makes up for in sheer strength, which I found to be very satisfying.
 
Sorry, I meant fighter or mystic knight, or any other sword-capable vocation. My point is if different vocations have different basic weapon skills available or once you master the sword tree on a vocation you dont have any other skill to buy for the other classes that also use that weapon type.

Every class will have unique weapon skills, but there will also be some shared weapon skills. You'll find a lot of sword skills that can be used by the Assassin, Mystic Knight, and Fighter that are shared, but there will be other skills that aren't.

Do y'all think that is will be possible to mod a Fighter class to be able to equip 2 sets of abilities? Both R1 and L1 sets?

You mean Warrior, as Fighter has l1 r1 for sword and shield. And, maybe, I dunno. It'd probably break the online if applied to pawns.
 
Im still unsure whether I should by this or not. It seems a little too combat-focused and I might get bored unless the combat is as tight as Dark Souls.
 
Sorry, I meant fighter or mystic knight, or any other sword-capable vocation. My point is if different vocations have different basic weapon skills available or once you master the sword tree on a vocation you dont have any other skill to buy for the other classes that also use that weapon type.

Different vocations have different basic weapons skills AND share some. For example: Mystic Knight has Great Cannon on it's sword skill. No other class has that, so they won't get to use Great Cannon. Mystic Knight also has Blitz Strike. Fighter and Assassin can use Blitz Strike, so they'll have it available when you swap to them.
 
I played MA on ps3 and it was just as fun as it sounded.

latest

What is up with every gif showing off cool shit being made for ants?
 
I can't remember, are friends only useful for free pawns or were there other reasons to have them?

Maybe there's more to it, but as far as I know just free pawns and also bigger chance they take your pawn with them.

Im still unsure whether I should by this or not. It seems a little too combat-focused and I might get bored unless the combat is as tight as Dark Souls.

It tends to be compared with Souls game in quality of combat, but they're not similar. It's a very VERY fun combat system though.
 
If they do make a mod, just stick the other 3 with the support skills. There's like the taunt, the one called Blade Ladder which you can use to launch allies high, that sort of thing.

Sounds good. I'll wait and see how it plays before using a mod (if there is one at that time).
 
Every class will have unique weapon skills, but there will also be some shared weapon skills. You'll find a lot of sword skills that can be used by the Assassin, Mystic Knight, and Fighter that are shared, but there will be other skills that aren't.

Different vocations have different basic weapons skills AND share some. For example: Mystic Knight has Great Cannon on it's sword skill. No other class has that, so they won't get to use Great Cannon. Mystic Knight also has Blitz Strike. Fighter and Assassin can use Blitz Strike, so they'll have it available when you swap to them.

That is exactly what I wanted to read. So deep, so much gameplay.

Can't wait. Thank you both.
 

Personally I used an assassin with sword and board. I don't know if it's the most powerful combo, but i found it really fun to use..

Regarding Vocation discussion. Here's a simple run down. The player will end up using either the assassin, MA or MK. Those classes are unique to the arisen and gameplay wise are the most powerful.

This is to differentiate between the PC and the pawns.

Starting class (1-10) gives a boost to either HP, Max Stam, or magic stats for fighter, strider or mage respectively. After that you can go in many different directions.

Regardless of the class you will eventually pick, there are augments (equipped passive skills) from all classes that you will want.

In the long run it's possible to switch from starting out as a mage and end up as an assassin, it just makes the short term game slightly harder. By the time you reach level 20/25 you will probably have a grasp of what you want and from there you have at least 40 levels to course correct, if not 175.

If you are really unsure how you feel, start out as Strider. Stamina is ALWAYS useful since all classes use it as action points.
 
you guys getting me excited for Magic Archer

wheres mah OT at?
 
you guys getting me excited for Magic Archer

wheres mah OT at?

Yeah, no kidding. I was dead set on Assassin but all this MA hype is getting to me. Does the game have any kind of autoaim for bows? I'm not exactly a fan of bow gameplay on the gamepad.
 
My friends list is now full and I can't do anything about it at the moment since my account is restricted, so I apologise in advance to those who send me friends requests I can't yet accept.

Update: My account has been restored to full functionality. I still can't accept requests just yet since I first need to buy a bunch of cheap cards from the market and craft badges, which I'll do later on (it's 3am here), but I will be able to once that's done.

Edit: Actually, I think Steam prevents sending requests if the user's list is full. I'll get it out of the way now.
 
Yeah, no kidding. I was dead set on Assassin but all this MA hype is getting to me. Does the game have any kind of autoaim for bows? I'm not exactly a fan of bow gameplay on the gamepad.

I think there is very slight auto aim for bows, magick bows lock on so there is no need for that.
 
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