Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

OK.
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He does have a point though. Just because MKX was successful in its venture, does not mean that every fighter has to crib off its story style. That's like saying that every action survivor horror has to be structured like TLOU because that was successful.


Lol at saying oro is a bad design

Indeed.
 
So, is there any indication of whether a casual/not-that-great player will be able to "afford" the DLC characters using the in-game means, within a reasonable amount of time and effort? Or would I be better off just paying for the season pass? :/
Seems like a question that will be easy to answer after the game launches and we have all the info. No need to decide on the season pass right now.
 
Lol.

Then they don't fucking sell at full price a fighting game that has 4 times less content than MKX ...

You can't ignore the competition.

They can make money off costumes dlc. Or maybe make costumes fight money too and make it a grind.

Cool I guess you probably wanna play MKX then instead then. If the package doesn't seem worth it either wait until a price drop or buy another game.
 
Sounds like Mad milk Mickey needs to play a different series of he hates the character designs that much or atleast go crawl back under that bridge he's living in, yeesh.

Dang isn't a bad design , he's just kind of odd , like some of the stranger SF3 designs. I'm probably more typical in my SF character design tastes because my least favorite entries are all SF3 characters - Twelve is just the worst but Necro isn't far behind and Oro is just a gross looking old man. SF4 was a bit more creative with Supers newbies (hakan and Juri) but you've also got a silly looking fat guy , a boring luchadore(which I didn't think was possible) as well as the most boring looking character ever - Abel. C viper looks alright but she doesn't scream street fighter to me , if you'd told me she was a guest from KOF , I'd believe you.

So yeah , Fang is above the weakest looking SF characters for me but he still do and really say SF to me.
 
SF V has the best newcomers since ST, imo. SFIV the worst:

Hakan, Seth, Rufus are real bad
Decapre & Abel are dull
El Fuerte & C. Viper are pretty well-designed and thematically appropriate for SF

Juri is fine, but her concept art was legit great:

That shit is hot. They should've went with that even though it's too cool for Street Fighter and feels more like Tekken. I suspect modders have a model that looks like this?
 
Careful guys, those are iconic characters you're talking about. Deejay was in SSF2/T and SF4, which sold well, therefore blah blah blah.

Plus, how are you gonna talk terrible designs without mentioning
Blanka? I don't exactly see other companies making sure there's a "Blanka-like character" in their fighters these days.
 
Yoshinori Ono: "With Street Fighter V, we’ll be focusing more on the fighting game side of things and we have a different art style this time around, so we hope you like what we have for players with this new iteration of Street Fighter."

There is no excuse for not knowing what players want. We live in the internet age. Test the waters and see what social media is saying about your product. I respect Bengus and his art. But we didn't want animation and we didn't want hand drawn stills.

I really don't care at this point just hurry up and help fund Street Fighter World Warriors by Joey Ansah and company.

It's all about priorities according to the game's budget, would love to see MK style story mode in SFV, but if such a thing would lead to teasing a playable online netcode 10 months after the game's release, then it's something I could do without. Pretty sure this is the same for the majority of SF fans too.

And considering the game was made with the competitive scene/esport in mind from the start, if anything, that Ono quote shows that they do know what their player base want.
 
It's all about priorities according to the game's budget, would love to see MK style story mode in SFV, but if such a thing would lead to teasing a playable online netcode 10 months after the game's release, then it's something I could do without. Pretty sure this is the same for the majority of SF fans too.

And considering the game was made with the competitive scene/esport in mind from the start, if anything, that Ono quote shows that they do know what their player base want.

I read this as follows. Don't be mad you had your leg amputated you still have another leg. Now go have fun with your peg leg.
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I know it seems like I'm being extra hard on SFV but Capcom knows they can half ass the story mode and it will still sell. They'll half ass the story mode.
 
Oro is...I dunno a bum with one arm that sleeps on a crane, has some form of telekinetic power and fights with his dick hanging out.
 
Lol at saying oro is a bad design
Seriously

I don't understand how Necro or Twelve are supposed to be bottom tier Street Fighter designs either. Necro really stands out and can be funny without being a caricature unlike a certain lard ass. Twelve is also cooler than Seth in my book. He comes off as a real freak of nature compared to the latter, but I'll admit he doesn't have the boss feel of Gill or Seth.
 
Seriously

I don't understand how Necro or Twelve are supposed to be bottom tier Street Fighter designs either. Necro really stands out and can be funny without being a caricature unlike a certain lard ass. Twelve is also cooler than Seth in my book. He comes off as a real freak of nature compared to the latter, but I'll admit he doesn't have the boss feel of Gill or Seth.

A dead pigeon is cooler than Seth
 
Oro looks like something you forgot in the fridge for a year.

Careful guys, those are iconic characters you're talking about. Deejay was in SSF2/T and SF4, which sold well, therefore blah blah blah.

Plus, how are you gonna talk terrible designs without mentioning
Blanka? I don't exactly see other companies making sure there's a "Blanka-like character" in their fighters these days.
Every fighting game has an animalistic/creature design to go with it.
 
I love how Necro plays so how he looks grew on me. I loved how Rufus looked from the off but took a while to love how he plays. I think F.A.N.G looks excellent too; I never play charge characters but the way he moves and talks make me want to try him out.
 
Lol at saying oro is a bad design

That's like saying Ryu is a bad design...or Q even.

Really if you watched some actual top level Oro gameplay, your mind would be blown. Or at least be impressed by how well the character can be played.
Unblockables.
All day 'erry day baby~
 
I read this as follows. Don't be mad you had your leg amputated you still have another leg. Now go have fun with your peg leg.
Oh so you missed my point... Think about it like this, it's better to amputate a leg than an arm. Except, for a competitive fighting game, story mode is about as relevant as a toe.
 
The budget's already limited enough as it is and I'd rather have resources going towards things that actually make a difference months/years down the line.

Story/lore is shit they can work on adding post-launch if the game is successful enough.
 
To be completely fair, if NRS can patch in rollback months later, Capcom could much more easily patch in video files to play between matches in place of stills.

Not that I really think they would.
 
this.

or are they afraid of getting shut down?
The people that have it this early are most likely top players LPN. Valle Snake Eyez ect and have links to capcom ,likely through combofiend and there's no way they're going to disrespect him like that if he asked them not to show it . ..or at least much of it
 
I know it's not much but man the cover of SFV still bums me out. Like you guys couldn't put in a bit more effort.

I like the standard SF5 cover. Moreso than the CMRK and Shinkiro LE ones, lol.

The people that have it this early are most likely top players LPN. Valle Snake Eyez ect and have links to capcom ,likely through combofiend and there's no way they're going to disrespect him like that if he asked them not to show it . ..or at least much of it
Good point. And the tight-knittedness of the community might be how they got the hookup in the first place.
Dat day -30 grind tho; I'm jelly
 
Seriously

I don't understand how Necro or Twelve are supposed to be bottom tier Street Fighter designs either. Necro really stands out and can be funny without being a caricature unlike a certain lard ass. Twelve is also cooler than Seth in my book. He comes off as a real freak of nature compared to the latter, but I'll admit he doesn't have the boss feel of Gill or Seth.

Twelve is awesome. He just needed more stamina/damage output and more people would have used him imo. So many cool animations, plus the best taunt ever. High-level Twelve play is like a work of art. So, basically, only Yamazaki.
 
The people that have it this early are most likely top players LPN. Valle Snake Eyez ect and have links to capcom ,likely through combofiend and there's no way they're going to disrespect him like that if he asked them not to show it . ..or at least much of it

I hope that's not why he had it. Ono has been all "we want to make sure beginners and SF vets are on even ground when SFV releases" for months and months and months now. You can make the input window more generous all you want, but if they're giving SF4 players early access copies just because they're known/good SF4 players, that's stupid.

If it's for balance adjustments/feedback, that's a different story.
 
Who is this "we" you're talking about? You're mistaking "we" with "you".

I wouldn't be opposed to animation or drawn stills at all.

I just want it to be good and interesting.

Not everyone wants EVERY fighting game from now on to copy MKX B-movie style of story telling.




You can find a "large group of people" who think anything on this planet.

Doesn't make them right. Doesn't make them the majority. Doesn't mean they should be listened to in any way shape or form.

I never said anyone is right it's an opinion, shared by many people. You won't find the same criticisms for the majority of the characters listed.
 
Real video game covers in America are pretty much garbage these days. They're only designed to give parents a good idea of what to buy their child.
 
He does have a point though. Just because MKX was successful in its venture, does not mean that every fighter has to crib off its story style. That's like saying that every action survivor horror has to be structured like TLOU because that was successful.




Indeed.
But it was good and there honestly isn't a better way to do it. TLOU didn't break any molds as far as structure, MKX did.

It was perfect. It forces you to try almost every character and you get a hammy story that still entertains while clearly solidifying the ending/winner for the next one.

For Capcom to ignore it is a shame, but I understand that SFV possibly would not have been made at all, so I can't complain too much.
 
I hope that's not why he had it. Ono has been all "we want to make sure beginners and SF vets are on even ground when SFV releases" for months and months and months now. You can make the input window more generous all you want, but if they're giving SF4 players early access copies just because they're known/good SF4 players, that's stupid.

If it's for balance adjustments/feedback, that's a different story.
I didn't say just because ... I said top players most likely have it and they most likely got it through combofiend.

I agree though ..it would most likely be for balancing.
 
I know it's not much but man the cover of SFV still bums me out. Like you guys couldn't put in a bit more effort.

Frankly, Street Fighter as a series has had shit poor U.S. box arts for so long I struggle to remember if any were any good. I think Street Fighter Collection or Street Fighter Alpha 2 were the closest to a "good" box art as we ever got.
 
But it was good and there honestly isn't a better way to do it. TLOU didn't break any molds as far as structure, MKX did.

It was perfect. It forces you to try almost every character and you get a hammy story that still entertains while clearly solidifying the ending/winner for the next one.

For Capcom to ignore it is a shame, but I understand that SFV possibly would not have been made at all, so I can't complain too much.

That story structure that's based on MK vs DC works because MK was always this Hollywood take on martial arts and other things. I would hate it if every single fighter just make a story mode based on MK's take on it just because it's convenient. I don't think something like Tekken would benefit from just copying MK's style. Not everybody would enjoy being forced to play as nearly any character, especially if they don't care about the character in the first place.

Don't get me wrong, the rebooted MK universe is doing its thing and should be commended. At the same time, it wasn't like MK was devoid of story and single player elements to begin with. MK was always story driven with its quirky nature.

I wouldn't mind if a fighting game has a good story to complement the gameplay. Would be a good thing. I just would rather if they operate their own structure for story mode and make good enough to to get fans and newcomers to notice.
 
That story structure that's based on MK vs DC works because MK was always this Hollywood take on martial arts and other things. I would hate it if every single fighter just make a story mode based on MK's take on it just because it's convenient. I don't think something like Tekken would benefit from just copying MK's style. Not everybody would enjoy being forced to play as nearly any character, especially if they don't care about the character in the first place.

Don't get me wrong, the rebooted MK universe is doing its thing and should be commended. At the same time, it wasn't like MK was devoid of story and single player elements to begin with. MK was always story driven with its quirky nature.

I wouldn't mind if a fighting game has a good story to complement the gameplay. Would be a good thing. I just would rather if they operate their own structure for story mode and make good enough to to get fans and newcomers to notice.
But it's not taking anything away to add it. MK9/X still had the traditional endings for each character. At least we get a fleshed out, cohesive plot with, cut scenes, voice acting and personality following the way MK did it.

But, time and budget being an issue, I understand. It just would have been nice.
 
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